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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.08.27 01:10:00 -
[151]
To really troll people, CCP you should have said it would have been a Wii exclusive with The Conduit.
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Chesty McJubblies
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Posted - 2009.08.27 01:39:00 -
[152]
kthx
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.08.27 11:03:00 -
[153]
Originally by: serenity000
Originally by: Naj Ymoch Seriously, in a game where your survival is determined by your accuracy and speed, a joystick is the LAST thing you want to be using. All console shooters fail, which is why the console versions tend to have AUTO-AIM.
Dust will be no different. As if paying monthly for a console game isn't enough... hat's off to CCP on this one.
Actually, the smaller the part of the body you are trying to move, the faster the reaction time. Therefore thumbs > wrist.
Secondly you don't get analog control over your movement with (wasd) up/down/left/right on a keyboard so you can be a lot more accurate and either move slowly or quickly depending on what the situation demands with a joypad.
I used to play an awful lot of FPS on the PC back in the early 2000's and I was in one of the top 20 clans for a FPS similar to counterstrike called "joint ops" so its not like I'm not making sweeping statements without giving FPS on the PC a go.
Yet, if you put PC FPS players and Console ones in same pot and dont allow auto aim console ones get pwnd more often as I have heard. There is certain advantages to keyboard and mouse over gamepad or PC gamers would be using the pad also if it would be so uber.
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mcnuggetlol
Amarr Via Crucis Inc.
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Posted - 2009.08.27 11:08:00 -
[154]
In the same time you've all been arguing over internet soldier games about 600,000 people have died from poverty in Africa.
Just gonna throw that out there
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Fresnal
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Posted - 2009.08.27 11:26:00 -
[155]
Just one word: Halo
/eot
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Julian Lynq
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Posted - 2009.08.27 11:29:00 -
[156]
Originally by: Fresnal Just one word: Halo
/eot
best example that fps game indeed suck on consoles.
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Bidermaier
Amarr 24th Imperial Crusade
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Posted - 2009.08.27 11:46:00 -
[157]
What I never understood is that whole diferenciation. This is the game you want to play on consoles This is the game you want to play on the PC.
Seriously. Isnt it all about turning a thing on and start playing? The interface discussion is a bit limited. Consoles are a bit limited since most of them does not work with mouses and text cant be as tiny as in PC games. Thats it.
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.08.27 11:58:00 -
[158]
Yes, it's a week old but I only now noticed it so you'll have to excuse me, but… Originally by: Robert Caldera Duke nukem was played via keyboard, strafe aiming on pc games is just an addition nowadays, not the primary one it seems for console games played via pads.
Say what!? Duke3d was played with a mouse if you have any sense whatsoever (as was Doom and even Wolfenstein 3D). Playing with the keyboard got you killed in roughly no seconds flat in a deathmatch (unless you found yourself in a small room in Doom with a chainsaw and just weighed down the strafe left+turn right keys… people hated the map I built around that concept )
Originally by: Julian Lynq
Originally by: Fresnal Just one word: Halo
/eot
best example that fps game indeed suck on consoles.
Also best example of what happens if you dumb your game down because MS throws a bucket of money in your lap. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Nhaz
Foundation Sons of Tangra
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Posted - 2009.08.27 12:15:00 -
[159]
I feel sorry for all the console users in here that seem to think the console is more responsive then a mouse keyboard combination. The console pads/joysticks are second rate. a half decent keyboard/mouse user with beat a great console user. Pretty much every time.
Ever see a great keyboard/mouse user? Its not the keyboard that makes the keyboard/mouse combo unbeatable Its the mouse and its whackingly high speed in comparison to that damn slow controller.
Also there are No decent FPS on console. They are all on PC. CCP may want to think about why that is. _____________________________________________
It's NOT paranoia, If they REALLY ARE out to get you! |
Hermosa Diosas
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Posted - 2009.08.27 12:39:00 -
[160]
i have to agree FPS on console is terrible
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Attrezzo Pox
Amarr The Bastards The Bastards.
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Posted - 2009.08.27 12:53:00 -
[161]
Originally by: Naj Ymoch Seriously, in a game where your survival is determined by your accuracy and speed, a joystick is the LAST thing you want to be using. All console shooters fail, which is why the console versions tend to have AUTO-AIM.
Dust will be no different. As if paying monthly for a console game isn't enough... hat's off to CCP on this one.
so says the pc player.
crymore. *-------------------------* PoX IS Eve!!! BOOM!!! |
Cpt Cosmic
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Posted - 2009.08.27 13:38:00 -
[162]
we got it, you all suck at controllers and you refuse to adapt. the next step for you will be die and emoragequit
will be fun to steal all your .0 sov together with a pack of screaming 12 year olds!
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mcnuggetlol
Amarr Via Crucis Inc.
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Posted - 2009.08.27 13:57:00 -
[163]
Six hundred...thousand...
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LordSwift
Caldari Fearless Phantoms Inc
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Posted - 2009.08.27 14:08:00 -
[164]
Originally by: mcnuggetlol Six hundred...thousand...
Yeah i know. Would help if i could
Join the brown Coats today!!! |
Caldari Citizen4714
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Posted - 2009.08.27 14:42:00 -
[165]
Originally by: serenity000 Actually, the smaller the part of the body you are trying to move, the faster the reaction time. Therefore thumbs > wrist.
Actually, the smaller the part of the body you're trying to move, the lower the accuracy. Therefore wrist > thumbs.
Originally by: serenity000 Secondly you don't get analog control over your movement with (wasd) up/down/left/right on a keyboard so you can be a lot more accurate and either move slowly or quickly depending on what the situation demands with a joypad.
This much is true, but in games with digital movement speeds, it's not an issue.
Originally by: serenity000 I used to play an awful lot of FPS on the PC back in the early 2000's and I was in one of the top 20 clans for a FPS similar to counterstrike called "joint ops" so its not like I'm not making sweeping statements without giving FPS on the PC a go.
There goes your credibility since you admitted to being a CS kiddie, except it was a game no one has heard of. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
Caldari Citizen4714
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Posted - 2009.08.27 14:52:00 -
[166]
Originally by: jagoff i am the opposite... i've never been able to use a mouse for FPS. i need the dual-joystick control to kick ass in a FPS.
Kicking ass on a console FPS is roughly equivalent to being barely adequate in a PC FPS. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
Attrezzo Pox
Amarr The Bastards The Bastards.
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Posted - 2009.08.27 16:03:00 -
[167]
You know the OP is right. Consoles are not as accurate as PCs in a physical control sense.
You're argument that DUST should be on PCs for that reason is laughable.
By that logic only those with high speed fiber connections to the internet should be allowed to play eve.
Console gamers are a market segment in real life that exist in absence of a PC market. Console people are the people who don't understand or WANT to understand PC gaming. They've played Xbox or whatever long enough to get used to the controller so that's how they play. They've had one for years and that's how they play games. These are the "not computer people". And they know that the cross platform games specifically fps that are on the pc and the console suck. For the exact same reason that you stated. PC gamers have an 'unfair' advantage. The gaming world considers consoles and PCs completely different gaming segments because the physical differences are so vast, both in control and real life software implementation. This is a generally accepted fact.
CCP has an interest in attracting a larger audience to the eve universe. In order to do this they will have to expand into other markets. With DUST the idea is that we segregate different play-styles of the same universe (FPS and EVE MMO) so that we can have good products for two markets. Those two could be sub-markets like a PC MMO and PC FPS. But the risk is minimal. They know the eve players will buy DUST, and moderate results are virtually guaranteed. The problem is you're not attracting new customers. Eve suffers because it's not really diversified all those "not computer people" are absent and all of us just play with more people like us for the most part. The bottom line is releasing like that is mediocre at best. CCP is not about mediocre.
So instead they *****-slap the gaming industry with a completely new type of console game. Riding on a wave of "it's never been done before omg".
But, in order to attract a reasonable amount of console FPS players, DUST cannot **** them off by doing them a disservice and releasing to PC as well. A platform, that as you pointed out will be far more responsive than a typical game controller. At the same time they are not marketing for the Wii either... Likely for some of the same reasons.
There's another post in these forums that specifically states DUST was registered for PC. Although Hilmar said they are specifically thinking consoles. So why register the trademark in the PC world too? Failover. If DUST completely sucks on consoles and no one plays it, they'll likely release for PC and you'll get your mediocre gaming universe. The same eve with guns.
In the mean time CCP still has it's balls. They're going to try to release a game that bonds a single gaming universe with gamers of different types. It's bold, revolutionary, and potentially something that can shift the entire gaming industry. Most importantly it reaches out to a market previously more or less untapped by MMO gaming.
If it works you will see eve's society enriched by players with a different way of thinking about gaming. It COULD be wildly successful which would really be good for everyone. A new halo perhaps? The bottom line is that market reports show that consoles are the gaming avenue of the future. Parents don't want their kids playing on the computer because it's not a toy anymore. For a game with a 10 year plan (eve) don't you think it's smart for CCP to diversify and develop on a console?
Originally by: Caldari Citizen4714
Originally by: serenity000 I used to play an awful lot of FPS on the PC back in the early 2000's and I was in one of the top 20 clans for a FPS similar to counterstrike called "joint ops" so its not like I'm not making sweeping statements without giving FPS on the PC a go.
There goes your credibility since you admitted to being a CS kiddie, except it was a game no one has heard of.
If anything that makes him more credible. What are you talking about *-------------------------* PoX IS Eve!!! BOOM!!! |
Mrtankk
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Posted - 2009.08.27 16:18:00 -
[168]
Originally by: jagoff i am the opposite... i've never been able to use a mouse for FPS. i need the dual-joystick control to kick ass in a FPS.
Correction. You need auto aim to be good instead of actual skill. You fail at FPS's.
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Jarna
Amarr Exhumer Industries
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Posted - 2009.08.27 16:57:00 -
[169]
Originally by: serenity000 Actually, the smaller the part of the body you are trying to move, the faster the reaction time. Therefore thumbs > wrist.
Secondly you don't get analog control over your movement with (wasd) up/down/left/right on a keyboard so you can be a lot more accurate and either move slowly or quickly depending on what the situation demands with a joypad.
I used to play an awful lot of FPS on the PC back in the early 2000's and I was in one of the top 20 clans for a FPS similar to counterstrike called "joint ops" so its not like I'm not making sweeping statements without giving FPS on the PC a go.
You are partly correct, however, there is much less precision when you have smaller spaces to cover. Lets take percentages for instance. If you have 100% but the slider only lets you move in 10% increments you lose much of the control. Smaller spaces mean more distance has to be traveled on screen when you move the stick X "degrees" on the arc. Whereas a mouse just moves left and right, up and down. If a stick was better for aiming, there wouldn't be auto-aim in just about every shooter these days. PC version of CoD4 doesn't even have that option.
And moving up and down and left to right isn't near as much of an issue as aiming, which is done with the mouse anyways. And I've played many FPS's too. Some people are better at Console than PC, but jsut because you are doesn't mean it's the de facto. The majority of gamers prefer PC over Console when it comes to FPS.
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Jarna
Amarr Exhumer Industries
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Posted - 2009.08.27 17:01:00 -
[170]
Originally by: Attrezzo Pox You know the OP is right. Consoles are not as accurate as PCs in a physical control sense.
You're argument that DUST should be on PCs for that reason is laughable.
By that logic only those with high speed fiber connections to the internet should be allowed to play eve.
Console gamers are a market segment in real life that exist in absence of a PC market. Console people are the people who don't understand or WANT to understand PC gaming. They've played Xbox or whatever long enough to get used to the controller so that's how they play. They've had one for years and that's how they play games. These are the "not computer people". And they know that the cross platform games specifically fps that are on the pc and the console suck. For the exact same reason that you stated. PC gamers have an 'unfair' advantage. The gaming world considers consoles and PCs completely different gaming segments because the physical differences are so vast, both in control and real life software implementation. This is a generally accepted fact.
CCP has an interest in attracting a larger audience to the eve universe. In order to do this they will have to expand into other markets. With DUST the idea is that we segregate different play-styles of the same universe (FPS and EVE MMO) so that we can have good products for two markets. Those two could be sub-markets like a PC MMO and PC FPS. But the risk is minimal. They know the eve players will buy DUST, and moderate results are virtually guaranteed. The problem is you're not attracting new customers. Eve suffers because it's not really diversified all those "not computer people" are absent and all of us just play with more people like us for the most part. The bottom line is releasing like that is mediocre at best. CCP is not about mediocre.
So instead they *****-slap the gaming industry with a completely new type of console game. Riding on a wave of "it's never been done before omg".
But, in order to attract a reasonable amount of console FPS players, DUST cannot **** them off by doing them a disservice and releasing to PC as well. A platform, that as you pointed out will be far more responsive than a typical game controller. At the same time they are not marketing for the Wii either... Likely for some of the same reasons.
There's another post in these forums that specifically states DUST was registered for PC. Although Hilmar said they are specifically thinking consoles. So why register the trademark in the PC world too? Failover. If DUST completely sucks on consoles and no one plays it, they'll likely release for PC and you'll get your mediocre gaming universe. The same eve with guns.
In the mean time CCP still has it's balls. They're going to try to release a game that bonds a single gaming universe with gamers of different types. It's bold, revolutionary, and potentially something that can shift the entire gaming industry. Most importantly it reaches out to a market previously more or less untapped by MMO gaming.
If it works you will see eve's society enriched by players with a different way of thinking about gaming. It COULD be wildly successful which would really be good for everyone. A new halo perhaps? The bottom line is that market reports show that consoles are the gaming avenue of the future. Parents don't want their kids playing on the computer because it's not a toy anymore. For a game with a 10 year plan (eve) don't you think it's smart for CCP to diversify and develop on a console?
Which is actually part of the problem. CCP is making a game that will appear to a larger audience because everyone is on the same "level". Since when is that CCP's mission statement.
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mcnuggetlol
Amarr Via Crucis Inc.
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Posted - 2009.08.27 17:03:00 -
[171]
Edited by: mcnuggetlol on 27/08/2009 17:03:23 http://www.youtube.com/watch?v=lPT_3PEjnsE
six..
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Schalac
Caldari Apocalypse Reign
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Posted - 2009.08.27 20:14:00 -
[172]
What is with all of the people that hate consoles and the auto aim accusations. Rainbow Six 3 was on the Xbox and had zero auto aim and was one of the most played games on the system. Return to Castle Wolfenstein was on the Xbox and had no auto aim and was one of the highest played multiplayer games on the Xbox. Both of those games also had better stability and with voice being included with the XBL more players using voice chat than their PC counterparts. Ghost Recon, GR:IT, Ghost Recon 2 and GR2: Summit Strike did not have auto aim and where played long after their release dates.
Fast forward to 360 era. Rainbow Six: Vegas 1&2 do not have auto aim. GRAW and GRAW 2 do not have auto aim. Soldier of Fortune Payback does not have auto aim. The Orange Box does not have auto aim. All of these are great console shooters where their PC counterparts sucked in MP. F.E.A.R. I actually like better on the PC because I know some guys that make the craziest maps ever for it and they are fun to play. Now if only they would seriously give us a Battlefield game on the console that links with PC players instead of those weak ass Modern Combat and Bad Company failures there would be no defense for the KB/Mouse players after I am through with them.
Oh an just a thought. How many of you KB/Mouse fanbois have a flight stick for flying planes in FPS? And do you also use it to drive your tanks? I do because guess what, KB/mouse sucks for vehicles in FPS. Controller doesn't.
Learn to play with a controller because a war is coming and I hope you recruit the best of the best because I will be on DUST and I will be owning your space. SCHALAC HAS SPOKEN |
Captain Hudson
Caldari Caldari Provisions
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Posted - 2009.08.27 20:22:00 -
[173]
Edited by: Captain Hudson on 27/08/2009 20:23:48 Nerd Rage is strong in this thread.
If only all the people who say they will quit actually do, i wouldnt have to see these threads all the time.
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Jarna
Amarr Exhumer Industries
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Posted - 2009.08.28 16:37:00 -
[174]
Originally by: Schalac What is with all of the people that hate consoles and the auto aim accusations. Rainbow Six 3 was on the Xbox and had zero auto aim and was one of the most played games on the system. Return to Castle Wolfenstein was on the Xbox and had no auto aim and was one of the highest played multiplayer games on the Xbox. Both of those games also had better stability and with voice being included with the XBL more players using voice chat than their PC counterparts. Ghost Recon, GR:IT, Ghost Recon 2 and GR2: Summit Strike did not have auto aim and where played long after their release dates.
Fast forward to 360 era. Rainbow Six: Vegas 1&2 do not have auto aim. GRAW and GRAW 2 do not have auto aim. Soldier of Fortune Payback does not have auto aim. The Orange Box does not have auto aim. All of these are great console shooters where their PC counterparts sucked in MP. F.E.A.R. I actually like better on the PC because I know some guys that make the craziest maps ever for it and they are fun to play. Now if only they would seriously give us a Battlefield game on the console that links with PC players instead of those weak ass Modern Combat and Bad Company failures there would be no defense for the KB/Mouse players after I am through with them.
Oh an just a thought. How many of you KB/Mouse fanbois have a flight stick for flying planes in FPS? And do you also use it to drive your tanks? I do because guess what, KB/mouse sucks for vehicles in FPS. Controller doesn't.
Learn to play with a controller because a war is coming and I hope you recruit the best of the best because I will be on DUST and I will be owning your space.
I use Flight Stick for Flight Simulators, but kb/mouse for tanks. Also, A real Joystick is much different than a thumbstick. Can't compare the two.
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Attrezzo Pox
Amarr The Bastards The Bastards.
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Posted - 2009.08.28 19:09:00 -
[175]
Originally by: Captain Hudson Edited by: Captain Hudson on 27/08/2009 20:23:48 Nerd Rage is strong in this thread.
If only all the people who say they will quit actually do, i wouldnt have to see these threads all the time.
/signed.
Originally by: Jarna
Which is actually part of the problem. CCP is making a game that will appear to a larger audience because everyone is on the same "level". Since when is that CCP's mission statement.
Part of what problem? The bigger problem that you don't have a console and you suck at them? I'm confused again cause this makes no sense. First of all, mission statements are for charities and non-profits. What does that have to do with anything? CCP is an innovative company. DUST is an innovative game. If they HAD a mission statement, it would be something along those lines.
How is any of this a good argument against a console only game?
They're making a larger audience because the entry requirement for players is cheaper, more available, easier to use, established, and easier to develop for.
-A decent computer is AT LEAST $400 bucks without a monitor. -An Xbox 360 is $199 just about anywhere.
-To install and run a computer game can be complicated. Technical people get computers. -Non technical people don't want viruses, or whatever else complicating their computer world. They come home after a hard day and plop down in front of an Xbox, and they have no inclination on changing that. Us technophiles however have no qualms about buying an Xbox and hooking up a keyboard/mouse to it to play our games. At least no technical ones beyond the whiney ones you bring up.
-Computer game people like all kinds of games, at this point mostly mmos are the big PC game. -Console gamers generally stick to FPS. That's pretty much all they've got anyway.
Originally by: Jarna
I use Flight Stick for Flight Simulators, but kb/mouse for tanks. Also, A real Joystick is much different than a thumbstick. Can't compare the two.
We know that you don't use gaming controllers and to YOU in YOUR opinion they're not as comfortable as a keyboard and mouse or a good joystick. Good for you. The eternal Console vs PC war lives on.
The point the man was trying to make is that there are many console FPS that don't have auto-aim and players do fine. Auto-aim is a crutch for those who are bungled butterthumbs with console controllers. It's a stab at getting a younger audience. An audience that is fickle and may not have good coordination on a controller. An equal comparison could be made to PC games like WoW and Doom 3. Wow is clearly targeted at a wide audience, Doom specifically young adults. Both in their controls and content.
Simply because you would like DUST to be released in a way making it more accessible to you is not a good argument against consoles as a platform.
Ruining all of the "groundbreaking awesomeness" of DUST so we can more easily appeal to the same PC market as eve, is however, a good argument FOR releasing to consoles only.
*-------------------------* PoX IS Eve!!! BOOM!!! |
Amarrian Warrior
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Posted - 2009.08.28 19:37:00 -
[176]
http://9bf7e8rzs7nagxc81cjevayjzj.hop.clickbank.net/
Learn how to make billions!!!!
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Donatien de'Sade
Ars Notoria
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Posted - 2009.08.28 19:49:00 -
[177]
^^ key logger ----------------------------------------------------------- In the beginning the universe was created. This has made a lot of people very angry and has been widely regarded as a bad move |
C4rnag3
nemo nobis impune lacessit
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Posted - 2009.08.28 21:54:00 -
[178]
/signed on sucking FPS consoles. errr, FPS on consoles suck.
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Brolly
Caldari M.e.r.c Productions Deathadder Coalition
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Posted - 2009.08.28 22:10:00 -
[179]
t'is a dark day when you believe games are so important they make you sad inside.
Who gives a monkeys, some peeps will love dust, other loath, such is life, no need to cry about it.
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