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4THELULZ
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Posted - 2009.09.01 15:39:00 -
[1]
I think it's about time ship descriptions were cleared of the inaccuracies, misleading statements and outright lies.
A few examples:
Merlin
Quote: ...It is highly valued for its versatility in using both missiles and turrets...
No. It's not. Split weapon layouts are awful.
Eagle, as pointed out by someone on ships and modules
Quote: Able to fire accurately and do tremendous damage
This one is sheer comedy. Not much more to say.
Bellicose
Quote: Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.
Yes. Combat juggernaut. Solid ship for most purposes. Long range combat? wtf? I could spend all day ripping this one apart but moving on...
Ferox
Quote: Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.
All other stuff aside - tremendous ewar capability? I've seen this on a few ships now and it looks to me like a relic from before the ecm nerfs.
In short; these and the many others are at best laughably inaccurate and at worst downright misleading to newer players who might not have alternate information. A re-write would be a good idea. I'll do my part now:
The Hawk is a hilariously broken ship that serves to punish those who neglected the Harpy when picking their assault frigate, largely down to CCPs stubborn hatred of rockets and resulting refusal to fix them.
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Nika Dekaia
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Posted - 2009.09.01 15:57:00 -
[2]
Thats just RP fluff. No one cares. Or do you actually chose your ships by the ingame description.
If you want to whine about the hawk, OK. But using the fluff as the reason is stupid.
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4THELULZ
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Posted - 2009.09.01 16:09:00 -
[3]
Edited by: 4THELULZ on 01/09/2009 16:09:27
Originally by: Nika Dekaia Thats just RP fluff. No one cares. Or do you actually chose your ships by the ingame description.
No, but I've had friends new to the game come and ask about some point and I've actually had to turn around and say "nope that description put in by the devs is completely inaccurate"
What's the big problem exactly with making the description vaguely resemble the ship it's on?
That and I can never resist a pop at the Hawk.
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Nika Dekaia
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Posted - 2009.09.01 16:35:00 -
[4]
Originally by: 4THELULZ No, but I've had friends new to the game come and ask about some point and I've actually had to turn around and say "nope that description put in by the devs is completely inaccurate"
They couldn't figure out it was fluff?
Originally by: 4THELULZ What's the big problem exactly with making the description vaguely resemble the ship it's on?
Ships and other content get changed on a frequent basis. Do you think CCP will rewrite the ship description everytime there are changes or new modules altering the usefullness/effectivness etc.?
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Nub Sauce
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Posted - 2009.09.01 17:30:00 -
[5]
Seeing as it wouldn't be too hard. I say fixing the description is a good idea. Or, well, fixing the ships to match the current description.
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Te Hari
BLACK SKY Exploration and Development
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Posted - 2009.09.01 20:36:00 -
[6]
very good idea to have a real description of a ship, I know when I was new the descriptions were something that I expected would help me. Stop writing the stupid back stories and focus on the game I pay to play.
so i say /signed
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el caido
School of Applied Knowledge
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Posted - 2009.09.01 20:45:00 -
[7]
/signed
While they may seem pointless, noobs read them. And with CCP's constant push to make the NPE dumber friendlier, how can they not fix the many obsolete, misleading, and downright incorrect descriptions? It would take a monkey two hours to fix this.
And while I'm here ... I really don't understand why they further confuscate ship descriptions with useless ramblings (see Strategic Cruisers).
And lastly - NPC corp descriptions.
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SokoleOko
Minmatar WATAHA Sp zoo
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Posted - 2009.09.02 08:28:00 -
[8]
/signed
I was total noob not so long ago and I remember clearly reading those descriptions. More over - descriptions of modules are pretty accurate, so it's logical to believe in ships descriptions, isn't it?
I'll bet guys from CCP reading this threat facepalm themselves about extra work, but hey - we have solution here. And some good marketing too. Let's create a contest for players to write new descriptions. What about prizes? Here goes the best part: let's say description will have few sentences and after that, there will be 2-3 quotes from other players.
Who wouldn't want to see his/her name in official ship decription?
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Te Hari
BLACK SKY Exploration and Development
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Posted - 2009.09.02 20:01:00 -
[9]
i don't think ccp has the time to read all the emails that would hit them.
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Nekopyat
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Posted - 2009.09.02 20:39:00 -
[10]
Originally by: Nika Dekaia
Ships and other content get changed on a frequent basis. Do you think CCP will rewrite the ship description everytime there are changes or new modules altering the usefullness/effectivness etc.?
One would hope that when doing balance changes, altering a few descriptions would be a very small piece of the time they put into it.
If nothing else it would make a good sanity check at the end of the process. If a balance change sinificnatly changes the story of the modules then the story or change should be, well, changed.
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Calgura
Gallente Sylph Alliance
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Posted - 2009.09.02 22:30:00 -
[11]
The Merlin is highly versatile, as it can use both guns and missiles, so the description is correct there. The Eagle is considered the best HAC-sniper, and does to tremendous damage when shooting at other cruiser and frig sized ships. Of course a definition of "tremendous" damage could be requested, since your tremendous damage and mine are obviously very different. I've seen the Bellicose do very good damage, out to 40-50km away, which when you consider NPC's (who used the ships before we became podpilots) can easily be considered long range. The Ferox, with its many medslots, can be used for electronic warfare, and if it were to use all or most of its medslots, it can have tremendous electronic warfare capability.
Again, the question becomes: How to define the things that are written? One must remember, the descriptions are NPC based, not PC based. What we consider crappy the NPCs in their behind-the-game-dealings and backstories might consider great.
Also, to the guy commenting that CCP should start fixing what he wants fixed because he pays to play, well, I pay to play too, and I like the current descriptions
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Nika Dekaia
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Posted - 2009.09.02 23:06:00 -
[12]
Originally by: Nekopyat One would hope that when doing balance changes, altering a few descriptions would be a very small piece of the time they put into it.
If nothing else it would make a good sanity check at the end of the process. If a balance change sinificnatly changes the story of the modules then the story or change should be, well, changed.
I'd rather have the devs fixing/balancing stuff than writing a curriculum and some fluff for a module which people are gonna read exactly once.
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Opertone
Caldari Monsters
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Posted - 2009.09.02 23:20:00 -
[13]
signed\
better fix comedy ships and add better features.
Merlin - weak, Moa - freaking stupid, no one buys, no one flies and no one believes, Ferox - awful ship in all terms.
Some simple model redesign and improvements would revive these ships and bring the trust back to them. I.E. Moa is looks worst. Imicus is second. Ferox could use some cooler ****pit, the front part is a bit too heavy.
Why not let ship descriptions inspire new design features
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