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Zorok
LEGI0N SOUL CARTEL
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Posted - 2010.09.25 05:32:00 -
[631]
I support this topic. As other have stated, since Gallente gets a damage bonus no matter what ammo is loaded along with Minmatar and Amarr, the Caldari deserve to get a straight missile bonus regardless of the damage type since this is their main weapon type. Keep the damage bonuses for the other races in the game though.
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Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.09.25 15:44:00 -
[632]
Originally by: Dav Varan
Originally by: Korg Leaf Edited by: Korg Leaf on 24/09/2010 15:17:46
Originally by: Dav Varan
Stating that missile are better because they have a range advantage is entirelly false.
missile may be better if you cant keep up with your target ( cant control range ) But guns are better when you can keep up with your target ( can control range ) due to not being affected by speed and having much higher base dps.
Even if this was true it still wouldnt change it by giving the caldari missile boats an omni damage bonus as most cant fit the primary weapon systems of there type. Those that can are aguably the best in there class, the drake.
Edit. sorry about the double posts
It is true. I'm pretty sure your allready aware of the way missile damage is attenuated by speed , looking at the number of drakes you have killed with your dram
Changing Kin to Rof wouldnt change what ( sorry you say "it" ).
I am not trying to change the difference between missiles and guns.
Read the OP for why I think this would be a good change.
Basically bringing the value of hull bonuses more inline with the other races.
8% extra dps for lvl5 is totally bogus.
I know you not trying to cahnge missiles to something more like guns, i actually said changing the missile kinetic bonus to something else wont improve any of the bad caldari missile boats as they still wont be able to fit there weapons, a tank and mwd(for example the caracal wont be improved really as you cant fit hams or hmls with a tank and mwd without several fitting mods)
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Dare Devel
Paxton Industries -Mostly Harmless-
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Posted - 2010.09.25 16:53:00 -
[633]
<<The 5% to Kinetic missile damage per skill level damage bonus that applys to the following ships is a poor bonus and should be replaced with a 5% per level damage or 5% per level r.o.f. Bonus like the other races get on there ships.>>
Totally support this topic and I feel that the proposed replacement bonuses are fair.
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Glyken Touchon
Gallente Independent Alchemists
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Posted - 2010.09.26 15:54:00 -
[634]
Originally by: Zorok I support this topic. As other have stated, since Gallente gets a damage bonus no matter what ammo is loaded along with Minmatar and Amarr, the Caldari deserve to get a straight missile bonus regardless of the damage type since this is their main weapon type. Keep the damage bonuses for the other races in the game though.
Gallente- no matter what ammo they're using, they deal kin/therm Amarr - no matter what ammo they're using, they deal em/therm Minmatar - no matter what ammo they're using, some of it is kin.
So while the bonuses appear to be "global", they're actually pretty specific as well
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Aglais
Caldari
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Posted - 2010.10.11 18:48:00 -
[635]
I support this.
There is a VERY large difference between making missiles overpowered, and making them acceptable for all sorts of situations, like guns are. I'm fine if Caldari remain the kinetic race. But here's what I want to be done.
Standard missiles SHOULD NOT have 8 second RoF. That's stupid on a frigate. It's justified on artillery which has good alpha, so I hear, but missiles do NOT have good alpha, and if the target has anything other than optimally huge sig radius and zero velocity your damage rather craps out.
Hell if all the missile launchers got less horrible RoF, maybe Caldari wouldn't be viewed so much as PvE only.
If nothing else why not buff Caldari boats' drone bays? Apparently they were once part of the Gallente Federation, so why not just give them some larger drone bays, but don't have the bonuses? It might justify the Gurista ships being blends of Caldari and Gallente weapons technology as well.
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Portmanteau
CTRL-Q
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Posted - 2010.10.12 00:54:00 -
[636]
Edited by: Portmanteau on 12/10/2010 00:55:42
Originally by: Aglais
Hell if all the missile launchers got less horrible RoF, maybe Caldari wouldn't be viewed so much as PvE only.
only by idiots who can't pvp, I guess that's you then. Drake is fine, not supported
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Korg Leaf
Time Bandits. Black Cartel.
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Posted - 2010.10.12 08:08:00 -
[637]
Originally by: Aglais
If nothing else why not buff Caldari boats' drone bays? Apparently they were once part of the Gallente Federation, so why not just give them some larger drone bays, but don't have the bonuses? It might justify the Gurista ships being blends of Caldari and Gallente weapons technology as well.
Yeah cause shield tanking drone boats have absolutely nothing in common with gallente or caldari.
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Nuts Nougat
Perkone
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Posted - 2010.10.12 10:01:00 -
[638]
No. All other races have their specific damage type bonuses on their missile boats. Why should caldari be an exception? And no, because they have more missile boats is not a reason.
FYI: Amarr Frigate Skill Bonus: 10% bonus to EM missile damage and 5% bonus to Explosive, Kinetic and Thermal missile damage per skill level.
Caldari Frigate Skill Bonus: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level.
Minmatar Frigate Skill Bonus: 10% bonus to Explosive missile damage and 5% bonus to EM, Kinetic and Thermal missile damage per level.
Gallente do not have missile boats. Stealth bombers have bonuses similar to these.
So I ask again, why exactly should caldari be an exception to this? ---
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helmut cheddar
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Posted - 2010.10.15 15:22:00 -
[639]
LOL u guys who think drake needs a buff are crazy and ACTUAL EVIDENCE would prove u to be entirely wrong... observe.
Eve-Kill Top 20:
Rank Ships Kills 1 Drake 219593 2 Hurricane 76475 3 Zealot 54785 4 Vagabond 31903 5 Megathron 29854 6 Harbinger 27691 7 Tempest 26191 8 Abaddon 22355 9 Dramiel 21279 10 Sabre 20926 11 Armageddon 20818 12 Hound 18974 13 Rapier 18226 14 Scimitar 18010 15 Muninn 17928 16 Manticore 17365 17 Apocalypse 16341 18 Cynabal 12365 19 Loki 10948 20 Myrmidon 10796
It seems real world data (as in eve world) ****es on ur bonfire quite definitively. There's actually a bit of a call from some players that this demonstrates that Drake is OP, I don't agree, I think it's just a fad and a counter will emerge to the current FOTM Drake gangs. But what is patently clear is that this thread and all u whiners are full of ****. The playerbase has spoken with their 200K kills with drakes and they say drakes are very good.
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Train Tracks
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Posted - 2010.10.15 18:56:00 -
[640]
supported!!!!! give the people options!!!!
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Rickhart
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Posted - 2010.10.21 17:09:00 -
[641]
i support this i am caldari and only having a bonus to kinetic damage is retarted
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Dav Varan
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Posted - 2011.01.10 18:05:00 -
[642]
Bump for more support needed for Caldari Justice.
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Goose99
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Posted - 2011.01.10 20:10:00 -
[643]
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.10 21:43:00 -
[644]
Originally by: Pian Shu close range ammunition which is explosive/kinetic.
EM/Explosive/Kinetic*
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Rokkan
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Posted - 2011.01.18 16:01:00 -
[645]
Originally by: Aglais I support this.
There is a VERY large difference between making missiles overpowered, and making them acceptable for all sorts of situations, like guns are. I'm fine if Caldari remain the kinetic race. But here's what I want to be done.
Standard missiles SHOULD NOT have 8 second RoF. That's stupid on a frigate. It's justified on artillery which has good alpha, so I hear, but missiles do NOT have good alpha, and if the target has anything other than optimally huge sig radius and zero velocity your damage rather craps out.
You've already been corrected on the rest, which I edited out. Let me fill you in:
Turrets are "acceptable" in situations where range and speed are controlled, otherwise their damage is penalized into nothing. There are target painters and webifiers if you want to increase your damage with missiles against small sig or fast moving targets. This is called "playing the game." A volley of missiles has huge alpha.
L2Play, pretty much. |
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