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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fallout
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Posted - 2009.08.20 16:47:00 -
[1]
EVE Online Apocrypha 1.5 deployment is now live and Tranquility is open for business. Please note that this is a thread for general feedback, not issues or bugs. A separate thread for issues is here.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Fredou
Gallente Hidden Agenda Deep Space Engineering
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Posted - 2009.08.20 17:46:00 -
[2]
Edited by: Fredou on 20/08/2009 17:45:49
Originally by: CCP Fallout EVE Online Apocrypha 1.5 deployment is now live and Tranquility is open for business. Please note that this is a thread for general feedback, not issues or bugs. A separate thread for issues is here.
here is a locked thread
or was ---
I need escrow back. |
waruiushiro
Wrath of Fenris
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Posted - 2009.08.20 18:04:00 -
[3]
from what i've read on the patch notes, sounds good CCP.
And aha! I always told people FW lag was because of mass standings changes... this should go a long way to improving that sickly, dying thing we call faction warfare.
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Thaylon Sen
Critical-Mass
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Posted - 2009.08.20 18:05:00 -
[4]
Edited by: Thaylon Sen on 20/08/2009 18:05:12 How does one find the new lvl4 epic mission arc agents?
edit: loving the new orca ore bay :)
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Spc One
Gallente
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Posted - 2009.08.20 18:07:00 -
[5]
How does one find the new lvl4 epic mission arc agents?
Yeah i am wondering that too..
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Miilla
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Posted - 2009.08.20 18:17:00 -
[6]
Edited by: Miilla on 20/08/2009 18:19:36 No small and medium rigging available.
Patch big box feature is dead on arrival. Turned the rigging game into a big floppy dead fish.
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Archa
Caldari Bushwhackers Rough Necks
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Posted - 2009.08.20 18:20:00 -
[7]
7 hours late on the deployment. Has there been a patch deployment that was on time? Next time just say that the patch deployment will take 24 hours, and then surprise us by deploying 12 hours early.
Aside from that, Congratulations on a new patch.
Keep them coming!
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Miilla
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Posted - 2009.08.20 18:20:00 -
[8]
Edited by: Miilla on 20/08/2009 18:25:23 Edited by: Miilla on 20/08/2009 18:24:41
Originally by: Archa 7 hours late on the deployment. Has there been a patch deployment that was on time? Next time just say that the patch deployment will take 24 hours, and then surprise us by deploying 12 hours early.
Aside from that, Congratulations on a new patch.
Keep them coming!
Yes, congratulations on the lack of small and medium rigging that we all waited all day for.
The patch is a big disappointment so far.
We waited all day for ... NOTHING absolutely NOTHING.
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Needa3
Minmatar BURN EDEN
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Posted - 2009.08.20 18:28:00 -
[9]
hyena still sucks webs are still crap missles are still crap
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.20 18:32:00 -
[10]
I wish CCP would stop dinking with the warp scrambler and web effects.
Simple was better. (Back when it was concentric circles for a scram and a sprite for a web).
Too many effects overlay on the same draw pipe.
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CarmaComa
Tribal Liberation Force
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Posted - 2009.08.20 18:33:00 -
[11]
Originally by: waruiushiro from what i've read on the patch notes, sounds good CCP.
And aha! I always told people FW lag was because of mass standings changes... this should go a long way to improving that sickly, dying thing we call faction warfare.
Yeah i remember you talking about bothering the devs about a year or so about that. Apparantly you nailed it. :)
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Jim Pooley
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.08.20 18:36:00 -
[12]
Originally by: CCP Fallout EVE Online Apocrypha 1.5 deployment is now live and Tranquility is open for business.
Except, it isn't, is it. ------------------------------------------
Mines a Pint of Large
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Aditia Holdem
Doom Guard Wildly Inappropriate.
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Posted - 2009.08.20 18:36:00 -
[13]
question, are the medium/small rig bpc's only seeded in certain regions? I can't find any medium/small armor rig bpc's in caldari space
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Aenaenon
The Knights Who 'Til Recently Said Ni
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Posted - 2009.08.20 18:37:00 -
[14]
Originally by: Miilla Edited by: Miilla on 20/08/2009 18:25:23 Edited by: Miilla on 20/08/2009 18:24:41
Originally by: Archa 7 hours late on the deployment. Has there been a patch deployment that was on time? Next time just say that the patch deployment will take 24 hours, and then surprise us by deploying 12 hours early.
Aside from that, Congratulations on a new patch.
Keep them coming!
Yes, congratulations on the lack of small and medium rigging that we all waited all day for.
The patch is a big disappointment so far.
We waited all day for ... NOTHING absolutely NOTHING.
The blueprints are up on the market. We just have to wait for people to start building them. Once more people log on, they should become available, they don't take long to build.
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Whitehound
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Posted - 2009.08.20 18:37:00 -
[15]
The way you handle extended downtimes suck.
First you give three different times and then it is still not open and no further note.
Last time it said 17:45 GMT and it is now 18:30 GMT and I am like #1000 in queue.
Try to get better. --
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Georgietta
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Posted - 2009.08.20 18:38:00 -
[16]
I was logged on then was DC'ed.
The que lines are impossibly long! |
Udo Robertson
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Posted - 2009.08.20 18:39:00 -
[17]
small rigs named "mall rigs" Many Disconnects |
chuck starlighter
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Posted - 2009.08.20 18:41:00 -
[18]
the epic arcs are here http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1146426
or just look in test server feed back and the epic arcs and you |
Said Chayes
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Posted - 2009.08.20 18:42:00 -
[19]
The team obviously has no idea what they're doing. Instead of making an ass of themselves by setting up a deadline, they should instead just tell it like it is: 'Look, we don't know when the hell you guys can play again, so just shut up or find another game, alright!'. Same crap every time... Although I never tried starting to play and suddenly getting kicked off while in space, only to be #978 in queue to log in again! Consider this positive feedback. |
Professor Dumbledore
Amarr GoonFleet GoonSwarm
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Posted - 2009.08.20 18:42:00 -
[20]
you guys are still as useless as ever at deploying a patch |
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Savatar Mei
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Posted - 2009.08.20 18:42:00 -
[21]
1.5 is slow, way to slow
over 40 minutes to log in, bah
and from what i see it look like ccp have gone home for the day |
tank335
Gallente HardRock Mining Corp United Mining Alliance
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Posted - 2009.08.20 18:44:00 -
[22]
I'll give some feedback if i can actually ever login to the game without waiting all day for the queue! |
Immortal Nosferatu
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Posted - 2009.08.20 18:45:00 -
[23]
Edited by: Immortal Nosferatu on 20/08/2009 18:45:48 Ok some feedback.
I understand the apocrypha 1.5 downtime extended no problem with that. but after a waiting time of a hour in queue. And i get get a disconnet, and again i wait but now alot longer.
Sorry to say but CCP poeple you realy suck.
Do i see flames ty ... |
Insa Rexion
Minmatar Tribal Liberation Force
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Posted - 2009.08.20 18:47:00 -
[24]
Originally by: CCP Fallout EVE Online Apocrypha 1.5 deployment is now live and Tranquility is open for business.
ROFL... still looks fairly shut to me and most of the rest of the players |
Reno Shinra
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Posted - 2009.08.20 18:47:00 -
[25]
The EVE cluster has reached its maximum user limit. Please try logging in again later. You are #1124 in line for logon.
pls try again l8r ??? how come there no more than and now there less than 9000 players on the server take the server down and fix it!
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Crope
Minmatar Federal Noob Mercs
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Posted - 2009.08.20 18:51:00 -
[26]
Could the faction Cap Boosters be added to the market? Going through contracts just to pick up/sell 20x 800's is pain. |
Slapchop Vince
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Posted - 2009.08.20 18:54:00 -
[27]
Edited by: Slapchop Vince on 20/08/2009 18:55:18 I too am stuck in the queue, but I have an idea...
*edit*
So much for that idea. Couldn't log in on my xbox 360 either |
tank335
Gallente HardRock Mining Corp United Mining Alliance
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Posted - 2009.08.20 18:57:00 -
[28]
Originally by: Aenaenon Once more people log on, they should become available, they don't take long to build.
should say 'WHEN more people are ABLE to log on' |
Killgallon
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Posted - 2009.08.20 19:04:00 -
[29]
got on for a while, then goty kicked now #1008 in que, not the best but hopefully will get better soon eh? |
T'ealk O'Neil
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Posted - 2009.08.20 19:06:00 -
[30]
Congrats CCP, it is no longer eve online, it is eve queue! |
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Mashie Saldana
BFG Tech
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Posted - 2009.08.20 19:06:00 -
[31]
Dear players, the servers will be closing immediately for an emergency reboot at GMT 19:19. If at all possible, please make sure your characters are out of harms way.
-The EVE Online Team
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gate camp2
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Posted - 2009.08.20 19:10:00 -
[32]
i would love to give feedback but i cant bloody get on, 1000 people in the que this is stupid how do i get the money for the last 8 hours back?? oh and now its shutting down again, this is ******ed ffs
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Ieiyesu Stormbringerr
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Posted - 2009.08.20 19:24:00 -
[33]
Edited by: Ieiyesu Stormbringerr on 20/08/2009 19:28:51 Aaah, just as I become frustrated at spending nearly an hour trying to log in I find this thread telling me that you are performing an emergency reboot...
Error in boot order of the cluster and support servers?? I was watching and the population was hovering between 9402 and 9219 during the whole time I was trying to log in, and I started that an hour after you reported the servers would be available. Unlike some of the lucky ones here, I didn't even manage to get a glimpse of the game, instead just getting DC'd from the log in page and having to start it all over again.
I appreciate what a system roll out is like, and I just glad that we manage to hold down the amount of disruption to our 9000 odd users throughout the greater than 50 offices and numerous satellite sites spread around the UK that we serve. If we disrupted them to the extent that this latest update has done to us, I'd be out of a job, as the company I work for would not have it's support contract renewed.
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Watttimmy
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Posted - 2009.08.20 19:45:00 -
[34]
I managed to get online....everything was running slow, then I got kicked offline and my ships floating around in space. Whats the chance of been alive when I get back in? Seriously disappointed and not happy to be paying fot this...a whole day lost!!
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Victoria Elizaabeth
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Posted - 2009.08.20 19:48:00 -
[35]
CLUSTER IS UP AND LOG IS IS FAST! TRY IT!
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Ieiyesu Stormbringerr
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Posted - 2009.08.20 19:52:00 -
[36]
I did "Just Try It" and was told I was #16 in the queue with only 10 players registered online.
That has now increased to over 239 in the queue with 7000 odd online after waiting another minute before trying again!!
I wouldn't mind, but there is no indication whatsoever of what's happening in the queue when you are waiting. You could at least indicate a progression so that you can make a descision to stay in that queue or go away and watch television for the rest of the night, or find another game to become interested in, or even whether or not this last straw has tipped you over the edge enough to cancell your subscription...
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Sha4d13
Caldari State War Academy
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Posted - 2009.08.20 19:53:00 -
[37]
Scanner nerf. SILLY.
Ratters are now even safer because its impossible to scan them down quickly.
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SheriffFruitfly
Caldari
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Posted - 2009.08.20 20:03:00 -
[38]
Bug: In cosmic anomaly found with on-board scanner, my ship on main game screen has a pretty little green dot in the middle. Dot goes away when I warp out of the CA. __________________________________________________________
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Meriom Halefire
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Posted - 2009.08.20 20:06:00 -
[39]
Originally by: Sha4d13 Scanner nerf. SILLY.
Ratters are now even safer because its impossible to scan them down quickly.
Not only that but now I have this stupid message bar on my screen telling me about some recalibration. Just let me spam it, damn it! Don't punish me!
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SpankMeElmo
Interstellar eXodus BricK sQuAD.
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Posted - 2009.08.20 20:11:00 -
[40]
hahaha... Welcome to patch day.
CCP, thanks for such a fine game. Keep it up. Is only game I played for 4 years straight. ('cept maybe chess or dominoes, but meh)
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weat bix
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Posted - 2009.08.20 20:24:00 -
[41]
I understand the issues that come with all patches, however i do not understand how this can happen on the main server as we all know there is a test server "should not all bugs be sorted on test server before deploying on to main server" ? also as seems the case with every patch or problem the player base has dev's ignore us until they are ready all the players are asking is to be informed how hard is it for ccp to have a dev answering the forums. as always there are those who complain and those who do not those who attack or abuse other players for shearing their opinions and those who just give up. all games come to an end often because the problems become just to great to be put up with any more or because players just get tired of being ignored or just because the game has changed to much from what it was when they first started playing it. I am sure ccp understands that for now the amount of players starting to play eve is greater than the number leaving eve and so they do not need to do anything for now but in time this will change and when it does maybe ccp will learn lessons just as all the other games out there have.
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Cypherous
Minmatar Liberty Rogues Rally Against Evil
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Posted - 2009.08.20 20:35:00 -
[42]
The lines where the probes intersect has to go its annoying can they be disabled via an option?
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Tiberious Sutherland
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Posted - 2009.08.20 20:38:00 -
[43]
Normally I usually don't mind the changes that come with new patches and updates. For the most part, I've always liked them. But what's happened in this latest patch where rig research is involved is one change that I really don't like. It used to take me about 2 days per BPO to research a rig. So, on my own and with 10 research slots available, I could research an entire set of 77 "large" rig BPOs in about 30 days. Now I'm looking at close to 18 days for the same BPO. So now, on my one and with 10 research slots to work with, it will take about 9 months to complete an entire large rig set. The end product is the same as it's always been. It costs the same amount of materials to produce a "large" rig. And the effect of a "large" rig is the same as it's always been. It just takes an outrageous amount of time to actually research a new BPO. That doesn't seem very well thought out. If the end result is the same, then why should it take such a significantly longer amount of time to research. Researching large rig sets for sale is no longer going to really be an option since you'll be looking at 9 months worth of research to complete the set.
If the end product is the same as always, it shouldn't take 9 times longer to research. Having things this will will negatively impact the existing rig set market. Not to mention making it effectively 9 times harder for newer players (or those who don't already have a researched rig set) to get rig BPO sets.
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Rotnac
Caldari GoonFleet GoonSwarm
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Posted - 2009.08.20 20:50:00 -
[44]
Look into optimal rig ME levels. You don't need them researched to 50 to get the optimal savings. Something like 6-8 is good now. See the S&I forum.
And testing on Sisi is very different from putting the code under full load. I can understand bugs not showing up until its being fully stress tested by the full Eve community.
And an improvement to the queue system would be nice, as right now its hard to see what's happening when you're in queue.
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Bayer22
Minmatar F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.08.20 20:52:00 -
[45]
this is my first post here but since the new patch, 1.5 ccp has made it so you can only scan once every 2 seconds. i understand what they're trying to do with lowering the bandwith and everything but since i'm a scout for our roaming fleet it becomes increasingly difficult to scan down people at belts. lets say there's 3 belts close in a cluster and you scan that cluster and there 1 raven. now in order to narrow that down you have to go down to 15degree and scan the individual belts. with the new system this makes it almost impossible to catch ratters/macro/iskfarmer ratting. instead of a average 8-15second scan to narrow someone down it moves it to 20-30seconds.
now i'm not one to ***** without thinking about a solution. i think the 2 second scan thing wouldn't be so bad if lets say it's for a BS. for BS's u can only do directional scan once every.. 4 seconds. for BC's once every 2 seconds, for cruiser hulls once every second and for cepters aka the scouts and tacklers unlimited like how it used to be. this way it'll make less lag for the server but also won't hinder the roaming gangs. granted i roam solo in a BC or hac/recon but thats a hit i am willing to take in exchange for still being able to scout for gangs.
it's copy and pasted from general chat :P
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Sun Clausewitz
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Posted - 2009.08.20 20:55:00 -
[46]
Originally by: gate camp2 i would love to give feedback but i cant bloody get on, 1000 people in the que this is stupid how do i get the money for the last 8 hours back?? oh and now its shutting down again, this is ******ed ffs
I am sure they will cut you a check for the $.17 you are out
Pick Three: Caldari/PVP/Solo/Success |
zombiedeadhead
Minmatar Brutor tribe
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Posted - 2009.08.20 20:57:00 -
[47]
Dont want to whine, but really the scanner delay is p. annoying, getting a message every time you change angle to quickly pinpoint someone is gonna get old fast. Apart from that, thanks for the work on getting the server back up
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PMolkenthin
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Posted - 2009.08.20 21:05:00 -
[48]
Scanner change smells. Everything else is cool.
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Holy Lowlander
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.08.20 21:07:00 -
[49]
the scanner change is terrible.
how on earth are you surposed to find a person in a belt who is awake and paying attention to local ?
the last small remants of solopvp ..... _______________ Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
Nareg Maxence
Gallente
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Posted - 2009.08.20 21:09:00 -
[50]
Scanner change is further proof that CCP hates roaming gangs.
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Warn1nG Soul
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.08.20 21:10:00 -
[51]
FIX the damn scanner **** ! and FIX our ****ing alliance Logo ! kthybye
i love you curses mom !
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Aelena Thraant
Divine Power. Wildly Inappropriate.
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Posted - 2009.08.20 21:15:00 -
[52]
WTB Alliance Logo..... Been waiting for patch after patch for one
Oh and the scanner change is crap... |
Jinhai Storm
Gallente Pat Sharp's Potato Rodeo Wildly Inappropriate.
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Posted - 2009.08.20 21:15:00 -
[53]
Originally by: Warn1nG Soul FIX the damn scanner **** ! and FIX our ****ing alliance Logo ! kthybye
i love you curses mom !
i too feel like this
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MrEMan
Pat Sharp's Potato Rodeo Wildly Inappropriate.
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Posted - 2009.08.20 21:18:00 -
[54]
return the old scanner and give us or god damn alliance logo!
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Odinegras
Gallente 0utbreak KrautbreaK
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Posted - 2009.08.20 21:28:00 -
[55]
CCP fail again. Is it really true that your content developers, game balancers & need for speed developers couldnt come up with a better solution for adding a delay.
There are lots of options for doing it without adding a stupid little error message. Some alternative.
1. Blank out the scan button for the 2 seconds so it cannot be pressed. 2. Add a little timer so we have some idea when its ok to press it again (their is already a little timer but it isnt showing 2 seconds). 3. Make it constant with no button press, once its open it always stays upto date (probably heavy on the server) 4. Remove the error message and leave it at 2 seconds. 5. Get a clue think before you implement things and come up with a creative solution of your own instead of a half arsed attempt as im not being paid to do your job for you. 6. Completely revamp the scanner adding in the old solarsystem map, adding a drop down list of ranges (to be added by the player, similar to the keep at range function but with multiple saveable distances) also allowing for the fact that space is 3 dimensional... 7. profit.
Im getting fed up with you CCP pull it together.
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Astroyka
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Posted - 2009.08.20 21:31:00 -
[56]
Here's a novel idea... Take that approx 1.3 million Euros a month you earn from subscriptions etc. and buy a second cluster... do your upgrade on that cluster, test the **** out of it and then update the client to use the second cluster!
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Sgt Napalm
SiN. Corp Sons of Tangra
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Posted - 2009.08.20 22:07:00 -
[57]
Huge congrats to the dev for coming up with the idea of scaled rigs. This patch is going to change the ship scene in ways that cannot be easily summarized. Thank you dev!
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JCache
Caldari
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Posted - 2009.08.20 22:18:00 -
[58]
Originally by: Sgt Napalm Huge congrats to the dev for coming up with the idea of scaled rigs. This patch is going to change the ship scene in ways that cannot be easily summarized. Thank you dev!
Yup, there'll be a lot of balancing coming up in the next few patches. I'm pretty sure some ships will get hit really hard. Sig removed. Needs more EVE related content. Zymurgist |
Clamn8er
Gato Nero
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Posted - 2009.08.20 22:36:00 -
[59]
meh to all teh whining sob's as usual bleating about this and that
(...awright i've done my share of whining too over the years )
Still good job CCP, pat on the back!
To the "oooh you never get a patch right" crowd - if you could only perceive in your tiny minds how damn huge the coding for this universe is and how many parameters have to be taken into account every time there is a set of adaptations, you might be a little more tolerant towards the poor folks trying to keep this thing together. Damn!
Peace and love to the Universe
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Nemesis Starkiller
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Posted - 2009.08.20 22:44:00 -
[60]
uh, did large beam lasers get a nerf or what? Pre-patch I was doing 2500 to 3000 damage volleys now its like 1500. That and my firing rate has been cut by 25%. Just curious.
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Katana Seiko
Gallente
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Posted - 2009.08.20 22:51:00 -
[61]
Originally by: Archa 7 hours late on the deployment. Has there been a patch deployment that was on time?
Err, yes. There was one, once. And they took 24h to do that one. --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Louis deGuerre
Gallente Azure Horizon Federate Militia
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Posted - 2009.08.20 23:00:00 -
[62]
For the love of the great Amarr God, did you guys have to wipe out all my overview settings and tabs again ? Grrrrr
On the plus side, scanning is much improved, but please make the boxes about a fifth of their current size. At the low scan levels all I can see are boxes. --- Sol: A microwarp drive? In a battleship? Are you insane? They arenÆt built for this! Clear Skies - The Movie |
A Ingus
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Posted - 2009.08.20 23:01:00 -
[63]
Ok, I have not read any of the preceeding. So, what I am about to say may have already been said many times. And yeah it's a great game.
But . . . a big thanks for the LARGE EGRESS PORT rigs I now have to do something with, or sell for a pitance on the market (big demand for those), and for all my wonderful new LARGE researched rig BPOs such as LARGE PURGER RIG BPO. I'm sure someone will squeeze them onto a Drake anyway because the damn things have the overpowered tanks and sig radii of a BSs already, right?
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Memphis Baas
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Posted - 2009.08.20 23:06:00 -
[64]
Faster log-in speed for me, thank you. It no longer seems to check all the files on my hard drive while the progress bar is stuck at Authenticating. Now it gets past Authenticating fast, and logs me in.
Good deal.
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Zaknussem
Intrum Industria
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Posted - 2009.08.20 23:14:00 -
[65]
Originally by: T'ealk O'Neil Congrats CCP, it is no longer eve online, it is eve queue!
Judging by this thread, it's more like EvE QueueQueue... |
Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.08.20 23:31:00 -
[66]
The new probing interface is MUCH BETTER CCP! GOOD JOB!
<everyone take note, I'm making a post that isn't horribly negative> -- Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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IVeige
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Posted - 2009.08.21 00:14:00 -
[67]
i so love u ccp , new epic galente arc is awesome. Must have work alot on graphics and stations in them thought. Its just simply awesome. Got to love warping in a mission and not knowing what gonna hapen its stressful and you almost get gank in some mission lol o/
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PeHD0M
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Posted - 2009.08.21 00:28:00 -
[68]
I want to thank you for implementing awesome warp effect on TQ, and new scan probe graphics !!! Also, the new pod model is very nice.
Don't think that warp scrambler became better. Now it is very hard to see the source of scrambling. Also, some problems are still there.. such as: - rectangle shadows - bad texture quality on some ships (f.ex. hyperion, dominix, obelisk) - blaster weapons.. need balancing - effects: scrambler, eccm, salvager, cynojump
But in general, i think it is a succesful patch, thank you
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Baillif
Red Mist Inc.
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Posted - 2009.08.21 00:38:00 -
[69]
What the hell was the point in not allowing us to fit large rigs on medium rig or small ships? They do the exact same thing and the smalls an mediums haven't even been produced yet. If someone wants to fit one rig size larger on a smaller ship why the hell shouldn't they be able to?
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Necromancy Black
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Posted - 2009.08.21 01:08:00 -
[70]
New patch is working smooth as hell for me, though the extended extended DT was annoying as hell.
Loving the new rig system. Got me a new BPO, some new skills and soon I'll pump out some nice new rigs.
Also glad to see the forum is still full of people whining. I would probably never bother to come here without them :D
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ZiG Ziegler
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Posted - 2009.08.21 01:09:00 -
[71]
Man you people have been drinking waaaaayyyy too much haterade. Stop assuming that all CCP staff are superhuman and then *****ing when they turn out to be only regular human. Stuff like this doenst always go according to plan, and anyone who actually knows anything about this sort of thing knows that delays and surprise issues are unavoidable.
Thanks for yet another patch, to yet another expansion, that is free for all players to enjoy, CCP. Your continued efforts to improve this game are much appreciated.... at least, by the people who actually matter.
Side note: Yeah the 2 second scanner thing is annoying, but I always wondered why there was no delay on it. Seemed to me like it was always hard on your servers. 2 seconds is still quick enough for most people, and I can find people in belts just as easily and just as quickly as I did before.
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Dogs Huntin
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Posted - 2009.08.21 01:38:00 -
[72]
patch seems nice, the new rig setup really sucks. a hole new market has to be setup so 0.0 life really blows. they all still have the same atributes except volume.
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Giddoni
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Posted - 2009.08.21 01:41:00 -
[73]
The new small rigs are fantastic. They're just what the doctor ordered. I flew over to the systems the BPOs were seeded in, picked up all the ones I was interested in, returned home and started building! All in all good idea, good execution, good result.
The new warp effect is cool, and the new pod design is nifty.
One problem is the client crashed twice for no apparent reason. Both times I was autopiloting, and it crashed to desktop on approach to the jumpgate. It only seems to happen when other ships are around. By turning LOD, Shader, and Texture detail levels to Low, the problem went away. I'm guessing a certain ship/model/effect is causing the crash, and I just need to narrow it down a bit to find it. I'll try to gather info about this and submit a bug report.
Looking forward to trying out the new scanning interface, didn't get a chance to today. The "1 dot for multiple results" bug was killing me, so I'm glad the patchnotes say it is fixed now.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.08.21 01:42:00 -
[74]
Confirming that the changes to the scanning system are ****ing awesome. Nerfing the JF-esque capabilities of Carriers is equally win. I don't like how non-combat rigs like salvage tackles and grav caps cost peanuts now, but overall the rig change is also win.
New targets to ninjaloot/salvage through the epic arcs...the biggest win of them all
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Aoi Hane
Amarr Arkons of Myth KIA Alliance
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Posted - 2009.08.21 02:12:00 -
[75]
overall nice tho a few issues.
1. why was the research time increased on the now "large" rig bpo's? i can understand increasing it however this is a bit much, what was going to take me 7 days of research is now 70. A rig isnt a long build time nor a heavy resource item why was this increased so much?
2. salvage conversion? where is it. That all the notes about the new rigs there was supposed to be a mod for high sec pos's to repair damaged salvage so it could be used for t2 rig creation.
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Hurtado Soneka
Caldari State Protectorate
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Posted - 2009.08.21 02:43:00 -
[76]
fix the pod!!! it looks like your ship shats all over itself when it goes pop! seriously the pod looks like a turd!!!
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Mane Frehm
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Posted - 2009.08.21 02:51:00 -
[77]
Quick comment on the probing changes - you got it half right. Shift to a translucent globe is excellent; much easier to see and position probes. However, addition of interesting circles has no value and after a bit simply clutters up the interface, making it hard to see what you are trying to do. Suggest you rethink and remove the interescting circles.
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Kodu Riik
Interstellar eXodus BricK sQuAD.
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Posted - 2009.08.21 03:05:00 -
[78]
wow the 2 second delay in the system scanner is freaking annoying. Even when moving the damn angle bar.
Please get rid of that delay or at the minimum make the angle bar reset to previous successful scan when it fails. Right now I cant tell if the angle change worked or not. It just pops up the idiot message for 5 seconds.
Bad bad change to the UI on this one. There really had to be a better way to do this.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.21 03:09:00 -
[79]
03:03:36 Notify The scanner is recalibrating, please wait a second
/me tears scanner out of ship and smashes it to pieces
WHOEVER THOUGHT THIS UP IS NOT THINKING FIX THE PROBLEM.
Fix it so that there is a 1 second protection delay to new targets decloaking when entering system instead of this.
I cannot scan targets down in belts in an efficient amount of time with this. Please do not bring yet ANOTHER NERF to the directional scanner.
PLEASE I am begging you.
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FlowingSnake
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Posted - 2009.08.21 03:10:00 -
[80]
Being that this is a feedback thread, it would be useful if the rig slots in the fitting screen had at minimum an S M or L to indicate the required rig size for the ship. It is mostly common sense however some ships seem to have been left in a bit of a grey area. Mining barges and exhumers would be a good example.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.21 03:26:00 -
[81]
Less angry more constructive:
Here is the reason they nerfed it:
People who were decloaking after gate transit were showing up on scanner before they were showing up on overview. This was causing people to gain a lock before the target "showed up" and created a lot of sad people and a lot of petitions.
What they did wrong:
They nerfed the directional scanner instead of providing a solution to the problem.
How to fix it:
Provide a protective amount of time that targets will not show up on scanner (in the area of 0.5 to 1 second) so that people cannot use the scanner to get a faster lock on targets. This is a direct nerf to the directional scanner and it affects the game everywhere, not just on gates.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 03:31:00 -
[82]
Edited by: Lana Torrin on 21/08/2009 03:33:25
Originally by: Siigari Kitawa 03:03:36 Notify The scanner is recalibrating, please wait a second
/me tears scanner out of ship and smashes it to pieces
WHOEVER THOUGHT THIS UP IS NOT THINKING FIX THE PROBLEM.
Fix it so that there is a 1 second protection delay to new targets decloaking when entering system instead of this.
I cannot scan targets down in belts in an efficient amount of time with this. Please do not bring yet ANOTHER NERF to the directional scanner.
PLEASE I am begging you.
You wanted me to post, so im posting..
I agree with CCP.. Spamming the crap out of the scan button is only ever going to cause high server and DB load. There is pretty much no way to code it more efficiently than 'get all object in system, calculate distance to requesting object, if its in range pass info to client'. In a place like jita that would be a **** tone of DB calls and processing.. The more objects in system, the more its going to get used and the more load its going to add to the servers.. And its exponential growth as well..
2 seconds is pretty quick. I cant narrow scan a belt that fast and im sorry that you can and you feel like you are being nerfed.
Is it going to kill belt piracy? Nope, cos its pretty much already dead anyway..
Edit: To address your latest post.. No.. The reason it got nerfed was because mining bots were spamming the hell out of it 23/7 so they could automatically dock up wen mining in 0.0.. This is fine if 1 or 2 people do it from time to time, but a thousand bots doing it 23/7 just on the off chance that someone will come and visit them to try and gank them just causes massive load that is un-needed.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.08.21 03:38:00 -
[83]
Originally by: Lana Torrin Edit: To address your latest post.. No.. The reason it got nerfed was because mining bots were spamming the hell out of it 23/7 so they could automatically dock up wen mining in 0.0.. This is fine if 1 or 2 people do it from time to time, but a thousand bots doing it 23/7 just on the off chance that someone will come and visit them to try and gank them just causes massive load that is un-needed.
CCP just whacked a ton of farmers and you know it. Making this change is unnecessary as that load is now gone, and I should not have to deal with penalties to my game play because of farmers. I swear there are ways to fix this other than a 2 second scan penalty.
Perhaps a way to fix it is to give the scanner that has the enter button held down a penalty after so long. For example, if held down for 3 seconds (with barely any pause):
You have overloaded the scanner. Please wait 3 seconds before scanning again.
Etc.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 03:42:00 -
[84]
Originally by: Siigari Kitawa
Originally by: Lana Torrin Edit: To address your latest post.. No.. The reason it got nerfed was because mining bots were spamming the hell out of it 23/7 so they could automatically dock up wen mining in 0.0.. This is fine if 1 or 2 people do it from time to time, but a thousand bots doing it 23/7 just on the off chance that someone will come and visit them to try and gank them just causes massive load that is un-needed.
CCP just whacked a ton of farmers and you know it. Making this change is unnecessary as that load is now gone, and I should not have to deal with penalties to my game play because of farmers. I swear there are ways to fix this other than a 2 second scan penalty.
Perhaps a way to fix it is to give the scanner that has the enter button held down a penalty after so long. For example, if held down for 3 seconds (with barely any pause):
You have overloaded the scanner. Please wait 3 seconds before scanning again.
Etc.
I agree delays in scanning arent a 'fix' for the issue, a better algorithm for scanning is.. but I dont know of a better one and I don't know enough about how this is stored in the DB to even have a shot... (If CCP want to give me some info I can have a crack at it, but im only a part time coder)
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 04:12:00 -
[85]
OK, some feedback.. After Me and Siigari were talking in game (I know! I logged in!) we have decided to just disagree with eachother. Is CCP able to show the load the d-scanner causes on the nodes and DB in relation to other operations? (eg, the load a DD does, landing on a grid, shooting someone, etc).
I'm of the understanding that the load will be very high, hes of the understanding that its no higher than a lot of other common operations (like the overview updating). While I can provide code optimizations (in my head) for just about every other operation, the d-scanner is beyond me.
(Siigari, the overview doesnt cause as much load as celestials will be passed when you enter a system and never update so no load at all, and it only shows things that are 'on grid' so it doesn't need to do any math, just pass the objects location every update, so again, very low load)
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.08.21 04:32:00 -
[86]
Posting in a post-patch whine thread.
Kids these days... ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 05:04:00 -
[87]
Edited by: Lana Torrin on 21/08/2009 05:10:31
Originally by: Ancy Denaries Posting in a post-patch whine thread.
Kids these days...
I actually through we were having a good discussion... Seems that the fuel bay for the Black Ops has gone over well.
Edit: Lol, flue bay...
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Aumo Darkwaver
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Posted - 2009.08.21 05:14:00 -
[88]
All my pre-patch rigged frigates have "Large" rigs equiped now. Great job !
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 06:16:00 -
[89]
Originally by: Aumo Darkwaver All my pre-patch rigged frigates have "Large" rigs equiped now. Great job !
I noticed that too.. I don't believe it makes any actual difference though seeing as they have have identical stats, just different build requirements.. (ie, does it stop you undocking? I honestly haven't tried but im guessing it doesn't or we would have seen a lot more crying about it)
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.08.21 06:28:00 -
[90]
wow @ the speed of S&I interface!!
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Miilla
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Posted - 2009.08.21 06:54:00 -
[91]
Eve API is not workign, eve mon will not work.
24 hours after the patch and still it is not working
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Miilla
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Posted - 2009.08.21 06:58:00 -
[92]
Originally by: Lana Torrin
Originally by: Aumo Darkwaver All my pre-patch rigged frigates have "Large" rigs equiped now. Great job !
I noticed that too.. I don't believe it makes any actual difference though seeing as they have have identical stats, just different build requirements.. (ie, does it stop you undocking? I honestly haven't tried but im guessing it doesn't or we would have seen a lot more crying about it)
Wait until there IS a change then those ships if not recalibrated will end up being high value :)
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Lilith Velkor
Minmatar Beyond Divinity Inc
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Posted - 2009.08.21 07:09:00 -
[93]
Overall pretty nice, I see lots of annoying issues finally fixed.
But, directional scanner delays 2 seconds? Seriously, who came up with that idea? Do you guys realize how essential that scanner is for pvp?
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durazell
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Posted - 2009.08.21 07:17:00 -
[94]
"Since the effect is the same for each size rig, you will not lose anything from this transition besides having paid more in the past for a rig where a smaller size is subsequently available in the future."
"A medium rig using current salvage prices will vary between 600k - 5 million ISK, the small rig is around 100k - 1 million. The factor is five so far, so a medium rig should be five times cheaper than a large rig and a small rig five times cheaper than a medium rig"
This is unfair, at least ships fitted with overlarged rigs should have been rigged off. For those with multiple t2 large rigs fitted on numerous medium/small sized ships fx, this could be a substantial post of loss, if price difference is x 5 (x number of ships).
No need to isk-nerf players accidentally, when a simple unplug could have been done like during the much flamed speed nerf.
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SokoleOko
Minmatar WATAHA Sp zoo
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Posted - 2009.08.21 07:19:00 -
[95]
When I've read patch notes, scanner delay didn't seem like much harm. Then I ventured into lowsec and then... oh, boy, I didn't realise how often I pressed scan button before.
It could be menageable under two conditions 1) A clear sign of end delay period. Should work exactly like "get contracts" button (greyed until can be pressed again) 2) No way messing with angle bar should generate delay! I shold move it freely, without time restriction.
C'mon, if it worked well at the begining of Eve, why change it, when the are more resources hardware-side?
Other than that - seems like good job. I like new effects and new rigs should make PvP encounters more interesting.
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 07:32:00 -
[96]
Originally by: durazell "Since the effect is the same for each size rig, you will not lose anything from this transition besides having paid more in the past for a rig where a smaller size is subsequently available in the future."
"A medium rig using current salvage prices will vary between 600k - 5 million ISK, the small rig is around 100k - 1 million. The factor is five so far, so a medium rig should be five times cheaper than a large rig and a small rig five times cheaper than a medium rig"
This is unfair, at least ships fitted with overlarged rigs should have been rigged off. For those with multiple t2 large rigs fitted on numerous medium/small sized ships fx, this could be a substantial post of loss, if price difference is x 5 (x number of ships).
No need to isk-nerf players accidentally, when a simple unplug could have been done like during the much flamed speed nerf.
If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.. You have been getting the bonus for the rig the whole time its been there so why do you suddenly feel like you have been ripped off?
Or would you like CCP to retroactively take away the bonus and recalculate everything you have ever done with the ship since you rigged it until small and medium rigs became available and adjust your isk balance based on that as well?
If you T2 rigged a frigate you isk nerfed yourself..
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 07:37:00 -
[97]
Originally by: SokoleOko
1) A clear sign of end delay period. Should work exactly like "get contracts" button (greyed until can be pressed again)
Agreed this would make it MUCH better.
Originally by: SokoleOko
C'mon, if it worked well at the begining of Eve, why change it, when the are more resources hardware-side?
There are also a lot more players and a lot more bots.. If nothing else would have changed since the beginning i would have considered this a valid argument.
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durazell
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Posted - 2009.08.21 08:00:00 -
[98]
Edited by: durazell on 21/08/2009 08:02:24 Edited by: durazell on 21/08/2009 08:00:23
Quote: If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.. You have been getting the bonus for the rig the whole time its been there so why do you suddenly feel like you have been ripped off? Or would you like CCP to retroactively take away the bonus and recalculate everything you have ever done with the ship since you rigged it until small and medium rigs became available and adjust your isk balance based on that as well? If you T2 rigged a frigate you isk nerfed yourself..
I have a some medium sized ships such as cruisers, haulers and hulks with large t2 rigs, but suggesting I have nerfed my self is pretty far out.
You know some actually did use t2 rigs
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2009.08.21 08:11:00 -
[99]
Originally by: durazell Edited by: durazell on 21/08/2009 08:02:24 Edited by: durazell on 21/08/2009 08:00:23
Quote: If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.. You have been getting the bonus for the rig the whole time its been there so why do you suddenly feel like you have been ripped off? Or would you like CCP to retroactively take away the bonus and recalculate everything you have ever done with the ship since you rigged it until small and medium rigs became available and adjust your isk balance based on that as well? If you T2 rigged a frigate you isk nerfed yourself..
I have a some medium sized ships such as cruisers, haulers and hulks with large t2 rigs, but suggesting I have nerfed my self is pretty far out.
You know some actually did use t2 rigs
I'm fully aware of that. My point is that you got the benefit of the rig WAY before the new smaller and cheaper rigs existed. Essentially what you paid for without realizing it at the time was the ability to rig your smaller class ship and get the bonus NOW and not wait the however many months it was until the smaller rigs came out. You also paid to removed the risk of smaller rigs NEVER being released.
Its like complaining to the dealer that the brand new car you purchased 3 years ago is now only worth half its original price new, so you should get half of your money back because the newer cars made yours obsolete.
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Dragonzchilde
Minmatar BURN EDEN
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Posted - 2009.08.21 08:46:00 -
[100]
fix the damm scanner
jesus, not everyone does blob pvp where it doesn't matter
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decapone
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Posted - 2009.08.21 08:51:00 -
[101]
Thanks for nerfing the cariers.many people just canceld they subscription becouse of this. 2009.08.21 00:38 its not a 700m3 diffrence, my bay used to be 12000m3 now its 2000m3... and this character was trained only to fly a carrier for moving my stuff around the universe. They did this so cargo expanders wont work anymore, so much for versitility, screwing anyone that can't afford a jump freighter. They already nerfed being able to put modules in haulers now this. Insted of nerfing ships ccp should just buff other ones. Way to fail ccp -$15/month. 2009.08.20 22:22 I log in today to find my carrier cargo hold is only 2312m3 with 4 t2 expanders on, WTF! What is this 3000m BS fuel bay bad move ccp I won't be paying for this account anymore, -1 carrier pilot until this is fixed. and many more.
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Markie Mark
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Posted - 2009.08.21 08:52:00 -
[102]
I didn't think it was possible but the probing interface just got worse.
On the positive side, the translucent spheres are an improvement to Apoc 1.3
On the negative side the blue intersecting circles add absolutely no value and just clutter up the display again.
Please, please, please, CCP, give us an option to switch these off (and while you're in that area of the code give us an option to switch off the rotating animation during the probe scan - I am quite happy to just listen to the ping...ping for 8 seconds or so)
Your designers need to listen to feedback on the forums more instead of just coming up with "cool" new graphics cause they are bored.
The original Apoc 1.0 probe mechanics were still better than what we have today.
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Arous Drephius
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Posted - 2009.08.21 09:05:00 -
[103]
Originally by: Miilla Eve API is not workign, eve mon will not work.
24 hours after the patch and still it is not working
It's like this EVERY TIME. The API will never be up until at least the downtime following the patch deployment.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.21 09:27:00 -
[104]
What I have seen so far everything looks good.
- Small and medium rigs: material necessary looks good. Building time looks also very good. Research time, also okay.
- Performance changes in industry. Awesome performance Now installing and delivering jobs is really lightning fast. Amazing. Well done!
- Cost for new rig blueprints - they could have been a bit higher to be honest. 170k for small rig blueprints? That is really not this good. Risk, reward? There is no risk in buying those bpo's. But well, okay ;)
Have to look at all the other stuff later. But quite fine so far!
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Erin Flux
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Posted - 2009.08.21 10:53:00 -
[105]
The change to the directional scanner makes flying into low-sec a suicide mission.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.08.21 10:56:00 -
[106]
Originally by: Erin Flux The change to the directional scanner makes flying into low-sec a suicide mission.
Strange. The pirates in low sec are screaming that they won't be able to catch anything in low sec now with the scanner changes.
Hmmm ...
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Elowine
Caldari FP Enterprise
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Posted - 2009.08.21 11:00:00 -
[107]
To quote CCP Hilmar Veigar. 'The biggest challenge for us is to keep our hands off eve as much as possible.'
So why did they decide how we should use our cargo space? Where did it go wrong?
Check out my EVE music project |
Emerald Cortess
Caldari tr0pa de elite Triumvirate.
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Posted - 2009.08.21 11:11:00 -
[108]
The changes to directional scanner is bad in so many ways.
1. the 2-second recalibrating time: It was difficult before to scan for ships ratting in belts, now the chances to find them in time went down even more.
2. bad implementation: i still have to "turbo-click" on the scan-button to get the fastest result, cause there is now way to say when those 2 seconds are over. May sound strange, but try to get those 2 seconds in a middle of a fight (u use scanner to check if anymore is incoming).
You may time it right the first two times, but then u click like 0.1 seconds to early and u get that Info-Box for the next 5 seconds!
Solution: Make the scan-button unusable for those 2 seconds, like grey it out and/or give us a visual thingie for the 2 seconds, like a progressbar or at least that session-change-timer-thing (i know you can do that, it was on scanner-ui before).
3. still crappy scan-degree slider. trying to scan on 15¦ or 5¦ is quiet difficult, i usually slide too far. Just make it clickable, not slideable!
4. give us the same for the range
Conclusion: Time to work over the whole directional scanner-interface
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kira nuklz
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Posted - 2009.08.21 12:14:00 -
[109]
Well i personally must say that after these last few patches i am really annoyed with what CCP is doing. I like the fact that they continuously implement new things to the game but does it have to come at the expense to our wallets? Like this rig thing i now have ships that are worth in some cases a 100m or more less than before, not to mention all the rig BPO and BPC's i currently have plus now i have to go buy more prints(s,m), BAH. Since the majority of ships atm running the rigs are going to be mediums when needing replaced, in my eyes that means tht all of us with our large rig prints are chopped n screwed, 2x. Just like the last patch with probes etc, lost tons there as well, btw anyone have a need for about 2 million core scanner probes..ha!
The cargo bay thing is useless imo i dont need a fuel bay for my carrier or any other ship, the old system was fine. I just wish that we would worry more in the end about mechanics of the game instead of the GUI and noobs. People would be happier i think with a little less gui and better performance and less lag, wouldnt they? I would. What happened to working for something you want. Next they are going to implement the EVE welfare system to help impoverished noobs as well.
Not impressed!
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Havegun Willtravel
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Posted - 2009.08.21 12:24:00 -
[110]
Edited by: Havegun Willtravel on 21/08/2009 12:24:29 Hi CCP. On topic and to the point, a little buggy on yesterday's patch day. Then again if you were perfect I'd get free beer and pizza with my sub so meh.
The new sized rigs are everything I could have ever asked for. There will undoubtedly be some refinements in the future but this is easily one of the most exciting changes to the game in recent memory and much more accessible than t3 for the entire player base. Sweet :)
New scan graphics are great. Vast improvement over the previous version. ( TBH i liked the first version fine. wouldn't have objected to leaving like that lol ). My two small issues remain the probe boxes and arrow's are still dull flat grey. Yellow, gold, bright green perhaps. I think it would help. The only other thing is the clutter when you get close. If you're scanning near a station or planet you have to work through the mess of all the tags; Probe 1, Probe 2, Planet 4 ect. When it's crowded or close those tags seem to get in the way alot. Over all A++++ :)
Apocrypha 1.5: Excellent bouquet, goes well with beer and nacho's. Perfect finish. Will age well. Da Sex
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Kal'Panda
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Posted - 2009.08.21 12:26:00 -
[111]
Small, Med, and Large Rigs, Smalls go on Small Ships, Med on Med Ships, etc. Dumb question how do I tell if a ship is small, med, or large? Can I fit Small Rigs to Med or large ships???
Thanks
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The Riff
eXceed Inc.
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Posted - 2009.08.21 12:29:00 -
[112]
Originally by: Chribba wow @ the speed of S&I interface!!
This.
Dunno what you did, but bulk deliveries happen in the blink of an eye and jobs go in as fast as you can click.
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Gunz4Hire
Amarr
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Posted - 2009.08.21 13:16:00 -
[113]
Edited by: Gunz4Hire on 21/08/2009 13:38:20 Was not one of the first 100k trying to get online A.S.A.P. after the deployment, (lucky me ?) so did not get cought in any Que's what so ever. Updating when't smooth, and loggin in was all the same as yesterday.
Rest also look's smooth so far, (Not that much of a scanning guy, so didn't try that part yet)and the new graphics effects are nice. Don't know how usable they are, as I have become accustomed to how it was ages ago.
To the part of many reply's to the lack of information on further delays to the ETA of actual deployment, I only can say this. We - who played for a while - know that there's to be expected delays, and they are no news.
I have got a suggestion or two to the Rig's part though.
1. Make it possible to remove the "Old" rigs on smaller ships, to enable US - who use'm - to replace with ones that is more suitable, if we choose so.
or
2. Remove all Rig's on all ships, for the owner to refit, or replace with suitable ones.
You can't change the Past - Thus you can form your Future ! |
soren tores
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Posted - 2009.08.21 13:43:00 -
[114]
Originally by: Gnulpie What I have seen so far everything looks good.
- Small and medium rigs: material necessary looks good. Building time looks also very good. Research time, also okay.
- Performance changes in industry. Awesome performance Now installing and delivering jobs is really lightning fast. Amazing. Well done!
- Cost for new rig blueprints - they could have been a bit higher to be honest. 170k for small rig blueprints? That is really not this good. Risk, reward? There is no risk in buying those bpo's. But well, okay ;)
Have to look at all the other stuff later. But quite fine so far!
research time ok, are you deranged?
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Armada'la
Gallente Armada of Alts
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Posted - 2009.08.21 13:47:00 -
[115]
Originally by: durazell
This is unfair, at least ships fitted with overlarged rigs should have been rigged off. For those with multiple t2 large rigs fitted on numerous medium/small sized ships fx, this could be a substantial post of loss, if price difference is x 5 (x number of ships).
No need to isk-nerf players accidentally, when a simple unplug could have been done like during the much flamed speed nerf.
/signed
Originally by: Lana Torrin
If you didn't see an issue with putting a 500M isk rig on a cruiser or frig in the first place then you really cant complain about it now.. You have been getting the bonus for the rig the whole time its been there so why do you suddenly feel like you have been ripped off?
Or would you like CCP to retroactively take away the bonus and recalculate everything you have ever done with the ship since you rigged it until small and medium rigs became available and adjust your isk balance based on that as well?
If you T2 rigged a frigate you isk nerfed yourself..
Pretty weak argument don't you think considering CCP unplugged even Imps not affected by the speed nerf back then. I mention this cause it is why my low-grade Snake set was removed, even it did not have the Omega fitted in slot 6.
The question is why can't CCP stick to the same logic that they put up themselves!?
Cheers
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Pantumaca Estelar
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Posted - 2009.08.21 15:14:00 -
[116]
Check capsule's info. It displays old portrait!
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Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.08.21 17:12:00 -
[117]
Edited by: Haniblecter Teg on 21/08/2009 17:14:03 Why this 'fix' to the directional scanner is baaad, mmmkay.
Reason one: warp speed.
My cheetah with two warp speed rigs (hyperspatial...blah blah) can do a blazing 19.4 au/second. Key word in that statistic is second. That means it clears 40 Astronomical Units every two seconds (at full speed, mind you). Which means scanning whilst zipping around a solar system in a covert ops so fitted is useless, you'll get one scan of 14au radius, everyone 40au. Does that sound f'ed to you? Does to me.
w/o the rigs its 13.5 with max skills (cause I'm leet), so that's 27au crossed for everyone 14au scan, not very cool.
Reason two, locating speed:
It can take as little as 15 seconds for a ratter to identify a new +1 in local, align, and warp. Faster if they're a macro'er and aligned. That means under the new system we have only 7 chances at finding them in that time. Get real.
In fact, here's a run down of what happens under the old mechanics:
Enter system, neutral in local (lets assume he's ratting):
Bust a scan at the gate, you get nothing so you warp to the nearest large cluster of planets/belts. Lets say its takes 6 seconds to get there in your inty/cov ops/whathaveyou. When you get there, you do a 360 degree 14au scan, POW raven. 180 degree scan, nothing, another 180, POW raven. 90, 60, then a little sniping as you decide which belt on the planet, OR, warp to a belt at the planet and scan the others as you're landing.
To narrow down which belt that sucker is in requires MANY scans within a TINY amount of time. Because, that clock starts ticking the second you jump in, and you need to narrow down possibilities as quick as possible.
A 2 second delay runs right in the face of this, what is one of the most skill intensive things you can do in EVE. If CCP wants to cut out the 'skiing' of EVE (old tribes term) then go right ahead, but I think that's about as smart as your banks playing with CDO's was.
Get rid of this 'fix', not every game feature should be sacrificed on the alter of speed. ----------------- Friends Forever |
Jilly Serkov
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Posted - 2009.08.21 17:20:00 -
[118]
So my experiences so far :-
1. probe spheres ; like. I also prefer this system to the old system unlike some. (being able to see the movement controls now is a huge plus.)
2. intersecting arcs for probes ; first reaction = too fussy, but it is growing on me coz they fade out when u deselect that probe. But if they were optional via escape menu(as someone else said) this would be good future change (not all backgrounds will be good with these I reckon)
3. capital ship bays ; good - force ships into orrect roles (carriers arent supposed to be cargo ships - deal with it)
4. rigs ; good move - makes rigging a must have and opens up some subtle variety that is affordable (if u could afford to fit tech 2 rigs to a small ship before this change - you have too much isk)
5. patch experience for me this morning ; seamless (if u insist on being first onto the cluster on patch days - expect a bumpy ride)
6. Performance with 3 accounts on one PC (single install) ; performance has deteriorated but I am patient and have seen before that CCP usually does 3 or 4 optimisations after a patch and (usually) gets it back to playable again
Overall patch score : 9/10
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Alex Medvedov
Minmatar Black Sinisters
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Posted - 2009.08.21 19:57:00 -
[119]
Guys multi sized rigs are awesome and other improvements seems fine too. But with one exeption - the directional scanner delay. I can see the reason behind it but its terrible. There must be some another way how to do it. Scanning now is taking too long and more importanly you dont know if you are looking on actual scanner results or on one you got a sec before BUT with bigger angle. Terribly confusing and annoying. Please fix it - some ways were suggested in this thead or reroll the scanner changes. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
Katy 1
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Posted - 2009.08.21 19:58:00 -
[120]
Originally by: Emerald Cortess The changes to directional scanner is bad in so many ways.
1. the 2-second recalibrating time: It was difficult before to scan for ships ratting in belts, now the chances to find them in time went down even more.
Well, low sec is not only for pirates and members of big alliances. Its for everybody. IMHO its already too risky for casual players to fly into low sec. High sec is a bit boring, low sec for very experienced or those with ISK to loose. Never-ending gatecamps and pirates/casual players ratio is 10:1
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Trouocal
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Posted - 2009.08.21 21:34:00 -
[121]
The new warp effect is absolutely terrible, PLEASE remove it!! Make it possible to switch it off, do anything that makes it disappear instantly and forever, and make it SOON!! The new warp effect creates migraine in less than 2 seconds. It's undescribably annoying to have to minimize the game or place other windows on top of the game to cover that miserable thing. This is no small problem, it's so urgent that a new patch should be made yesterday and released 2 days ago, unless there is already some way to 100% remove the new warp effect. It seems made specially with the intent to cause epileptic seizure and migraine, and to make people stop playing the game. The new warp effect is the worst possible, it must be removed COMPLETELY and INSTANTLY. No if or but, just REMOVE IT, urgently! It's not fun to play a game that creates instant illness, it's reason enough to stop playing the game if that warp effect isn't removed VERY VERY soon.
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Kva Plexcha
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Posted - 2009.08.21 22:41:00 -
[122]
Edited by: Kva Plexcha on 21/08/2009 22:43:32 Dont know if its just me, but do the probing graphics not resemble the pre Apoc spheres, just with more intersecting lines? It kinda feels like the probing graphics were rolled back a few patches and slightly revamped ... not that this is a bad thing visually as I really liked the old probe spheres and these are well done also. Just the lines that rotate when running a scan with 4 probes are essentially impossible to watch
Can you scale the intersecting probe lines that appear to half their brightness? They are still bright enough when they are faded, use this brightness for the interacting, and half it for the fade (and during active scan).
One other reason I feel there is a possible "rollback" here is a bug that I used to get has returned. There are now 2 dots when three probes intersect (\o/) But I was able to track down 2 sigs to a bookmarkable 100%, and not be able to warp to these books (although the option was presented). With my experience, both sigs seemed to get to 100% one scan before they normally would, and I guess this is what happened, as I rescanned the bookmarks to 100% again using one smaller range, and was able to warp to the sig. This happen to anyone else? ... I am sure this happened to me either right when Apoc was introduced, or the version before.
Overall the scanning now is somewhat improved, but personally, less in this case ( the intersecting and spinning lines would be much better. I was also able to log in 3 clients during the day of Que infamy, all for short periods of time withuot any problems, but I also wasnt on very long.
As far as the scan delay goes, I also support the idea of greying the button until available, this makes the most sense. I dont think the pirates realize that this may make more people come to lowsec thinking they are safer, and the pirates will then have more targets. I already PVE in lowsec extensively, so its good for me I guess.
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Salmandi Deritro
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Posted - 2009.08.22 00:50:00 -
[123]
Thoughts on this patch:
Small and medium Rigs Good will widen game
Fuel Bays: Good for black ops - needed
Poor for dreads - Effectively lose fuel space as can no longer use GSC's to spread out stront etc. Also ammo ammounts for cargo holds seem to vary greatly - IMHO dreads with Jump drive calib and conservation at 4 (the standard really to properly use dreads) should be able to jump twice and then have enough stront for 5 (minimum) siege cycles then jump twice back (targets are not always within one jump range). and the ammo able to be carried should be calculated on this minimum with 2 different (long and short range) types.
Terrible for carriers Carriers (by far the cheapest and most used capital) are further nerfed by ccp who seem to hate carriers (wonder why they introduced them in the first place). Yes Jump frieghters and Rorquals should be able to carry more - they are more specialised. A ship designed for utility and fitting out in space that cannot carry a module change for itself never mind others is stupid. It now has a fuel bay much smaller than a dread although ccp say they want it to be used for logistics but won't allow it to carry enough stront to use triage effectively. Carriers should have enough fuels to do the same as dreads listed above. Enough fuel for 2 max range jumps out and back (with Jump drive conservation and calib at 4) and 5 triage cycles worth of stront. As they are expected to refit ships etc they should have enough cargo space to carry their own mods without using their corp hangar arrays which is supposed to be there to allow others to fit out their ships. Rorquals and Jump freighters are great but very expensive and beyond the reach of most normal players.
The end for moms This patch further contributes to the demise of motherships as they cannot dock yet now cannot carry and fit out mods for themselves and their already poor jump range is further hampered by small fuel bays. Why would anyone now pay 15bil + fitting for one when they are effectively stuck and tied even more to their corp pos ship maint and hangar arrays.
Faction warfare rewards About time
Overall for me this is a major fail patch as I spent the last few months training and saving for a carrier and dread. Yes smaller rigs will help but that is not balanced by the capital nerfs. Yes I know people get vocal regarding cap ship nerfs - the reason is usually because they spend months (sometimes years) training and saving for them and then CCP take away their hope. I have had characters training for carriers since before the haulers with gsc's full of mods in their cargo nerf, I put it off following that now finally getting round to it again and this comes round. Yes carriers should be more combat focussed - but I seem to remember CCP nerfed that too saying they should be more logistically used. Basically does anyone at CCP making these decisions actually play this game and use these ships outside the test server with devs having unlimited skills and resources.
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Necromancy Black
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Posted - 2009.08.22 01:17:00 -
[124]
Easily the best thing someone has mentioned here is that the fitting window needs some on it that shows what size rigs that ships takes, just for ease of access. I know you can already find this info by going to the ship info and clicking the fitting tab, but this would be a nice extra.
**** letting people remove rigs. Not because of the isk lost (can see why people are ****ed) but because rigs can't be removed. It tells you when they're installed that it's a permanent thing.
Oh, and the directional scanner button grey out when you can't use it. That's a very simple design principle guys, and definitely bring it in.
Also, made up my new rigs last night, and after a single lv4 mission I've got enough salvage to make a couple more medium rigs up! I think you're about to get a lot more casual rig makers out of mission runners for the next month or so (not sure if they'll stay on after the prices all correct themselves)
New pod looks like a sperm. That is all.
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Aldarica
Spinal Discipline
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Posted - 2009.08.22 06:29:00 -
[125]
Originally by: Trouocal The new warp effect is absolutely terrible, PLEASE remove it!!
No! Don't touch new warp please, it's AWESOME. Really.
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EveFairy0
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Posted - 2009.08.22 08:24:00 -
[126]
Edited by: EveFairy0 on 22/08/2009 08:25:30 Really wish you didn't do all the new rig bp's. Now I'm stuck with bunch of T2 rig bpc's from plexes and invention that are large and don't fit into BS/cap sized ships. (Ofc the same applies to existing t1 bpos. Who needs large gravity upgrades?)
Same BP for all the different sizes please.
Edit: the new probing graphics are a nice welcome, thanks
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JCache
Caldari
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Posted - 2009.08.22 09:26:00 -
[127]
Originally by: EveFairy0 Edited by: EveFairy0 on 22/08/2009 08:25:30 Really wish you didn't do all the new rig bp's. Now I'm stuck with bunch of T2 rig bpc's from plexes and invention that are large and don't fit into BS/cap sized ships. (Ofc the same applies to existing t1 bpos. Who needs large gravity upgrades?)
Pretty much every big ship could and should use grav rigs, but since they are so utterly imbalanced with a calibration cost of 200/300 no one who's in his right mind would fit them. There were a lot of things that should have been changed how rigs work, but multiple size rigs wasn't one of them.
I wonder if they ever balance rigs, like introduce a penalty to CCCs, or buff offensive rigs which are inferior to everything that has to do with our tanks. Sig removed. Needs more EVE related content. Zymurgist |
orkorde
Imperial Academy
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Posted - 2009.08.22 12:10:00 -
[128]
. Fuel / Ore Bays û good
. Cargo Capacity nerf on Capitals û bad. EVE is all about balanced flexibility, yet you are making these expensive to buy and time consuming to train for ships very limited in use. Disappointing /annoying. An untanked capital configured for carrying cargo dies very quickly when caught. That is balancing enough.
. Small and medium sized rigs û brilliant, but I suspect will bring in balance issues.
. Speed û good, a number of areas which are noticeably snappier
. Directional Scanner û so so. I can understand the reason for the 2 second delay, but it has quite an impact. For starters, can the limitation be turned off if you happen to be in warp?
. Scan probes û initial impressions are that it is easier to use, and the annoying miss clicks (where probes are resized instead of moved etc) are less frequent.
. I like the new warp effects.
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Fearless M0F0
Coalition Of Nations.
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Posted - 2009.08.22 13:24:00 -
[129]
Scanning spheres work much better. Now I can see where the damn probe is
On the other hand you really screwed by making each probe show the same sig in a different spot, now I have to waste even more scan cycles figuring out where the damn sig actually is... like it wasn't a time sync before...
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Fearless M0F0
Coalition Of Nations.
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Posted - 2009.08.22 13:56:00 -
[130]
Edited by: Fearless M0F0 on 22/08/2009 13:58:10 Edited by: Fearless M0F0 on 22/08/2009 13:57:29 Audio bugs not fixed:
- Set autopilot somewhere 10-20j away, a few jumps that gate electric sound gets stuck and you have to disable/enable audio to reset it. - Set jukebox level to 0, disable/re-enable audio. You now hear jukebox music. Open jukebox... music gone
Edit: I can't bug-report this since I run eve under an "unsupported" platform (Linux+Wine)
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Nareg Maxence
Gallente
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Posted - 2009.08.22 14:56:00 -
[131]
Blue rings where probes intersect are novel looking but useless at best. Annoying at worst.
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Kiri Serrensun
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Posted - 2009.08.22 16:26:00 -
[132]
I can take or leave the blue rings, but what I was bothered about was the paralysis that hit when scanning or recalling probes. Much better, and it's nice to have a less busy probe area graphic.
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Ancy Denaries
Caldari Solaris Operations
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Posted - 2009.08.22 17:41:00 -
[133]
Originally by: Lana Torrin Edit: Lol, flue bay...
Flue bay: The place to store your biological weapons for planetary warfare. FEAR THE FLUE BAY!
(Sorry, couldn't help myself) ----- Why doesn't anyone ever read the forums before posting? EVE is a game of adaptation and planning. Adapt or die. |
Goyathla
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Posted - 2009.08.22 17:58:00 -
[134]
A Few Thoughts on the new patch:
The way the new rigs were released has upset several people, even causing some of them with strong encouragement otherwise to give up on eve... I know some guys who were not prepared for the new rigs, they had large numbers of the old rigs, that will effectively be useless on BS and larger class ships now...
Solution: Suggest the release of a clear way to reprocess rigs... perhaps along the same lines as the rig fixing that has been discussed.
Also the overlap circles that now occur when probing... It would be nice if they weren't there. I have spend many hour probing, and while probing in general seems smoother, these circles just get in the way of seeing what I am doing.
Solution: Have an option to disable them, just like the many other effects in the game.
Thanks for your time.
~Goya
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Sauer Hase
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Posted - 2009.08.23 00:13:00 -
[135]
Originally by: Goyathla
Solution: Suggest the release of a clear way to reprocess rigs... perhaps along the same lines as the rig fixing that has been discussed.
~Goya
Clear way like the reprocessing plant? You have always been able to reprocess unused rigs for salvage components.
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Jasonwilliams
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Posted - 2009.08.23 06:25:00 -
[136]
I don't know if I should post this in Feedback or not, but here it goes.
I've been playing Eve for about a year or more now, maybe two. So I've been warping around lately and I have been paying more attention to the new warp effect. Well, because of this new I've been getting slight motion sickness when warping and as far as I am aware I have never been motion sick from anything else.
I just thought that I should bring this to your attention. Please resize your signature to the maximum allowed of 400 x 120 pixels. Zymurgist |
geheimme
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Posted - 2009.08.23 10:21:00 -
[137]
I quite like the changes made to exploration interface. - the probe location cube is easier to manipulate cause its no longer disappearing in the probe coverage sphere graphic -The color choice of the the probe coverage sphere is good, agree with others who find it reminiscent of the pre apocrypha scan sphere graphic -Recalling probes no longer causes the client to lag \0/
overall impression is really positive, well worth the wait. Nice work all round
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PYROnoxx
The Jem'Hadar
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Posted - 2009.08.23 15:22:00 -
[138]
Edited by: PYROnoxx on 23/08/2009 15:22:56 Onboard scanner is a right waste of time now, by the time you get something pinned to a belt etc the are gone. This imo needs to be changed back to its original state of no delay. Its making the game unplayable for solo people do do their own thing. I know ccp is trying to push everyone towards blob warfare but there's tons of us out there that prefer solo work.
Conclusion: Makes game unplayable for solo pvp players / scouts
Please fix this wer'e not all about the blob you know.
Pyronoxx ----
post with ur main!!! i do..oh wait
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Saint VII
Minmatar Tribal Liberation Force
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Posted - 2009.08.23 15:56:00 -
[139]
A few feedback points-
1. My sound bugs related to Map use are all fixed. Thanks!
2. The new Nosferatu graphic is AWESOME.
3. The new Warp graphic gives me vertigo.. it looks cool but it is messing with my head. >,<
4. Turret sounds seem somewhat improved but I still drop them. (Please turn DOWN the shield hardener sound also. <3 )
5. Market speed improvements are VERY noticeable to me. GREAT job. But what still bothers me is that when the IGB is "busy", it locks the entire client. So, even though the market loading delay is so much better in 1.5, still, for those 1 or 2 seconds, the whole client locks up, no animation, etc. I think you need to thread this somehow so that the entire rendering engine isn't brought to a halt just because the browser is loading data.
6. Small rigs seem pricey.
No great scoundrel is ever uninteresting. |
Saint VII
Minmatar Tribal Liberation Force
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Posted - 2009.08.23 16:00:00 -
[140]
About factional warfare:
1. Mission rewards need increase, maybe not LP-wise, but certainly ISK wise. Think about how much riskier it is to run a militia mission than a high sec or even traditional lo sec mission. If I want to find a "quiet" 0.2 hub I can do that. There are no "quiet" systems in militia, and more to the point, the missions force you to travel across many systems. Nowhere will you have a greater risk of ship loss. I suggest ISK payout 2 to 4x its current value if you really want to see people view militia missions as viable.
And I wish they would because then we'd have tons of mission complexes open for small, fair fights, which is what the new EVE player NEEDS.
2. The only reward for increasing my Rank is that I become a more attractive target to my enemies? That sounds backwards.. punishing someone for progressing.
3. System control needs to mean something if you want people to care more about the plexes. Maybe missions pay more or limited resource fields spawn as you control more systems.
4. UI - you need to give people easy tools to see, at a glance, what the control status of each system looks like and where they should focus their efforts, or where they are likely to find the action.
No great scoundrel is ever uninteresting. |
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Max Essen
Gallente Bison Industrial Inc
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Posted - 2009.08.23 16:14:00 -
[141]
My opinions on the parts that effect my play:
Ore Bay. Very good. Allows Corp Orca to remain on station longer.
Sized Rigs. Nice, will be much more cost effective to rig the smaller ships.
Level 4 Epic Mission Arcs. Living in Gallente space means I will reserve any comment until after i have had the chance to run it.
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CCP Explorer
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Posted - 2009.08.23 17:18:00 -
[142]
Originally by: Archa 7 hours late on the deployment. Has there been a patch deployment that was on time?
The last deployment that wasn't on time was Trinity 1.1, a year and a half ago.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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JCache
Caldari
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Posted - 2009.08.23 17:57:00 -
[143]
Originally by: CCP Explorer The last deployment that wasn't on time was Trinity 1.1, a year and a half ago.
But when was the last successful deployment that didn't needed hotfixes? SCNR Sig removed. Needs more EVE related content. Zymurgist |
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CCP Explorer
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Posted - 2009.08.23 18:20:00 -
[144]
Originally by: JCache
Originally by: CCP Explorer The last deployment that wasn't on time was Trinity 1.1, a year and a half ago.
But when was the last successful deployment that didn't needed hotfixes?
All of our deployments have been successful. Hotfixes are a normal part of the process.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Zilnam Haa
Gallente Federal Navy Academy
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Posted - 2009.08.23 18:40:00 -
[145]
CCP - Well Done on the Audio!
Sounds r da bomb nao
Thanks m8's
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Ben Derindar
Dirty Deeds Corp.
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Posted - 2009.08.24 02:02:00 -
[146]
The new warp tunnel effect is awesome, ten million times better than the watery mess we had before. Now I just wish it didn't fade in/out so slowly at the beginning/end of warp, just so I could enjoy it longer.
The new probing effects are OK, nice to see the "two hits but only one dot" bug fixed. The probe sphere intersection lines are a bit confusing to follow as probes are dragged around, but I guess I'll get used to it.
/Ben
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Maxsim Goratiev
Gallente Imperial Tau Syndicate Eych Four Eks Zero Ahr
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Posted - 2009.08.24 07:51:00 -
[147]
I don't own caps, so i dunno how that affected them. I Love small rigs. Finally i can rig out my destroyer and WTF PWN all frigs i find. I like audio fixed. Warp looks a bit cooler. Scanning is much more comfortable. General impression: Highly positive.
Fix Destroyers |
Vrabac
Zawa's Fan Club
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Posted - 2009.08.24 16:52:00 -
[148]
I like the sized rigs and reduced price idea and all, but directional scanner delay is bordering catastrophic.
When scanning belts or whatever other objects, I need less time to focus view on next object than delay lasts. It results in that silly delay message being displayed non stop making it impossible to know if the last scan was done or not at all. I tried to roam just now, gave up after 5 jumps. I'd go so far to say that the game is unplayable for me as it stands.
I understand lag needs to be dealt with and all that, but this is a serious change for the worse.
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Insidious
Amarr
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Posted - 2009.08.24 21:12:00 -
[149]
I have to say the performance has been really really nice.
Maybe the fact that im playing with High settings for the first time (lol at thinking performance would be better lower settings)
Thanks CCP!
the small niggles like that scanner 2sec thingie, and the ray of light aka sensor booster, annoyances i'll live with.
I just hope you guys give alot of love to the much needed UI revamp!
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.08.25 01:02:00 -
[150]
Fab. Honestly.
Lag in market seems much less. Lag from S & I is much reduced too.
New rigs are handy, though some of them are incredibly useless/daft...
The Small Sentry Damage Augmentor for one... I doubt there will be many takers...
- I understand that the rigs themselves will be changed in future as per people's suggestions in the Rig ideas thread. Please confirm this CCP.
Been a little while since I've played, had my comp upgraded with a new graphics card and I'm so glad I did. The new graphic effects are lush. Tractor beams - WOW... NOS effect, AMAZING.. Salvaging looks cool, hardener effects, shield boosting is truly gorgeous...
I even like the new jumping and warping sounds...
Epic arcs seem a lot more fun than normal missions. Liking the fact they dont expire meaning I can take my time.
Even Bellum made a positive comment - you can all retire happy!
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Katy 1
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Posted - 2009.08.25 10:13:00 -
[151]
I will just tell you what I don't like :]
Two things: 1. New pod - it looks more like a (small) ship than like escape pod ;] 2. Dread and carrier limited cargo - it sucks.. These ships are now useless.
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Vyktor Abyss
Gallente The Abyss Corporation Abyss Alliance
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Posted - 2009.08.25 10:37:00 -
[152]
Oh yeah, did you mess with the Ishkur's colour?
It looks really washed out. Similarly the Phobos - please not the Enyo too *goes to check*
New pod is too dark to see the detail, but I like it from what I can see.
Please tell us the ships you've modified.
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Giddoni
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Posted - 2009.08.25 13:31:00 -
[153]
Fantastic job on the new scanning interface. Smooth as a baby's butt. The jumps and jitters of the previous version are all but gone. The blue glowing spheres are a lot easier to work with now. And multiple scan results show up correctly! \o/ Looking forward to getting back into exploring.
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Alexis Cato
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Posted - 2009.08.25 17:02:00 -
[154]
Directional scanner delay I can live with, but please make the scanner not automatically update when I change the range or angle. If there is going to be a delay, let me choose when I want to run a scan by actually pushing the button.
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Bodo Bass
Minmatar Fanta pants
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Posted - 2009.08.25 20:09:00 -
[155]
fix the damm scanner
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Insidious
Amarr
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Posted - 2009.08.26 07:27:00 -
[156]
Originally by: Alexis Cato Directional scanner delay I can live with, but please make the scanner not automatically update when I change the range or angle. If there is going to be a delay, let me choose when I want to run a scan by actually pushing the button.
agreed
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Galliana Foresta
Fleeting Moments of Insanity
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Posted - 2009.08.26 08:58:00 -
[157]
^^ this. Current scanner blows goats.
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Malarkey
Minmatar Twisted Creations
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Posted - 2009.08.26 13:24:00 -
[158]
Thank you for increasing the drop rates for neurovisual input matrix. Unfortunately, this has just moved the resource blockage to another area; nanoribbons.
Oh well, I guess T3 ships wont be cheap and affordable for many months, possibly years, to come.
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Bomberlocks
Minmatar Icarus Prime
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Posted - 2009.08.27 10:11:00 -
[159]
Originally by: Jasonwilliams I don't know if I should post this in Feedback or not, but here it goes.
I've been playing Eve for about a year or more now, maybe two. So I've been warping around lately and I have been paying more attention to the new warp effect. Well, because of this new I've been getting slight motion sickness when warping and as far as I am aware I have never been motion sick from anything else.
I just thought that I should bring this to your attention.
I've been having this problem as well. I can't watch the new effect or else I get motion sickness. I've stopped playing since the patch because while I can hold out for a few warps, it eventually gets to me after a time. Pity.
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Tobin Shalim
Warped Mining Strip Mining Club
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Posted - 2009.08.27 18:28:00 -
[160]
Wonderful job at breaking the probes. Can't even move them with the arrows anymore since it won't allow me to actually select them. Probing is now worthless, thanks. -----
Originally by: Gierling Tech III is going to be "Fully modular" until someone crams the "EW Bonus" modules together with the "8 Midslots" modules...
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Psan Vigilante
Sinister Corporation
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Posted - 2009.08.29 02:19:00 -
[161]
Hello,
First of all, thank you for the increase in the drop rate of Neurovisual Input Matrices. All tech 3 producers appreciate it! However there are some issues with their drop rates being a bit too much now, and the new t3 bottleneck is now Melted Nanoribbons.
Some numbers:
Number of sites: Core Garrison x7 (Class 5 Combat Site)
Here are the salvage totals for those 7 sites. I am only including the salvage that a Strategic Cruiser + 5 Subsystems uses more than one of in the building process:
Electromechanical Hull Sheeting: 1339 Melted Nanoribbons: 58 Modified Fluid Router: 726 Neurovisual Input Matrix: 1442 Powdered C-540 Graphite: 347
Here are the numbers of those salvage components required for a Strategic Cruiser Hull + 5 Subsystems:
Electromechanical Hull Sheeting: 250 Melted Nanoribbons: 40 Modified Fluid Router: 287 Neurovisual Input Matrix: 52 Powdered C-540 Graphite: 91
As you can see this is a bit out of whack! The drop rate of NIMs is not only increased. It is insane! The price of NIMs has dropped 2500% since the deployment of Apocrypha 1.5. The price change does not really matter to us since we produce with our salvage. However it certainly seems like there may be something wrong with this new drop rate when compared to the rates and consumption of the other salvage.
I realize that this is a fairly small sample size, so I will continue to update this post as we go. Something seems strange for sure though
Thanks!
-- Hiding in the shadows... |
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CCP Explorer
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Posted - 2009.08.30 15:33:00 -
[162]
Originally by: Vyktor Abyss Fab. Honestly. Lag in market seems much less. Lag from S & I is much reduced too.
Overall we reduced the CPU usage on Tranquility by 15% in Apocrypha 1.5; the combined effect of all the Need for Speed changes we made.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Lee Anderson
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Posted - 2009.08.30 23:01:00 -
[163]
Originally by: Galliana Foresta ^^ this. Current scanner blows goats.
baaaaa joke
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Skyrape
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Posted - 2009.08.31 06:55:00 -
[164]
New cargo size for nidhoggur is 800 m3, and fuel bay is 3k.
At least you could have given it a larger fuel bay, like 6k for example.
Because so far by decreasing it's main cargo size you just made sure it can't be used for a variety of roles anymore.
NERF CCP!!!
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OZEPATHAN
Gallente Sharks With Frickin' Laser Beams
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Posted - 2009.09.01 07:32:00 -
[165]
Scanner Mechanic is Two Thumbs Down.
2 Second delay is awful.
Please resize signature to the maximum allowed size of 400 x 120 pixels. Navigator |
Maldus NiKunni
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Posted - 2009.09.01 21:32:00 -
[166]
before the update i could anchor and unanchor poses now i cant unanchor anything.....what is up with this?....sold my pos and need to unanchor and set u new one
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Bill Buttlicker
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Posted - 2009.09.02 14:37:00 -
[167]
Probing graphics are nice, well done but it has room for improvement... I'd remove zero axis shadow (on horizontal plane), currently it has no apparent purpose except getting your probes harder to see in darker systems when moved below mentioned axis. And scanning animation is overkill kinda, more subtle and less hardware intensive graphics would be nice (like pulsating from a probe or something)...
Directional scanner is uhh... Even as inexpirienced (lol at my spelling) lowsec roamer i find it rather annoyed by the 2 sec delay, and the fact delay applies even on angle slider (wut?).
If u guys are so worried about cpu usage maybe u should made it possible to scan without penalties when your ship is moving and/or you moved your camera in between your scans. I think i would filter those macro's nicely and thus not nerfing fast interceptors in warp (making them scan as much as they like while warping).
Also discreet directional scanning overlay graphics (for easier visualizing of scanning angle) would be nice too...
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minm4t4r
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Posted - 2009.09.02 15:11:00 -
[168]
The scanning delay makes scanning people down for both defensive and offensive reasons very difficult resulting in missing a large ammount of kills by atleast tripling my scanning time. I understand that ccp wanted to reduce server load but at the expense of game play is not worth it might i suggest a 0.5 second delay to both reduce server load from scan spammers and also make scanning down targets possible again.
overall i liked the patch easier to move scan probes because they are easier to see some interesting graphic changes less lag cant speak to capital or black ops changes do not like scanning delay
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Yank Lithy
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Posted - 2009.09.03 07:37:00 -
[169]
Thanks,
On Paper having all the existing converted to Large one seems good. On practice I would have preferred medium ones.
Great now I have a lot of researched Large rigs BPO that I'm sure will no more be used. And I need to redo all from null now for all the medium ones. Will i one day ? Not sure...
Ok Large ones price is still high but have a look to the number of sell now...Great the Hulk is now a medium rigger and the transport ships.
I know that most of the player will enjoy the medium rig prices down. I like rigging too. But as a producer I start to dislike it. Why doing so mutch effort just for so few gain. Do you want us to farm Lvl4 only ?
I will only produce for myself use and buy this now ridiculous prices Medium rigs to fit on T2 ships. Sure Large rigs prices were high for T1 cruiser but not so high for T2 cruiser. Rig at this times were a goal a great effort...for my point of view like this now it's not even a common items it's just like a small module.
I feel you just :
-Killed a part of my eve business -Killed a part of my motivation to produce something here to sell -Killed the rigs difference factor by generalising it. At least T2 need more skills not rigs. -Helped the bigger ISK guys (T2, T3 owner) to save a few of ISK they don't really need. -Make rigs a common object no more a planned one. You know about the fun to earn your item in game...
Well disappointed my the game effect but thanks for the technical modification.
Margin are too low now to collect the items and make some more profits.
Yank
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Gravecall
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Posted - 2009.09.04 19:29:00 -
[170]
Well keep in mind that they had to make them all one of the sizes and regardless of what size they made them someone would be unhappy with the size. I had a full set of rig BPOs all researched up to ME300 PE100, overkill I know but folks seem to like it, with many seeking out others I don't normally list on contracts but only if they're at the same ME and PE. At a glance, any of the astronautic rigs are extremely unlikely to be used at large size, lets face it speed tanking doesn't really suit battleships and a bigger cargohold is usually your last concern for them. Gravity capacitor upgrades are unlikely to be used on anything other than the frigates with probing bonuses, so only the small form is worth having a BPO for. So with most of the groups still being useful for large ships and these BPOs having the longest research times it made the most sense to change the old BPOs to these.
My only complaint would still be the crazy copy times, I'm quickly running out of stock of some BPCs and haven't a hope in hell of restocking at anything even remotely like the rate they're selling, even once the initial rush dies down I suspect it'll still be impossible to reliably maintain stock levels. If I were interested in buying medium and small rig BPOs, or I hadn't already researched the large ones I might be more concerned with the ME and PE research times, as reality is that they are daft when you consider the research times of even the battleship size turrets/missile bays are dwarfed by the rig BPO research times.
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CCP Navigator
C C P
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Posted - 2009.09.10 12:17:00 -
[171]
With the release of Apocrypha 1.5.1 we would ask that you provide any feedback to this thread.
Thank you.
Navigator Senior Community Representative CCP Hf, EVE Online
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