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Thread Statistics | Show CCP posts - 0 post(s) |
Stil Harkonnen
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Posted - 2010.02.09 02:10:00 -
[571]
Originally by: Xander Styles This whole topic is a fascinating read. I applaud Dav for calmly debating the topic in a logical fashion. I do agree with his argument and support the idea for a change. At least the Kestrel gives a bonus to non-kinetic missiles, if all CMB's had that the problem would be solved. The rest of the caldari ships should either get a generic missile bonus or the ROF bonus listed in the OP, such as with the Raven. Makes sense to me.
except the good caldari ships would become overpowered, and the bad caldari ships would still be bad, the problem would NOT be solved. More changes would need to be made to balance the newly (and in case of the drake, already) OP ships. and also, changes to the actual ships themselves would STILL need to be made to make them worthwhile.
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SupaKudoRio
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Posted - 2010.02.09 16:06:00 -
[572]
You lot must really enjoy arguing just for the sake of it.
2.5% RoF bonus.
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10/10: Where is your God now? |
TriIIian
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Posted - 2010.02.12 10:31:00 -
[573]
Agree, Its a stupid ship bonus. 5% bonus to missile damage per level is what it should be. Caldari will be able to use more then one type of missile for a change.
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Mielono
SWARTA
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Posted - 2010.02.12 15:20:00 -
[574]
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Wesfahrn
WESCORP 2.0
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Posted - 2010.02.12 20:41:00 -
[575]
Edited by: Wesfahrn on 12/02/2010 20:41:31 And the lesson from this thread, dont argue with idiots they will only drag you down to their level and beat you.
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Snypar Australis
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Posted - 2010.02.13 17:00:00 -
[576]
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Allen Ramses
Caldari Typo Corp
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Posted - 2010.02.13 23:39:00 -
[577]
Why not just make it so there is a 5% supplementary kinetic damage bonus instead of a kinetic damage multiplier? This would allow Caldari to remain the "kinetic race" while applying the damage bonus to all missiles. Problem solved.
____________ I'd make a forum signature that didn't suck, but I'm restricted by a character limit that does. |
CaptainFalcon07
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Posted - 2010.02.14 02:37:00 -
[578]
You want 5% dps increase for all DAMAGE TYPES that caldari have access to?
Why don't you give us Amarr Kinetic and Exp damage dealing crystals.
Give Gallente and Caldari Railboats their EMP and EXP hybrid charges.
Perhaps a buff for Minmatar Projectiles.
Once we get those, then you can have your 5% rof bonus instead of your 5% kinetic.
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Somraw
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Posted - 2010.02.14 17:46:00 -
[579]
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titains
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Posted - 2010.02.23 03:19:00 -
[580]
Originally by: Allen Ramses Edited by: Allen Ramses on 13/02/2010 23:53:47 Why not just make it so there is a 5% supplementary kinetic damage bonus instead of a kinetic damage multiplier? This would allow Caldari to remain the "kinetic race" while applying the damage bonus to all missiles. Problem solved.
EDIT: To clarify, consider these pseudoquations. Current bonus: KinBonus = KinDmg * (0.05 * skill) Proposed bonus: KinBonus = AllDmg * (0.05 * skill)
This can also be applied to other ships that would call for racial damage, such as SBs and Amarr missile boats.
This would be an ok if other races only got similar changes for their ammo as well.
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Arrador
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Posted - 2010.02.23 16:23:00 -
[581]
Originally by: CaptainFalcon07 You want 5% dps increase for all DAMAGE TYPES that caldari have access to?
Why don't you give us Amarr Kinetic and Exp damage dealing crystals.
Give Gallente and Caldari Railboats their EMP and EXP hybrid charges.
Perhaps a buff for Minmatar Projectiles.
Once we get those, then you can have your 5% rof bonus instead of your 5% kinetic.
odd, Minmatar did get a projectile buff. Sacrilege and Legion gets a 5% damage boost to HAMS, Typhoon has 5% ROF, as does the Raven.
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Dav Varan
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Posted - 2010.02.26 17:53:00 -
[582]
Originally by: Allen Ramses Edited by: Allen Ramses on 13/02/2010 23:53:47 Why not just make it so there is a 5% supplementary kinetic damage bonus instead of a kinetic damage multiplier? This would allow Caldari to remain the "kinetic race" while applying the damage bonus to all missiles. Problem solved.
EDIT: To clarify, consider these pseudoquations. Current bonus: KinBonus = KinDmg * (0.05 * skill) Proposed bonus: KinBonus = AllDmg * (0.05 * skill)
This can also be applied to other ships that would call for racial damage, such as SBs and Amarr missile boats.
This would be an improvement over where we are atm. But its still fairly poor compared to a rof bonus.
Not sure how to calculate the effectiveness of this in terms of dps equivelent. Somewhere around 15% dps for lvl 5 would be my guess.
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Claude Jorgen
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Posted - 2010.04.07 18:09:00 -
[583]
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Zilberfrid
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Posted - 2010.04.07 18:45:00 -
[584]
Not supported. This is not needed, caldari ships are fine as is.
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Jag Kara
United Investment
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Posted - 2010.04.07 21:42:00 -
[585]
I don't think it's needed, but it should be equal. In Soviet Russia, carebears gank YOU! |
Anah Karah
Legio V Fidelus Fidelas Constans
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Posted - 2010.04.08 00:43:00 -
[586]
:P)
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Spugg Galdon
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Posted - 2010.04.08 10:38:00 -
[587]
I can't support changing the bonus this dramatically. at the very most give the ships that have the kinetic bonus a 2% bonus to the other missiles damage (similar to the hookbill but not 20% and 10%) would this suffice?
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Arcane Azmadi
Caldari First Flying Wing Inc Primary.
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Posted - 2010.04.08 14:10:00 -
[588]
Christ, is this thread STILL going on?
Hey, everyone? Drop it. Just DROP IT.
YES, Caldari missile boats need fixing. NO it's NOT going to happen, no matter how much sense we make or what fixes we suggest. CCP regularly don't even fix complaints that get OVERWHELMING support (for example, rockets, which still suck) and with this thread going on as long and being fought as bitterly as it has been, they wouldn't touch this issue with a ten-foot pole.
It just ain't gonna happen, so it's honestly not worth arguing over any more. Besides, no-one's going to convince anyone to see things their way- this is the internet. If you really feel you have to "win the argument" on principal then take it to Ships and Modules or some other forum. Let the issue here die.
Peace all.
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Bloodhands
hirr Morsus Mihi
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Posted - 2010.04.09 05:38:00 -
[589]
Quote: On a side note, if it is important for Caldari to keep there Kinetic flavour then it should be applied through the damage types done by missiles.
e.g. Scourge 100% kin Widowmaker 75% therm 25% kin Thunderbolt 75% em 25% kin Havoc 75% exp 25% kin
The kinetic flavour of Caldari would then be applied through the ammo as is the case for mini/gal/amarr.
The op brings up an interesting solution with the all missiles doing at least 25% kinetic damage and then the ships bonus applying to all missiles.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2010.05.10 03:47:00 -
[590]
Supported because no other race has a damage type specific bonus. This cripples Caldari for PVP. If they were 100% free to chose damage type would balance the already not pvp effective missile boats. Support Manalapan for CSM!
We must stand together against the oppressive neo-carebears. A vote for Manalapan is a vote for Scammers and Griefers everywhere!
[url="http://www.dyco-eve.com/]Manala |
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Deej Montana
Outbound Flight
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Posted - 2010.05.10 05:25:00 -
[591]
Tossing out the hull bonuses because you need to swap damage types isn't good and makes no sense. |
titains
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Posted - 2010.05.28 21:16:00 -
[592]
Bumping this because it is important and needs to be addressed.
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.05.29 08:49:00 -
[593]
Either make it a 10 or 15% bonus to kinetic to compensate for racial resists or change it to something else like the suggestions from the op.
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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plastastic
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Posted - 2010.05.29 09:05:00 -
[594]
im for laying the skills out like the kestrel it gets extra damage to kin but still gets a boost for outer damage types as well so it encourages you to use kin ammo but doesn't make your skills useless
just tack a 3% bonus to all outer damage types to the current skills and see how it pans out
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plastastic
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Posted - 2010.05.29 09:11:00 -
[595]
Originally by: Arcane Azmadi Christ, is this thread STILL going on?
Hey, everyone? Drop it. Just DROP IT.
YES, Caldari missile boats need fixing. NO it's NOT going to happen, no matter how much sense we make or what fixes we suggest. CCP regularly don't even fix complaints that get OVERWHELMING support (for example, rockets, which still suck) and with this thread going on as long and being fought as bitterly as it has been, they wouldn't touch this issue with a ten-foot pole.
It just ain't gonna happen, so it's honestly not worth arguing over any more. Besides, no-one's going to convince anyone to see things their way- this is the internet. If you really feel you have to "win the argument" on principal then take it to Ships and Modules or some other forum. Let the issue here die.
Peace all.
points at nano , ECM, sensor damps,Titans remote DD, Titans AOE DD, stackable MWD's
yes wines never did anything
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Dav Varan
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Posted - 2010.07.27 16:12:00 -
[596]
Bump before the lock. |
Bonny Lee
Caldari Starkstrom Initiative Mercenaries
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Posted - 2010.07.27 23:40:00 -
[597]
If missle damnage is changed to rof i want my Shieldboostbonus on the Cyclone and Vargur and Sleipnir and co also be a +% to shieldamount if i dont fit a shield-booster.
Drakes get +% to resis. That is always working on buffer and on boostertanks. Gallente (Armor) and Minmatar (Shield) cant use their Bonus if they dont use Boosters or Reppers... thats the same...
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Dav Varan
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Posted - 2010.09.20 19:06:00 -
[598]
So I was flying my hookbill the other night. Well it was about 4 weeks ago actually.
Caldari Navy Standard Launchers x 3. Caldari Navy Missiles ( All flavours ). Caldari Navy BCU in 1 of the lows.
All missile skills at 5.
Cutting a long story short. I was kiting a Daredevil.
Had him pointed ( disruptor ) and outside his scram / web range.
Looks like it should have been a win.
Kinetic missiles could not break his tank not even overheated. Switched to Explosive Lost bonus and still could not break his tank.
Sigh.
I'd like to know of a frigate hull that does more dps with lights if there is one.
Proof positive that Bonuses on CMB's are bad. If the full bonus had been granted to Piranaha's it would have been enough.
But the low base damage of missiles compounded by the inferior bonus granted to non kin missiles make killing active tanks very difficult.
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Whitehound
The Whitehound Corporation
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Posted - 2010.09.20 19:43:00 -
[599]
All ships have different damage type characteristics. May this be their resistances or the type of weapons these can fit. The kinetic damage bonus is simply a special bonus, which gives the game more complexity. Changing it to a mere damage bonus reduces the complexity of the game.
Not supported. |
Frankie Stone
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Posted - 2010.09.20 21:55:00 -
[600]
I support this.
Caldari only receive the kinetic bonus, the Hookbill is the only ship I know off, which has a more 'generic' boost, with 20% to kinetic and 10% to the remaining damage types.
Gallente get their drones buffed, independently from their 'origin'. A Myrm pilot with BC4 will buff his drones with 40% more hp and damage, no matter if it's a Hobgoblin or a Hornet, which is a Caldari Drone.
In my opinion a damage boost would even out the capabilities of Caldari. It just doesn't make sense, that the race which is considered to be relying in missile spam, does not know how to handle anything else but kinetic missiles.
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