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Thread Statistics | Show CCP posts - 0 post(s) |
GuntiNDDS
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Posted - 2009.09.16 08:33:00 -
[1621]
Originally by: Hoo Is
run out of silly pictures yet ?
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yieasase
H3ad 4uarter 69
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Posted - 2009.09.16 20:25:00 -
[1622]
it still works, you arent frozen for like 20min but heavy rollbacks, desync and the usual other features are kickin in like hell.
ya selfmade e-warps works better now ;)
was testing it a bit and everytime i see more as 15 beltz in incoming grid i scream yea baby! what a wonderfull game-experiance, whats next a modul that turns off mwd? lol boosting jammer *** altz as counter tackler isnt rly funny when youre getting scramd web and perma jammed by bots and getting damage from a weee weee raven at 300km =P... to easy using s-e warps now and raven army is comin in "hawt", looks like we should invest more in wild south east. rang rang
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CombatSmurf
Digital assassins Mean Coalition
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Posted - 2009.09.16 21:29:00 -
[1623]
Remove. Whats the similarity between having sex in a canoe and drinking american beer?
Its ****ing close to water. |
Jarome Keel
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Posted - 2009.09.16 22:15:00 -
[1624]
i would happily live with the supposed lag if you put it back to how it was please, look at all the votes
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Everfire
1st Steps Academy
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Posted - 2009.09.17 00:53:00 -
[1625]
i support this
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Gienah Corvus
Eve Defence Force Systematic-Chaos
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Posted - 2009.09.17 05:35:00 -
[1626]
Concur. Scouting can be difficult enough at times without extra delay thrown in. Find a better way to reduce the server load.
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George Mccloud
Gallente Helljumpers Double Dutch Rudders
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Posted - 2009.09.17 11:22:00 -
[1627]
Personally I haven't had any trouble with this so far, so if it reduces lag then I'm all for it. I would like to see that this delay is reduced slightly to 1 or 1,5 seconds though so it's possible to do some decent scanning while warping in an inty.
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eXeGee
UK1 Zero KrautbreaK
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Posted - 2009.09.17 12:07:00 -
[1628]
Originally by: George Mccloud Personally I haven't had any trouble with this so far, so if it reduces lag then I'm all for it. I would like to see that this delay is reduced slightly to 1 or 1,5 seconds though so it's possible to do some decent scanning while warping in an inty.
In this case i think you should show us your how-to-properly-sacn-after-scanner-nurf guide because i don't believe you haven't any trouble :)
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xiong ma0
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Posted - 2009.09.17 15:28:00 -
[1629]
ffs remove this already, so god damn annoying
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ILikeISK
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Posted - 2009.09.17 17:48:00 -
[1630]
please remove this annoying hack that you added to the game. there must be a better way to address the issue.
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Hoo Is
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Posted - 2009.09.17 20:28:00 -
[1631]
GTFO...
You've had to adapt to every other change ever made... grow a pair and learn to deal with this one...
---- a reply which adds nothing to a thread or results in a thread being bumped with no new discussion worthy content is considered spam and as such warrants a forum ban |
Dirk Culliford
H A V O C Against ALL Authorities
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Posted - 2009.09.17 21:59:00 -
[1632]
Originally by: Zastrow J yo the CSM asked ccp about this for you guys and they replied that the directional scanner puts a huge load on the server and spamclicking it was creating lag. You'll have to start using long range probes instead of an inty
hahahahahahaha, probes as a fast mechanism for pinpointing ships
Seriously CCP How do you pinpoint a ship in a system in the 10 seconds it takes to align now?
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Smarten Dahlen
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Posted - 2009.09.18 12:39:00 -
[1633]
Edited by: Smarten Dahlen on 18/09/2009 12:39:28 Supported. Hurry up CCP
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Deyo
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Posted - 2009.09.18 17:41:00 -
[1634]
Supported. Remove this crap completely, lower the delay, disable scan button instead of giving useless and annoying message...anything but this.
D.
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0uch
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Posted - 2009.09.18 22:08:00 -
[1635]
WTF CCP? 55 PAGES AND NOT A WORD? SHOULD I DIG UP SOME DEV BLOGS AND POSTS ABOUT HOW MUCH YOU CARE ABOUT PLAYERS
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Dierdra Vaal
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Posted - 2009.09.19 14:03:00 -
[1636]
Originally by: Dirk Culliford
Originally by: Zastrow J yo the CSM asked ccp about this for you guys and they replied that the directional scanner puts a huge load on the server and spamclicking it was creating lag. You'll have to start using long range probes instead of an inty
hahahahahahaha, probes as a fast mechanism for pinpointing ships
Seriously CCP How do you pinpoint a ship in a system in the 10 seconds it takes to align now?
Out of curiosity, how do you pinpoint a ship by spamclicking the scanner? Since you're warping and spamclicking, I'm assuming you weren't using the 5degree angle scan. Since you wont have any directional or distance info, all you know is that 'Ship X is withing scanrage Y' of my current position. Which doesnt give you nearly enough information to engage a target.
I may be missing something here, but I am pretty sure you're missing a few steps between 'spamscan system' and 'kill target'. Yes scanning probes take a little time to set up, but you can cover an entire solar system with them once they are set up, and warp to targets immediately instead of having to figure out what exact location they are at (not to mention the directional scanner is useless against safespots). Director of Education :: EVE University Chairman of the CSM
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GreGh Rakrot
Rionnag Alba
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Posted - 2009.09.19 14:34:00 -
[1637]
Originally by: Dierdra Vaal
Originally by: Dirk Culliford
Originally by: Zastrow J yo the CSM asked ccp about this for you guys and they replied that the directional scanner puts a huge load on the server and spamclicking it was creating lag. You'll have to start using long range probes instead of an inty
hahahahahahaha, probes as a fast mechanism for pinpointing ships
Seriously CCP How do you pinpoint a ship in a system in the 10 seconds it takes to align now?
Out of curiosity, how do you pinpoint a ship by spamclicking the scanner? Since you're warping and spamclicking, I'm assuming you weren't using the 5degree angle scan. Since you wont have any directional or distance info, all you know is that 'Ship X is withing scanrage Y' of my current position. Which doesnt give you nearly enough information to engage a target.
I may be missing something here, but I am pretty sure you're missing a few steps between 'spamscan system' and 'kill target'. Yes scanning probes take a little time to set up, but you can cover an entire solar system with them once they are set up, and warp to targets immediately instead of having to figure out what exact location they are at (not to mention the directional scanner is useless against safespots).
you are indeed missing things, some call it spaming, i call it fast scanning
scouts with the know-how about quick scanning are valuable and belive me it isnt just simple spamming of the scan button you are also wrong about not being able to pinpoint target while warping and scanning, i did it all the time even while warping and using 5 degree scan scanning celestial objects
knowing if target moved within parts of second is vital sometimes, anyone suggesting probes can replace good inital scouting of a system need a reality check
the explanation that this change was neccessary to reduce lag from clicking scan button is ridicolous, everything we do in this game causes lag, will ccp introduce timer on every button there is in game ? there are things used way more then scanner, they too cause lag, improved graphic causes lag, every action in game causes lag ...but we can live with certain amount of it and we can definitly live with lag that is caused by scanner
if ccp wants to reduce lag they should be looking at other sources to minimize it |
Plutonian
Intransigent
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Posted - 2009.09.19 15:03:00 -
[1638]
Originally by: Dierdra Vaal Out of curiosity, how do you pinpoint a ship by spamclicking the scanner? Since you're warping and spamclicking, I'm assuming you weren't using the 5degree angle scan. Since you wont have any directional or distance info, all you know is that 'Ship X is withing scanrage Y' of my current position. Which doesnt give you nearly enough information to engage a target.
Entering a system while hunting requires multiple quick scans. The faster you are at this the better your chances for catching prey/avoiding trouble.
In addition, when engaging solo in a crowded place (like Amamake), I've generally got my range set to two million kilometers and spamming scan during the fight. This is my only warning if others are warping in... and my only chance of avoiding blobs.
Originally by: Dierdra Vaal I may be missing something here, but I am pretty sure you're missing a few steps between 'spamscan system' and 'kill target'. Yes scanning probes take a little time to set up, but you can cover an entire solar system with them once they are set up, and warp to targets immediately instead of having to figure out what exact location they are at (not to mention the directional scanner is useless against safespots).
Perhaps I've missed something. Please explain how scanning probes can be utilized by a 'true solo' (single account) Rifter seeking targets in Amamake.
I understand CCP's need for the change. I've seen the graph depicting the before/after server load. But the current fix makes combat more difficult (and solo combat much more difficult).
Perhaps, if CCP refuses to budge on this, it would be advantageous to develop a new scanner mechanic which cannot be so easily abused yet is able to get important information to the player?
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yieasase
H3ad 4uarter 69
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Posted - 2009.09.19 22:51:00 -
[1639]
I would like to join one of these csm probing tutorials too lol
No question about pickin a crashed carrier in hughe blob fights or lowsex thingys.
This leads me to following questions:
50 celestial objects in incoming scangrid (letz call it beltz), all beltz are seeded around 360 and one vessel in your directional scanner. 1. How long is shortest possible timer, with directional scanner and how high(or low) is it with probing? 2. How high is the chance in total to get a tackle with these new features?
please note: you dont have to calculate ctrl-q and emergency warp cases.
Thats math for a, ya i think 10 year old kid and no you dont can do crosses here.
Do not forget you have directional scanner delay from 2'000 ms.
Nexttime we do it with aligntimer, warprange (including acceleration and dropping out) scanres, distance from vessel a and vessel b in scangrid from victim vessel b excluding lag, rollbacks and other sexeh features.
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Sliver Dragon
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Posted - 2009.09.20 00:03:00 -
[1640]
I am thinking that CCP is trying to move away from "spam clicking" in general. I cannot think of any other eve activity in which your effectiveness is determined by how rapidly you spamclick a button. Well, other than pod warping after ship kill, and that's just to get around ship death lag. Rather than "fixback" the scanning, I would rather prefer to leave the current scanning system as an antiquated "what's around me?" button and apply energies to fixing the "hunting other ppl" issue that this scan fix creates.
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ellena allente
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Posted - 2009.09.20 10:14:00 -
[1641]
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ISK Pumpe
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Posted - 2009.09.20 11:48:00 -
[1642]
Edited by: ISK Pumpe on 20/09/2009 11:50:12 Its not just spamclicking a 360 degree directional button. As long as you dont have scripts running doing the spam for you it really took skill correctly using the scanner to quickly find an object in space. People not using the scanner or not knowing how to effectively use it should not post here.
Soloroaming/scouting has become a real pain and i have not done much pvp since that patch except for the usual ganking-stuff. I seriously hope that there will be some fix to that. Reduce delay to 0.1, put in a good substitute (no probing is not, its too fkn slow), whatever... just make it possible again to effectively get a clue on whats going on in the system and where.
thanks
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S1r Minealot
Shade. Cry Havoc.
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Posted - 2009.09.20 12:32:00 -
[1643]
Originally by: ISK Pumpe Edited by: ISK Pumpe on 20/09/2009 11:50:12 Soloroaming/scouting has become a real pain and i have not done much pvp since that patch except for the usual ganking-stuff. I seriously hope that there will be some fix to that. Reduce delay to 0.1, put in a good substitute (no probing is not, its too fkn slow), whatever... just make it possible again to effectively get a clue on whats going on in the system and where.
thanks
this.
I cannot believe that the CSM is blowing this off, 55 pages ppl. Get real and get your head out of your ass, you were elected by the player not the devs.
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.09.20 13:45:00 -
[1644]
Originally by: S1r Minealot I cannot believe that the CSM is blowing this off, 55 pages ppl.
This, although it really does seem the CSM does not know a thing about directional. Well, other than the 360 spamming and waiting for something to appear -scanning.
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Sloppy Podfarts
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Posted - 2009.09.20 19:56:00 -
[1645]
No, it's still fine. You babies are just looking foolish at this point.
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Colowz
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Posted - 2009.09.20 20:43:00 -
[1646]
Originally by: Dierdra Vaal
Out of curiosity, how do you pinpoint a ship by spamclicking the scanner? Since you're warping and spamclicking, I'm assuming you weren't using the 5degree angle scan. Since you wont have any directional or distance info, all you know is that 'Ship X is withing scanrage Y' of my current position. Which doesnt give you nearly enough information to engage a target.
I may be missing something here, but I am pretty sure you're missing a few steps between 'spamscan system' and 'kill target'. Yes scanning probes take a little time to set up, but you can cover an entire solar system with them once they are set up, and warp to targets immediately instead of having to figure out what exact location they are at (not to mention the directional scanner is useless against safespots).
this represents the community? all hope is lost
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skulled
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Posted - 2009.09.21 00:04:00 -
[1647]
And we're supposed to believe CCP play this game.
/signed
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McKinlay
Caldari Provisions
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Posted - 2009.09.21 00:07:00 -
[1648]
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K Shara
The Illuminati. Pandemic Legion
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Posted - 2009.09.21 14:06:00 -
[1649]
this new scanning thing is crap, the 2seconds difference in seeing an enemy gang appear on scanner could be the difference between your fleet being able to setup to fight/get away. Add that too not being able to quickly pinpoint and narrow down targets whilst roaming HEH
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CHED
Genos Occidere HYDRA RELOADED
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Posted - 2009.09.21 16:46:00 -
[1650]
agahghahgahgh
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