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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 18:22:00 -
[1]
Edited by: xOfDeath on 02/09/2009 18:23:50 Hey guys, ive got through my training of Caldari Frigate V and Electronics Upgrades up to Level III, and seeing still 8 days ro so left to go until i get a manticore, i asked myself, are stealth bombers actually a good thing to invest your time and cash in
I have 5.2 mill sp (by the time my training finishes), can fit enough t2 mods to make the stealth bomber decent, here were my thoughts on the fit....
HI: 3 x Siege Launchers (meta lvl 4 probably) 1 x Covert ops cloaking device (have to train cloaking to level 4 first though....)
Med: 1 x Cap recharger II 2 x Sensor boosters (One with resolution script) 1 x Sensor dampener
Low: 1 x BCU II 1 x Overdrive injector II
Rigs: 2 x Hydraulic Bay Thrusters
If i were to complete training this would be the fit, im not in a specifically PVP corp, but we do occasionally engage in wars and have fleets of about 5 man, with battleships and tacklers, would i be much use to them with a stealth bomber?
Thoughts?
[EDIT] i may also fit a bomb launcher if i can be bothered to train missiles bombardment to level V
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AstroPhobic
Brutor tribe
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Posted - 2009.09.02 18:28:00 -
[2]
I don't fly the manti, but I suppose something like this.
[Manticore, Manty] Ballistic Control System II Ballistic Control System II
1MN MicroWarpdrive II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Scan Resolution
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Concussion Bomb /OFFLINE
Warhead Calefaction Catalyst I Particle Dispersion Projector I
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Red zeon
Caldari Circle of Shadows Novus Ordo Mundi
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Posted - 2009.09.02 18:34:00 -
[3]
its not a waste of time! i even trained specops to lvl5 allready in the cruise missile times. and now with 15% dmg per level. its awsoooome
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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 18:35:00 -
[4]
Originally by: AstroPhobic I don't fly the manti, but I suppose something like this.
[Manticore, Manty] Ballistic Control System II Ballistic Control System II
1MN MicroWarpdrive II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Scan Resolution
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Concussion Bomb /OFFLINE
Warhead Calefaction Catalyst I Particle Dispersion Projector I
I think the mwd will eat cap, but i guess it doesnt matter if you use it in emergencies
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Red zeon
Caldari Circle of Shadows Novus Ordo Mundi
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Posted - 2009.09.02 18:46:00 -
[5]
well with "eft warriror skills" the manticore permaruns the mwd with 50% without any cap mods or rigs. also it is good in gatecamps/bubbles and stuffz also if your 50km from target, start shooting and mwd towards the target, youl do more dmg in that time, good for those who gatecamp in 00 when a bs comes.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.02 18:51:00 -
[6]
as for your fit the highs seem ok, maybe add a salvager in the highs for cleaning up, or a remote rep in case you need to rep someone up after battle and are away from stations. and it sounds like you will be in highsec mostly, and well bombs don't work in empire (highsec and lowsec). no idea why you would want a cap recharger. 2 sensor boosters, well I guess 2 is ok, but I don't think you would get that much benefit over having 1, especially as bombers are there to add damage on larger targets. the damp, well maybe having the damp in a bomber fleet, but for a solo (or small number of) bomber(s) with a mixed gang I don't think it is very much worth it. probably better off with a target painter that way you (and everyone in your gang) will be able to put more dps on a target. as for the lows 2 bcus, especially with meta 4 launchers as their 1 advantage over tech 2 is their lower fitting cost.
now this is what I came up with a while back (for meta 4 launchers). not 100% sure on the rigs other then I didn't really feel like increasing their range was all that useful (although increasing their speed could be, damage on target sooner is always better). the eccm can be nice to have, but might be better off with 2 target painters instead. and a mwd for keeping range and/or getting the hell out of there.
now I am sure there are probably a few optimizations that could be made on my fit, but I don't actively fly bombers (despite having cov-ops 5, torps 5, bombardment 5, and whatnot)
[Manticore, sdfgsdfg] Ballistic Control System II Ballistic Control System II
Sensor Booster II, Scan Resolution Conjunctive Gravimetric ECCM Scanning Array I Phased Weapon Navigation Array Generation Extron Catalyzed Cold-Gas I Arcjet Thrusters
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Concussion Bomb
Warhead Flare Catalyst I Warhead Flare Catalyst I
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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 18:51:00 -
[7]
Am i right in thinking that if a target has its drones out your pretty much screwed and there no point in hanging around?
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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 18:57:00 -
[8]
Originally by: Manu Hermanus
[Manticore, sdfgsdfg] Ballistic Control System II Ballistic Control System II
Sensor Booster II, Scan Resolution Conjunctive Gravimetric ECCM Scanning Array I Phased Weapon Navigation Array Generation Extron Catalyzed Cold-Gas I Arcjet Thrusters
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Concussion Bomb
Warhead Flare Catalyst I Warhead Flare Catalyst I
I like the fit, maybe it would be worth fitting the warhead rigor catalyst rigs instead, because torps have such a large signature radius theyre pretty much ineffective against anything smaller than a bs, but then again having something travelling fast can ruin your dmg, only 2 rig slots sucks :/
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.02 19:11:00 -
[9]
Originally by: xOfDeath Am i right in thinking that if a target has its drones out your pretty much screwed and there no point in hanging around?
I like the fit, maybe it would be worth fitting the warhead rigor catalyst rigs instead, because torps have such a large signature radius theyre pretty much ineffective against anything smaller than a bs, but then again having something travelling fast can ruin your dmg, only 2 rig slots sucks :/
you should be fine as long as you aren't the first one to shoot at it. or if its drones are already on something else, although you should be at a range where you are either able to cloak up or just warp out. Can't remember if drones will target you immediately after switching to the next target.
and rigor rigs don't work with torpedos, or else I would have thought to use them first
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Ferkimer Burns
Perkone
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Posted - 2009.09.02 19:16:00 -
[10]
Training just the minimum required for fotm flying will disappoint you. You should resist this.
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Omara Otawan
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Posted - 2009.09.02 19:19:00 -
[11]
Edited by: Omara Otawan on 02/09/2009 19:19:59
Originally by: xOfDeath Am i right in thinking that if a target has its drones out your pretty much screwed and there no point in hanging around?
Depends where you attack. If drones are close to your target and you can drop a bomb (i.e. 0.0 or w-space), then he will not have drones anymore.
Also, with proper rigging you can engage safely from outside drone control range.
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Gavin DeVries
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Posted - 2009.09.02 19:34:00 -
[12]
Personally, I fitted a pair of sensor damps with targeting range scripts to mine for general use. If you can reduce his lock range down to where he can't lock you, you're (temporarily) safe from the target. If he already had drones out, they'll come after you if you were within his drone control range. If they weren't out, then they won't engage unless he locks you and tells them to engage. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |
Caldari Citizen4714
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Posted - 2009.09.02 19:43:00 -
[13]
Stealth bombers are awesome at alpha blob bombing, but individually they're virtually useless due to a total lack of tank or buffer. - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |
xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 19:54:00 -
[14]
and they also sound good fun
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AstroPhobic
Brutor tribe
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Posted - 2009.09.02 20:21:00 -
[15]
Originally by: Manu Hermanus rigor rigs don't work with torpedos, or else I would have thought to use them first
This is important to note. Flares work, rigors don't. I personally went with a single alpha mod because they're bombers and all that and the EFT number makes me happy.
Stealthies would be really nasty if they got slight PG/CPU buffs. Okay, or major CPU buffs.
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Fabian Solaar
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Posted - 2009.09.02 20:25:00 -
[16]
Hey x,
Like you I'm a newer bomber pilot, and like you I'm still figuring them out. Drop me a message in game and I'll happily tell you all I know. We might both learn something :)
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Baron Agamemnon
Caldari Holy Grail Construction
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Posted - 2009.09.02 20:25:00 -
[17]
Originally by: xOfDeath
Originally by: AstroPhobic I don't fly the manti, but I suppose something like this.
[Manticore, Manty] Ballistic Control System II Ballistic Control System II
1MN MicroWarpdrive II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Scan Resolution
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Concussion Bomb /OFFLINE
Warhead Calefaction Catalyst I Particle Dispersion Projector I
I think the mwd will eat cap, but i guess it doesnt matter if you use it in emergencies
MWD is essential. As a bomber you should stay at 50km+, MWD lets you do that .
ts a good fit.
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Drake Draconis
Minmatar Shadow Cadre
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Posted - 2009.09.02 20:37:00 -
[18]
Do Bomb's require a target or are they "Dumb fired"? ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
BuckStrider
Wreckless Abandon Minor Threat.
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Posted - 2009.09.02 20:50:00 -
[19]
Personally, I'd tell you train up inty first and get used to tackling, but that's not what your asking.
Bombers have an incredible alpha strike and very heavy overall dps for a frigate. It's biggest drawback is that it can't tank for crap and is EXTREMELY vulnerable when going against frigate/destroyer class ships.
Bombs can only be used in 0.0 or W-Space
Yes, I know you can't fit this setup as of yet, but you can swap out the T2 stuff that you can't use for T1.
[Manticore, Boomer] Ballistic Control System II Nanofiber Internal Structure II
Catalyzed Cold-Gas I Arcjet Thrusters Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Scan Resolution
Siege Missile Launcher II, Juggernaut Rage Torpedo Siege Missile Launcher II, Juggernaut Rage Torpedo Siege Missile Launcher II, Juggernaut Rage Torpedo Bomb Launcher I, Concussion Bomb Covert Ops Cloaking Device II
Auxiliary Thrusters I Polycarbon Engine Housing I
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BuckStrider
Wreckless Abandon Minor Threat.
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Posted - 2009.09.02 20:52:00 -
[20]
Originally by: Drake Draconis Do Bomb's require a target or are they "Dumb fired"?
Bombs are a 'Line of Sight' weapon...Whatever way your ship is pointed is where the bomb will go
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.09.02 21:23:00 -
[21]
Originally by: Caldari Citizen4714 Stealth bombers are awesome at alpha blob bombing, but individually they're virtually useless due to a total lack of tank or buffer.
100km torpedo range _is_ a tank.
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Auroral Borealis
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Posted - 2009.09.02 21:35:00 -
[22]
Edited by: Auroral Borealis on 02/09/2009 21:36:31 Well, actually you can solo quite effectively in a bomber :D
I use a hound but the principle is the same. You need some buffer to tank drones, and you need to be able to perma-run the mwd to keep partially safe from the drones. Oh and ofc you need a warp disruptor. I've gotten some p. sweet kills with:
High: 3x arbie, 1x covops, 1x core probe launcher Mid: 1x disruptor, 1x Medium Shield Extender II, 1x best named mwd (phased monoprop, or catalyzed gold-gas something) Lows: 1x Cap power relay, 1x ballistic control sys, 1x Micro-Auxiliary Power Core (essential)
Small rigs: 2x Small Auxiliary Thrusters
For a manticore just move the cap power relay to mid slots as a cap recharger. The core probe launcher lets you find people in signatures (probing bomber is always a surprise)
Obviously you're restricted in targets. Never engage anything frigate or cruiser sized you have no chance of killing it. Unless it's afk for about 10 minutes.
gl
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.09.02 21:52:00 -
[23]
Originally by: Baron Agamemnon
Originally by: xOfDeath
Originally by: AstroPhobic I don't fly the manti, but I suppose something like this.
[Manticore, Manty] Ballistic Control System II Ballistic Control System II
1MN MicroWarpdrive II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Scan Resolution
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Concussion Bomb /OFFLINE
Warhead Calefaction Catalyst I Particle Dispersion Projector I
I think the mwd will eat cap, but i guess it doesnt matter if you use it in emergencies
MWD is essential. As a bomber you should stay at 50km+, MWD lets you do that .
ts a good fit.
Solid, but I'd be tempted to go with a missile range rig instead - simply because 'being a long way away' is a good way to tank a tinfoil ship. (Just ask all the falcon pilots ;P)
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Friggz
Dirt Nap Squad
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Posted - 2009.09.03 00:05:00 -
[24]
SBs are situational ships, you should fly it because it fits the gang/fleet your in, or because you simply love to fly one. They're best for fast and/or stealthy fleets because they can put out huge dps while still being able to keep up with fast/stealthy ships which traditionally lack in damage output. ________________________________________________ Love, Friggz
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DS S
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Posted - 2009.09.03 03:46:00 -
[25]
Im sorry but for those pople that dont fly SB's regularly, they dont know what they are talking about.
If your in empire (.1->1.0 its useless to have the bomb launcher. if your going into lowsec, bomb launcher is essential.
If your going to train just enough to fly it, ur gonna wanna use the malkuth siege laucnhers cuz they use less cpu.
Dual sensor booster has never helped me in my endevors. 1x with a scan resolution script is what u need.
2x target painters is kinda stupid unless ur gonna be attacking multiple targets.
1x named TP, the paralleled navigation is good.
T2 warp disruptor is good, if/when u get close to people, or your the scout for a fleet.
When scouting for a roaming gang, a point is a good thing to have, cuz u can tackle ships when needed, and you can keep outside of their web/point range. if your tackling a BS, you can point it, and then cloak right away and not even get targeted.
when i was doing pos bashing, we would use 2x ballistic control's and the torp dmg and missile ROF implants. gets better dps but u dont get more distance. since there are now small rigs u can use, i started to rig my SB's all the time now.
im outta time, more to come.
I personally did a black ops fleet. 6-8 stealth bombers, usually 3 bombs (2 in launcher, 1 in cargo) the rest of the cargo is filled with torps.
our black ops fleets were to destroy pos's and pos mods. In a 2 week span, we killed 37 towers mostly small and medium, all kills totalled 12.7bil in a 2 week period.
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AstroPhobic
Brutor tribe
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Posted - 2009.09.03 04:02:00 -
[26]
In this thread, we learn irony.
Originally by: DS S they dont know what they are talking about
Quote: If your in empire (.1->1.0
+
Quote: if your going into lowsec
Quote: ur gonna wanna use the malkuth siege laucnhers
Quote: 2x target painters is kinda stupid unless ur gonna be attacking multiple targets.
Quote: T2 warp disruptor is good, if/when u get close to people, or your the scout for a fleet.
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Pyrhus Taavi
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Posted - 2009.09.03 04:24:00 -
[27]
Originally by: DS S hurrrr
Please don't post.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.09.03 04:33:00 -
[28]
Originally by: AstroPhobic In this thread, we learn irony.
Originally by: DS S they dont know what they are talking about
Quote: If your in empire (.1->1.0
+
Quote: if your going into lowsec
Quote: ur gonna wanna use the malkuth siege laucnhers
Quote: 2x target painters is kinda stupid unless ur gonna be attacking multiple targets.
Quote: T2 warp disruptor is good, if/when u get close to people, or your the scout for a fleet.
You forgot...
Quote: if your tackling a BS, you can point it, and then cloak right away and not even get targeted.
===== If you go to Za'Ha'Dum I will gank you. |
Future Mutant
Republic Military School
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Posted - 2009.09.03 05:18:00 -
[29]
This was my favorite part...
*a point is a good thing to have, cuz u can tackle ships when needed, and you can keep outside of their web/point range*
you can be in point range at the same time your out of point range- priceless
Your stuff iz mine through actions |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.03 08:05:00 -
[30]
Originally by: Ferkimer Burns Training just the minimum required for fotm flying will disappoint you. You should resist this.
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