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Thread Statistics | Show CCP posts - 0 post(s) |
Drakon
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Posted - 2003.06.23 06:17:00 -
[1]
The post says it all.
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Arondos
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Posted - 2003.06.23 06:25:00 -
[2]
yes it does
Life isn't fair and neither is Eve. Get over it. |
Drakon
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Posted - 2003.06.23 06:37:00 -
[3]
When money grows on trees.;)
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Ra'Wyrm Dracoz
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Posted - 2003.06.23 07:27:00 -
[4]
If we want the devs to pay attention to this board, we should try to come with constructive sugestions. "Fix the lag" is a bit vauge, and I'm sure that the devs are already working their asses off to optimize every aspect of the game, including the network code.
my 5 cents...
----------------- In this game, "nice" puts no food on the table... |
Corbin Sterling
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Posted - 2003.06.24 09:12:00 -
[5]
No lag from day one.
I'm on dialup too - from Chicago.
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Achmed Twenty
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Posted - 2003.06.24 09:18:00 -
[6]
what lag? :P
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Doctor One
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Posted - 2003.06.24 16:31:00 -
[7]
I see posts from folks about having bad lag problems, but I am not experiencing any lag at all. Just a few questions for these folks, and some tips to help them out:
1) Are these folks having network related lag?
I can assure you that there is no network lag on CCP's part. I have DSL, and it rocks. If you can get DSL, I suggest that you do. If you can't get DSL, but you can get a cable modem, go for it. If you are stuck on dial-up, then maybe you should switch ISPs.
2) Is it graphics related lag?
I have a PNY 8x AGP Ti-4600, a.k.a. Ti-4800, and the only thing that's keeping my resolution at 1280x1024 is my monitor can't cope with 1600x1200. There are better graphics cards available on the market.
I've read comments where people are experiencing lag because there are too many drones around them. Well, they need a new graphics card. I have had 7 of my own drones, and some more controlled by my corp mates flying around, and I haven't experienced any lag.
3) Does your hard-drive light flash constantly after playing for just a short while?
This is called "thrashing", and if you have this problem, then you need more memory for your computer.
4) Are things updating in your panels slowly?
Now this is where I think CCP could do something to fix a problem. I have had this problem, and it might be the cause of why I lost some drones that I was moving from my drone bay to the corp hangar. __________________________________________________
Proud member of Harbinger Heavy Industries
"Dont run... you'll just die tired!" |
Arondos
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Posted - 2003.06.24 17:45:00 -
[8]
Specifics? In a system. Only one there. Nothing near to cause video lag. Use approach to head to an object. Object is at 73km, game stops......object is at 75km, keep flying, object is at 68km, game freezes....object is at 71km.
Really annoying when travelling with autopilot. Autopilot jumping but suddenly you bungee jump back to 11k away and the autopilot doesn't try to jump again. May be a playing from the west coast of the US thing but 6 of us using 3 different ISP's, 4 different video cards get the exact same thing.
Try to load corp assets, get up make dinnner, eat dinner, come back. MAYBE it will be loaded. (ok a little exaggerated). There needs to be a way to interupt loading.
Life isn't fair and neither is Eve. Get over it. |
lexxx
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Posted - 2003.06.24 20:55:00 -
[9]
read my post it is client side and unless you have a fast pc
(i meen like 3000XP and 1gb ram ddr 400 and a gf4 ti4200 at a min like me now and the game runs with only 1-3 secs max lag now in sted of omg 20 secs)
Edited by: lexxx on 24/06/2003 20:55:50
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Arondos
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Posted - 2003.06.25 03:56:00 -
[10]
If it was a fast computer/ram problem it would lag all the time and it wouldn't stop/start. Not to mention why do 3 different people on 3 different ISP's, in 3 different regions all get lag at the same time? One hell of a coincidence if it is our systems.
Life isn't fair and neither is Eve. Get over it. |
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Ga'shitan
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Posted - 2003.06.25 08:41:00 -
[11]
There is a way to interrupt the loading of the market, etc - just right click on the little loading box and click "close".
Telling CCP to "fix the lag" is like telling AT&T to "fix the internet"... pointless and insensible. EVE has extremely efficient netcode - if you're having serious lag troubles I would suggest it may be the fault of one of the 30+ nodes your EVE packets get routed through.
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DarkRift
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Posted - 2003.06.25 09:12:00 -
[12]
This is not really a network lag issue. The problem is that the game likes to send large bursts of data when arriving in a new zone. This includes areas with asteroid fields, container spammed gates, or large numbers of ships. The client will tell the server that you are going to a new area, the server will calculate the travel time and when that time is up will place your ship in the new zone. Only after the server places you in the new zone will it send the data about objects there. The client then has to wait until it recieves all that data before it can simulate the new zone. Unfortunately, this causes two problems, your ship appears to anyone in the same zone as soon as the server places it there and the client cannot control the ship until it has recieved all the data.
I doubt much lag is caused by rendering objects and texture loading since textures are cached and reused and this problem still occurs on high end machines.
Market data, assets, and other data loading slowly is caused by large database queries by thousands of simultaneous users. This could use some work but I doubt that large improvements can be made.
Rubber-banding of your ship is caused when the server corrects the client that has gotten out of sync with the server's simulation state. This may very well be due to network lag since it is typically caused when trying to syncronize between multiple clients.
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Sushanta Mog
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Posted - 2003.06.25 12:48:00 -
[13]
If the bungee phenomenon is a correction why don't I get "corrected" forward. I mean never, its always the backwards direction. Now why is that?
Edited by: Sushanta Mog on 25/06/2003 12:48:22 -------------- When you have exhausted all possibilities, remember this - you haven't. ------------------ (Thomas Edison) |
drunkenmaster
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Posted - 2003.06.25 14:20:00 -
[14]
You always go backwards because *you* sync to the server. The server does not, and cannot, sync to you. This would open up a nest of exploits.
I'd personally like to blame the rubberbanding on griefers. But I just can't get the conviction to stick.... .
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