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MeigsYan
Caldari Black Out Horizons
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Posted - 2009.08.25 15:45:00 -
[1]
Edited by: MeigsYan on 25/08/2009 15:46:26 Edited by: MeigsYan on 25/08/2009 15:45:57 I've recently aquired my Crane (Caldari CovOp Transport) and I'm looking for advice on the running gate camps in low sec, or in my current case, on a high sec/low sec border. My current process is simply warping to zero on the gate and jumping through as quickly as possible on the way to a gate. On the arrival side, looking around while under gate cloak, then warping to my destination and recloaking as quickly as possible.
Any "gate running" techniques I'm missing?
Thanks! MeigsYan Master of the (Orca Class) Deep Space Exploration And Mining Vessel "Long Shot" |
Mac Rems
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Posted - 2009.08.25 16:17:00 -
[2]
Have a scout alt.
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Suas
Perkone
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Posted - 2009.08.25 17:02:00 -
[3]
Edited by: Suas on 25/08/2009 17:02:01 Errr...
Unless the gate is spammed with containers there's no way you can be caught. Even if there's a 20 man camp on the other side just warp -> cloak (immediately) and you're on your merry way. Even without agility mods there's no way in hell you'll get decloaked and pointed before you're out of there.
It's impossible to die in low / hisec, it can get a little hairy in 0.0 with bubbles involved.
Originally by: Mac Rems Have a scout alt.
... You're not too bright, are you?
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Belkadan
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Posted - 2009.08.25 17:03:00 -
[4]
hi/low sec = no bubbles
1) choose destination 2) click warp to zero 3) click cloak 4) rinse and repeat for every gate u go thru until u arrive at your eventual destination.
if you're really unlucky, an inty may decloak u. But, if u wanna lower those chances use nanofiber internals. or god forbid agility rigs (if u desiratly want expanded cargoholds)
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Bloody Rabbit
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Posted - 2009.08.25 17:06:00 -
[5]
Originally by: Mac Rems Have a scout alt.
I second this, I use an alt that is named asldlkjsofhd to scout ahead for camps. When I get to the other side I scan the gate to see if the camp is just off the gate. Then I sent the scout to the next gate as the hauler jumps the cleared gate.
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Suas
Perkone
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Posted - 2009.08.25 17:11:00 -
[6]
Originally by: Bloody Rabbit
Originally by: Mac Rems Have a scout alt.
I second this, I use an alt that is named asldlkjsofhd to scout ahead for camps. When I get to the other side I scan the gate to see if the camp is just off the gate. Then I sent the scout to the next gate as the hauler jumps the cleared gate.
Way to not read the OP. You are smart.
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SheriffFruitfly
Caldari
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Posted - 2009.08.25 19:57:00 -
[7]
Originally by: MeigsYan Any "gate running" techniques I'm missing?
Thanks! MeigsYan
What's complicated about it? decloak -> mwd -> cloak -> dodge -> warp.
__________________________________________________________ Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |
Joe Starbreaker
Octavian Vanguard
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Posted - 2009.08.25 20:27:00 -
[8]
One tip, you can actually activate your MWD after engaging the cloak, within the first few seconds. You would only need to do this in 0.0 when you emerge in the middle of a warp bubble. If you can't warp because of the bubble, double-click in space to start moving, cloak, hit MWD, change direction. Once you're out of range of the bubble, align and warp to your destination.
The enemy will try to decloak you, if they can, by having their interceptors fly as fast as they can in the direction where you were briefly seen. If their other ships have drones, they'll assign them to trail the interceptors. It is unlikely, but possible, that they'll decloak you.
That won't happen in lowsec, though. In lowsec or highsec you are virtually unstoppable.
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Omara Otawan
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Posted - 2009.08.25 20:30:00 -
[9]
Whats with all those people mentioning scout alts?
A cov ops transport doesnt need those unless you are a complete muppet, and in that case you'll prolly screw up something else and die anyway.
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Vidi Angelus
Caldari Crystal Dynamics Libertas Fidelitas
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Posted - 2009.08.25 23:05:00 -
[10]
Originally by: Suas Edited by: Suas on 25/08/2009 17:02:01 Errr...
Unless the gate is spammed with containers there's no way you can be caught. Even if there's a 20 man camp on the other side just warp -> cloak (immediately) and you're on your merry way. Even without agility mods there's no way in hell you'll get decloaked and pointed before you're out of there.
It's impossible to die in low / hisec, it can get a little hairy in 0.0 with bubbles involved.
Originally by: Mac Rems Have a scout alt.
... You're not too bright, are you?
Not impossible, but Damnned unlikely. Even with one person on the other side of the gate, there is a chance you will spawn within 2000 meters of them, losing your gatecloak. if the enemy is awake in the slightest, you will lose your ship. Fitting an ECM burst in the mids is always a good idea, as you then have a chance of escape (assuming all of those with points on you are close, and there's nobody non WT within burst range if in Highsec)
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Bloody Rabbit
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Posted - 2009.08.26 02:41:00 -
[11]
Originally by: Suas
Originally by: Bloody Rabbit
Originally by: Mac Rems Have a scout alt.
I second this, I use an alt that is named asldlkjsofhd to scout ahead for camps. When I get to the other side I scan the gate to see if the camp is just off the gate. Then I sent the scout to the next gate as the hauler jumps the cleared gate.
Way to not read the OP. You are smart.
He asked for tactics, this is my tactic.
As for all the muppets that say just run the gates have not had the pleasure of running into a script boosted Heavy interdictor. Your pretty little ship will get locked and you will die, but then I run heavy systems not some back water crap that you must be running.
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Sumerio Rayej
Intaki Liberation Front
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Posted - 2009.08.26 02:55:00 -
[12]
Originally by: Bloody Rabbit As for all the muppets that say just run the gates have not had the pleasure of running into a script boosted Heavy interdictor. Your pretty little ship will get locked and you will die, but then I run heavy systems not some back water crap that you must be running.
Bloody Rabbit speaks truly. I have lost a mwd/cloak Viator to an absurdly fast-locking HIC in low sec. Perhaps I suffered an itty, bitty, bit of lag, but I'm here to tell you that it is not impossible for your blockade runner to die if you stumble into a gate camp with pilots who know what they are doing. --------------------------------------------------------------------------------------------
View the Intaki Homeworld Webcam at www.ilfcorp.com |
Suas
Perkone
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Posted - 2009.08.26 06:04:00 -
[13]
Originally by: Bloody Rabbit
Originally by: Suas
Originally by: Bloody Rabbit
Originally by: Mac Rems Have a scout alt.
I second this, I use an alt that is named asldlkjsofhd to scout ahead for camps. When I get to the other side I scan the gate to see if the camp is just off the gate. Then I sent the scout to the next gate as the hauler jumps the cleared gate.
Way to not read the OP. You are smart.
He asked for tactics, this is my tactic.
As for all the muppets that say just run the gates have not had the pleasure of running into a script boosted Heavy interdictor. Your pretty little ship will get locked and you will die, but then I run heavy systems not some back water crap that you must be running.
You're still bad and incompetent or you still haven't read the OP. It's a frickin' cloaky transport, it won't die if you're remotely competent and you have bound cloak.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.08.26 06:13:00 -
[14]
Unless the HIC is remote sensor boosted, it won't lock you before you cloak....even then it's fairly unlikely.
Scouts are good, but I personally wouldn't usually bother for a Blockade Runner in low-sec. Smart-bombing BS might get you, but if you're coming in cloaked, they won't get you on the directional scanner, so they won't know when to activate. ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
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Merdaneth
Amarr PIE Inc.
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Posted - 2009.08.26 06:23:00 -
[15]
Contrary to popular belief, scouts do not help you running past gate camps.
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The Illusion of Freedom | The Truth about Slavery |
Suas
Perkone
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Posted - 2009.08.26 06:53:00 -
[16]
Originally by: Merdaneth Contrary to popular belief, scouts do not help you running past gate camps.
They do if they're in a Falcon and they jam stuff!
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Dodgy Past
Amarr Lollipops for Rancors
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Posted - 2009.08.26 07:18:00 -
[17]
Small tip.
To minimise the time between clicking in space and then getting the other stuff on have MWD and Cloak assigned to function keys by being on the top row, also you can select and item and press on the align to button in selected items which should be close you your ships HUD buttons.
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Omara Otawan
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Posted - 2009.08.26 07:23:00 -
[18]
Originally by: Baka Lakadaka Unless the HIC is remote sensor boosted, it won't lock you before you cloak....even then it's fairly unlikely.
Its not unlikely, its impossible. There is a significant delay before you show up on overview, even a remote boosted interceptor will only get that lovely "you failed to target nothing" message.
So, unless you are lagged out completely for 2-3 seconds after you drop gatecloak nothing is gonna catch you.
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Bugszor
Caldari PodPal
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Posted - 2009.08.26 16:25:00 -
[19]
You're allready impossible to catch wtf are you talking about.
Cov ops transport ships are the most ******ed things eve did.
Think about it. In about half a year or so.everyone wil be flying the frigging things. Wich means Pirates cant get any haulers anymore. I say get rid of that stupid cloaking bonus. its insanely dumb. -----------------------------------
Originally by: Nex Angelus Perhaps it was a Bugszor
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Jobie Thickburger
Gallente StateCraft Industries SpaceMonkey's Alliance
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Posted - 2009.08.26 18:03:00 -
[20]
Only thing I see your missing in your plan is a MWD. Will come in very handy if your in 0.0 and get caught on the edge of a bubble. Not had much experience w/ the heavy dictors though, they may be a bit tougher to sneak by.
All in all, it comes down to:
- Jump in
- Check overview for gate camp, If one found (and you think you can't get away) Look for something in front of you to align to (moon, planet, asteroid belt, anything really) And warp to it
- The second you start this warp, work on getting your cloak activated. (Dunno where the above poster was talking about being able to CovOps cloak W/ MWD on, I've not been able to do it and anything that "If you do it fast enough you can activate..." is probally a bug and be fixed in the near future so dont depend on it.
- Note that you can cloak in warp, So the most important thing is to get in warp asap. By warping to a planet/Roid belt, you can throw off the gate campers a little bit, and also change your direction of entry to the next gate (this makes it harder for people to get you between gate camps w/ Dictor bubbles, That one sucks to get caught in)
- Once at belt/planet, you should be cloaked, start your next warp ASAP as it is possible you were followed. Normally I'll go to another planet or belt first, to try and throw them off more and get a better alignment to the gate, but its up to you, and then make a run for the gate w/ a warp to 0 (and Autopilot on afterward for near insta-jump)
Hope that helps
Executor, The Economy
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Craeder
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Posted - 2009.08.26 19:34:00 -
[21]
Originally by: Bugszor Cov ops transport ships are the most ******ed things eve did.
Think about it. In about half a year or so.everyone wil be flying the frigging things. Wich means Pirates cant get any haulers anymore. I say get rid of that stupid cloaking bonus. its insanely dumb.
This jug, please fill. You tears amuse me.
HICS are the most stupid thing in eve. Infinite point warp scrambler for high/low sec. Moving warp bubbles for null. Yeah, like that isn't an I-win button unless everyone in your gang are licking access port windows while you lock down transports.
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Cpt Branko
Beyond Divinity Inc Beyond Virginity
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Posted - 2009.08.26 23:29:00 -
[22]
Originally by: Omara Otawan
Originally by: Baka Lakadaka Unless the HIC is remote sensor boosted, it won't lock you before you cloak....even then it's fairly unlikely.
Its not unlikely, its impossible. There is a significant delay before you show up on overview, even a remote boosted interceptor will only get that lovely "you failed to target nothing" message.
So, unless you are lagged out completely for 2-3 seconds after you drop gatecloak nothing is gonna catch you.
Basically, this.
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MeigsYan
Caldari Black Out Horizons
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Posted - 2009.08.27 17:26:00 -
[23]
I didn't know that Interdictors (heavy and otherwise)could be used in low sec. Do interdictors have an area effect (like a bubble) or do they target and warp scram you? Master of the (Orca Class) Deep Space Exploration And Mining Vessel "Long Shot" |
Dex Timor
Forza Di Colpo
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Posted - 2009.08.27 17:55:00 -
[24]
Originally by: MeigsYan I didn't know that Interdictors (heavy and otherwise)could be used in low sec. Do interdictors have an area effect (like a bubble) or do they target and warp scram you?
AFAIK: In 0.0 HICs have an area of effect (bubble), in low/high sec they have to target you first but they can use a focusing script to hold down a target no matter how many warp core stabs that ship has fitted.
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Jin Nib
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Posted - 2009.08.28 09:52:00 -
[25]
Originally by: Jobie Thickburger (Dunno where the above poster was talking about being able to CovOps cloak W/ MWD on, I've not been able to do it and anything that "If you do it fast enough you can activate..." is probally a bug and be fixed in the near future so dont depend on it.
This was fixed in one of the apcrophya patches I belive. I want to say 2 but I dont remember which one. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Seismos
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Posted - 2009.08.28 11:29:00 -
[26]
I've been running a crane with covert ops cloak in lowsec for a couple of months now.
The only "problem" I ever had was warping to a gate to 0 km without cloaking. Last part was right through a smartbomb rokh, which killed about 60% of my shields (two Magnetic Scattering Amplifier II). I jumped right after that so no harm done:
[ 2009.08.04 19:29:19 ] (notify) Warping to Stargate (Sujarento) [ 2009.08.04 19:29:55 ] (combat) <color=0xffbb6600>Ammatar Navy Large EMP Smartbomb belonging to .... hits you, doing 158.0 damage. [ 2009.08.04 19:29:55 ] (combat) <color=0xffbb6600>True Sansha Large EMP Smartbomb belonging to .... hits you, doing 158.0 damage. [ 2009.08.04 19:29:55 ] (combat) <color=0xffbb6600>Amarr Navy Large EMP Smartbomb belonging to .... hits you, doing 158.0 damage. [ 2009.08.04 19:29:55 ] (combat) <color=0xffbb6600>Dark Blood Large EMP Smartbomb belonging to .... hits you, doing 158.0 damage. [ 2009.08.04 19:29:55 ] (combat) <color=0xffbb6600>Thon's Modified Large Graviton Smartbomb belonging to .... hits you, doing 168.8 damage. [ 2009.08.04 19:29:55 ] (combat) <color=0xffbb6600>Thon's Modified Large Graviton Smartbomb belonging to .... hits you, doing 168.8 damage. [ 2009.08.04 19:29:55 ] (combat) <color=0xffbb6600>Thon's Modified Large Graviton Smartbomb belonging to .... hits you, doing 168.8 damage. [ 2009.08.04 19:29:55 ] (combat) <color=0xffbb6600>Thon's Modified Large Graviton Smartbomb belonging to .... hits you, doing 168.8 damage. [ 2009.08.04 19:29:59 ] (notify) Autopilot jumping to Sujarento [ 2009.08.04 19:30:00 ] (None) Jumping to Stargate (Onatoh) in Sujarento solarsystem
(Yes, sometimes I warp to 0 and let the autopilot do the jumping - a bit lazy, I guess )
For the gate camps: I just hit the cloak after starting the warp. Never failed me. I don't even bother to warp to a belt or planet or anything else that might cut down my align time - it does not really matter after the cloak is active.
And from what I've seen I am visible for less than a second. Even assuming someone might lock me in 0.5 seconds there's not much time to actually target me - humans have some reaction time too.
But as with everything in Eve: Things might go wrong and you can lose the ship after all - even if you do everything right...
Seismos
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Seismos
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Posted - 2009.08.28 11:41:00 -
[27]
Just thought a little bit more about that MWD thingie (yes I have one on my boat, but not to escape *lowsec* gates).
Wouldn't activating an MWD make your signature radius go through the roof and therefore dramatically reduce locking times for whoever wants to lock you?
Since the MWD won't safe you (you might not actually outrun scrambling/locking range before you die), shouldn't it be better to keep it turned off and just activate the cloak ASAP?
IMO there is no advantage in being some km further from the gate/camp to cloak while waiting for the warp...
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Ogron
Blood and Thunder
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Posted - 2009.08.28 14:46:00 -
[28]
Originally by: Seismos Just thought a little bit more about that MWD thingie (yes I have one on my boat, but not to escape *lowsec* gates).
Wouldn't activating an MWD make your signature radius go through the roof and therefore dramatically reduce locking times for whoever wants to lock you?
Since the MWD won't safe you (you might not actually outrun scrambling/locking range before you die), shouldn't it be better to keep it turned off and just activate the cloak ASAP?
IMO there is no advantage in being some km further from the gate/camp to cloak while waiting for the warp...
Bind MWD to F1 and Cloak to F2. After jumped through a gate and into a bubbled gate camp double click in space towards a celestial that is not aligned to any hostiles. Immediately hit F1 and then F2. The speed boost from the mwd will carry you past the bubbles and let you warp as you still continue to coast along at decent speed while cloaked. Activating the cloak just means that they cannot target you and that the MWD will only complete one cycle. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator
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Seismos
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Posted - 2009.08.28 15:14:00 -
[29]
Originally by: Ogron
Originally by: Seismos Just thought a little bit more about that MWD thingie (yes I have one on my boat, but not to escape *lowsec* gates).
Wouldn't activating an MWD make your signature radius go through the roof and therefore dramatically reduce locking times for whoever wants to lock you?
Since the MWD won't safe you (you might not actually outrun scrambling/locking range before you die), shouldn't it be better to keep it turned off and just activate the cloak ASAP?
IMO there is no advantage in being some km further from the gate/camp to cloak while waiting for the warp...
Bind MWD to F1 and Cloak to F2. After jumped through a gate and into a bubbled gate camp double click in space towards a celestial that is not aligned to any hostiles. Immediately hit F1 and then F2. The speed boost from the mwd will carry you past the bubbles and let you warp as you still continue to coast along at decent speed while cloaked. Activating the cloak just means that they cannot target you and that the MWD will only complete one cycle.
While I completely agree with that, I see no need to do this in *lowsec* (since there are no "bubbles" in lowsec).
And I was wondering if the MWD will actually make it more likely that some HIC locks you because of the 500% signature radius boost. Ah well, it's completely academic after all, I guess.
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Eelis Kiy
Gallente Shadows Of The Federation
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Posted - 2009.08.29 09:22:00 -
[30]
Originally by: MeigsYan Edited by: MeigsYan on 25/08/2009 15:46:26 Edited by: MeigsYan on 25/08/2009 15:45:57 I've recently aquired my Crane (Caldari CovOp Transport) and I'm looking for advice on the running gate camps in low sec, or in my current case, on a high sec/low sec border. My current process is simply warping to zero on the gate and jumping through as quickly as possible on the way to a gate. On the arrival side, looking around while under gate cloak, then warping to my destination and recloaking as quickly as possible.
Any "gate running" techniques I'm missing?
Thanks! MeigsYan
What you are doing is fine. A tip would be to use F1 (or whatever key) to cloak rather than clicking. Saves you valuble seconds of "decloakyness" after you've come through a gate and aligned/clicked warp to 0. The hard part I find tends to be getting out of the station (if its in low-sec and has a big undock area). Can be an idea to use a scout for that and ofc have an insta warp out bookmark.
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