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Reddak
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Posted - 2004.10.16 12:25:00 -
[1]
Hi im wondering is mining a good sourc eof money flow or should i do missions and if mining is the best soruce where shuld i go for god ore and money. Linkkill |

Reddak
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Posted - 2004.10.16 12:25:00 -
[2]
Hi im wondering is mining a good sourc eof money flow or should i do missions and if mining is the best soruce where shuld i go for god ore and money. Linkkill |

Shevar
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Posted - 2004.10.16 12:58:00 -
[3]
Mining is more proffitable then missions when you get a decent mining cruiser (osprey, scythe, thorax, maller). But if you only got a frig do lvl1 and lvl2 missions.
Also if you're mining try to mainly mine scordite, it's the most proffitable ore up to hedbergite orso. -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.16 12:58:00 -
[4]
Mining is more proffitable then missions when you get a decent mining cruiser (osprey, scythe, thorax, maller). But if you only got a frig do lvl1 and lvl2 missions.
Also if you're mining try to mainly mine scordite, it's the most proffitable ore up to hedbergite orso. -------- -The only real drug problem is scoring real good drugs
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Oosel
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Posted - 2004.10.16 14:23:00 -
[5]
as more of the long term players move into pvp mining is becoming a rarer commodity these days so yes you can make plenty as big time miners are becoming rare
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Oosel
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Posted - 2004.10.16 14:23:00 -
[6]
as more of the long term players move into pvp mining is becoming a rarer commodity these days so yes you can make plenty as big time miners are becoming rare
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sableye
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Posted - 2004.10.16 15:48:00 -
[7]
Edited by: sableye on 16/10/2004 15:51:11 only mining zyd /mega / morphite is more profitable, and I use an apoc with level 5 mining skills at level 4 astrology, mining jaspet one of the top end roids in empire space you can make approx 2 mil per hour for lots of work, running level 3 kill your looking at at least 3-4 mil an hour for not even doing much (that includes loot/mission rewards/ the occasional implant/loot you can sell and tech 2 components)
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sableye
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Posted - 2004.10.16 15:48:00 -
[8]
Edited by: sableye on 16/10/2004 15:51:11 only mining zyd /mega / morphite is more profitable, and I use an apoc with level 5 mining skills at level 4 astrology, mining jaspet one of the top end roids in empire space you can make approx 2 mil per hour for lots of work, running level 3 kill your looking at at least 3-4 mil an hour for not even doing much (that includes loot/mission rewards/ the occasional implant/loot you can sell and tech 2 components)
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Lord Anubis
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Posted - 2004.10.16 18:55:00 -
[9]
Easy answer level 4 Kill missions around about 4M per mission
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Lord Anubis
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Posted - 2004.10.16 18:55:00 -
[10]
Easy answer level 4 Kill missions around about 4M per mission
You cant beat Death But you can make the bastard work hard for it
wtb Jerek Zuomi's Insignia |

Shevar
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Posted - 2004.10.16 19:23:00 -
[11]
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
Strip Miner I CPU: 3000tf PG: 10mw Act: 90 Cap Mining Amount: 360 Ore Units Optimal: 10,000 Meters Duration: 60s
3*360*1.25*1.25=1687 m3 mined in a mining barge or 11250 scordite/minute or 675000 scor per hour, current price 11 isk per scor means 7.5m isk per hour sucking scordite in .9.
Ofcourse that's assuming large mining barges are released when shiva comes out and that im correct in assuming these mining lasers are for them, and no lvl4 missions can't be done in 30 minutes on average.
(note though I prefer doing lvl4 missions, staring at some roids all day long gets mighty boring) -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.16 19:23:00 -
[12]
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
Strip Miner I CPU: 3000tf PG: 10mw Act: 90 Cap Mining Amount: 360 Ore Units Optimal: 10,000 Meters Duration: 60s
3*360*1.25*1.25=1687 m3 mined in a mining barge or 11250 scordite/minute or 675000 scor per hour, current price 11 isk per scor means 7.5m isk per hour sucking scordite in .9.
Ofcourse that's assuming large mining barges are released when shiva comes out and that im correct in assuming these mining lasers are for them, and no lvl4 missions can't be done in 30 minutes on average.
(note though I prefer doing lvl4 missions, staring at some roids all day long gets mighty boring) -------- -The only real drug problem is scoring real good drugs
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S'Daria
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Posted - 2004.10.16 20:32:00 -
[13]
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
On the contrary.
Level IV Kill missions: Mission Bonus: ~200k-15mil (implant) Mission Early Bonus: ~200k-7mil (rare Tech 2) Rat Bounties: 2-6mil Rat Loot: ~1-20mil
MIN: 3mil Average: 5-6mil MAX: 40mil
PER MISSION!!!
If you can do between 2-4 of these Level IV kill missions per hour that's alot of cash.
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S'Daria
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Posted - 2004.10.16 20:32:00 -
[14]
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
On the contrary.
Level IV Kill missions: Mission Bonus: ~200k-15mil (implant) Mission Early Bonus: ~200k-7mil (rare Tech 2) Rat Bounties: 2-6mil Rat Loot: ~1-20mil
MIN: 3mil Average: 5-6mil MAX: 40mil
PER MISSION!!!
If you can do between 2-4 of these Level IV kill missions per hour that's alot of cash.
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Shevar
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Posted - 2004.10.16 22:35:00 -
[15]
Originally by: S'Daria
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
On the contrary.
Level IV Kill missions: Mission Bonus: ~200k-15mil (implant) Mission Early Bonus: ~200k-7mil (rare Tech 2) Rat Bounties: 2-6mil Rat Loot: ~1-20mil
MIN: 3mil Average: 5-6mil MAX: 40mil
PER MISSION!!!
If you can do between 2-4 of these Level IV kill missions per hour that's alot of cash.
1 in 40 missions is roughly an implant mission most likely better then basic thus around 40m, on average thats 1m per mission.
You cant do missions on average within 45m if you want to pick up all the loot. So lets say you get 400k mission reward on average. Now the bs loot, if you got 3 bs going down chances are rather small something good is in it, so lets say on average you get 15m loot per 10 missions (including refine loot). And then you've got roughly 1 to 5m bounty, again let's average that to 2.5m (from the missions ive seen sofar that seems a high estimate even).
All that added together: 2.5+1.5+.4+1=5.6m on average per mission (average times will be between 45m and 1h)...
(my main gripe with lvl4 missions is that it seems more efficient then hunting npcs in .0, not that it is hugely overpaying) -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.16 22:35:00 -
[16]
Originally by: S'Daria
Originally by: Lord Anubis Easy answer level 4 Kill missions around about 4M per mission
On the contrary.
Level IV Kill missions: Mission Bonus: ~200k-15mil (implant) Mission Early Bonus: ~200k-7mil (rare Tech 2) Rat Bounties: 2-6mil Rat Loot: ~1-20mil
MIN: 3mil Average: 5-6mil MAX: 40mil
PER MISSION!!!
If you can do between 2-4 of these Level IV kill missions per hour that's alot of cash.
1 in 40 missions is roughly an implant mission most likely better then basic thus around 40m, on average thats 1m per mission.
You cant do missions on average within 45m if you want to pick up all the loot. So lets say you get 400k mission reward on average. Now the bs loot, if you got 3 bs going down chances are rather small something good is in it, so lets say on average you get 15m loot per 10 missions (including refine loot). And then you've got roughly 1 to 5m bounty, again let's average that to 2.5m (from the missions ive seen sofar that seems a high estimate even).
All that added together: 2.5+1.5+.4+1=5.6m on average per mission (average times will be between 45m and 1h)...
(my main gripe with lvl4 missions is that it seems more efficient then hunting npcs in .0, not that it is hugely overpaying) -------- -The only real drug problem is scoring real good drugs
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Karazaan
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Posted - 2004.10.17 13:56:00 -
[17]
Originally by: Shevar
You cant do missions on average within 45m if you want to pick up all the loot.
Please, don't forget about the Salvage Drones! |

Karazaan
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Posted - 2004.10.17 13:56:00 -
[18]
Originally by: Shevar
You cant do missions on average within 45m if you want to pick up all the loot.
Please, don't forget about the Salvage Drones! |

Adhamhnon
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Posted - 2004.10.17 15:54:00 -
[19]
1 in 40 missions is roughly an implant mission most likely better then basic thus around 40m, on average thats 1m per mission.
You cant do missions on average within 45m if you want to pick up all the loot. So lets say you get 400k mission reward on average. Now the bs loot, if you got 3 bs going down chances are rather small something good is in it, so lets say on average you get 15m loot per 10 missions (including refine loot). And then you've got roughly 1 to 5m bounty, again let's average that to 2.5m (from the missions ive seen sofar that seems a high estimate even).
All that added together: 2.5+1.5+.4+1=5.6m on average per mission (average times will be between 45m and 1h)...
(my main gripe with lvl4 missions is that it seems more efficient then hunting npcs in .0, not that it is hugely overpaying)
Actually, myself and several other mission runners run up to 3 lvl 3 kill agents at the same time, and most of the time have no problems getting the missions completed and all the loot within the 45 minutes for all 3, never mind 1. Also, the advent of the commanders in 0.0 with the massive loot is what will make 0.0 hunting still appealing, as well as the chance of getting some faction spawns.
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Adhamhnon
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Posted - 2004.10.17 15:54:00 -
[20]
1 in 40 missions is roughly an implant mission most likely better then basic thus around 40m, on average thats 1m per mission.
You cant do missions on average within 45m if you want to pick up all the loot. So lets say you get 400k mission reward on average. Now the bs loot, if you got 3 bs going down chances are rather small something good is in it, so lets say on average you get 15m loot per 10 missions (including refine loot). And then you've got roughly 1 to 5m bounty, again let's average that to 2.5m (from the missions ive seen sofar that seems a high estimate even).
All that added together: 2.5+1.5+.4+1=5.6m on average per mission (average times will be between 45m and 1h)...
(my main gripe with lvl4 missions is that it seems more efficient then hunting npcs in .0, not that it is hugely overpaying)
Actually, myself and several other mission runners run up to 3 lvl 3 kill agents at the same time, and most of the time have no problems getting the missions completed and all the loot within the 45 minutes for all 3, never mind 1. Also, the advent of the commanders in 0.0 with the massive loot is what will make 0.0 hunting still appealing, as well as the chance of getting some faction spawns.
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Tisti
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Posted - 2004.10.17 21:06:00 -
[21]
You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
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Tisti
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Posted - 2004.10.17 21:06:00 -
[22]
You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
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Shevar
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Posted - 2004.10.17 23:40:00 -
[23]
Quote:
Please, don't forget about the Salvage Drones!
Oh those things that will be in soon? Shiva is 2 weeks away, CCP wont be able of implementing alot of new stuff before that (I would guess that what shiva currently is is what you will get (albeit with less bugs (i hope)))... We will be lucky if icefield mining and mining barges make it in time :/
Originally by: Adhamhnon
Actually, myself and several other mission runners run up to 3 lvl 3 kill agents at the same time, and most of the time have no problems getting the missions completed and all the loot within the 45 minutes for all 3, never mind 1. Also, the advent of the commanders in 0.0 with the massive loot is what will make 0.0 hunting still appealing, as well as the chance of getting some faction spawns.
Yeah but we arent talking about lvl3 missions here. As for commanders, they also spawn in missions (and roughly as often as in .0). Just not officers, but they are so rare you shouldnt really put that into the calculation.
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff. -------- -The only real drug problem is scoring real good drugs
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Shevar
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Posted - 2004.10.17 23:40:00 -
[24]
Quote:
Please, don't forget about the Salvage Drones!
Oh those things that will be in soon? Shiva is 2 weeks away, CCP wont be able of implementing alot of new stuff before that (I would guess that what shiva currently is is what you will get (albeit with less bugs (i hope)))... We will be lucky if icefield mining and mining barges make it in time :/
Originally by: Adhamhnon
Actually, myself and several other mission runners run up to 3 lvl 3 kill agents at the same time, and most of the time have no problems getting the missions completed and all the loot within the 45 minutes for all 3, never mind 1. Also, the advent of the commanders in 0.0 with the massive loot is what will make 0.0 hunting still appealing, as well as the chance of getting some faction spawns.
Yeah but we arent talking about lvl3 missions here. As for commanders, they also spawn in missions (and roughly as often as in .0). Just not officers, but they are so rare you shouldnt really put that into the calculation.
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff. -------- -The only real drug problem is scoring real good drugs
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Adhamhnon
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Posted - 2004.10.18 03:41:00 -
[25]
Edited by: Adhamhnon on 18/10/2004 03:46:33
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff.
Actually, here you are wrong. Yes Navies only give perc implants, but it is wrong that only navies give majority kill missions. Any corp with internal security or security agents have kill missions. Just use those division agents and you will get majority kills (like 95% kill). A perfect example is Emperor's Family from Amarr, they have internal security agents that give mostly kill missions, and emperor family give ALL types of implants. (I know this for a fact because I have gotten all 5 types from them.)
And just some Shiva info from the test server... haven't seen any yet, but there is an option in the new tactical overview for picking which ships you want to see and which you don't... bs's, frigates, battlecruisers etc... one interesting one I saw was "Elite Industrial Ships" so there may be hope for people who like courier agents.
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Adhamhnon
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Posted - 2004.10.18 03:41:00 -
[26]
Edited by: Adhamhnon on 18/10/2004 03:46:33
Quote: You also get standing for doing kill missions ;) Plus.. Lv4 agents will give +4 implants.. (a memory +4 will be worth atlest 70mil *drolls*)
Mem implants mean doing missions for transport companies or schools. Not 100% combat as navies are and navies drop perc implants. Also note the courier missions are gonna suck really bad unless we get some new indie that allows us to move MASSIVE ammounts of stuff.
Actually, here you are wrong. Yes Navies only give perc implants, but it is wrong that only navies give majority kill missions. Any corp with internal security or security agents have kill missions. Just use those division agents and you will get majority kills (like 95% kill). A perfect example is Emperor's Family from Amarr, they have internal security agents that give mostly kill missions, and emperor family give ALL types of implants. (I know this for a fact because I have gotten all 5 types from them.)
And just some Shiva info from the test server... haven't seen any yet, but there is an option in the new tactical overview for picking which ships you want to see and which you don't... bs's, frigates, battlecruisers etc... one interesting one I saw was "Elite Industrial Ships" so there may be hope for people who like courier agents.
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hatchette
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Posted - 2004.10.18 07:44:00 -
[27]
Definitely.. missions are more profitable than mining in empire... also safer if you want to mine in 0.1-0.4
I think emperor family does not have lvl4 security agents.. other corps that give out implants other than perception also don't have lvl4 security agents... this will make +4 implants (other than perception) very expensive...
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hatchette
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Posted - 2004.10.18 07:44:00 -
[28]
Definitely.. missions are more profitable than mining in empire... also safer if you want to mine in 0.1-0.4
I think emperor family does not have lvl4 security agents.. other corps that give out implants other than perception also don't have lvl4 security agents... this will make +4 implants (other than perception) very expensive...
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Nozferato
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Posted - 2004.10.18 11:26:00 -
[29]
I would suggest missions to start with, because mining in a frig is a bore! Missions untill you have cash to buy a Thorax with lvl2 miners. Then get a Mammoth to haul.
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Nozferato
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Posted - 2004.10.18 11:26:00 -
[30]
I would suggest missions to start with, because mining in a frig is a bore! Missions untill you have cash to buy a Thorax with lvl2 miners. Then get a Mammoth to haul.
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