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| Author | Thread Statistics | Show CCP posts - 12 post(s) |
![]() Papa Smurf |
Posted - 2004.10.12 20:55:00 -
[1] One of the Shiva features is Dungeons, Complexes, or whatever the buzzword-of-the-week is. While I can't say I find it highly likely that they will be of great impact on agent runners for the first few weeks of Shiva, I suspect and hope that they will be the cornerstone of all PVE and especially agent missions in the future. For those of you who are familiar with scenario missions (a rarity in many regions of space) Dungeon Missions are similar but a few steps beyond. Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario. Dungeons will generally be setup with gameplay similar to dungeons in land-locked games. Rooms, doors, monsters, traps, treasure chests, etc. will be implemented in space-friendly manners. Dungeons will primarily be seen in agent missions through important missions and level 4 missions. See important/storyline thread, however, too be posted. The future of dungeons in the agent system has yet to be finally specced out, but probably we will move as much of the mission content into the dungeon system as possible, adding more complex in-space interactions to missions. I'd predict that this will be a post-launch Shiva task to be completed before Kali starts up full force. |
![]() Papa Smurf |
Posted - 2004.10.12 20:55:00 -
[2] One of the Shiva features is Dungeons, Complexes, or whatever the buzzword-of-the-week is. While I can't say I find it highly likely that they will be of great impact on agent runners for the first few weeks of Shiva, I suspect and hope that they will be the cornerstone of all PVE and especially agent missions in the future. For those of you who are familiar with scenario missions (a rarity in many regions of space) Dungeon Missions are similar but a few steps beyond. Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario. Dungeons will generally be setup with gameplay similar to dungeons in land-locked games. Rooms, doors, monsters, traps, treasure chests, etc. will be implemented in space-friendly manners. Dungeons will primarily be seen in agent missions through important missions and level 4 missions. See important/storyline thread, however, too be posted. The future of dungeons in the agent system has yet to be finally specced out, but probably we will move as much of the mission content into the dungeon system as possible, adding more complex in-space interactions to missions. I'd predict that this will be a post-launch Shiva task to be completed before Kali starts up full force. |
Papa Smurf |
Posted - 2004.10.12 20:55:00 -
[3] One of the Shiva features is Dungeons, Complexes, or whatever the buzzword-of-the-week is. While I can't say I find it highly likely that they will be of great impact on agent runners for the first few weeks of Shiva, I suspect and hope that they will be the cornerstone of all PVE and especially agent missions in the future. For those of you who are familiar with scenario missions (a rarity in many regions of space) Dungeon Missions are similar but a few steps beyond. Dungeons may be spawned dynamically, so agent missions using these will not be subject to griefing problems or require abominable travel times merely to locate a scenario. Dungeons will generally be setup with gameplay similar to dungeons in land-locked games. Rooms, doors, monsters, traps, treasure chests, etc. will be implemented in space-friendly manners. Dungeons will primarily be seen in agent missions through important missions and level 4 missions. See important/storyline thread, however, too be posted. The future of dungeons in the agent system has yet to be finally specced out, but probably we will move as much of the mission content into the dungeon system as possible, adding more complex in-space interactions to missions. I'd predict that this will be a post-launch Shiva task to be completed before Kali starts up full force. |
![]() Seidr |
Posted - 2004.10.12 23:02:00 -
[4] Edited by: Seidr on 12/10/2004 23:07:20 As a golden-oldie mmorpg player, I cant wait to see how dungeons turn out on the scale that Eve online can provide |
![]() Seidr |
Posted - 2004.10.12 23:02:00 -
[5] Edited by: Seidr on 12/10/2004 23:07:20 As a golden-oldie mmorpg player, I cant wait to see how dungeons turn out on the scale that Eve online can provide |
Seidr Amarr |
Posted - 2004.10.12 23:02:00 -
[6] Edited by: Seidr on 12/10/2004 23:07:20 As a golden-oldie mmorpg player, I cant wait to see how dungeons turn out on the scale that Eve online can provide |
![]() S'Daria |
Posted - 2004.10.13 00:33:00 -
[7] Any new content is good. But please don't call them Dungeons... Complexes, complexes, complexes!!! I think with the new level IV agents many of us will be willing to wait til post-Shiva so you guys can get it right with these Complexes. Are the intentions of Complexes to be for group or solo play? |
![]() S'Daria |
Posted - 2004.10.13 00:33:00 -
[8] Any new content is good. But please don't call them Dungeons... Complexes, complexes, complexes!!! I think with the new level IV agents many of us will be willing to wait til post-Shiva so you guys can get it right with these Complexes. Are the intentions of Complexes to be for group or solo play? |
S'Daria |
Posted - 2004.10.13 00:33:00 -
[9] Any new content is good. But please don't call them Dungeons... Complexes, complexes, complexes!!! I think with the new level IV agents many of us will be willing to wait til post-Shiva so you guys can get it right with these Complexes. Are the intentions of Complexes to be for group or solo play? |
![]() JP Beauregard |
Posted - 2004.10.13 07:14:00 -
[10]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? JP Beauregard === The Pilkington Guides to EVE === |
![]() JP Beauregard |
Posted - 2004.10.13 07:14:00 -
[11]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? JP Beauregard === The Pilkington Guides to EVE === |
JP Beauregard Gallente Pilkington Communications |
Posted - 2004.10.13 07:14:00 -
[12]
Actually, and even though "complex" appears to be a countable noun, the plural "complexes" sounds rather offensive to the latent Latin undercurrent of my consciousness. Although it's of course a fun word to say with a Gollum accent. Can we maybe try the military synonym "installations" given that there is a combat element involved? **** PILCO - We Service Brains of All Sizes **** |
![]() Papa Smurf |
Posted - 2004.10.13 08:33:00 -
[13]
The problem with Complexes (other than the implication of mental ailments) is also that alot of items start popping up in them such as 'Complex Wall', 'Complex Bunker', etc. which implies that the meaning is 'Complicated'. Anyhow, the name used for complexes/dungeons inhouse changes twice a week. Haven't got a clue what the final blurb will be. Usually we just refer to them as dungeons internally, and leave the marketspeak to the marketeers |
![]() Papa Smurf |
Posted - 2004.10.13 08:33:00 -
[14]
The problem with Complexes (other than the implication of mental ailments) is also that alot of items start popping up in them such as 'Complex Wall', 'Complex Bunker', etc. which implies that the meaning is 'Complicated'. Anyhow, the name used for complexes/dungeons inhouse changes twice a week. Haven't got a clue what the final blurb will be. Usually we just refer to them as dungeons internally, and leave the marketspeak to the marketeers |
Papa Smurf |
Posted - 2004.10.13 08:33:00 -
[15]
The problem with Complexes (other than the implication of mental ailments) is also that alot of items start popping up in them such as 'Complex Wall', 'Complex Bunker', etc. which implies that the meaning is 'Complicated'. Anyhow, the name used for complexes/dungeons inhouse changes twice a week. Haven't got a clue what the final blurb will be. Usually we just refer to them as dungeons internally, and leave the marketspeak to the marketeers |
![]() S'Daria |
Posted - 2004.10.13 13:18:00 -
[16] I like "Installations" personally. "Dungeon" is too medival IMHO. |
![]() S'Daria |
Posted - 2004.10.13 13:18:00 -
[17] I like "Installations" personally. "Dungeon" is too medival IMHO. |
S'Daria |
Posted - 2004.10.13 13:18:00 -
[18] I like "Installations" personally. "Dungeon" is too medival IMHO. |
![]() Rinji |
Posted - 2004.10.13 16:29:00 -
[19] Scenario missions are a rarity in some areas of space? I guess they need to be spread out a bit, they're all I do down in the Khanid region. I get them so often I have "insta-loot" bm to each and every can. Anyway, to attempt to get back on topic, Comgeons sounds pretty cool, can't wait to try them out. Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |
![]() Rinji |
Posted - 2004.10.13 16:29:00 -
[20] Scenario missions are a rarity in some areas of space? I guess they need to be spread out a bit, they're all I do down in the Khanid region. I get them so often I have "insta-loot" bm to each and every can. Anyway, to attempt to get back on topic, Comgeons sounds pretty cool, can't wait to try them out. Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |
Rinji Caldari Caldari Provisions |
Posted - 2004.10.13 16:29:00 -
[21] Scenario missions are a rarity in some areas of space? I guess they need to be spread out a bit, they're all I do down in the Khanid region. I get them so often I have "insta-loot" bm to each and every can. Anyway, to attempt to get back on topic, Comgeons sounds pretty cool, can't wait to try them out. Vice Admiral Rinji Morisato Logistics Division Commanding Officer of Logistics Division |
![]() Ebedar |
Posted - 2004.10.13 17:14:00 -
[22] They should be called Dave. |
![]() Ebedar |
Posted - 2004.10.13 17:14:00 -
[23] They should be called Dave. |
Ebedar Gallente Primary Intelligence |
Posted - 2004.10.13 17:14:00 -
[24] They should be called Dave. |
![]() Bhurak |
Posted - 2004.10.13 19:26:00 -
[25] Dave's not here, man. Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you |
![]() Bhurak |
Posted - 2004.10.13 19:26:00 -
[26] Dave's not here, man. Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you |
Bhurak Amarr Imperial Shipment |
Posted - 2004.10.13 19:26:00 -
[27] Dave's not here, man. Random Miner> Did you how steal my ore, lacked prospects or a bright future the thing you wanted me to take the fight airship to hit you |
![]() Dirtball |
Posted - 2004.10.13 19:59:00 -
[28] Are there dungeons static in location and completely unrelated to agents? cause that would be super |
![]() Dirtball |
Posted - 2004.10.13 19:59:00 -
[29] Are there dungeons static in location and completely unrelated to agents? cause that would be super |
Dirtball GoonSwarm |
Posted - 2004.10.13 19:59:00 -
[30] Are there dungeons static in location and completely unrelated to agents? cause that would be super |
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