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Del Torres
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.08.18 19:24:00 -
[1]
Edited by: Del Torres on 18/08/2009 19:29:15 Translated from german: http://www.krawall.de/web/Dust_514/interview/id,51102/
K: When we did set up this interview, we thought that we will talk about future plans for Eve. Not too wrong, but your announcement seems very abitious and surprising. CCP: That's how we like it.
K: Now we need to ask further. YOu said that Events within DUST 514 will influence the Eve universe and the other way. How synced are the two worlds in detail? CCP: Very synced, honestly. A fight on a planet taking part within DUST will have immidiate impact on the stratetic control a single Eve Player or group of players will have over this planet. And it is very simple to keep these things synced. It might have a large impact, but it is not much data that we have to transfer.
K: But this won't enable one to watch fights in DUST from within Eve and the other way? CCP: No. In the PC game you will make offers to DUST marines. This group of mercenaries, will be in the center of DUST. The marines accept the mission, if the conditions are right and the result will be sent back and influences the gameplay of the PC game. But there won't be a Spectator camera or similar things.
K: A mission given out by a PC player is a quest for a DUST player? CCP: We don't call it quest, but in principle: yes.
K: And between the Employer in Eve and the soldiers only money is transfered? Or are there more ways, which would mean the Eve player could support his soldiers. CCP: Through higher values of money the player supports his soldiers more. And yes, money will be the minimum an Eve player can transfer to his soldiers.
K: And in return the Eve player get's the corresponding Sector of one planet, if his soldiers win the battle. If he owns most sectors on a planet, he will own the planet. But what does he get from that? CCP: What can be done with the planets will be announced next year at the time our next expansion is due. This will introduce planetary control. If a player controls a certain amound of planets in one sun system, he will own the whole system. That expands our souverenity system and makes warfare within Eve more transparent and shifts it to a whole new level.
K: What we have been asked by our readers is: why only make the game available for console and not for PC? CCP: Shooter on a console are different as shooters on the PC. We want to concentrate on developing a good console shooter.
K: The game isn't a sole shooter, but from the announcement also a MMO. How massive will be your multiplayer, how many people can take part in one skirmish? CCP: If we take how many people can take part in one skirmish, I wouldn't call it MMO. We rather take the huge world of Eve Online in which the game takes place, and where many people account for. I can't tell at the moment how many players can take part in one fight. For one this is limited by the hardware but also which team sizes make sense and how the maps will look like etc.
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Del Torres
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.08.18 19:25:00 -
[2]
K: From all those things you could have added to Eve, why you decided for a console shooter? CCP: A shooter is from all game types the farest from what is Eve. Exactly this is the reason. We wanted to do something completly different. We wanted a whole new group of players encounter the world of Eve and enrich it. This way we can let player that aren't interested in PC games take part in Eve Online.
K: Fromt he press release, DUST will have also RTS elements. How can we imagine that? CCP: If you fight another team in DUST, you can use different tactics. We call this Off-Map-Support. This way "things" can be called to the battle and will last for the whole battle.
K: Can you give examples? CCP: Well ok. Stationary weapons would be such an example.
K: Okay. How about a Commander-Feature known from Battlefield? A strategic overview from where a commander can lead his troups? CCP: Yes, this will be included.
K: Will it be the same in functionality and amount? Or rather low level? It is hard to display such tools on consoles. CCP: Our focus for one is, to create a shooter with strategic elements. We will support the player with the tools he needs to do strategic decisions and accomplish them. I can't say more atm.
K: How strong will you link both games? Will I be able to link my accounts together when I am playing both? Are you planning to create one big game in the long term? CCP: The things you enumerate have all been discussed at least. I can't talk into detail, we are just not ready. At the moment we primarily want to develop a first class console shooter. That is our goal. And after that we take those things into account. And if time is not enough, we will support DUST as constant with updates like we do in Eve.
K: Will DUST require a monthly fee? CCP: Atm I can't tell anything.
K: MMOG must provide new content in certain time intervals, to keep the players. Shooter like DUST consist of well designed maps which would make it very expensive. And consoles are very limited on memory space... CCP: Like with Eve, we will deliver the tools and the information the players build their own world. This means, we don't necessarily need to deliver new content. The content will be created by the players when they are giving life to the world. Our philosophy is: The guys playing the game are more important then the game itself.
K: There are really great stories in the world of Eve and they are very fascinating. But it is very hard for newcommers to keep an overview and even to notice all those things. CCP: that is right. We try to highlight those stories through our Eve magazine, through news posts and many more. But we surely can do a better job.
K: In addition many console gamers won't have had contact to Eve. The Eve community seems (to us) not to be console junkies. CCP: Well, how do people know that Paris Hilton was at a party, even if they are not interested? Through rainbow press, through news...
K: Will there be a Eve news show? CCP: No, not likely. Our newest attemt is our upcomming Social Networking System. People can use this for chatting, leave notes, twitter-like announcements or just meet each other. In such a community stories will circle even faster. Communication is our solution, or yet again, to give our players the tools they need to utilize this functions.
K: It seems hard to imagine, that people from a console want to use all those text based communication... CCP: If they are gaming, yes. But when they don't play and sit at work our just surf the internet, I think they will want tp step deeper into this world.
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Del Torres
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.08.18 19:26:00 -
[3]
K: How deep woll the DUST soldiers be embedded into the Eve world? Will they have a home town in the game, are there things like player housing? CCP: Atm: no. In the future? Who knows. We will listen closly what the people have to say.
K: Well, on of the first questions our readers asked, when we reported your announcement was: Can I encounter console players in the PC game, for example when we can walk both in stations. An expansion for Eve with this is allready planned. CCP: Yes.... sounds like a great idea. *laughs*
K: How about the character of a player. Does he get expirience, will he advance in levels? CCP: The character will evolve, but different from other MMOs and different from Eve.
K: Is DUST just the beginning of a whole set of modules you want to add to Eve? Maybe there will be a RTS on top? CCP: Well, you know we are crazy. And we have crazy ideas of course. But for now, we need to focus on this step.
K: But is this really the strateg: We go on and the we will see? Or do you have a vision - is DUST just a small step of a greater plan you want to follow over many years? CCP: I'd say: if you look at Eve and if you imagine it as an ultimative science fiction package for all your entertainment needs, then this is how Eve should be one day. Whenever you want SciFi entertainment, this shall be your brand delivering. Not matter what.
K: Will there be a singleplayer campaign? CCP: Maybe there will be some kind of training mode, but else we limit it to the online mode.
K: Will there be only player versus player, or also a cooperative mode against NPC? CCP: Uhm, I don't think I can answer this question. There are some things we didn't fix yet. And I don't want to but presure on the team by fixing things with a statement.
K: If I want to play late in the night online and only people with bad connection are available, I'd be happy about bots. CCP: Yes, in such a scenario it makes sense, and I think we will provide a solution. But our goal is that players play against human players. Everything reaching this goal and not disturbing interaction between players will be supported by us.
K: If we listen to all this - the first time that a console game and a MMO are connected this way.. seems like a situation Microsoft usually knocks the door and wanting that game with exclusive rights. Did someone ring your bell allready? CCP: *laughs* Can't say anything about this.
K: Would you think about an exclusive release? CCP: Everything helping to realize this crazy idea in the best possible way will be taken by us. If exclusivity is the right way, we will walk it.
K: How long will we have to wait for the game? One year? Two? More? CCP: Well, we work for three years on this title and you have seen our trailer... I can't say more.
K: If I am a pure Eve gamer, how much will the game change with the release of DUST? CCP: The game itself won't change too much. But the world will change heavily. You will see youtube vids from important battles, many new players will flood our social network and there will be a more thrilling fight over dominace in the universe. But the principle of the game won't change.
K: In Eve there are masses of technology and items. Will there be as many weapons in DUST or more like a usual shooter - ten gunz and that's it? CCP: The plenty technologies will be also seen in DUST. There will be many technologies and items.
K: There are vehicles and air units seen, right? CCP: Yes.
K: Do you tell more about game modes? CCP: No.
K: But deathmath is definatly included? CCP: This time I won't tell anything, really. *laugh*
K: Okay, we wish you much luck and a soon(tm) release for us. CCP: Many thanks.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.08.18 19:37:00 -
[4]
thanks for the translation. very nice read.
mind if i place a link to your thread from mine?
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Del Torres
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.08.18 19:40:00 -
[5]
Originally by: Tamahra thanks for the translation. very nice read.
mind if i place a link to your thread from mine?
You're welcome. And sure, go ahead!
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Zyck
Dark-Rising
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Posted - 2009.08.18 19:40:00 -
[6]
Awesome, thanks for the translation.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.08.18 19:47:00 -
[7]
K: And in return the Eve player get's the corresponding Sector of one planet, if his soldiers win the battle. If he owns most sectors on a planet, he will own the planet. But what does he get from that? CCP: What can be done with the planets will be announced next year at the time our next expansion is due. This will introduce planetary control. If a player controls a certain amound of planets in one sun system, he will own the whole system. That expands our souverenity system and makes warfare within Eve more transparent and shifts it to a whole new level.
/DROOL
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.08.18 19:48:00 -
[8]
Originally by: Tamahra K: And in return the Eve player get's the corresponding Sector of one planet, if his soldiers win the battle. If he owns most sectors on a planet, he will own the planet. But what does he get from that? CCP: What can be done with the planets will be announced next year at the time our next expansion is due. This will introduce planetary control. If a player controls a certain amound of planets in one sun system, he will own the whole system. That expands our souverenity system and makes warfare within Eve more transparent and shifts it to a whole new level.
/DROOL
/FleetInOrbit |
Vee Zee
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Posted - 2009.08.18 19:51:00 -
[9]
Quote: CCP: Shooter on a console are different as shooters on the PC. We want to concentrate on developing a good console shooter.
Yes, you're right, they are different, they're dumbed down garbage.
Oh well, just lost interest.
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Dansel
Gallente
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Posted - 2009.08.18 19:57:00 -
[10]
thnx for translation, great read |
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.08.18 20:00:00 -
[11]
Its horrible idea. I meaan comoon people were not happy about pos sieges and now you make it so that each alliance need their own squad of ps3 or xbox players to keep a planet?
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Max Torps
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.18 20:00:00 -
[12]
Very interesting, thanks for the translation!
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Ruby Khann
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Posted - 2009.08.18 20:00:00 -
[13]
So he's confirming that Halo 514 will have major impacts on sov in EVE
Subs cancelled.
You can have my stuff if you get a 10 kill streak and press < on the D-pad.
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Gunner Dark
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Posted - 2009.08.18 20:16:00 -
[14]
Originally by: Vee Zee
Quote: CCP: Shooter on a console are different as shooters on the PC. We want to concentrate on developing a good console shooter.
Yes, you're right, they are different, they're dumbed down garbage.
Oh well, just lost interest.
Feel free to let us console nubs know what makes a FPS on a console dumber than a FPS on PC.
When was the last time you even played a console ?
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.18 20:18:00 -
[15]
Interesting reading, thanks for the translation.
A few comments:
- If they ONLY way to capture a system will be that DUST teams capture enough planets in the system, then it is a bad bad idea. Giving up all control about capturing systems is not good. CCP must heavily think about this.
- If the only interaction between Eve and Dust will be mercenary contracts for Dust teams, then it is pretty POOR design.
- We need TONS more interaction between Eve and DUST. Same corp/alliance memberships. Same chat channels. Providing captured/built industrial complexes to the Eve world. Weapon deliveries from Eve to Dust. etc.
- The potential is GIGANTIC! But from the interview it seems that CCP is shortfalling on a big scale!
We need MORE AND TIGHTER ties between Eve and Dust, not only silly merc contracts!
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Vee Zee
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Posted - 2009.08.18 20:20:00 -
[16]
Originally by: Gunner Dark
Feel free to let us console nubs know what makes a FPS on a console dumber than a FPS on PC.
You're kidding right?
Originally by: Gunner Dark
When was the last time you even played a console ?
Killzone 2; which would be an amazing FPS if it was on PC.
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Gunner Dark
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Posted - 2009.08.18 20:22:00 -
[17]
No , i'm not kidding , is the control scheme the only thing you consider "dumbing down" ? if not what is the difference ?
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Rhivre
Caldari Built to Last New Eden Retail Federation
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Posted - 2009.08.18 20:24:00 -
[18]
I like the idea of the Eve players being the commanders, we are demi-gods anyway.
*skuttles off to make plans for her army of minions like in Dungeon-Keeper*
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Davina Braben
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Posted - 2009.08.18 20:25:00 -
[19]
The preemptive complaining from srs bsns 0.0 types about planetary control is delightful.
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Del Torres
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.08.18 20:25:00 -
[20]
Edited by: Del Torres on 18/08/2009 20:25:44
Originally by: Gnulpie We need TONS more interaction between Eve and DUST. Same corp/alliance memberships. Same chat channels. Providing captured/built industrial complexes to the Eve world. Weapon deliveries from Eve to Dust. etc.
I guess the communication will be all right - He talked about that alot with all that "social network" stuff. And he stated that money is the minimum of things to interchange.
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Silver Night
Caldari Re-Awakened Technologies Inc Electus Matari
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Posted - 2009.08.18 20:26:00 -
[21]
I think it is more that they are starting with small steps.
When Eve was released, there were 4 classes of ships and no missions. Choices were mining and... well, mostly mining to make money.
It seems to be their MO to start small and build incrementally on that.
--------------
The Clown Man. GLS Mr. State Caldari Patriot. Sansha's Nation Supporter
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Vee Zee
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Posted - 2009.08.18 20:27:00 -
[22]
Originally by: Gunner Dark No , i'm not kidding , is the control scheme the only thing you consider "dumbing down" ? if not what is the difference ?
It is the control scheme; coupled with hitboxes the size of a bus and/or autoaim to make up for the horribly inaccurate control scheme.
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bff Jill
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Posted - 2009.08.18 20:27:00 -
[23]
Originally by: Gunner Dark
Feel free to let us console nubs know what makes a FPS on a console dumber than a FPS on PC.
1. Aim assist. 2. The fact that it needs to be included in the first place.
I think they should have gone with a mech game, i could see mechs being more console friendly since then you can have a sort of slower moving lumbering thing that does not need to be as twitch. Also its been ages since the last giant robot fighting game ;_;
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Messoroz
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Posted - 2009.08.18 20:28:00 -
[24]
Edited by: Messoroz on 18/08/2009 20:30:10 Edited by: Messoroz on 18/08/2009 20:29:48 Edited by: Messoroz on 18/08/2009 20:29:37 Little does the poor CCP CEO realize is that may want to make constant updates, but I can bet you a $1 million that no contract negotiations with microsoft will allow them more than one free update, many companies have tried to be allowed to release free game updates, and most have failed save Valve where they got allowed one free update for Left 4 Dead. People are going to be paying out the ass for Dust, the xbox live fee, the CCP/mmo fee, the update costs. Can't say the same for Playstation 3(don't own one of the turds)
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captnjack
Ars ex Discordia GoonSwarm
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Posted - 2009.08.18 20:32:00 -
[25]
So sovereignty in EVE is going to be tied to some "merc" on a console game that you're supposed to hire? This is a total screw up. Thousands of hours in game could be completely wasted by some idiots on a console. When you said you were fixing sov mechanics, I thought you could really make it interesting. This, unfortunately, is not a fix. This is a **** up. It sure sounds like fleet fights won't mean a thing any more. Ffff, way to screw up the best aspect of eve.
You may think this will be fantastic for your sales (hint: nearly every 0.0 player will also be signing up for a console account), but you're really shooting yourselves in the foot.
If this is implemented, you'll be losing my accounts, that's for sure. Dumb move.
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Rhivre
Caldari Built to Last New Eden Retail Federation
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Posted - 2009.08.18 20:34:00 -
[26]
Originally by: captnjack So sovereignty in EVE is going to be tied to some "merc" on a console game that you're supposed to hire? This is a total screw up. Thousands of hours in game could be completely wasted by some idiots on a console. When you said you were fixing sov mechanics, I thought you could really make it interesting. This, unfortunately, is not a fix. This is a **** up. It sure sounds like fleet fights won't mean a thing any more. Ffff, way to screw up the best aspect of eve.
You may think this will be fantastic for your sales (hint: nearly every 0.0 player will also be signing up for a console account), but you're really shooting yourselves in the foot.
If this is implemented, you'll be losing my accounts, that's for sure. Dumb move.
Cos like...there is no way anyone could make counter missions?
I dont read it like the person who sits in jita making missions for console players will win. Dont forget, there are tons of empty 0.0 spaces that arent used yet.
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Rixar
Caldari SteelVipers Ev0ke
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Posted - 2009.08.18 20:39:00 -
[27]
im pretty sure this is only for FW, in the trailer you the fight takes place on Itaki V, yes i know Intaki is not a FW system but this might be a hint.
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Greg DaimYo
Caldari Biotronics Inc. Majesta Empire
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Posted - 2009.08.18 20:41:00 -
[28]
The idea is extremely ambitious and one of the biggest projects I have ever heard of, but it is incredibly difficult to get everything right imo.
And on a second-note: The amount of additional metagaming-shenanigans is just awe-inspiring. I think all our pros in that department can't even get their head about what can be done with this.
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Silver Night
Caldari Re-Awakened Technologies Inc Electus Matari
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Posted - 2009.08.18 20:42:00 -
[29]
Intaki is in Placid. Believe it is an FW system. --------------
The Clown Man. GLS Mr. State Caldari Patriot. Sansha's Nation Supporter
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captnjack
Ars ex Discordia GoonSwarm
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Posted - 2009.08.18 20:45:00 -
[30]
Regardless of if its 0.0 or FW, it essentially means your actions in eve will have little meaning for sovereignty outside of clicking "Create Contract". Dumb.
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sp3cial forc3s
Sileo In Pacis The Space P0lice
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Posted - 2009.08.18 20:46:00 -
[31]
Originally by: Nur AlHuda Edited by: Nur AlHuda on 18/08/2009 20:11:08
Its horrible idea. I meaan comoon people were not happy about pos sieges and now you make it so that each alliance need their own squad of ps3 or xbox players to keep a planet?
The concept to have it based only on consoles is wrong. Most consolers are in living room so average player spends there 1h ( i dont count maniacs). Now what will console player do if there will be no soveregnity problems for two weeks?
The leaving out pc players is wrong to the core.
Why would anyone want to ever be in 0.0 alliance after this when all of his efforts will be put to the hand of some 8 year old who just wants to switch from some game for an hour.
THIS
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wrathofflips
The Collective Against ALL Authorities
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Posted - 2009.08.18 20:50:00 -
[32]
Edited by: wrathofflips on 18/08/2009 20:53:28 I don't like the console only idea. PC player in EvE were the one who feed CCP and perhaps funded this DUST project. Now we got nothing in return but another push for Microsoft and Sony to shove their product into us. I would like to try this new game as much as the 8 year old kid who owns xbox and playstation console, but buying a new console just to play this new game would be stupid in my part.
C'mon, even Halo can be played in PC now!
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.18 20:53:00 -
[33]
Edited by: Gnulpie on 18/08/2009 20:55:54
Originally by: captnjack Regardless of if its 0.0 or FW, it essentially means your actions in eve will have little meaning for sovereignty outside of clicking "Create Contract". Dumb.
Exactly because of that the ties between Eve and Dust needs to be MUCH tighter so that the two games are intervowen into each other to form something bigger and more complex.
If the only way to capture systems is to win DUST battles, then why using spaceships and have fleet battles? Actually why playing Eve at all then? Just for pretty explosions? That won't work.
CCP must really think hard about that aspect and listen carefully to the Eve playerbase (and to my suggestions ).
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Rhivre
Caldari Built to Last New Eden Retail Federation
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Posted - 2009.08.18 20:58:00 -
[34]
Edited by: Rhivre on 18/08/2009 20:58:40 It does mention in the video that fleets are still needed btw...so its not just teenage halo yelling people that will decide who owns something.
quote "You will have to fight with your fleet, but you will also have to fight with your mercenaries"
Youtube Dust 514 linkage
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Clansworth
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Posted - 2009.08.18 21:01:00 -
[35]
Originally by: Gnulpie Interesting reading, thanks for the translation.
A few comments:
- If they ONLY way to capture a system will be that DUST teams capture enough planets in the system, then it is a bad bad idea. Giving up all control about capturing systems is not good. CCP must heavily think about this.
- If the only interaction between Eve and Dust will be mercenary contracts for Dust teams, then it is pretty POOR design.
- We need TONS more interaction between Eve and DUST. Same corp/alliance memberships. Same chat channels. Providing captured/built industrial complexes to the Eve world. Weapon deliveries from Eve to Dust. etc.
- The potential is GIGANTIC! But from the interview it seems that CCP is shortfalling on a big scale!
We need MORE AND TIGHTER ties between Eve and Dust, not only silly merc contracts!
Actually, to me it sounds like they are starting out basic... when eve started, it was 1/3rd the game it is today.. there were only a few ships, and no sovereignty at all.. are you saying that eve is a failure?
Intel/Nomad |
Oghma Grianainech
Minmatar Peces Of Eighte Exquisite Malevolence
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Posted - 2009.08.18 21:03:00 -
[36]
Originally by: captnjack Regardless of if its 0.0 or FW, it essentially means your actions in eve will have little meaning for sovereignty outside of clicking "Create Contract". Dumb.
God darnit :/ for once I have to agree with a Goonie...... /me goes choke myself....
Still wish it had a PC version and I feel like this is a big middle finger from CCP to us loyal eve players of years who have stuck by.
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Doomed Predator
The Graduates Morsus Mihi
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Posted - 2009.08.18 21:06:00 -
[37]
DUST flops on consoles,dust fully merges with EVE and we get free planatary interactiong and pew pew :) The 'Fendahlian Collective' strikes again |
AJL
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Posted - 2009.08.18 21:08:00 -
[38]
Originally by: Doomed Predator DUST flops on consoles,dust fully merges with EVE and we get free planatary interactiong and pew pew :)
+1
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CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.18 21:10:00 -
[39]
Originally by: AJL
Originally by: Doomed Predator DUST flops on consoles,dust fully merges with EVE and we get free planatary interactiong and pew pew :)
+1
That would indeed be awesome and the way I always envisioned it, but I fear that CCP pulled an NGE and won't recover.
Cyberwiz aka CyberGh0st aka Mentakh Active @ EvE Online Favorites : DAoC-SI/SWG Pre CU-NGE/Ryzom Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC |
Greg Vaganza
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Posted - 2009.08.18 21:13:00 -
[40]
Hey there,
her I bring you an article in english from www.massively.com:
http://www.massively.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514
With perhaps, some more infos.
I'm curious about this upcoming new concept.
Perhaps... ... there will have transportation of real troops through the space with perhaps new ships. ... there are new products (BPOs) to be researched and produced having influence on the battle fields. ... we will meet persons from DUST514 in the stations, when walking in stations comes up. ... later, later, later, the PvP-players can land on planets and support the fight (Did you also think you saw a megathron in the video fireing).
These are just some things I had in mind reading/viewing this, which might come.
Greetings Greg.
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Akor Flandres
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Posted - 2009.08.18 21:16:00 -
[41]
Love the emo ragers calling this fail already on day one with next to no information about how it works, you fools.
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Device Bearer
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Posted - 2009.08.18 21:19:00 -
[42]
Dust 514? Dust 61912 more like
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captnjack
Ars ex Discordia GoonSwarm
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Posted - 2009.08.18 21:22:00 -
[43]
Originally by: Akor Flandres Love the emo ragers calling this fail already on day one with next to no information about how it works, you fools.
Maybe you should let someone at a console decide for you.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.08.18 21:28:00 -
[44]
Originally by: Gnulpie If the only way to capture systems is to win DUST battles, then why using spaceships and have fleet battles? Actually why playing Eve at all then? Just for pretty explosions? That won't work.
I have no idea how it'll actually work, but generally the purpose of navies is to be able to get ground troops somewhere or to keep other people from landing ground troops somewhere. This has been true throughout history and will probably be true in space also. Water, like space, is mostly empty and not worth fighting over.
In other words, a naval battle would need to be fought to get access to the planets in the first place. Otherwise, the defending navy could easily destroy the drop ships or whatever are used.
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Thorton Araya
Free-Space-Ranger Morsus Mihi
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Posted - 2009.08.18 21:31:00 -
[45]
So CCP failed at introducing proper PvP scenarios for territorial control and they just move that problem over to a console game?
And they expect us to pay for that as well?
Seriously wtf are you guys smoking and where can I get that stuff? |
Device Bearer
|
Posted - 2009.08.18 21:38:00 -
[46]
Originally by: Thorton Araya So CCP failed at introducing proper PvP scenarios for territorial control and they just move that problem over to a console game?
And they expect us to pay for that as well?
Seriously wtf are you guys smoking and where can I get that stuff?
EVE China ?
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Kahega Amielden
Minmatar Suddenly Ninjas
|
Posted - 2009.08.18 21:41:00 -
[47]
Edited by: Kahega Amielden on 18/08/2009 21:41:57 I'm not sure I see the issue here.
They are making it a console shooter because they sell better. Console games sell a ****ton better than PC games. This is good; when it rolls around, it means that there will be PLENTY of them to go around. Would suck if you could never take a system because there weren't enough shooter people online, wouldn't it?
Quote: DUST flops on consoles,dust fully merges with EVE and we get free planatary interactiong and pew pew :)
You can't really flop on the console market unless you make a really ****ty game.
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Darth Skorpius
Crystalline INC Controlled Chaos
|
Posted - 2009.08.18 21:42:00 -
[48]
thanks for the interveiw. now i can hire myself out as a merc in dust to pay for my eve pvp habbit :p ______________________________________________ Waiting for some random to make me a new sig |
Sertan Deras
Gallente Merch Industrial GoonSwarm
|
Posted - 2009.08.18 21:43:00 -
[49]
Originally by: Kahega Amielden I'm not sure I see the issue here.
They are making it a console shooter because they sell better. Console games sell a ****ton better than PC games. This is good; when it rolls around, it means that there will be PLENTY of them to go around. Would suck if you could never take a system because there weren't enough shooter people online, wouldn't it?
No, it would suck if we needed shooter people at all to take a system, because we didn't sign up to play Halo in space, we signed up to play EVE Online.
The entire idea is so half baked it's terrible. He basically confirms that planetary control is the new sov (most of us saw this coming), then basically confirms that you will NEED DUST marines to hold space, and that you can't influence the planetary battles from space. So basically we are all now beholden to that 15 year old 1337 Halo player to keep our space. Yah, this is a great plan.
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Shun Makoto
Caldari 22nd Black Rise Defensive Unit Balance of Judgment
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Posted - 2009.08.18 21:45:00 -
[50]
Guys Obviously they want us to keep the PC for EVE Online and the Consoles for DUST 514 Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Signatures must also contain content relevant to your character or EVE Online. Begpo KpoBu |
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Sertan Deras
Gallente Merch Industrial GoonSwarm
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Posted - 2009.08.18 21:50:00 -
[51]
I guess this explains why CCP is trying to make flying capital ships as tedious and annoying as possible, so that when they become worthless in a year because we'll need to hire DUST marines to hold our space, people will complain less.
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Varus Riaz
Gallente Fatalix Inc.
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Posted - 2009.08.18 21:52:00 -
[52]
Originally by: captnjack Regardless of if its 0.0 or FW, it essentially means your actions in eve will have little meaning for sovereignty outside of clicking "Create Contract". Dumb.
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Insa Rexion
Minmatar Tribal Liberation Force
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Posted - 2009.08.18 21:52:00 -
[53]
"Our philosophy is: The guys playing the game are more important then the game itself."
I lol'd
well mannered a**h***
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Ottman
Amarr LoneWolf Mining
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Posted - 2009.08.18 21:53:00 -
[54]
sorry ccp, mission failed, wrong platform and wrong way gone, you should have done different, excluding the pc using community from that dust 514 is a slap in the face of eve community, is that the response of years of support from us long time customers ? and i dont pay around 300m euro for a playstation 3, i am pc user, means i never ever buy a console, you have to make a pc version of that dust 514, if you want to keep your customers at least...
MfG Ottman
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2009.08.18 21:53:00 -
[55]
Originally by: Gnulpie
We need TONS more interaction between Eve and DUST. Same corp/alliance memberships. Same chat channels. Providing captured/built industrial complexes to the Eve world. Weapon deliveries from Eve to Dust. etc.
This is probably the least thought out comment I've read for a long while.
Mercenaries don't exist in corporations and alliances.
You are either doing it for your corp / alliance or yourself .. for ISK .. a mercenary.
CCP must never allow the Xbox player to know the name of their benefactors
Originally by: Cat o'Ninetails i for one, like 8's that look like 9's lol
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Micah Harper
|
Posted - 2009.08.18 21:56:00 -
[56]
Originally by: Spurty
Originally by: Gnulpie
We need TONS more interaction between Eve and DUST. Same corp/alliance memberships. Same chat channels. Providing captured/built industrial complexes to the Eve world. Weapon deliveries from Eve to Dust. etc.
This is probably the least thought out comment I've read for a long while.
Mercenaries don't exist in corporations and alliances.
You are either doing it for your corp / alliance or yourself .. for ISK .. a mercenary.
CCP must never allow the Xbox player to know the name of their benefactors
You've apparently failed to read all the interviews and watch the trailer.
They want full social interaction.
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2009.08.18 21:57:00 -
[57]
Well I already thought this was a dumb idea, but after reading this, it sounds even sillier.
This also assumes it will sell really well. What if a truckload of ppl put up merc contracts in Eve, and only a handful are picked up by DUST players ? Who says these DUST players are even interested in being Commanded by a pod pilot they don't have a clue about ?
Meh
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Joxias
Caldari
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Posted - 2009.08.18 21:57:00 -
[58]
Ambitious it is for sure. I think peoples notion that all console gamers are 8 is very very flawed though. If Dust has even 1/4 the complexity of EVE then most kids will not play as it will take to much time and frustration. I for one think this is a grand thing and people should wait and see how it plays out.
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Del Torres
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.08.18 22:01:00 -
[59]
Originally by: Joxias people should wait and see how it plays out.
this!
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2009.08.18 22:02:00 -
[60]
Originally by: Micah Harper
You've apparently failed to read all the interviews and watch the trailer.
They want full social interaction.
I guess I skipped the part where they said you have to be recruited and sit in corp / alliance chat channels .. all I saw was that part where they can leave messages for their fps friends ?
quote me the chunk where you have to be recruited into a corporation to play
Originally by: Cat o'Ninetails i for one, like 8's that look like 9's lol
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SheriffFruitfly
Caldari
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Posted - 2009.08.18 22:02:00 -
[61]
Originally by: Insa Rexion Edited by: Insa Rexion on 18/08/2009 21:59:09 "Our philosophy is: The guys playing the game are more important then the game itself."
I lol'd
Irony: I was reading all of this, wondering why ccp hates it suscribers. __________________________________________________________
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Insa Rexion
Minmatar Tribal Liberation Force
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Posted - 2009.08.18 22:03:00 -
[62]
just a thought, the guy mentioned that the DUST players will all be mercs, presumably this is to accomodate the mechanic of Eve players contracting missions and them being able to accept whichever one they want or smth. Won't this be rather SH** in terms of Eve players wanting to play Dust to defend their systems from Eve but perhaps having to defend someone else's space cuz someone already took that job ? Aside from that concern, isn't it a bit of a ridiculous scenario that in space everyone is allied and fighting for the cause, but planetside evryone is a merc and just in it for the money ? Sounds pretty stooopid to me. well mannered a**h***
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Shun Makoto
Caldari 22nd Black Rise Defensive Unit Balance of Judgment
|
Posted - 2009.08.18 22:03:00 -
[63]
Most of you are also missing that fact that CCP wants Corps and Alliances to host their own Armies. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Signatures must also contain content relevant to your character or EVE Online. Begpo KpoBu |
Sertan Deras
Gallente Merch Industrial GoonSwarm
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Posted - 2009.08.18 22:04:00 -
[64]
Originally by: Shun Makoto Most of you are also missing that fact that CCP wants Corps and Alliances to host their own Armies.
Uhh, actually, it doesn't say that anywhere. It clearly states everyone in DUST is merc that accepts contractual missions.
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Insa Rexion
Minmatar Tribal Liberation Force
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Posted - 2009.08.18 22:05:00 -
[65]
Originally by: Shun Makoto Most of you are also missing that fact that CCP wants Corps and Alliances to host their own Armies.
That's not what i read, sounds like you just hire mercs to me, did i miss something ? (I am being sincere BTW) well mannered a**h***
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Micah Harper
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Posted - 2009.08.18 22:05:00 -
[66]
Edited by: Micah Harper on 18/08/2009 22:06:08
Originally by: Insa Rexion
Originally by: Shun Makoto Most of you are also missing that fact that CCP wants Corps and Alliances to host their own Armies.
That's not what i read, sounds like you just hire mercs to me, did i miss something ? (I am being sincere BTW)
Did any of you watch the Trailer where H. talks about this?
*Stupid default char reset again....GRRRR
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rubico1337
|
Posted - 2009.08.18 22:07:00 -
[67]
i think all you PC fps elitists that think that you cant have a good fps on a console need to shove it and get off your high horses
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Sertan Deras
Gallente Merch Industrial GoonSwarm
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Posted - 2009.08.18 22:08:00 -
[68]
Well if that's the case, and it's buried in some obscure trailer, maybe he should learn to answer interview questions better. If you read that interview, he makes a bunch of really scary implications.
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Joxias
Caldari
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Posted - 2009.08.18 22:08:00 -
[69]
Originally by: Insa Rexion
Originally by: Shun Makoto Most of you are also missing that fact that CCP wants Corps and Alliances to host their own Armies.
That's not what i read, sounds like you just hire mercs to me, did i miss something ? (I am being sincere BTW)
I took away it was all mercs as well. However I suppose you could build your own armies with enough loyal soldiers.
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Twilight Princess
|
Posted - 2009.08.18 22:09:00 -
[70]
i see a large issue well any big 0.0 alliance would just spend money on carrier/mom fighters and ammo for capital guns to just wipe the enemy squad out instead of paying some merc thats loyalty lies where the money is to do it for them. but i guess ccp wont let us attack planetery squads wiht our capitals wich is unrealistic in a such a game as eve. eve is about players doing things their own way so i would barrage the planet until the troops surrendered then get em into the open and fire another barrage.
so my opinion is its a ambitous idea but also a rubbish one
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.18 22:11:00 -
[71]
Edited by: Gnulpie on 18/08/2009 22:16:28
Originally by: Spurty
Originally by: Gnulpie
We need TONS more interaction between Eve and DUST. Same corp/alliance memberships. Same chat channels. Providing captured/built industrial complexes to the Eve world. Weapon deliveries from Eve to Dust. etc.
This is probably the least thought out comment I've read for a long while.
Mercenaries don't exist in corporations and alliances.
You are either doing it for your corp / alliance or yourself .. for ISK .. a mercenary.
CCP must never allow the Xbox player to know the name of their benefactors
Care to explain?
I for my part would think that for example the Triumvirate alliance would like to have a DUST based corp which can do the ground fighting while their conventional corps support their DUST teams with doing some fleet fights in space. Lots of you guys know each other pretty well and maybe would like to do some FPS fighting together in DUST as well? So why not fighting then for the benefits of Triumvirate directly?
Now wouldn't it be a really ugly and bad form of communication to use 3rd party software like jabber and wouldn't it be much better and faster if your guys on the ground can talk with you guys in space on the same alliance channel?
The 'hire anonymous mercs via a random contract' is just so unimaginative and really shallow compared to the possibilities and potential complexity when you increase the interaction between those two clients drastically!
Besides if you read my whole post you will discover that I also wrote : "We need MORE AND TIGHTER ties between Eve and Dust, not only silly merc contracts!"
So, maybe explain your point of view and why that what I wrote is the least thought out you read for a while?
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Insa Rexion
Minmatar Tribal Liberation Force
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Posted - 2009.08.18 22:24:00 -
[72]
What i want to know... is there something weird in the planetary atmospheres that makes EVERYONE a money grabbing merc despite the fact that in space they are a proud member of the tribal liberation force or morsus mihi etc etc ?
well mannered a**h***
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Lady Puket
Ministry of Destruction SCUM.
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Posted - 2009.08.18 22:29:00 -
[73]
MY DUST MARINES
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Lady Puket
Ministry of Destruction SCUM.
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Posted - 2009.08.18 22:31:00 -
[74]
Well, to be honest this is pretty lame. If the only form of interaction is through merc contracts, I've pretty much lost interest.
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Sertan Deras
Gallente Merch Industrial GoonSwarm
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Posted - 2009.08.18 22:32:00 -
[75]
Originally by: Insa Rexion What i want to know... is there something weird in the planetary atmospheres that makes EVERYONE a money grabbing merc despite the fact that in space they are a proud member of the tribal liberation force or morsus mihi etc etc ?
Yes, it's the same aerosol agent that caused CCP to think making a console FPS have any bearing on EVE sovereignty was a good idea.
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Joxias
Caldari
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Posted - 2009.08.18 22:34:00 -
[76]
Edited by: Joxias on 18/08/2009 22:34:17
Originally by: Lady Puket Well, to be honest this is pretty lame. If the only form of interaction is through merc contracts, I've pretty much lost interest.
He didnt answer a ton of questions nor did the interviewer ask them all. This is the cliff jumping I am seeing here. Patience is a virtue not shared by many I can see.
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William Idoru
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Posted - 2009.08.18 22:34:00 -
[77]
Incorporating planets more fully into the Eve Universe and making them something beyond pretty balls to warp past - Good
Adding additional forms of game play that give the player the feeling of being a real person and not just a ship in space - Good
Adding depth and greater realism into the game creating a more immersive experience - Good
Putting it on consoles in a separate universe but one which still affects those of us without the resources to play in it - WTF!?
This is insane. If CCP wants to add a new dimension to the game I'm all for it, but if they think that I'm going to go get a new system (no way it'll be both for XBox and PS3, Microsoft and Sony aren't going to link their systems for this,) then CP is out of their minds. Either make it a completely separate game like SC Ghost was supposed to be, or make it a fully integrated part of the existing game. Making Eve a game where you have to shell out for multiple subs and systems just to stay competitive in the sovereignty wars is way too much. I'm not saying that's whats definitely going to happen, but what I've read so far seems to imply this.
CCP, you've dropped a bomb on your community today, and guess what? We're your loyal subscriber base, and YES, you do owe us some answers. We shouldn't have to wait, we should know now what direction this game is taking, clearly, unambiguously, and honestly. We have a right to know so that we can make our decisions as to if this is still the game for us.
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Red Raider
Caldari Airbourne Demons DeMoN's N AnGeL's
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Posted - 2009.08.18 22:38:00 -
[78]
Originally by: Gunner Dark No , i'm not kidding , is the control scheme the only thing you consider "dumbing down" ? if not what is the difference ?
Hardcore PC twitchers generally can't live without macro programed keyboards and mice much less the blatant ability to speed hack or some other crap they think is fair. The truth is that usually these lamers are not that good without the macro's and hacks.
So of course they think console games fail. Having to compete on the level makes them suck.
I can't wait for the flames on this one.
A happy gamer isnt on the forums, they are playing the game unless they have an idea that they honestly think is helping out. |
Braskyte
|
Posted - 2009.08.18 22:39:00 -
[79]
Coming to consoles? Seriously am I a second rate citizen here? I don't mind shooting some spaceships and then jumping down into planetary action, but if I'm left out simply because I don't want to buy a console, then screw this ****. The idea given by this presentation is that 0.0 will not be owned by playing EVE anymore and you will have to rely on someone else doing that - this is very frustrating. Bsically if you do everything sucesfully like now and take space - ALL of that won't matter if your mercs can't beat he other Corp hired mercs and you sit around waiting and waiting.
I can't belive CCP doesn't think for 5 mins into the future.
What's next? Letting monkeys influence the economy by throwing poo at price tags, thus setting new ore prices?
Yes, I'm very disappointed by this. Mostly because it's opposite what butterfly vid promoted - MY actions matter and I can interact with every single player on same league here, while this new product means I just had part of my demi-god powers taken away.
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Sertan Deras
Gallente Merch Industrial GoonSwarm
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Posted - 2009.08.18 22:39:00 -
[80]
Edited by: Sertan Deras on 18/08/2009 22:39:57 Microsoft and Sony don't need to link their systems. There is already a cross-platform MMO that plays across systems, Final Fantasy XI. Plays on the 360, PS2 and PC, and plays just fine. It can be done, because CCP won't be using Microsoft's or Sony's servers, they will be using their own servers. You won't be playing on Live or PSN servers, you'll only be using Live/PSN to get the network capability of your console spun up. Again, this has already been done with FFXI.
That said, this doesn't make anything about DUST a good idea. Especially having it effect the EVE universe in any meaningful way.
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EVE's WeekendWarrior
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Posted - 2009.08.18 22:41:00 -
[81]
CCP takes the metagaming community to the next level by making the games depend on each other, thus when you are mainly into one game, you metagame the other to get better for your main.
The EVE main plays Dust to get control in EVE.
The Dust player plays EVE to get money (sort of).
Anyways, CCP is bound to make lots of money from this exploitation of the fanboys and girls of EVE Online, at least for the short term.
For more detailed speculations, read here: http://evewarrior.com/archives/a-nasty-marketing-ploy
Thanks for reading!
* * * * * Tony "EVE's Weekend Warrior"
Blog @ evewarrior.com Twitter @ twitter.com/evewarrior
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Zartanic
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Posted - 2009.08.18 22:43:00 -
[82]
Edited by: Zartanic on 18/08/2009 22:45:05 CCP are assuming EVE players will form or break alliances and friendships with Dust players as easily as they do in EVE itself. That's not an unreasonable assumption especially as they have announced new online tools to do that.
I see this as a smart way to have a half way house between EVE as it is now and EVE with full blown planetary interaction as well without causing the NGE style issues.
Once this system is in place they can gradually introduce more mechanics, as and when its safe to do so.
IF players want EVE to evolve and progress the way CCP have always said they wanted its not going to happen with 300,000 subs.
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Cybelee
Caldari The Ancient One's The Firm.
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Posted - 2009.08.18 22:43:00 -
[83]
Intersting read, thanks for posting.
It will be interesting to see how this one works out. I like the idea of the 2 platforms linking together. It will be good to see this in action Soon(tm).
I just hope it does not change the way eve is to much.
Creator of www.eve-online-fan.co.uk
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Titan Pilot
Amarr Imperial Academy
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Posted - 2009.08.18 22:45:00 -
[84]
Implementation might be a bit rough but I think its a brilliant idea. CCP > BLIZZARD
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AztecD
GoonFleet GoonSwarm
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Posted - 2009.08.18 22:45:00 -
[85]
I donÆt want to have to buy a dam console, make it a PC gate at least. Also i really donÆt like the idea of random mercs deciding the outcome of sov on a planet/system/const/region. I mean, then why play EVE spaceships if they wonÆt matter to sov.
Cap ship pilots are the ones who are really getting boned here, well more so than the rest of us.
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Joxias
Caldari
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Posted - 2009.08.18 22:52:00 -
[86]
Originally by: AztecD I donÆt want to have to buy a dam console, make it a PC gate at least. Also i really donÆt like the idea of random mercs deciding the outcome of sov on a planet/system/const/region. I mean, then why play EVE spaceships if they wonÆt matter to sov.
Cap ship pilots are the ones who are really getting boned here, well more so than the rest of us.
Its not just the mercs people jeez and you dont even know how much they will really matter. I know it must burst zergs like the goons bubble that now there is more than just the zerg to consider.
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VonCruix
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Posted - 2009.08.18 23:06:00 -
[87]
I think I will take the wait and see approach.
They've already put 3-years into this, I doubt they are gonna be swayed much atm.
If they start small and modify as needed, it may turn out well.
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Nol Agnot
Nightwatch Immortal
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Posted - 2009.08.18 23:17:00 -
[88]
Originally by: Rixar im pretty sure this is only for FW, in the trailer you the fight takes place on Itaki V, yes i know Intaki is not a FW system but this might be a hint.
What trailer, where?
Delenda est achura. |
JitaPriceChecker2
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Posted - 2009.08.18 23:19:00 -
[89]
Originally by: William Idoru
Putting it on consoles in a separate universe but one which still affects those of us without the resources to play in it - WTF!?
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Nef Erator
hirr Morsus Mihi
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Posted - 2009.08.18 23:28:00 -
[90]
Bit concerned about this. Possibly the interview and vid posted were misleading but it seems to imply that planetary control determines soveriegnty and DUST players determine planetary control to a much greater extent than regular EVE players...
I really hope there is more to it than this. Otherwise, what is the point in fighting for territorial control in the main (ie current) game? I guess we have to have faith that CCP have thought this through a lot more than the info available so far seems to imply. After all it is not in CCP's best interest to make their current subscribers quit en mass (or is it..?).
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.18 23:40:00 -
[91]
Originally by: Sertan Deras
Originally by: Shun Makoto Most of you are also missing that fact that CCP wants Corps and Alliances to host their own Armies.
Uhh, actually, it doesn't say that anywhere. It clearly states everyone in DUST is merc that accepts contractual missions.
They said merc contracts were the default, but that they hoped links would establish themselves over time. In other words, half the players in 0.0 will buy it on day one and form parallel alliances instantly, and mercs will have the same status they do in conventional 0.0 warfare. This is one of* the two holes I see with this game - alliances are built on paranoia, but people will be buying Dust expecting to jump right into the thick of it. Will anyone not in an alliance have a real way to play? I assume that they will, but it's one I'm sort of worried about.
* - The other one is that FPS players are not naturally inclined towards ship-spinning. They have to be able to log in and find action, which isn't always possible in 0.0 fights. How many FPSers are going to enjoy fighting a timezone battle?
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Nito Musashi
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Posted - 2009.08.18 23:42:00 -
[92]
asking if dust will have deathmatch was kinda silly i would assume that ccp is going for a moar tactical style fps squad based play, which would be win in my book. if it degenerates into a ffa rambo no coordination crap fest then it is doomed to fail.
i love my tactical fps, i loved power struggle in crysis, had some truly epic matches when both sides had good players that knew what they were doing. problem with tactical shooters is good players take a good long while to sort out the garbage rambo kids from people that have at lest a basic grasp of squad bases tactics and covering, flanking movement.
tactical shooters, like graw, arma, op, and such have some great gameplay when you got people that know wth they are doing. arma even has military guys that play the game and run their own servers.
difference between most console fps and pc fps is the console games for the most part lack physics to their weapons and are very arcade over the good pc fps games. compare cod where the weapons have little recoil, no real weight to them vs arma or even crysis which all weapons have recoil factors and real weight to how they aim and handle. basically console fps feel generic in many cases. its not that consoles cant do these things is is generally they dont especially with the way xbox likes to glut out there the fps of the month that its gamers live on.
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Ralmus Awsine
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Posted - 2009.08.18 23:42:00 -
[93]
Well I think its obvious that the hop in and play aspect will come from FW. I'm going to go out on a limb here and say that in DUST, one will likely be able to participate in FW while being in a formal alliance, unlike EVE.
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Jessica Bains
Silicon Moon
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Posted - 2009.08.18 23:54:00 -
[94]
What others think of FPS's on consoles:
http://forums.gameon.co.uk/showthread.php?p=419017
Random result from a google search, but think it fits quite well. "Dumbed down" I'd think doesn't really appeal to the average EVE player.
Granted, Dust is for a different audience, I can relate to EVE players not wanting to depend on the console players though. Not saying they are all ******s or anything. Just that EVE with its pretty high learning curve, lots of possibilities, sandbox etc, you-name-it appeals to people who don't go for instant gratification, have long term plans, commit some serious time etc. supposedly unlike console fps players.
It has been said a lot. 0.0 alliances either need their own armada of xbox zombies or will be dependent on some random console players' kill streak one random day in his random living room, that's what I - like many others - am afraid of.
So basically we're exchanging boring POS warfare for fp shooting on some console.
That being said, I kinda like the whole vision of whenever I think of some Sci-Fi entertainment there's some form of "EVE" available. Be it fps/rts/mmo, pc/console/movie(?)/novels, just needs to be executed carefully. I think the interests of EVE Online players, a game which has been around for 6 years and built CCP's reputation, deserve some serious consideration.
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Jack Gilligan
THE MuPPeT FaCTOrY Minor Threat.
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Posted - 2009.08.18 23:56:00 -
[95]
This is a really REALLY bad idea to make us dependent on a completely different kind of player on a completely different system to hold planets.
REALLY bad. This thing should have been integrated into EVE as a ground game.
This is as earth shaking as the Star Wars Galaxies NGE in it's own way.
My opinions are my own and do not necessarily represent those of my corp or alliance. |
Creed Demastikus
Bregan Dearthe United Front Alliance
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Posted - 2009.08.19 00:01:00 -
[96]
its "racist"!!!! why whyyy only console? i'm not goin to buy a console just for eve or dust whatever.. and for years i have been waiting something like that but foR PCCCCC ffs... always always the same thing make something awesome but ruin it just when u making it... " we want to create a console shooter " my ass..
go die pls do..
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Herzog Wolfhammer
Gallente Aliastra
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Posted - 2009.08.19 00:01:00 -
[97]
yeesh I can't think of any way that DUST 514 is going to harm EVE and now I see threads instantly complaining about it.
"Internet Negativity Syndrome"
The mere state of sitting at a computer on a forum is already a setting whereas the user is already in a negative state of mind and thus inclined to complain about everything that comes there way, no matter what that subject may be.
If CCP decided to add parrots to the game for pirates, there would be complaints about it. If CCP decided to allow us to paint little skulls on our ships, yes, someone would complain about it. If CCP sent leggy icelandic beauties to our homes to help us install the client, yes, the negative losers on these forums, would probably complain about that too.
I hope that DUST is a success, and wish CCP luck in this endeavor, as well as take this opportunity to thank CCP for their hard work in keeping EVE going strong.
Good work, devs.
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Terranid Meester
Tactical Assault and Recon Unit
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Posted - 2009.08.19 00:04:00 -
[98]
Wonder if we will be able to award ground soldiers decorations like in Eve at the moment?
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Nito Musashi
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Posted - 2009.08.19 00:32:00 -
[99]
i see in the grand scheme of things that there will be "killboards" for the fps side of eve. you will see a team or corps success/fail ratio. as time goes on there will be uber corps you will want to hire for your main battles, that will proably cost you more iskies, and less skilled mercs you could pay less for that you could use as fodder to draw an enemies attention elsewhere or just cause chaos.
the best of the best units can and probably will demand more pay, which is way i hope it works and that us podders can filter out what skill levels we want for any particular battle.
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Jessica Bains
Silicon Moon
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Posted - 2009.08.19 00:32:00 -
[100]
Originally by: Herzog Wolfhammer "Internet Negativity Syndrome"
I think what most people including me are worried about is not extending the EVE universe into different game genres, platforms etc.
It's the dependency the current approach creates for Eve players on Dust players (the sovereignty thing).
If Dust players were to control the (now npc) convoys in empire space or maybe if they were to replace the npcs in missions or whatever (granted those aren't happening on planets, just serving as an example) nobody would really complain I guess.
What about missions who take the eve player onto a planet and still make it fps/rts vs. mmo style play, if someone can think something up that would actually work?
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Slave 2739FKZ
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Posted - 2009.08.19 00:35:00 -
[101]
Originally by: Insa Rexion Edited by: Insa Rexion on 18/08/2009 22:01:54 Edited by: Insa Rexion on 18/08/2009 21:59:09 "Our philosophy is: The guys playing the game are more important then the game itself."
I lol'd
Yes, me too: "We care so much for the people who has been funding us paying for our horrible game EVE-O that now we release a FPS/RTS hybrid only for consoles. We are CCP. We are BRIGHT."
Terrible, nuff said.
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4THELULZ
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Posted - 2009.08.19 00:36:00 -
[102]
Wow this game has really polarised people. Good points made on both sides but personally I'm reserving judgement and ragequitting until more info is available.
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Jack Gilligan
THE MuPPeT FaCTOrY Minor Threat.
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Posted - 2009.08.19 00:37:00 -
[103]
Originally by: 4THELULZ Wow this game has really polarised people. Good points made on both sides but personally I'm reserving judgement and ragequitting until more info is available.
This is why sudden MAJOR changes are bad for a MMO. You'd think the SWG NGE would have taught that. It doesn't matter WHAT the change is, a major change to a mature MMO will ALWAYS result in polarization and a poisoned community.
My opinions are my own and do not necessarily represent those of my corp or alliance. |
Pokechan333
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Posted - 2009.08.19 00:38:00 -
[104]
Edited by: Pokechan333 on 19/08/2009 00:42:24 It's a good concept, but it doesn't have enough features. They need to make it so battles aren't dependent just on the DUST players. For example, EVE players could fly in close to a planet and help with the battle, like firing missiles at enemy vehicles. Or, you need EVE players to actually capture a planet.
The biggest problem is this. Control of systems are now going to be dependent on people you don't even know. You need to make it so EVE players can actually DO SOMETHING!! I mean, you might have this 7 year old kid ask if he can play daddy's game. Then, the person he was contracted to lost a planet all thanks to him. The kid doesn't feel any loss, and doesn't really even care, while the EVE players controlling that planet just lost like 30 days worth of mission/mining/etc ISK. See the problem?? It's a good idea, just needs ALOT of fixing.
EDIT: After I thought about this for a while, I was thinking that on DUST, you had to join/make an alliance/corp. You earn standing every time you successfully capture/defend a planet. The better your standing, the more people will hire you, which means:
~More money to buy better weapons/skill books ~More people in your corp/alliance ~And so on
Those are my thoughts. I hope CCP reads this and does SOMETHING to fix the game.
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Nito Musashi
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Posted - 2009.08.19 00:49:00 -
[105]
i would think you would still have to own the skies in order to actually land troops to try and take over planets.
so yes destroying poses and carriers and holding a system with fleet battles will more than likely be a big part of being able to try and send troops in, just like real war control the air and the sea or you will not be able to land forces with any great amount of number of strength, not even talking about getting them equipment in to support them.
either way sov is horrible broken awful mechanic of eve, bob and goons would still be at a stalemate if they had not gotten a guy to disband bob, goons will be dug in like ticks from now till the end of eve without someone pulling the same stunt on them.
so yea if you can work the game mechanics enough with enough ships and pilots and other loopholes to make sov ezy mode, you want the status quo.
if you recognize that sov is grossly broken then i dunno if this is the only fix sov needs but it is a step in the right direction, after all what are the planets? just big balls in space isolated from the eve universe no purpose or point to them as it is now. or are they a source of income, taxes, and minerals that must be fought over like everything else in eve? only purpose planets serve now is the occasional eve chronicle.
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Haraldur Novettam
Minmatar Ray of Matar
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Posted - 2009.08.19 00:49:00 -
[106]
Edited by: Haraldur Novettam on 19/08/2009 00:50:38 I hope we get to do orbital bombardments on the planets!!!
New Ship class: bomber!
So while they are fighting down at the planets we can wipe'em out :D (all of them, just for fun) -- Crawling the web at ludicrous speeds!!
Novettam - noob capsuleer! |
Jack Gilligan
THE MuPPeT FaCTOrY Minor Threat.
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Posted - 2009.08.19 00:50:00 -
[107]
Originally by: Nito Musashi i would think you would still have to own the skies in order to actually land troops to try and take over planets.
so yes destroying poses and carriers and holding a system with fleet battles will more than likely be a big part of being able to try and send troops in, just like real war control the air and the sea or you will not be able to land forces with any great amount of number of strength, not even talking about getting them equipment in to support them.
either way sov is horrible broken awful mechanic of eve, bob and goons would still be at a stalemate if they had not gotten a guy to disband bob, goons will be dug in like ticks from now till the end of eve without someone pulling the same stunt on them.
so yea if you can work the game mechanics enough with enough ships and pilots and other loopholes to make sov ezy mode, you want the status quo.
if you recognize that sov is grossly broken then i dunno if this is the only fix sov needs but it is a step in the right direction, after all what are the planets? just big balls in space isolated from the eve universe no purpose or point to them as it is now. or are they a source of income, taxes, and minerals that must be fought over like everything else in eve? only purpose planets serve now is the occasional eve chronicle.
I'd like to know how these "mercs" can even GET to a planet to attack forces of the alliance that controls the system... Since doing so by implication means going through... space controlled by that alliance they mean to attack.
Which is why this is just such a bad idea to disconnect this from the main game yet make it part of it. I am all for a ground game being added to EVE, this isn't the way to do it.
My opinions are my own and do not necessarily represent those of my corp or alliance. |
Nito Musashi
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Posted - 2009.08.19 01:04:00 -
[108]
jump drop ships? jump planetary bombers? take a system the old fashioned way use the gates and attack it? we all need moar details i doubt that this stuff is going to happen outside the eve universe and troops will magically be teleported to delve or caldari prime because someone wishes it. or they will be able to just bypass any risk in getting there.
even if they have npc drop ships that can jump dust players in whats to stop them from getting popped nearly the instant they enter a system in our game? or maybe players have to pick up a load of dusties and get them to said system "safely", and if they are player delivered. will console players sit patiently in a cargo hold while you fight through gate camps, long trips thru space, or just waiting for a pick up?
we are all working in the dark here a good bit, we got more ideas about how it may or may not work, than actual info to go on really.
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Tyremis
The Perfect Storm Gentlemen's Club
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Posted - 2009.08.19 01:07:00 -
[109]
look at all teh goon hurf in dis here thread it makes me smile
Noooo our sovs are out of our meta super node breaking skills lolololol
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Olleybear
The Graduates Morsus Mihi
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Posted - 2009.08.19 01:31:00 -
[110]
Almost the entire concept of Dust looks very promising. I only audibly groaned when I saw the word 'Console'.
But, as I think on this some more, I'm beginning to wonder if the console wasn't a brilliant move for a first person shooter after all.
The reason is, I used to love FPS games on my pc. That all changed when I noticed more and more people cheating. No matter the fps, cheaters were rampant. Wall hacks, speed hacks, autoaim, turned fps on the pc into a nightmare for people that donn't cheat.
The real question is, can a person cheat on a console like on a pc? If you cant cheat on the console, the console is a bloody freaking brilliant move to keep cheaters at bay.
As for console = kids screwing up eve... I'm not so sure. Kids can already play eve now, but how much effect do they have on eve really?
What does this mean for me as a player of eve? In addition to having to upgrade my pc this year, I would have to buy a console to play Dust. I hate consoles. I will never buy a console even though I have the money to buy one. So I wont be playing Dust.
I am going to wait and see what happens with this new development and hope for the best.
<<< Just because your pet likes you, that does not mean you are a good person. >>> |
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Zenst
North Eastern Swat Pandemic Legion
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Posted - 2009.08.19 01:41:00 -
[111]
Edited by: Zenst on 19/08/2009 01:42:08 nice translation Sir.
Though I believe they need to call tis err game DUST 524 given
"The Xbox 360's current failure rate due to the Red Ring of Death, E74 or other hardware failure is 54.2 percent."
Taking that into account you can see that the 514 value would be better as 524 and DUST is fine as thats what 52.4% of the consoles end up as.
Hence I propose it should be called DUST 524 and not DUST 514
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Stealthy Tiger
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Posted - 2009.08.19 01:52:00 -
[112]
The universe of Eve was built and shaped by Eve players. Players, corporations and alliances have invested, planned amd fought for their space. Eve should remain in control of Eve players and Dust should be a totally seperate game with no interaction whatsoever with Eve.
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Agent Known
Apotheosis of Virtue
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Posted - 2009.08.19 01:54:00 -
[113]
To me, the whole concept boils down to who has the most money for mercs. While it makes a good ISK sink, the rich will basically control 0.0 (wait...that sounds like what 0.0 is now...).
Also, it forces people who want to participate to buy a console if they don't have one. I really don't see the point of making this a console game other than to appeal to the console FPS crowd (Call of Duty anyone?).
I mean sure, this is better than spamming towers to control systems (which is also expensive...), but I feel that having a different game for this mechanic isn't the way to do it.
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.19 01:56:00 -
[114]
Originally by: Jack Gilligan This is a really REALLY bad idea to make us dependent on a completely different kind of player on a completely different system to hold planets.
Yes, god forbid we be dependent on other people in a massively multiplayer game.
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Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.08.19 01:59:00 -
[115]
Quote: A shooter is from all game types the farest from what is Eve.
I think the farest game type would be learning software or an adventure *gg*
Wildfire - New Horizons |
VonCruix
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Posted - 2009.08.19 01:59:00 -
[116]
Originally by: Stealthy Tiger The universe of Eve was built and shaped by Eve players. Players, corporations and alliances have invested, planned amd fought for their space. Eve should remain in control of Eve players and Dust should be a totally seperate game with no interaction whatsoever with Eve.
And Eve didn't have anything related to Sov when it came out.
Get used to change. Thats the only constant in this game.
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Nito Musashi
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Posted - 2009.08.19 02:01:00 -
[117]
i got a ps3 i do not have to buy anything, if i want to get, and it better be a darn good game for me want to play a console fps game, just because it is eve related is no selling point to me personally.
anti cheating tech on pc is fairly well along, oddly f2p mmos have the best anti bot junk around, then there is punkbuster and such. simply stay off servers that do not have punkbuster enabled for most pc games. no pb = cheaters wet pwnage dream to get their 3p33n on.
i will not play a pc fps game on a non pb server to least keep most hacks at bay.
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Inspect0r Cl0useau
Vandal Empire
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Posted - 2009.08.19 02:02:00 -
[118]
Originally by: VonCruix
Originally by: Stealthy Tiger The universe of Eve was built and shaped by Eve players. Players, corporations and alliances have invested, planned amd fought for their space. Eve should remain in control of Eve players and Dust should be a totally seperate game with no interaction whatsoever with Eve.
And Eve didn't have anything related to Sov when it came out.
Get used to change. Thats the only constant in this game.
And de-subscribing is universally associated with massive unsuspected changes known as "NGE". Get used to that too.
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Inspect0r Cl0useau
Vandal Empire
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Posted - 2009.08.19 02:03:00 -
[119]
Originally by: Herschel Yamamoto
Originally by: Jack Gilligan This is a really REALLY bad idea to make us dependent on a completely different kind of player on a completely different system to hold planets.
Yes, god forbid we be dependent on other people in a massively multiplayer game.
Yes, but to expect us to do so on those who aren't players of this EXISTING MMO, who don't even play on the same platform?
That's stretching it.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2009.08.19 02:04:00 -
[120]
Originally by: VonCruix
And Eve didn't have anything related to Sov when it came out.
Get used to change. Thats the only constant in this game.
Well said .. SOV is a crock of crap anyway, not as if you have to be glued to your computer to keep it.
I will buy and play DUST with my friends that don't care about MMOs.
I really do not want to know for who I am working for. Seriously, if it says "Goons offer you a GAZZILION ISK to take this planet" Guys, lets mess up the goons by self destructing all the stuff they give us .. "LOLZ!!11oneone, oh we are awful!"
Pretty bad idea for CCP to let us know who is giving us the missions.
Originally by: Cat o'Ninetails i for one, like 8's that look like 9's lol
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Minigin
coracao ardente Triumvirate.
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Posted - 2009.08.19 02:21:00 -
[121]
THIS IS AN EXCELLENT IDEA! I LOVE IT!
but it really has to be on PC!
console fps tend to have a lot more to do with fluke than skill, controls are sluggish. the game will also age very quickly. also console will severely limit the amount of subscriptions/purchases. all in all they really do NEED to go with PC only version. if they insist on releasing console versions fine... but the PC version should take precedent and should be the one that influences the map. . MINIGIN! The original colour poster - now surrounding you in limegreen.
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Inspect0r Cl0useau
Vandal Empire
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Posted - 2009.08.19 02:22:00 -
[122]
Originally by: Minigin THIS IS AN EXCELLENT IDEA! I LOVE IT!
but it really has to be on PC!
console fps tend to have a lot more to do with fluke than skill, controls are sluggish. the game will also age very quickly. also console will severely limit the amount of subscriptions/purchases. all in all they really do NEED to go with PC only version. if they insist on releasing console versions fine... but the PC version should take precedent and should be the one that influences the map.
No, it really should be part of the MAIN game, as the ground game. It should be part of EVE, not a separate game, and certainly not segregated to non PC platforms!
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.19 02:42:00 -
[123]
Originally by: Inspect0r Cl0useau
Originally by: Herschel Yamamoto
Originally by: Jack Gilligan This is a really REALLY bad idea to make us dependent on a completely different kind of player on a completely different system to hold planets.
Yes, god forbid we be dependent on other people in a massively multiplayer game.
Yes, but to expect us to do so on those who aren't players of this EXISTING MMO, who don't even play on the same platform?
That's stretching it.
How so? They're other people, they play in the same game universe, their actions affect you. Sounds like pretty standard MMO fare. This is about as severe as introducing class distinctions into an RPG - they play the same game you do, you have to work with them, but they don't play it in the same way. Who cares about platform?
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Inspect0r Cl0useau
Vandal Empire
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Posted - 2009.08.19 02:44:00 -
[124]
Originally by: Herschel Yamamoto
Originally by: Inspect0r Cl0useau
Originally by: Herschel Yamamoto
Originally by: Jack Gilligan This is a really REALLY bad idea to make us dependent on a completely different kind of player on a completely different system to hold planets.
Yes, god forbid we be dependent on other people in a massively multiplayer game.
Yes, but to expect us to do so on those who aren't players of this EXISTING MMO, who don't even play on the same platform?
That's stretching it.
How so? They're other people, they play in the same game universe, their actions affect you. Sounds like pretty standard MMO fare. This is about as severe as introducing class distinctions into an RPG - they play the same game you do, you have to work with them, but they don't play it in the same way. Who cares about platform?
This has never been tried, is extremely radical, is unprecedented, and has certainly never been done to a 6 year old well established MMO.
Ergo: NGE
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Minigin
coracao ardente Triumvirate.
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Posted - 2009.08.19 03:02:00 -
[125]
Originally by: Inspect0r Cl0useau
Originally by: Minigin THIS IS AN EXCELLENT IDEA! I LOVE IT!
but it really has to be on PC!
console fps tend to have a lot more to do with fluke than skill, controls are sluggish. the game will also age very quickly. also console will severely limit the amount of subscriptions/purchases. all in all they really do NEED to go with PC only version. if they insist on releasing console versions fine... but the PC version should take precedent and should be the one that influences the map.
No, it really should be part of the MAIN game, as the ground game. It should be part of EVE, not a separate game, and certainly not segregated to non PC platforms!
why? why should it be part of the main game? its a different game which effects eves universe!
you must fit into one of either two catagoreys. very stingey or very threatend that your titan is about to be abborted by a console kid.
your all going to learn that fps gamers are hot headed and probably wont play by the same bluelist rules as you do. they will go where the fights are and will tear people a new one.
if this game is as good as it sounds its really just a matter of selling or taking offline one of your accounts(which most people do have now) and playing that game as well as eve. and if you dont want to sacrifice that extra carebearage or dual box pvp then thats just your decsion.
my advise to ccp is not to be detered by you cry babys. it will attract a massive playerbase that it has never known before. it will make them money, and dust will blow eve out of the water on a fun scale. predicted 09'
(but it really does need to be on pc) not that i dont like consoles... just eve seems almost timeless and consoles go out every few years. . MINIGIN! The original colour poster - now surrounding you in limegreen.
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Almee Canaris
Empire Research and Invention Center
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Posted - 2009.08.19 03:09:00 -
[126]
Edited by: Almee Canaris on 19/08/2009 03:09:49 Edited by: Almee Canaris on 19/08/2009 03:09:12 I wonder how the Targeted COnsole Fps Players will react when they learn that the guy who TKed them, blew up the respawn beacon and de-activated the base shields was completly right and just smarter than them.
Not theire type, definitly. You will end up with the same "player base" than you have now CCP, us crazy masochists happily losing hours of theire times to a three-second mistake or a misplaced trust. On consoles.
Crashing, RRODing, innefective consoles. That is very smart. Qwak qwak... |
Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.08.19 03:22:00 -
[127]
Originally by: Vee Zee
Quote: CCP: Shooter on a console are different as shooters on the PC. We want to concentrate on developing a good console shooter.
Yes, you're right, they are different, they're dumbed down garbage.
Oh well, just lost interest.
Your loss... I know plenty of people who are console FPS gamers.. yes some of them could be categorized that way, but the majority of them A) really ARE smart enough to play EVE and do well at it. and B) Have a real life so they dont have the TIME EVE takes to really succeed.
Some of them just arent into the spaceships part of EVE, but think the single universe game concept is the best thing out there. I look forward to seeing them in the community once DUST is released.
as a side note.. I'll be getting DUST as a way to get my kid into EVE. I see it as a stepping stone.. he'll be six in a couple of weeks, but you should SEE him play HALO when he wants to be serious.. watched him get three total airborn headshot kills in a row once... that is.. both he and the target where jumping. I about choked on my drink. ofc.. he immediatly went back to runnign around looking for vehicles to drive/fly/crash. Absolutely everything is subjective. |
Biddybam
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Posted - 2009.08.19 03:26:00 -
[128]
I'm starting to get really irritated that you guys are all complaining on this game when it was announced what, 12 hours ago? You have almost no information on this game and you think its going to be horrible? You all are also running around screaming, ITS THE END OF THE WORLD. SOV NOW COMPLETELY RELIES ON SOME KID WITH NO SKILL ON AN XBOX! First off, this is completely false. Dust does not completely determine who owns the system. In the situation that the sov of a system is being heavily contested, then yes, a Dust battle would help one group gain an upper hand over the other. I think this is a great idea. You were smart enough to hire a better Dust corporation than the other guy and now your winning.
Also, on the fact that you guys are complaining that CCP isn't making this game for the PC, well then tough ****. This game isn't made for the EVE Community. This game is made for the Console FPS community. If you play EVE and also have an Xbox, then great! You can play this game too! (Note: I do not own a console, so do not say I a biased.)
The only problems I see so far from the game is that the won't be enough interaction between EVE Online and DUST 514 and that they could make the game much more tactical by allowing, for example, destruction of tactical targets, IE, Power Station, Factories, Administrative Complexes. If what I read was true, and EVE will be able to eventually directly interact with DUST, for example, flying ships into planetary atmosphere and directly bombarding defenses, then CCP will obviously have more interactions planned also. From the looks of it, players that employ mercs might even be able to directly interact thru WIS, such as a War Room as shone in this picture : http://www.eveonline.com/bitmaps/pr/DUST514_WB_CommandPit.jpg . This would allow for the employer to directly command his troops or at the least give certain objectives, so that you dont feel that it is completely out of your as soon as you put out the contract.
Honestly, CCP has already taken huge steps forward in the MMO field, this would be another huge step forward and would have my complete support as long as they don't do a half-assed job at this and come out with some pathetic excuse for a tactical fps. O.o. I'm always watching you. . . . . . |
Nito Musashi
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Posted - 2009.08.19 03:34:00 -
[129]
eve online we are pod pilots we are demi gods of the universe, common people look on us with awe, fear, loathing, and envy. Our corporations shape the face of low sec and null sec space, and help shape the face of empire space. We plan the wars, be they trade wars, wars for territory, or wars just for what the hades.
dust 514 these are our foot soldiers, they fight in the dirt and with guns, where pod pilots clones would do us little good. We pay them they buy guns and drop ships and tanks and land bases. We pod pilots respect them for what they do, at lest when they do it well. They follow our orders, they take land and planets for us, while we hold the skies and space above, offering them some protection to carry out our orders on the ground.
We are nothing without each other, yes our loyalties and theirs are fickle to say the lest, but when we form a contract they carry it out as long as we do our jobs they do theirs.
two seperate battlefields intertwined deciding the fate of the universe. with massive amounts of wealth and power in the balance.
i dunno sounds pretty kick ass to me, and does sound like two entirely different games. our pods do not protect us out of ship, other than in one eve novel that is accepted cannon. we die out of our pods we die for good. we cannot train on a single account 2 characters at a time, if this were part of the main game and we could do alts and train them while training our pod mains, not so bad. but thats not the way eve works atm. if the system we had now and we had to have moar alt account to maintain alts for dust war, isnt this game already meta multi account overbard as it already is?
if we see it later for pc great, if they get 3 to 4 million console people to buy dust for 59.99 even greater. if they implement dust into the eve o client in 2012 or whatever even more kick ass providing we do not need another full account to have our dust alts on.
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DARTH KENYAKUS
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Posted - 2009.08.19 03:53:00 -
[130]
Edited by: DARTH KENYAKUS on 19/08/2009 03:54:34 i think peoples worries about 0.0 are silly.
CCP wont undermine alliance sov with this because it looks like it will be a FW element. maybe 4 new systems pop up each conquerable with dust (1 system for each faction) and say there are 4 planets for each system that makes at least 16 possible maps available for console players. after capturing something in these systems with EVE u can then send in ur DUST team. and if u successfully capture space points and then the planet u will earn some reward in LP or other interesting stuffz.
i do agree that a PC version should just be tied to the game though just to make things more seemless and make sure somone will play it if it flops on consoles.
oh and i wonder what the 514 means ? could that be the number of players per map? unlikely but taht be awesome...
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.08.19 04:02:00 -
[131]
Originally by: Inspect0r Cl0useau This has never been tried, is extremely radical, is unprecedented, and has certainly never been done to a 6 year old well established MMO.
Ergo: NGE
It's new(so new, in fact, that you used four synonyms to describe how new it is), thus it is automatically akin to the single dumbest decision in MMO history? I think you're missing a couple steps in your logic there.
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Vee Zee
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Posted - 2009.08.19 05:16:00 -
[132]
Originally by: Red Raider
Originally by: Gunner Dark No , i'm not kidding , is the control scheme the only thing you consider "dumbing down" ? if not what is the difference ?
Hardcore PC twitchers generally can't live without macro programed keyboards and mice much less the blatant ability to speed hack or some other crap they think is fair. The truth is that usually these lamers are not that good without the macro's and hacks.
So of course they think console games fail. Having to compete on the level makes them suck.
I can't wait for the flames on this one.
I played CS for a few years in CAL-I without any "outside" assistance. All of the gamers I still play with have integrity and still don't play with any cheats. They play EVE as well and have for quite some time.
They, and myself quite frankly, are just good. Simply good. FPS or MMO is no different,
This game as a FPS will fail horribly without the serious PC FPS community's support. There's no question.
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Tippia
Raddick Explorations
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Posted - 2009.08.19 05:32:00 -
[133]
Originally by: Inspect0r Cl0useau This has never been tried, is extremely radical, is unprecedented, and has certainly never been done to a 6 year old well established MMO.
Ergo: NGE
It won't affect what skills we can get. It won't affect what ships and equipment is in the game. It won't affect what we can do in the game. It won't suddenly add arbitrary restrictions such as instancing.
Ergo: not even remotely like NGE.
In fact, your first sentence doesn't explain in any way why it would be like NGE — rather, it shows why it's the way forward. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Halibut McPringle
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Posted - 2009.08.19 07:09:00 -
[134]
It looks cool... but I still resent being left out of this game due to not wanting to shell out a couple hundred $$s more to buy a console... it looks like the kinda mmofps style game i would "Like" to play... since I've been playing FPS game on the PC since the likes of Wolfenstein 3d and such...
And since I am a player of the wonderful EVE. I find it to be a double faceslap that i won't even be able to see their progress/ orbitally bombard stuff... I mean if i gotta set the fate of a possibly delecate mission to a group of people who as far as i know are completely new to the concept of tactical strategy and or are mediocre at shooting stuff... at least give me the ability to support them in more ways than "here take some money and buy more guns with it" y'know?
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Crewman Jenkins
Caldari Malicious Demi-Lancers
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Posted - 2009.08.19 08:30:00 -
[135]
Originally by: Halibut McPringle It looks cool... but I still resent being left out of this game due to not wanting to shell out a couple hundred $$s more to buy a console... it looks like the kinda mmofps style game i would "Like" to play... since I've been playing FPS game on the PC since the likes of Wolfenstein 3d and such...
And since I am a player of the wonderful EVE. I find it to be a double faceslap that i won't even be able to see their progress/ orbitally bombard stuff... I mean if i gotta set the fate of a possibly delecate mission to a group of people who as far as i know are completely new to the concept of tactical strategy and or are mediocre at shooting stuff... at least give me the ability to support them in more ways than "here take some money and buy more guns with it" y'know?
I couldnt say it any better.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.08.19 08:38:00 -
[136]
thx for the translation
Quote: K: MMOG must provide new content in certain time intervals, to keep the players. Shooter like DUST consist of well designed maps which would make it very expensive. And consoles are very limited on memory space... CCP: Like with Eve, we will deliver the tools and the information the players build their own world. This means, we don't necessarily need to deliver new content. The content will be created by the players when they are giving life to the world. Our philosophy is: The guys playing the game are more important then the game itself.
This fills me with sceptical hope.... if there is such a thing. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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Lindsay Logan
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Posted - 2009.08.19 09:00:00 -
[137]
Originally by: captnjack Regardless of if its 0.0 or FW, it essentially means your actions in eve will have little meaning for sovereignty outside of clicking "Create Contract". Dumb.
Jumping to quick conclusions are we?
Control of a system when comapred to POS control of a system for Sov level might be a bit different. I do not think POSes will be left out of this.
It remains to be seen of course.
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Thomdril Merrilin
Defile.
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Posted - 2009.08.19 09:04:00 -
[138]
I think this is a great idea.
Planet Side meets EVE, on a console, it cant get any better.
All the naysaying from those that think that every1 on a console is an 8yo crybaby noob needs stfu.
Originally by: Slave 775 PRIVATEERS! READY YOUR BREAKFAST AND EAT HEARTY, FOR TONIGHT WE DINE IN WOW!
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Lindsay Logan
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Posted - 2009.08.19 09:07:00 -
[139]
Originally by: Thomdril Merrilin I think this is a great idea.
Planet Side meets EVE, on a console, it cant get any better.
All the naysaying from those that think that every1 on a console is an 8yo crybaby noob needs stfu.
I agree. Concolse can be great fun. Tho the ammount of time I spend on a fps on concole (and PC) compared to EVE is like 1:1000 currently. But many of my frinds are indeed concolers, and they are quite mature and decent guys.
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Eros Detannis
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Posted - 2009.08.19 09:11:00 -
[140]
Originally by: Inspect0r Cl0useau
No, it really should be part of the MAIN game, as the ground game. It should be part of EVE, not a separate game, and certainly not segregated to non PC platforms!
No, it should not be a part of the EVE game. Why?
Because EVE Online is a SPACE GAME.
Dust 514 is not a space game. It is completely different, the only thing it has in common is that it takes place in the same universe.
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Robert Caldera
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Posted - 2009.08.19 09:21:00 -
[141]
Originally by: Del Torres CCP: Shooter on a console are different as shooters on the PC. We want to concentrate on developing a good console shooter.
that damn consoles will destroy every game out there. Shooter are a PC DOMAIN, not consoles!! We have eve, we play eve on pc, but there is another part of the eve-universum designed for the stupid console players!?! What the hell are they doing?
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Shun Makoto
Caldari 22nd Black Rise Defensive Unit Balance of Judgment
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Posted - 2009.08.19 09:26:00 -
[142]
Originally by: Eros Detannis
Originally by: Inspect0r Cl0useau
No, it really should be part of the MAIN game, as the ground game. It should be part of EVE, not a separate game, and certainly not segregated to non PC platforms!
No, it should not be a part of the EVE game. Why?
Because EVE Online is a SPACE GAME.
Dust 514 is not a space game. It is completely different, the only thing it has in common is that it takes place in the same universe.
Did you even watch the freaking Trailer...whats that at the beginning?
ZOMFG ITS SPACE....NO WAI I didn't get my FacWar Medal so CCP Reset my Signature saying I didn't get it...way to go. |
WeaponsHot
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Posted - 2009.08.19 09:33:00 -
[143]
"good" idea this DUST thing!!!
I remind you CCP thinkers of another "good" idea - T2 BPOs lottery was also were good idea in form of an abortion.
This DUST "half backed" integration game does "seem" a good idea but isn't far from another ABORTION... Why two different games interacting; where the results of DUST would afect EVE! Then whats the point of continuing playing EVE... adiction? no way just wait until something similar or better comes alone and EVE will turn into DUST.
Go back to the lab to re-think twice and come back with a single game WHERE SPACE and LAND is integrated.
Oh! and BTW FUK consoles that is for 6 yold kiddys such my son that plays on them.
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MOOstradamus
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Posted - 2009.08.19 09:35:00 -
[144]
/me fully endorses everything about DUST 514 but especially the console aspect of it MOOCIFER Emerald/Alpha Oldtimer |
CyberGh0st
Minmatar Ara Veritas
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Posted - 2009.08.19 09:35:00 -
[145]
Originally by: Inspect0r Cl0useau
Originally by: Minigin THIS IS AN EXCELLENT IDEA! I LOVE IT!
but it really has to be on PC!
console fps tend to have a lot more to do with fluke than skill, controls are sluggish. the game will also age very quickly. also console will severely limit the amount of subscriptions/purchases. all in all they really do NEED to go with PC only version. if they insist on releasing console versions fine... but the PC version should take precedent and should be the one that influences the map.
No, it really should be part of the MAIN game, as the ground game. It should be part of EVE, not a separate game, and certainly not segregated to non PC platforms!
Agreed 100%
What CCP could do, if they are smart, is integrate DUST514 into EVE Online ( together with WIS ), let the EVE Online players play both EVE and DUST514 and let the console players have only access to DUST514, at a smaller fee ( 5Ç - 10Ç per month ).
Cyberwiz aka CyberGh0st aka Mentakh With DUST514 I predict the last bastion of mmorpg vision will crumble, and CCP will have pulled their very own NGE. Favorite MMO's : DAoC-SI Era/SWG Pre CU-NGE/E |
robbyx
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Posted - 2009.08.19 09:59:00 -
[146]
Absolutely doomed to fail...
For one thing, if this is indeed FPS PvP, how the hell are an alliance from Australia supposed to take on a team from Europe ? the pings would be unplayable...and any FPS player knows, "ping is king".
If the servers are based around the world, it will be an absolute shambles, one team will always have low pings, while the other team will have pings of 200+....
If the servers are based in one place, then that pretty much screws the rest of the world as far as competeing is concerned....
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Hester Shaw
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Posted - 2009.08.19 10:05:00 -
[147]
Quote: Love the emo ragers calling this fail already on day one with next to no information about how it works, you fools.
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Tippia
Raddick Explorations
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Posted - 2009.08.19 10:13:00 -
[148]
Originally by: robbyx Absolutely doomed to fail...
For one thing, if this is indeed FPS PvP, how the hell are an alliance from Australia supposed to take on a team from Europe ? the pings would be unplayable...and any FPS player knows, "ping is king".
If the servers are based around the world, it will be an absolute shambles, one team will always have low pings, while the other team will have pings of 200+....
If the servers are based in one place, then that pretty much screws the rest of the world as far as competeing is concerned....
cf. Planetside. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Miyamoto Uroki
Caldari 24th Imperial Crusade
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Posted - 2009.08.19 10:22:00 -
[149]
Why are people so impatient? The only thing that gets me impatient is when ccp is having one of its no-communication-at-all periods...
To me, after watching the trailer, this sounds awesome. A giant step forward. Regarding the two major concerns: - for sure sovereignty wont be affected by ground troops only. CCP will think out a fit mechanic for that one, no worries.
- for not enough interaction between the two games. Give it a few months after release. These things take time and get developed in steps. As how it should be. Start small and solid, and build up on that foundation.
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Morphisat
Hidden Agenda Deep Space Engineering
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Posted - 2009.08.19 10:27:00 -
[150]
Originally by: Miyamoto Uroki for not enough interaction between the two games. Give it a few months after release. These things take time and get developed in steps. As how it should be. Start small and solid, and build up on that foundation.
The big question will be: will there be enough time ? From what I read, console games have a lifecycle of a few months, except for a few exceptions. Then the main crowd will move on to another game, making the assumption that DUST will ever be popular...
Plus will the console or Eve player even be interested in that interaction ?
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Rath Blazit
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Posted - 2009.08.19 10:29:00 -
[151]
Looks to me like this console FPS is all about the $$$. CEO said the players are more important than the game. That says it all. Shouldn't the GAME be the most important consideration?
CCP wants to tap into the huge potential of console gamer $$$, and the quickest, easiest way to do it is by making an EVE based FPS that they can market as a tie-in to EVE Online, this HUGE PC MMORPG. Simply making a single player FPS for consoles based around planets in the EVE universe would be meaningless to a console gamer who has never played the PC game. And making a single or multi player FPS for PC gamers would be meaningless to CCP's bottom line.
So, we have this strange concept of console gamers being seduced into playing a FPS that is marketed as being part of, and having an impact on, this HUGE online PC game world.
In the meantime, the EVE Online PC customers don't really get any meaningful immersive enjoyment out of the FPS (WE don't get to play on the planet surfaces), yet the FPS players get all of their exciting play from the efforts of the PC gamers in space (who were doing just fine without the FPS players this whole time.)
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Lindsay Logan
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Posted - 2009.08.19 10:35:00 -
[152]
Originally by: Rath Blazit Shouldn't the GAME be the most important consideration?
Well, no. The game should suoply the tools, as in EVE, but players si waht makes the game (MMO game) great.
Too much focus on game and you get WOW.
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Del Torres
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.08.19 10:36:00 -
[153]
Originally by: Rath Blazit Looks to me like this console FPS is all about the $$$. CEO said the players are more important than the game. That says it all. Shouldn't the GAME be the most important consideration?
Maybe that is not this clear after my translation. I think you get this wrong. He did not state players (the numbers) are important - but the individuals that the players are...
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.08.19 10:37:00 -
[154]
Oh the drama llamas here...
Couldn't really give a toss about a CCP console game released years in the future, that was until I see some goonie pleb saying he'll ragequit his accounts if its released...
I'm all in favour of this ...go CCP!
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Nito Musashi
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Posted - 2009.08.19 10:48:00 -
[155]
and another big question, how do they keep dust fresh? console kids are the mtv generation they barely have the attention span to sit thru a 5 minute music video (exaggeration for effect :P) but still will ccp have to do constant updates to dust, and what would they add? i can see maybe new weapons packs, heavy equipment additions, maybe even new map/planet packs.
but how are they going to charge a subscription fee for a fps if they have that in the plans at all, they would not really comment on that but there are 1000 fps games out there that run on servers and are multiplayer that are free to play aside from buying the game. i doubt they can make dust a subscription based mmo type service, unless dust is a hell of alot more than what they have showed. plus being that they are publishing on consoles how much of that 59.99 coaster is going to ccp after ms and sony take their cut and retailers get theirs maybe 20%-30%?
plus limiting it to consoles, there are not going to be 100 let alone a 1000 players playing on one map, maybe 24 12 per side at most. less they really knock back the graphics to keep a playable framerate on consoles.
if they had gone pc they could have more players per map, bigger epic battles and such, but bottom line they better make an amazing game in a market glutted by fps games and be able to somehow keep it fresh rather than relying on enough people to sign in play wait for a contract to accept and then show up at the right time in order to complete that contract. and on top it it hold them for the long term.
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Tippia
Raddick Explorations
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Posted - 2009.08.19 10:58:00 -
[156]
Originally by: Nito Musashi plus limiting it to consoles, there are not going to be 100 let alone a 1000 players playing on one map, maybe 24 12 per side at most. less they really knock back the graphics to keep a playable framerate on consoles.
Again, Planetside, or perhaps more recently, Huxley. If there's one thing consoles can do, it's graphics. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Creed Demastikus
Bregan Dearthe United Front Alliance
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Posted - 2009.08.19 11:03:00 -
[157]
meh.. trying to think calmly about this dust 3958395 (sorry for my sucky english) they say we have 5k to 7k solar system in this game remove empire left around 4k(5k or whatever) 0.0 solar system every solar system has atleast 5 minimum planet.. and in that press release they say u need to conquer most of it for gaining sove.. sooo 4k solar system x 5 planet on per system up to 15 or more sometimes.. u need like 20-30k "mmission / quest" from my experience on fps "PC GAMES" like battlefield / bf 2142 - TF - Quake etc. for "conquering" a place /be it fall of berlin / camp gibraltar*whatever its name* its usualy takes 20 min to 2 hour for "winning" killing enemy decrease their ticket etc.. and we usualy have 35 vs 35 / 15 vs 15 player in every map (another thing.. if someone "making a mission/quest" for attacking some planet in some enemy solarsystem.. in the same time that alliance beign attacked creating missions/quest for defending their territory ?) WE NEED some CONSOLE players (we also need More CONSOLE players for "defending") who goin to choise one mission/quest from that 20K mission/quest (if its 20k for attack its need to create 20k defend mission to? am i right?) and conquer and move to next mission/quest for every mission/quest takes 30 Player to 60 (70? 80?)(dont know how good consoles on MASSIVE) just wondering HOW MANY X360/PS3 player goin to buy DUST 3058305.. (not counting already exist eve players who has consoles and goin to buy dust -if they goin to buy ofcourse) and while we who "Important people" waiting them to win or lose...
Universe is yours... yeah riiiittteeeeeee
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Nito Musashi
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Posted - 2009.08.19 11:09:00 -
[158]
Again, Planetside, or perhaps more recently, Huxley. If there's one thing consoles can do, it's graphics.
pc can do more graphics, can handle more players, and can give you AA to boot. look at any of the mutiplayer games on consoles that are on pc to, pc in almost every game can handle more players period. console games are capped because they cannot handle all them fancy graphics and all them players running around shooting things and blowing things up and maintain a playable framerate.
consoles can't hold a candle to pcs in the graphics department sorry to inform you.
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Zey Nadar
Gallente The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.08.19 11:14:00 -
[159]
Edited by: Zey Nadar on 19/08/2009 11:15:19 The dev in the interview stated that CCP's primary goal in this is simply expanding into a new frontier (consoles, FPS games), so I strongly DOUBT they would shoot Eve in the leg by completely removing Sovereignty from our hands. Its more like they are using Eve universe as an enviroment because its already there. Sovereignty in Eve is the ultimate goal, the biggest thing you can aim for. There are people who have invested countless man-hours and effort into those ships, POSes and operations to get that lvl 4 sov constellation/region.
It would be appallingly stupid to take it away from us just like that. However, Sov needs slight adjusting, and these two games need some common ground. Currently we have absolutely nothing whatsoever to do with planets. We mine moons, not planets atm.
I don't know how CCP is gonna pull it off, but sovereignty cant completely depend on the Dust side, I just dont believe it. There must be a way to affect sov for Eve-pilots in a starsystem even if no consoleplayers are present there.
Overall, the potential of this game symbiosis is enormous and I fully support the concept.
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Zey Nadar
Gallente The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.08.19 11:14:00 -
[160]
Edited by: Zey Nadar on 19/08/2009 11:14:33
Originally by: Nito Musashi
pc can do more graphics, can handle more players, and can give you AA to boot. look at any of the mutiplayer games on consoles that are on pc to, pc in almost every game can handle more players period. console games are capped because they cannot handle all them fancy graphics and all them players running around shooting things and blowing things up and maintain a playable framerate.
Lol, what happened to all those threads complaining about fleet battle lag..
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Robert Caldera
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Posted - 2009.08.19 11:15:00 -
[161]
Again, Planetside, or perhaps more recently, Huxley. If there's one thing consoles can do, it's graphics.
consoles can do crap! Remember GTA IV as a sub HD game, actually a pixel fest or another sub-HD games...
What consoles can do is suck at playing FPS with a controller designed for super mario...
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tommo1642uk
Caldari Deep Core Mining Inc.
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Posted - 2009.08.19 11:17:00 -
[162]
Goonswarm DUST players accepting EVE enemy contracts to gain sov in 5,4,3,2,1.......
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Nito Musashi
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Posted - 2009.08.19 11:18:00 -
[163]
if eve was on consoles that fleet battle lag would be a slideshow instant red ring of death on xbox 360 with the amount of ships that eve has in fleet battles.
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Tippia
Raddick Explorations
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Posted - 2009.08.19 11:32:00 -
[164]
Originally by: Nito Musashi
Quote: Again, Planetside, or perhaps more recently, Huxley. If there's one thing consoles can do, it's graphics.
pc can do more graphics, can handle more players, and can give you AA to boot. look at any of the mutiplayer games on consoles that are on pc to, pc in almost every game can handle more players period.
Yes, they will gladly allow more players in the PC versions, but the game runs like crap when you go even near those limits, so it's largely irrelevant PR gloss.
The difference is that, on a console, you have the option of developing for how many you want to be on a map, because you can be certain that what you wish for will work. On a PC, the wide range of systems that will run the game, you can only set an upper limit that some theoretical build might be able to process, but that tells you nothing about how many player will actually work.
Put another way, a (well-developed) console game claiming 100-200 players per map will support 100-200 players per map; a (well-developed) PC game claiming 100-200 players per map might in reality only be capable of 50 for most people. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Nito Musashi
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Posted - 2009.08.19 11:47:00 -
[165]
i would love to see this theoretical console game that can host 100 players per map cause it does not exist. console games typically are capped at 24 ish players same games on pc are capped at 36 players, less you got a crap pc 36 players is childs play on pc, except maybe crysis if you want to have all the eye candy.
really list these console games that are running 100 players please.
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Insa Rexion
Minmatar Tribal Liberation Force
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Posted - 2009.08.19 11:54:00 -
[166]
Edited by: Insa Rexion on 19/08/2009 11:55:32
Originally by: Morphisat
Originally by: Miyamoto Uroki for not enough interaction between the two games. Give it a few months after release. These things take time and get developed in steps. As how it should be. Start small and solid, and build up on that foundation.
The big question will be: will there be enough time ? From what I read, console games have a lifecycle of a few months, except for a few exceptions. Then the main crowd will move on to another game, making the assumption that DUST will ever be popular...
Plus will the console or Eve player even be interested in that interaction ?
Agreed and even if by some miracle the console players get into it and STAY into it, what happens when the console they play on is superseded by the next gen. version ? I mean how long a lifespan does a typical console have ... 10 yrs at best ? we are already 3 yrs into the PS3's lifespan and over 4 into that of the XBOX360, this game is still in development, it could be another few yrs until release, how much time will be realistically left before the console players will be moving onto to another machine ?
This is why the game MUST be available for PC if CCP has any real aspirations of it surviving into the future alongside Eve. Otherwise they will just be re-writing game mechanics that are failing due to lack of player participation in a couple of years after release, possibly sooner if the console crowd just don'y go for it.
well mannered a**h***
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Katamari D
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Posted - 2009.08.19 11:57:00 -
[167]
Edited by: Katamari D on 19/08/2009 12:00:58
Originally by: Nito Musashi i would love to see this theoretical console game that can host 100 players per map cause it does not exist. console games typically are capped at 24 ish players same games on pc are capped at 36 players, less you got a crap pc 36 players is childs play on pc, except maybe crysis if you want to have all the eye candy.
really list these console games that are running 100 players please.
http://en.wikipedia.org/wiki/MAG_(video_game) (Hyperlink can't do parentheses for some reason)
And there you have it. Designed for 256 players.
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Nito Musashi
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Posted - 2009.08.19 12:01:00 -
[168]
and i will believe that when i see it, mmofps game. not even heard of it on ign or anywhere.
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Katamari D
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Posted - 2009.08.19 12:03:00 -
[169]
Originally by: Nito Musashi and i will believe that when i see it, mmofps game. not even heard of it on ign or anywhere.
Maybe use the IGN search function?
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Amarrian Victor
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Posted - 2009.08.19 12:05:00 -
[170]
Although we haven't learned much, it has had a huge impact on the community, with those that support it, and those that don't. I am one of those that can't make his mind up until I have more info, however I fear for the worse. Below are some of my concerns that i know are shared with others:
Console only: Why? Surely you should have a console and PC version available. I don't want to have to go out and buy a console so I can play one of your games that ties directly into Eve. Currenlty 100% of your customer base is a PC gamer, and although some will have consoles, many will not. Are you sure you want to cut out 80% ofyour current customer base to gamble on console gamers? Surely you should be expanding, by including, not excludding, your current customer base.
Influence Sov: My main is part of a large space holding alliance. I have spent weeks at a time fighting for Sov. It equates to many hours spent helping achieve what our allaince has achieved to date. I have spent Billions on buying and replacing assets, set my alarm for stupid O'clock ops to ensure victory, all because this is my hobby and I love it. From what I understand, I still have to do the long siege, the laggy battles, the POS Bashing or defence, the logistics, the long days/nights, Only for some guy on a Console who has no time, effort or in game assets invested to decide whether we get Sov or not? What are you guys smoking?
MS/Sony - please, please don't have anything to do with these idiots. I have seen to many game developers turn to crap by letting these guys exert some kind of control. Just say no.
Also how do you plan on keeping the console gamers involved? We all know the majority of gamers buy the next big thing, then play it until another shinny new product arrivess, normally a month or two later. What happens if this flops? Will they pay a subscription fee? I doubt very much a console gamer is willing to pay ú10-ú12 pounds a month to play an FPS. They can play Call of Duty or Battlefield or Halo for free, so why pay for DUST? Also, if they don't pay to play "eve", then why am I?
I appreciate that CCP are trying to think outside the box and keep pushing the limits and setting new standards. I think it's a great idea, but don't do a SWG and alienate/destroy your existing user base. For me, the game breaking part is this is connected to Sov, this happens, I'm out. I have no interest in doing all the long, boring work, just so someone else gets to decide decide wether we get sov or not. If could play in the ground battle, without investing in a console, it wouldn't be so bad, but as it stands at this moment in time, I suspect that this will break the game for me and many others.
One last point I want to make. This is your game, and ultimately your descision, and I don't think what I or anyone else says will influence your descisions. I will say however that you really need to listen to the comments and concerns of your customers. Our subsriptions pay your wages, and allow you to develope this extra stuff. **** enough off us off to leave, you will be left with nothing. Think hard before you gamble.
This idea appears half baked at best, more info ASAP please.
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Generalissima
Gallente
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Posted - 2009.08.19 12:09:00 -
[171]
Konsole Kiddz will pick up the game, play it for a week, then you'll find it used at Game Stop. Konsole Kiddz have the attention span of a ferret on speed, which is why no MMO effort has actually ever worked there and likely never will.
What I think the insidious assumption being made here is that CCP expects the 0.0 players to go out and buy this, subscribe to it, and buy consoles if necessary, to protect their space.
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Nito Musashi
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Posted - 2009.08.19 12:14:00 -
[172]
yes tons of info on there for sure. one thing mmos all have in common, if you can a 256 player game an "mmo" at all is simplified graphics to have all those people running around.
yawn how old are all your pcs that you think consoles are uber l33t over pcs? do you think ps3 or xbox 360 could handle a 400 on 400 eve fleet battle without imploding?
do you think all those next gen graphics for dust we saw in the video, they are going to have 256 players on the same map doing stuff? along with ships in the sky and tanks on the ground. i think that is fantasy less suddenly ps3 and xbox 360 have gotten a ton more ram to handle all that stuff, and better gpus than ps3s 7series nvidia chip and i forget what 4 year old gpu the xbox has under the hood.
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BhallSpawn
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Posted - 2009.08.19 12:16:00 -
[173]
"Sorry I can't help your alliance
I got the red ring of death my crapbox 360 will be back in 4 weeks Can you wait that long?"
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Tippia
Raddick Explorations
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Posted - 2009.08.19 12:23:00 -
[174]
Originally by: Nito Musashi one thing mmos all have in common, if you can a 256 player game an "mmo" at all is simplified graphics to have all those people running around.
256 is more than most MMOs handle, so yes, you can call it an MMO. Oh, and if all mmos have in common is that they use simplified graphics to display everything, then surely the (supposedly) poor graphics performance of a console won't be a problem.
Quote: yawn how old are all your pcs that you think consoles are uber l33t over pcs? do you think ps3 or xbox 360 could handle a 400 on 400 eve fleet battle without imploding?
How is that in any way relevant?
Quote: do you think all those next gen graphics for dust we saw in the video, they are going to have 256 players on the same map doing stuff?
Maybe, but that's hardly relevant either, is it? Who said they were aiming for that many? Try reading what's being said: on consoles, you can exactly match the quality to the number of players you want in the same zone. On a PC, you can't (and instead give quality sliders). ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
cBOLTSON
Caldari SCUM. ACADEMY SCUM.
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Posted - 2009.08.19 12:24:00 -
[175]
Thanks very much for the translation.
And personally im well excited about this! I really do think eve could be the ultimate sci-fi franchise.
Develop, fps / rts, mmo/rps damn its gonna be so great one day, its allready awesome =D
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Cipher7
No Limit Productions
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Posted - 2009.08.19 12:33:00 -
[176]
Seems to me Eve is turning more and more into the "Korean MMO" genre, where ppl pay RL money for in-game benefits, swords, etc.
So sovereignty will depend on isk to hire mercs.
This means more farming, more ratting, more missioning etc.
I'm sure SOME sov owners will instead turn to buying isk for gametime to pay mercs to get more sov to get more isk etc.
In the beginning we all felt the "spreadsheets in space" part of Eve was due to its newness, that eventually CCP would add more features to the game to make it more fun, to make it feel like less of a spreadsheet and more like a space flight game.
But now it seems the CCP crew has taken the "spreadsheet" aspect of Eve to a whole new level.
So lemme get this straight. Alliance warfare will now include hiring 12 year olds on Xbox to take over planets?
LOL
Thank God other space games are coming out, Eve is turning into a snoozefest.
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Velin Dhal
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Posted - 2009.08.19 12:36:00 -
[177]
This is a fantastic way to destroy EVE for players who have been around a long time. CCP is obviously trying to enter a new market and make more money. Any business would do this but why not just seperate the games entirely ? Making this game as interconnected to the EVE universe as it is, means that more than likely EVE players are going to have to deal with a bunch of whining 8 year olds on a daily basis. The whole reason I originally started playing this game is because of the gameplay and other eve players. Once in awhile you'll get some immature kid but most of the time, even if you pop someones pod, they are fairly mature about it. If I wanted to deal with little kids everyday, I would have played WoW or become a kindergarten teacher. I don't think I like the idea of a bunch 6th graders impacting the EVE universe as much as it seems they will be able to. CCP said they kept this secret because "Thats how we like it". Of course thats how they like it because they understood the possible backlash from EVE players. This is not some minor expansion, this is something that will completely change gameplay for EVE players. It will change how you run your corperations and Alliances. It will change how you allocate your money. All I know is that when this game hits the market, more than likely my EVE accounts will be cancelled.
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Nito Musashi
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Posted - 2009.08.19 12:36:00 -
[178]
pc you have, settings you can change, i can lower my resolution, my textures, my physX, charter details, item detals, yadda yadda yadda, and i get all the fps i want.
or i could just have a uber pc. i can can certainly run crysis on high settings, therefore i can destroy any console game on pc, batman arkham asylum demo sure looks boss running on my pc to my 36" 1080p tv, and i got AA on ftw over my ps3 demo without AA at all cause it cannot do AA well at all.
eve looks pretty on it to with AA forced.
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.08.19 13:13:00 -
[179]
Amazing the things people will jump to assuming, given that a) the sovereignty changes in EVE won't even be tabled till next year (and since when has a promise like that been kept by CCP?) and b) we don't even know when or if this game will be out, only that it is under development. Cool trailer though.
I reserve judgement till we actually know more real detail instead of this mindless speculation & flaming that achieves nothing except doing the very thing you don't want to happen - poisoning the EVE community against itself so that EVE does fail.
Idiots. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Somal Thunder
Intergalactic Peace Organization
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Posted - 2009.08.19 13:30:00 -
[180]
Finally a real use for Planetary Vehicles and Prostitutes.
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Asuka Smith
Gallente StarHunt
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Posted - 2009.08.19 14:58:00 -
[181]
Originally by: Nito Musashi yes tons of info on there for sure. one thing mmos all have in common, if you can a 256 player game an "mmo" at all is simplified graphics to have all those people running around.
yawn how old are all your pcs that you think consoles are uber l33t over pcs? do you think ps3 or xbox 360 could handle a 400 on 400 eve fleet battle without imploding?
do you think all those next gen graphics for dust we saw in the video, they are going to have 256 players on the same map doing stuff? along with ships in the sky and tanks on the ground. i think that is fantasy less suddenly ps3 and xbox 360 have gotten a ton more ram to handle all that stuff, and better gpus than ps3s 7series nvidia chip and i forget what 4 year old gpu the xbox has under the hood.
PS3 is an amazing machine and if you modified the console to run windows XP or perhaps a version of Linux with WINE it would run fleet battles in exquisite detail. The Cel processor is more amazing than I can put into words.
That said PC is a much better platform and can scale with time which is exactly what is needed if you want your game to last longer than what would otherwise be the hardware obsolescence hardcap.
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Hrodgar Ortal
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Posted - 2009.08.19 15:18:00 -
[182]
The idea is quite good. It hasn't been done before and might work very well. On the other hand having sov decided in this way means that the best way to keep sov is to keep expanding. More sov means more moon goo and more moon goo means more isk to hire the mercs to expand and get more moon goo and hire more mercs to expand even more to etc etc etc.
So while the idea is nice I'd really like to know what limits the really really wealthy alliances from hiring everyone which would kill both games.
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Candy King
Gallente CandyLand
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Posted - 2009.08.19 15:33:00 -
[183]
Dear CCP, if/when this goes live. Please make sure we can efficiently bombard planets from orbit with our dreads and bs's.
hugz CK!
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Sade Onyx
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Posted - 2009.08.19 15:37:00 -
[184]
knowing how long ccp are taking with walking in stations, and knowing the pattern of "secret development" to "announcing" Projects like this appear to take about 5 years. So I wouldnt expect anything for at least another two years.
Which will probably hit about the time ST:O is out..
hmm.
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KardelSharpeye
Gallente Totally Abstract O X I D E
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Posted - 2009.08.19 15:38:00 -
[185]
I wonder what happens to those marines when we warp thru a planet. They get.....
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Fighter26
The Dam'd
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Posted - 2009.08.19 18:00:00 -
[186]
CCP, for the love of God make it on the PC too. There is nothing wrong with ports but there is with leaving PCs out of the loop completely. Especially considering that you just forced all of us to upgrade our PCs!
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Sandor Krejaa
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Posted - 2009.08.19 20:54:00 -
[187]
Edited by: Sandor Krejaa on 19/08/2009 20:55:01 Having Dust players be the sole means of controlling a planet is a WONDERFUL idea..if for no other reason it mirrors the reality of warfare.
For all the ships, and planes, and sattelites and such that exist today, what REALLY changes things are troops on the ground. A bunch of guys in a ship are NOT going to conquer a nation..the best they can hope to do is blevel it with naval artillery, but they certainly will not be occupying it. Same goes for the guys in the air..they can bomb all they want but they do not actually control much of anything. The division is natural. In Eve terms, planets are ignored right now, they do nothing at all for Sov, and it makes perfect sense that the HIGHEST levels of Sov should include controlling those planets.
The ONLY legit complaint I see so far is for Dust 514 ONLY being for consoles. I fear that because I fear that comment from the interview about console makers trying to make the game exclusive. If Dust 514 is console platform exclusive w/o PC support, its going to make a lot of people even MORE mad than they are now. Eve players are not the type that want to be railroaded into buying one console vs another esepecially if they already own the one being excluded.
I prefer to be able to have BOTH PS3 and 360 players..having just one or the other is stupid.
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CCP Zymurgist
Gallente
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Posted - 2009.08.19 20:57:00 -
[188]
Moved to OOPE.
Zymurgist Community Representative CCP Hf, EVE Online Contact us |
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.08.19 21:23:00 -
[189]
Originally by: Asuka Smith PS3 is an amazing machine and if you modified the console to run windows XP or perhaps a version of Linux with WINE it would run fleet battles in exquisite detail. The Cel processor is more amazing than I can put into words.
The main issue is the PS3 hardware architecture compared to conventional x86 design. It's designed from the ground up to use deep-level multi-threading, it's individual chips are relatively slow, but powerful processors.
That's what makes designing for the PS3 a royal pain in the rear for most studios, it's completely incompatible with xbox360 and PC design, both of which are x86 based. You can't port a game, you need to basically re-write it to function properly on a PS3.
Add the fact that the GPU paradigm for the Xbox360 and PS3 is basically reversed, and it gets even worse. With the Xbox having relatively weak general processors coupled with a powerful GPU and the PS3 having a power-house array of general processors (the cells) and a relatively weak GPU that relies on the power of those cell chips to do the preliminary work.
A PS3 is a wonderful piece of hardware with a lot of potential, but making it practically alien in design compared to everything else certainly didn't help it. Add Sony being a ***** about the dev-kits and software, and you have yourself an underrated and generally under performing console.
Once deep multi-threading starts becoming more common on PC I can see the PS3 really take off, as the lessons learned on both sides are applied to both it and PC development. But I'm afraid the next console generation may be coming around by the time that happens.
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northwesten
Amarr Trinity Corporate Services Novus Ordo Mundi
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Posted - 2009.08.19 21:24:00 -
[190]
Originally by: CCP Zymurgist Moved to OOPE.
In honesty that makes no sense when this game is related to EVE and effects EVE as well.
just saying! anyhow nice surprise coming back from holiday to find this! another reason to buy PS 3
Trinity Corporate Services |
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Nagatok
PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2009.08.19 21:43:00 -
[191]
i do hope CCP allows you to PICK a DUST group to hire otherwise the abuse could be massive...with groups accepting contracts only to lose on purpose
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Nagatok
PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2009.08.19 22:58:00 -
[192]
oh and as for people bad mouthing the XBOX atleast you dont lag to hell on it like you do on the PS3 and anyone who says the PS3 doesnt lag is lieing out of their arse
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Kythren
Jelly Baby Corporation Majesta Empire
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Posted - 2009.08.19 23:04:00 -
[193]
sigh, i hoped people in dust would see the space like it is in eve, e.g. a titan orbiting the planet. or fleet battles in orbit which are just taking place in eve, probably trying to bring reinforcements. and at some point people in dust would just stop playing and look into the sky as a carrier or mothership starts to explode, due to being shot down in eve. that would be so epic, but from what i heard in this interview this seems to be far off...
however in the end its all a question about how many people you can get to play this game, if its 1:1 eve:dust then such things would be awesome and much more likely to happen. but well you can at least dream :]
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lord orei
Freelancing Corp Confederation of Independent Corporations
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Posted - 2009.08.20 01:54:00 -
[194]
Just a wondering thought here,
I want to know if the DUST players will have the same risks that EVE players have. Will they lose their shiny new gun and armor when they get killed or will it be like other FPS games where they respawn a minute later with all of their stuff ready for battle?
One of the greatest things about EVE is the risk involved.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 02:07:00 -
[195]
Originally by: lord orei Just a wondering thought here,
I want to know if the DUST players will have the same risks that EVE players have. Will they lose their shiny new gun and armor when they get killed or will it be like other FPS games where they respawn a minute later with all of their stuff ready for battle?
One of the greatest things about EVE is the risk involved.
Which is why pumping isk into your merc corp makes sense. Without a contract a squad might only have access to the basic equipment but with adaquate funding they get access to bigger better stuff. So the basic stuff is probably infinite in supply whilst the high powered stuff is in limited supply so make it count. Or beg the ceo for moar isk if things are going badly.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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silken mouth
Gallente Core Genes Applied Technologies
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Posted - 2009.08.20 02:16:00 -
[196]
i find the whole D514 idea inconsistent when it comes to sov mechanics. d514 for control over planets and their resources, which should be considerable, ok, but sov, no.
with spaceships its going to be like this, if your party isnt winning, you just nuke it to hell and destroy all infrastructure. secondly, how will those d514 marines get to the planets? can we shoot their transports or will they magically appear there?
d514 to get a hell of stuff out of a planet, sure go for it! d514 for sov? **** off!
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.08.20 02:28:00 -
[197]
Originally by: silken mouth secondly, how will those d514 marines get to the planets? can we shoot their transports or will they magically appear there?
Dust troops are a new type of jump clone so they magically appear on the planet they need to be at its plantetary jump clone bay or whatever is it you appear at. Equipment however is up for debate and might be one of the things an eve corp can help with.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
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Zila Shadow
Higgs-Dyson Collegium Amarria
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Posted - 2009.08.20 03:05:00 -
[198]
The way I'd do it is that your fleet has to drop a base, jump clone bay, equipment, etc., and then you can set up the mission contract for the mercs to hop in the clones there.
Perhaps particularly dedicated mercs may be buying stuff and hiring people to ship to their intended mission sites, too, but since that's such a crapshoot relative to how FPSes normally work, I doubt it.
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Nai Ling
Amarr Middle Finger Technology
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Posted - 2009.08.20 04:13:00 -
[199]
Edited by: Nai Ling on 20/08/2009 04:14:11 I am going to reserve my judgement until more information is released, but this has many, many ringing bells going off in my head.
I understand how CCP would like to integrate a FPS Console game into EVE Online, but there have to be many things considered. Namely, EVE Online has to come first in ALL respects. DUST must not be allowed to be the only option to gaining sov. If it were to be a QUICKER option, then I could see it working.
I am also a bit upset about the game being released for consoles only. I am a PC player. I DO own an Xbox 360, but I usually only play things like Rock Band, or Fifa Soccer. I do not like playing FPS games on consoles at all. Give me a standard Ergonomic Keyboard, and a trackball mouse, and I will tear up the battlefield. But give me a console controller, and it'll be like watching a r-tard lick a frozen flagpole.
My secondary concern is the lifespan of most console games. A couple months, and a majority of the playerbase will move onto something new. Do you remember that "Too Human" game? It was hyped to be the greatest thing since sliced bread. When it was released, "everyone" was playing it. And then 3 weeks later, everyone was asking: "What's next?" The fun in the game was gone.
Third concern... How are you going to manage updates with Xbox360 and PS3? My Xbox harddrive is 85% full with Rockband songs... are you telling me that I'm going to have to delete my "Boston" album in order to update the game? And we all know Microsoft doesn't do much of anything for free. There will be pricing schemes added along with the $50/yr Xbox Live Gold subscription.
Too many questions... too late at night... /sigh More info is needed CCP. I don't like hanging my character's/corporation's/alliance's hard work on some pre-pubescent 8 y/o Halo fan who would rather Rambo on his own rather than playing a strategic battle to win. If I wanted to see that, I would go to Jita/Amarr and watch/listen to Privateers. |
SqualZell Madman
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Posted - 2009.08.20 05:51:00 -
[200]
Originally by: Nito Musashi eve online we are pod pilots we are demi gods of the universe, common people look on us with awe, fear, loathing, and envy. Our corporations shape the face of low sec and null sec space, and help shape the face of empire space. We plan the wars, be they trade wars, wars for territory, or wars just for what the hades.
dust 514 these are our foot soldiers, they fight in the dirt and with guns, where pod pilots clones would do us little good. We pay them they buy guns and drop ships and tanks and land bases. We pod pilots respect them for what they do, at lest when they do it well. They follow our orders, they take land and planets for us, while we hold the skies and space above, offering them some protection to carry out our orders on the ground.
We are nothing without each other, yes our loyalties and theirs are fickle to say the lest, but when we form a contract they carry it out as long as we do our jobs they do theirs.
two seperate battlefields intertwined deciding the fate of the universe. with massive amounts of wealth and power in the balance.
i dunno sounds pretty kick ass to me, and does sound like two entirely different games. our pods do not protect us out of ship, other than in one eve novel that is accepted cannon. we die out of our pods we die for good. we cannot train on a single account 2 characters at a time, if this were part of the main game and we could do alts and train them while training our pod mains, not so bad. but thats not the way eve works atm. if the system we had now and we had to have moar alt account to maintain alts for dust war, isnt this game already meta multi account overbard as it already is?
if we see it later for pc great, if they get 3 to 4 million console people to buy dust for 59.99 even greater. if they implement dust into the eve o client in 2012 or whatever even more kick ass providing we do not need another full account to have our dust alts on.
completely agree
i do not own a console, and i really dont plan on buying one. AND i think its a great idea to mix the 2 communities. what i do have problems with is the fact that the 2 types of gameplay differ greately. one is time investment the other is simply shoot for 1-2 hours then go to supper. Also the 8 year old kiddies who dont give a crap weather they win or loose, they just want to play. i am unconfortable giving people contracts to accept if they will simply bail out and not care of the oucome.
concept is great! but there needs to be more linkage between the two other than contracts. common chat, corp recruitment, partnership, what is in it for them other than iskies,
i love the idea to command troops into battle, but at least give us some safety measures? what is stopping a group of people taking contracts and purposely failing them?
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Devil Puppet
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Posted - 2009.08.20 15:39:00 -
[201]
You guys are all talking like this will actually happen right away. We've been waiting for ambulation since 2003... just put that into perspective.
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Chardon Driftwood
ZeroMega
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Posted - 2009.08.20 15:41:00 -
[202]
Originally by: Candy King Dear CCP, if/when this goes live. Please make sure we can efficiently bombard planets from orbit with our dreads and bs's.
hugz CK!
You forgot to say "Amen"
ô...I did Jita last night and I gotta say... IÆd rather risk the belt rats blindfolded then jump through those god-forsaken Jumpgates..." |
Psiri
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Posted - 2009.08.20 16:05:00 -
[203]
Will it support mouse and keyboard input? This is a huge make or break thing for PC FPS gamers who'd be interested in picking up a console to play the game.
I honestly don't understand why so many console games still today insist on only supporting gamepad inputs. Mouse and keyboard not only allows for another means of communication aside from voice chat but is vastly superior for gameplay aswell. Support both interfaces for those who prefer to play the game comfortably with a gamepad in their couch, that way you get the best of both worlds.
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Laina Delapore
Caldari Red Sun Industries
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Posted - 2009.08.20 16:05:00 -
[204]
Cache cleared. |
DRMALIKIA
Rage For Order Systematic-Chaos
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Posted - 2009.08.20 20:30:00 -
[205]
MAYBE I MISSED THIS COMMENT, MAYBE I DID NOT.
What happens when the next new FPS title comes out and the "Dust Player Base" is drastically reduced because of the Band Wagon effect? What happens to the sov mechanics then?
I am unsure of hard figures here but let's toss around some numbers here:
2000 EVE systems with 10 planets in each system 20,000 planets total Console Battles consist of 64-128 people per fight on a planet That is a minimum total of players equaling 1.28MIL players needed divided evenly across the EVE universe
Now I highly doubt this being a new game it will support numbers like Halo 3's 1 million unique players per day logging online. If CCP half asses this out the door, and only 50,000-250,000 players play this game, you can kiss your sov good bye, lol.
BAD IDEA
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Emnity Preston
Caldari Interstellar eXodus BricK sQuAD.
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Posted - 2009.08.21 08:34:00 -
[206]
Currently I think there is a lot of context missing in regards to this release.
Initially, ccp are a games company. They have been developing a console game and in their view of the sucess of the eve online galaxy they decide to base it upon that genre. I dont think anyone can blame them on that.
Then they decided that one element of the eve online universe was due for an overhaul (ie Sov mechanics), so decided to make the games inter-related (nb that doesnt mean inter-dependant). Everyone I have seen posting in all these threads are referring to the soon to be DUST players as second class citizens, setting up shop and ruining their game. Again, lets throw in a tea-spoon of perspective.. Up until this release, the eve online universe had absolutely nothing to do with planets, nothing, zilch, nada. Therefore nothing is being taken away from the eve universe at all. Plus I'm pretty sure this wont be thecomplete lynchpin of Sov.
People are also concerned that 'their game' is going to get taken over by 14 year old pimple faced idiots.. Not being funny but have you seen some of the local chat flying around eve? They are there already, in every MMO infact. No doubt they will make a show in dust also, but like every other mmo dust is going to have its own organisation systems. Therefore you can in essence set your own recruitment criteria and like every other mmo before it your elitest organisations will rise from the rabble and establish themselves as 'the ones to pay for'. Any single strategi FPS that has a clan systyem has these controls, just like an MMO, plus this is an RPSMMOFPS (phew). So people need to bless their cotton socks and take a tea-spoon of this perspective thing and relax.
There are claims that it will influence sov.. thats influence, not determine.. and lets be fair the sov system at present is a massive time drain, why not spice it up a little. until we see the whole overhaul we cant really whine about 1 factor can we. The other side of the comments are that only the biggest space holding alliances are going to be able to hafford the bestest mercenaries to hold their space or invade. Let's once again focus on the eve universe as it stands now.. only the big power blocks can afford to maintain and replace massive cap fleets.. produce and field titans.. or even constant BS fleets.. so what change is DUST bringing to the power balance side of the game? none..
With regards to worries about it becoming redundant.. I think that the fact the DUST players will eventually be able to feel part of a bigger picture may enhance the game. Also the XBOX 360 and PS3 have both declared it will be a long time if ever, that they bring out another console, instead being able to purely upgrade the current systems.. I think DUST may be with us for a while. It also gives the interested eve player another level of immersion should they wish.
This is another level of immersion in an already brilliant setting..There is no way CCP are going to commit corporate suicide by making the games too inter-dependant.. but to be honest, having a multiplatform, multigame inter-related system.. isn't that just massively epic? So what if you don't want to buy a console and take part.. isnt just knowing that that stuff is actually going on ingame elevating the game universe that little bit higher?
I think there are fun times ahead, I may or may not play DUST.. but it will certainly enhance my gaming experience with its existence.
Things that would be nice, are some benefits to playing both games with regards to subscription, maybe even the option to use plexes. Also for communication between games down the line.. Ambulation maybe.. --------------------------------------------------- I know Violence is not the answer.. I got it wrong on purpose. |
Nai Ling
Amarr Middle Finger Technology
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Posted - 2009.08.21 15:26:00 -
[207]
Originally by: Emnity Preston This is another level of immersion in an already brilliant setting..There is no way CCP are going to commit corporate suicide by making the games too inter-dependant.. but to be honest, having a multiplatform, multigame inter-related system.. isn't that just massively epic? So what if you don't want to buy a console and take part.. isnt just knowing that that stuff is actually going on ingame elevating the game universe that little bit higher?
Honestly, I'm not worried about whether or not CCP will commit "corporate suicide" by making games too interdependant. My worry is that Sovereignty becomes too dependant on DUST, and when the new flavor of the month comes out on consoles, part of the game is no longer functionable because nobody plays it anymore. Console games are notorious for their fair weather players.
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Lussac Trigalle
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Posted - 2009.08.21 16:54:00 -
[208]
I know some people will disagree with me but personally I think CCP have done a pretty good job with EVE since I first played in 2003, I have had a few sabbaticals but every time I have returned the game has got better & so much more complex. I remember the 10k players online milestone & we were all amazed :)
The one thing that seems clear to me is that CCP do care about their game, they also care enough about the players to involve them far more than any other game maker out there - fanfest, the player council, massive forums, ISD etc... etc... sure they make mistakes sometimes - who doesn't?
WOW players still have to choose which server they are going to play on & 2nd Life has no purpose other than advertising. CCP is unique in its original vision & continuing dedication to EVE.
The idea for DUST is typically ambitious, and the current details too light to really be able to make any judgement on how it will turn out, but EVE-online has always grown by increments.
My own feeling is that the console decision is a way to introduce thousands of new players to the universe of Eve. In addition the FPS planet concept is a stepping stone on CCP's continued path to the world's most complex, comprehensive and immersive virtual universe in existence. The possibilities for the future are legion & very exciting
As for all the premature complaints - some responses...
The servers are hardware agnostic - it doesn't matter if the data is coming from a PS3, XBox, pc, or mobile phone.
All my gaming friends are around my age (40+) and all have a PC (or more) and either a PS3, Xb360 or both.
The hardware in the current consoles has not been fully utilised by any existing game yet - perhaps GT-5 might come close (if it is ever released!) but from history more likely GT6 in 10 years time :p
Releasing DUST for the console in no way prevents it from being released for the PC or incorporated into EVE at some future date (perhaps once the fickle consolers have moved on)
Like EVE the initial idea for DUST is just that, it will change over time, become more complex and all players in the EVE universe will have the opportunity to express their delight or despair about the announced direction.
I can't count the ragequits that have been expressed at modifications to the game in the past and yet the player base has just continued to grow.
I am happy to wait and see but if anyone can pull off an epic idea that no one else has achieved I think CCP are currently the most likely candidates to make it succeed.
Message ends....
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Nagatok
PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2009.08.21 21:58:00 -
[209]
at this point i'd like to point out that they have been working on D514 for 3 years already as is said in the interview. now i'm no games designer but thats a fair amount of time. maybe its closer than you all think.
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.08.22 03:30:00 -
[210]
I'm wondering if Ambulation has already been code fixed and ready, they're just wanting to bring it out at the same time as Dust.
Although the video looks great, there's really no telling WHEN either ambulation or dust will finally hit the server/shelves so although I would very much like to be in the ranks of the mercenaries as well as a pod pilot, I'm going to have to buy a TV, (a tv licence!) and an xbox and a live connection too (PS3's aren't for me sorry), that and I'm not going to get anything like that until I know exactly what Dust is all about and that I've got a room to fit all that stuff in comfortably.
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |
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Sidrat Flush
Caldari Life is Experience New Eden Hardware Emporium
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Posted - 2009.08.22 03:33:00 -
[211]
Just read up about how it'll integrate together.
A thought just occured to me - no matter how much a 0.0 alliance pays a group, if they have to set up some infrastructure or equipment and fails to do so then they'll never be able to get that group again as they'll run away from it because the alliance failed to live up to it's end of the deal. Am I right.
Forum bombs are bad enough already, no we could get the console players involved!!
Eve-online Industrial Organiser thread t1 & t2 batch manufacturing |
Vereesa
Gallente THORN Syndicate Mostly Harmless
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Posted - 2009.08.22 12:36:00 -
[212]
Thanks for translating, this gives a lot more information than the press release. Dust looks like it could be a truly aaesome game.
I only have two concerns. First, you should be able to take a planet without dust players on your side, like dust affects a timer on planetary control or similar.
Second is that a monthly fee would be a bad idea, your average console gamer wouldn't want to pay monthly to play a game, especially if they already have to pay for online services.
That said, if this works properly, dust could add another depth to the EVE universe.
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Nagatok
PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2009.08.22 13:54:00 -
[213]
Edited by: Nagatok on 22/08/2009 13:54:09 1 thing i do hate is the fact they never reveal anything significant in their interviews...even when its about a future expansion...they keep too many secrets >.>
they like to cover their own arses too much imo
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Templayer
Amarr Monks of War Banzai Boyz
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Posted - 2009.08.24 08:00:00 -
[214]
Originally by: Gnulpie Interesting reading, thanks for the translation.
A few comments:
- If they ONLY way to capture a system will be that DUST teams capture enough planets in the system, then it is a bad bad idea. Giving up all control about capturing systems is not good. CCP must heavily think about this.
- If the only interaction between Eve and Dust will be mercenary contracts for Dust teams, then it is pretty POOR design.
- We need TONS more interaction between Eve and DUST. Same corp/alliance memberships. Same chat channels. Providing captured/built industrial complexes to the Eve world. Weapon deliveries from Eve to Dust. etc.
- The potential is GIGANTIC! But from the interview it seems that CCP is shortfalling on a big scale!
We need MORE AND TIGHTER ties between Eve and Dust, not only silly merc contracts!
Yep. Potential is gigantic. Thats why CCP is not jumping over their head. If you tie up Dust and Eve too much and DUST fails you will have Eve dragged as well.
I think slow way is the right way at the moment. They seem to have neccesary technologies to tie databases between who games easily so implementing new features to connect two universes may follow after the Dust release.
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Ciar Meara
Amarr Epitoth Guard Curatores Veritatis Alliance
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Posted - 2009.08.24 10:18:00 -
[215]
Edited by: Ciar Meara on 24/08/2009 10:19:39 The more I read and see about Dust 514 the more I like it.
That CCP would be so bold to include plantery warfare allready is a great thing, I love the fact that corps and alliances will be able to fund groups to fight for them a whole new budget has appeared in corps spreadsheets called "planetary operations" the thought alone is exciting.
That the battles in themselves are going to be waged by players and so in no way are determined at how much money you pump into them is even better.
It is sad to see all the "vested alliances" that not so long ago where not vested or even existed allready scared that they might lose sovereignity and are allready moaning about how much they payed for what the achieved.
You came into eve, claimed space as your own and shot everybody who tried to enter, now others will do the same, deal with it, adapt or die that has always been an unofficial eve online slogan.
PIE Inc A friend of death, a brother of luck and a son of a *****
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