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Thread Statistics | Show CCP posts - 12 post(s) |
Enchai
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Posted - 2009.08.20 19:20:00 -
[1]
Originally by: CCP Casqade Hi,
We're currently taking Tranquility down for a reboot. When it is back up, you will be able to patch again and log in.
Before you log in next time:
Please make sure you have deleted the patch (evepremiumpatch94168-99186-mac.tgz) located here:
/Users/username/Library/Preferences/Eve Online Preferences/p_drive/Local Settings/Application Data/CCP/EVE/c_program_files_ccp_eve_tranquility/Cache
Please dont forget to re-upload the patch so that we can apply it as well...
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Enchai
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Posted - 2009.08.20 19:46:00 -
[2]
Edited by: Enchai on 20/08/2009 19:48:05 GPFS does have a point tbh re. we pay the same money for a non-native product. I guess this goes to show.
/edit, re. the above - like I posted earlier, they need to remember to re-upload the patch file. I guess they forgot.
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Enchai
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Posted - 2009.08.20 19:56:00 -
[3]
They either forgot or they have to fix the patch too; thats all we know and thats all we will know until an official response comes in.
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Enchai
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Posted - 2009.08.20 19:59:00 -
[4]
I meant an official response to follow up that official response...
I.e, the one above.
...
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Enchai
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Posted - 2009.08.20 20:14:00 -
[5]
Originally by: Pak Seongsu
Originally by: Enchai Edited by: Enchai on 20/08/2009 19:48:05 GPFS does have a point tbh re. we pay the same money for a non-native product. I guess this goes to show.
One way to see it is that no one is paying the client. The client(s) are for free to everibody. We all just pay for the right to connect to the server.
However I also think that a native client would be much better. Unfortunately no one will ever develop and maintain such a complex SW using two different 3D APIs. So there's a fundamental choice to be made: either you work with microsoft proprietary APIs or you work with a non proprietary API like OpenGL. If you take the MS way... ...So far, the only "major" MMORPG I know that has been developed in OpenGL is WoW. Things may change in the upcoming years if Mac/Linux platforms do manage to become more common. But only for NEW games (that is those whose initial planning is being done now or is still to begin). And only from companies that are not already heavily invested in MS technology.
I think that the breaking free of MS technology is probably going to be the renaissance of this next decade, if you know what I mean. It's too restrictive, too non-compatible, and very unfriendly to other platforms.
Having said that, the recent previews of this new Gaikai Technology are breath-taking, and I think might be real hope for cross-platform compatibility within the next year or so, never-mind decade. (see http://vimeo.com/5404358 or google it)
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