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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.08.29 16:01:00 -
[31]
bump for my current favorite thread on Features and Ideas
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Karanth
Gallente Independent Fleet Dark Taboo
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Posted - 2009.08.29 16:24:00 -
[32]
It doesn't look too bad. If we got a gas mining ship, and nothing else, I would be happy. Of course, I also want the other stuff too.
Originally by: CCP t0rfifrans
Sorry, no. You have to go into wormholes and get farmed by the new AI NPCs like everyone else...
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ThePoPo28
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Posted - 2009.08.31 12:39:00 -
[33]
Originally by: Karanth It doesn't look too bad. If we got a gas mining ship, and nothing else, I would be happy. Of course, I also want the other stuff too.
Yea, i think gas harvesting is the most overlooked, underdeveloped aspect of the industrial track. We should have a ship for it. But that ORE tower has me salavating a little more
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.01 02:03:00 -
[34]
Originally by: ThePoPo28
But that ORE tower has me salavating a little more
Me too.
Bump for my favorite thread in Features and Ideas. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Chi'kote
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Posted - 2009.09.01 12:25:00 -
[35]
I'd love to hear from a dev on this topic, if they are looking at implementing new ships and items like thees Don't expect to hear from them though
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.02 02:24:00 -
[36]
Bump. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Preggers28
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Posted - 2009.09.02 12:29:00 -
[37]
Originally by: Sister Megarea ORE Tractor Arrays: Able to tractor asteroids. 100 km range. Fits on Orca or larger.
/signed for everything else, too :)
Um, no to that one. But I like the ships & ore tower ideas. Bump for some ORE lovin.
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Sigras
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Posted - 2009.09.02 13:36:00 -
[38]
see im thinking the ORE tower would have a 20% bonus to refining array yield efficiency and 100% bonus to Silo Cargo Capacity
what do you think?
btw /signed on the OP idea
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Chi'kote
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Posted - 2009.09.02 15:26:00 -
[39]
Originally by: Sigras see im thinking the ORE tower would have a 20% bonus to refining array yield efficiency and 100% bonus to Silo Cargo Capacity
what do you think?
btw /signed on the OP idea
1) Yea, that 20% bonus to refining array yield efficiency goes with my "make refining efficiency XX%". Same thing, you just worded the bonus more like what CCP would actually write in a description And I think I gave a much larger bonus than 20% when I said make it around 90% efficiency. idk exact numbers, just trying to get it just a tad lower than a normal station. Hell, I could even argue reasons to make it 100%, but not trying to go that drastic.
2) I thought about a bonus to silo capacity and moon harvestor amounts. But the moon harvestor bonus would be too much. The market would flood w/ moon mins, prices would drop, t2 ships & items would be affected. Just too much. And what good is the silo bonus w/o the harvestor bonus? Can you have a refining array flow into a silo? And vice versa? If so, I did not know that, and if not, it would be very cool. Load a silo w/ raw ore, flow into the refinery, output of raw mins flows into another silo. Just like a reaction. Then, I can see a use for the silo bonus. I also didn't want to overlap bonuses, since another race's tower already has a silo capacity bonus.
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Sigras
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Posted - 2009.09.02 23:51:00 -
[40]
Edited by: Sigras on 02/09/2009 23:55:55
Originally by: Chi'kote 1) Yea, that 20% bonus to refining array yield efficiency goes with my "make refining efficiency XX%". Same thing, you just worded the bonus more like what CCP would actually write in a description And I think I gave a much larger bonus than 20% when I said make it around 90% efficiency. idk exact numbers, just trying to get it just a tad lower than a normal station. Hell, I could even argue reasons to make it 100%, but not trying to go that drastic.
well a 20% bonus would upgrade the medium and intensive refining arrays to 95% while the normal refining arrays would still suck, it would give some use to the intensive and medium intensive arrays
Originally by: Chi'kote 2) I thought about a bonus to silo capacity and moon harvestor[SIC] amounts. But the moon harvestor bonus would be too much. The market would flood w/ moon mins, prices would drop, t2 ships & items would be affected. Just too much. And what good is the silo bonus w/o the harvestor bonus? Can you have a refining array flow into a silo? And vice versa? If so, I did not know that, and if not, it would be very cool. Load a silo w/ raw ore, flow into the refinery, output of raw mins flows into another silo. Just like a reaction. Then, I can see a use for the silo bonus. I also didn't want to overlap bonuses, since another race's tower already has a silo capacity bonus.
well, the gallente and amarr already have the cargo bonus, i figured another tower doesnt kill it, and also it seems to fit.
The advantage of a silo size bonus is that you dont have to go to it and empty it every two days, a 100% bonus makes it every 4 days which is really convenient.
i figure the balance is that this tower has NO combat bonus so putting it on a moon with an R64 material would be dangerous as its significantly more vulnerable than other towers, also i figured that this tower would have lower than normal PG and around the same, maybe a little more CPU than the caldari tower.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.09.03 02:13:00 -
[41]
Edited by: Barbara Nichole on 03/09/2009 02:13:22
Quote: How about an ORE titan with a mining doomsday?
This made me laugh.. So you set off the doomsday and the whole belt gets blasted into jetcans of ore ready to tractor or pick up with a hauler.
------------
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Chi'kote
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Posted - 2009.09.03 12:24:00 -
[42]
Originally by: Barbara Nichole Edited by: Barbara Nichole on 03/09/2009 02:13:22
Quote: How about an ORE titan with a mining doomsday?
This made me laugh.. So you set off the doomsday and the whole belt gets blasted into jetcans of ore ready to tractor or pick up with a hauler.
------------
No no no no. That would be too much work. Imagine picking up ALL those cans, without a freighter! No, doomsday goes off, ore transported to a station of your choosing Mineral prices crash to .01 isk, everything costs the same in tranquility as singularity
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Chi'kote
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Posted - 2009.09.03 12:28:00 -
[43]
Originally by: Sigras Edited by: Sigras on 02/09/2009 23:55:55
Originally by: Chi'kote 1) Yea, that 20% bonus to refining array yield efficiency goes with my "make refining efficiency XX%". Same thing, you just worded the bonus more like what CCP would actually write in a description And I think I gave a much larger bonus than 20% when I said make it around 90% efficiency. idk exact numbers, just trying to get it just a tad lower than a normal station. Hell, I could even argue reasons to make it 100%, but not trying to go that drastic.
well a 20% bonus would upgrade the medium and intensive refining arrays to 95% while the normal refining arrays would still suck, it would give some use to the intensive and medium intensive arrays
Originally by: Chi'kote 2) I thought about a bonus to silo capacity and moon harvestor[SIC] amounts. But the moon harvestor bonus would be too much. The market would flood w/ moon mins, prices would drop, t2 ships & items would be affected. Just too much. And what good is the silo bonus w/o the harvestor bonus? Can you have a refining array flow into a silo? And vice versa? If so, I did not know that, and if not, it would be very cool. Load a silo w/ raw ore, flow into the refinery, output of raw mins flows into another silo. Just like a reaction. Then, I can see a use for the silo bonus. I also didn't want to overlap bonuses, since another race's tower already has a silo capacity bonus.
well, the gallente and amarr already have the cargo bonus, i figured another tower doesnt kill it, and also it seems to fit.
The advantage of a silo size bonus is that you dont have to go to it and empty it every two days, a 100% bonus makes it every 4 days which is really convenient.
i figure the balance is that this tower has NO combat bonus so putting it on a moon with an R64 material would be dangerous as its significantly more vulnerable than other towers, also i figured that this tower would have lower than normal PG and around the same, maybe a little more CPU than the caldari tower.
1) Yea, i'm good with that bonus 2) Every 2 days? 4 with bonus? I have harvestors running on amarr towers. I just emptied my silos after a little over a week, and they weren't even full. Am I missing something? 3) I personally prefer the middle of the road cpu + pwr combo, like between gallente and minmitar. This is reallyl desigend to be a null-sec tower (maybe low-sec), and as such needs to have some ability to fit a decent defense, especially with no bonuses to defense.
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Chi'kote
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Posted - 2009.09.04 12:35:00 -
[44]
Where's the love? Be one with your inner miner
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David Grogan
Gallente Final Conflict UK
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Posted - 2009.09.04 14:53:00 -
[45]
Great ideas
how about some ORE Giant Secure Containers volume 5000m3 --- holds 6000m3 SIG: if my message has spelling errors its cos i fail at typing properly :P |
Sigras
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Posted - 2009.09.05 23:07:00 -
[46]
Originally by: Chi'kote
snip
2) Every 2 days? 4 with bonus? I have harvestors running on amarr towers. I just emptied my silos after a little over a week, and they weren't even full. Am I missing something?
Depends on if you're refining it into anything at the tower . . .
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.10 13:48:00 -
[47]
Bump for love _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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SlipperedGuppy
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Posted - 2009.09.10 19:58:00 -
[48]
I could see the ore hauler, I don't really know if we need an ore freighter... I could see some uses but I'm not sure if I could justify it being its own ship class.
I agree that miners get jipped in terms of end game ISK making. Deep space max isk potential of 25m per account per hour [bistot] as compared to 35-50m per account per hour ratting. And no chance of randomly getting a faction asteroid either >.> *goes to make suggestion "Faction Asteroids". And I know that we don't really get any types of shiny faction items we can pimp our barges out with, but I do think there's a valid point to be made that the ore market is being flooded.
Part of the reason why miners aren't making that much money an hour is that the mineral prices are being pushed down. Releasing ever more efficient means of mining isn't going to solve the problem at all, only in the short term. Quickly after (1-2 months of the ships becoming more common probably) all it would do is push prices down further until it probably reaches the same level of isk/hour ratio.
Heck if I know how you could solve that short of pumping up NPC mineral buying to increase universe wide demand (targeted to float on region market price of course). But that's a huge risk because you're playing with isk fountains and that could risk inflation of EVERYTHING if done wrong as CCP well knows I'm sure. >.> heh, that'd teach those ratters to laugh at me! Making their spawns worth less XD
I guess that is my suggestion to deal with mineral depression, make bigger mineral related isk fountains to help reward the miners since not enough mins are getting used. S'not a great one, but the best I can think of.
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Vixen Renault
Gallente Association of Commonwealth Enterprises Gentlemen's Club
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Posted - 2009.09.12 20:51:00 -
[49]
Edited by: Vixen Renault on 12/09/2009 20:54:39 Fighter class mining drones for my Rorqual/Orca would be nice. I seem to remember designs for those being tossed around for a bit. And maybe the ability to actually fit a mining laser II on my orca.
An ORE Bridge ship would be handy. Able to open a Jump Bridge useable only by ORE class ships to a cyno vessel a few ly's away. Would make for moving large fleets of miners in 0.0 a bit easier. This could actually be done by adding an ORE Jump Portal module to either the Orca or the Rorqual.
ORE Shield Ship. Creates a POS Style shield with a 15km radius and 100,000 shield points. Deploy the ship into belts to give a bit of protection to the miner vessels working in the belt. Of course this ship would rapidly be deployed into pvp gangs nless only ORE class ships were allowed to target something from within the bubble.
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AngryMax
Gallente Cockpunchers
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Posted - 2009.09.13 02:08:00 -
[50]
Awesome ideas Chi'kote!
Completely support this.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.13 06:18:00 -
[51]
Originally by: Vixen Renault Edited by: Vixen Renault on 12/09/2009 21:09:27 Edited by: Vixen Renault on 12/09/2009 20:54:39 Fighter class mining drones for my Rorqual/Orca would be nice. I seem to remember designs for those being tossed around for a bit. And maybe the ability to actually fit a mining laser II on my orca.
An ORE Bridge ship would be handy. Able to open a Jump Bridge useable only by ORE class ships to a cyno vessel a few ly's away. Would make for moving large fleets of miners in 0.0 a bit easier. This could actually be done by adding an ORE Jump Portal module to either the Orca or the Rorqual.
ORE Shield Ship. Creates a POS Style shield with a 15km radius and 100,000 shield points. Deploy the ship into belts to give a bit of protection to the miner vessels working in the belt. Of course this ship would rapidly be deployed into pvp gangs nless only ORE class ships were allowed to target something from within the bubble. This could be done with a siege module-esque thing that ties the shield ship dpwn for 10 minutes per module activation and consumes a variable amount of fuel.
ORE jump portal for the Rorqual would be fkn awesome
Your other idea is kinda asking way too much and thus very silly. Sorry
ORE jump portal is pure sex though _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Sen Quenten
Beacon of Light
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Posted - 2009.09.14 19:59:00 -
[52]
Bump for what I think is a great idea.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.14 21:04:00 -
[53]
posting cause this thread is win _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Yamichi Wiggin
Caldari Eye of Osiris
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Posted - 2009.09.14 21:17:00 -
[54]
My two mining complaints are: 1- no faction gear as stated. Gimme ORE faction stuff! Why not a Dread ORE mining laser? (or whatever)
2- The mining mechanic is broken anyway- cycle timers and the like with a large rock popping at the end of a cycle... an osprey with cycled lasers can mine a rock right out from under a hulk because of the 3-minute cycle time. boo to that.
Very poorly worded on my part but I think I get my point across.
To the OP: Yes please on the industrial No thanks on the freighter Interesting idea for the faction barge ORE control tower sounds cool and I like the talk that has revolved around it so far. Giving it moderate defense would outweigh a buff to mining yield as stated earlier.
Good thoughts. ------ Pain is weakness leaving the body.
There is no love in fear |
XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.16 22:26:00 -
[55]
Edited by: XXSketchxx on 16/09/2009 22:25:57 bump
more love for ore needed ASAP
edit: plus I really want that tower _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Ozone71
Caldari Kamikaze Fleet Command
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Posted - 2009.09.17 01:17:00 -
[56]
/signed I like these ideas.
I don't think you need a specialised mineral hauler. The standard freighters are ok for that (well... all except Trit). What O.R.E are about, is ore, the untamed rock. I like the idea of a enhanced ore hauling for O.R.E and an O.R.E station, but after its a lump of minerals ... hand it off to a standard shiny freighter. "Ozone is blue and smells faintly of geraniums." (Qi, BBC TV) |
Uronksur Suth
Sankkasen Mining Conglomerate
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Posted - 2009.09.17 01:35:00 -
[57]
/signed
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