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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 18:22:00 -
[1]
Edited by: xOfDeath on 02/09/2009 18:23:50 Hey guys, ive got through my training of Caldari Frigate V and Electronics Upgrades up to Level III, and seeing still 8 days ro so left to go until i get a manticore, i asked myself, are stealth bombers actually a good thing to invest your time and cash in
I have 5.2 mill sp (by the time my training finishes), can fit enough t2 mods to make the stealth bomber decent, here were my thoughts on the fit....
HI: 3 x Siege Launchers (meta lvl 4 probably) 1 x Covert ops cloaking device (have to train cloaking to level 4 first though....)
Med: 1 x Cap recharger II 2 x Sensor boosters (One with resolution script) 1 x Sensor dampener
Low: 1 x BCU II 1 x Overdrive injector II
Rigs: 2 x Hydraulic Bay Thrusters
If i were to complete training this would be the fit, im not in a specifically PVP corp, but we do occasionally engage in wars and have fleets of about 5 man, with battleships and tacklers, would i be much use to them with a stealth bomber?
Thoughts?
[EDIT] i may also fit a bomb launcher if i can be bothered to train missiles bombardment to level V
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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 18:35:00 -
[2]
Originally by: AstroPhobic I don't fly the manti, but I suppose something like this.
[Manticore, Manty] Ballistic Control System II Ballistic Control System II
1MN MicroWarpdrive II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Scan Resolution
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Concussion Bomb /OFFLINE
Warhead Calefaction Catalyst I Particle Dispersion Projector I
I think the mwd will eat cap, but i guess it doesnt matter if you use it in emergencies
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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 18:51:00 -
[3]
Am i right in thinking that if a target has its drones out your pretty much screwed and there no point in hanging around?
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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 18:57:00 -
[4]
Originally by: Manu Hermanus
[Manticore, sdfgsdfg] Ballistic Control System II Ballistic Control System II
Sensor Booster II, Scan Resolution Conjunctive Gravimetric ECCM Scanning Array I Phased Weapon Navigation Array Generation Extron Catalyzed Cold-Gas I Arcjet Thrusters
'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Inferno Torpedo Covert Ops Cloaking Device II Bomb Launcher I, Concussion Bomb
Warhead Flare Catalyst I Warhead Flare Catalyst I
I like the fit, maybe it would be worth fitting the warhead rigor catalyst rigs instead, because torps have such a large signature radius theyre pretty much ineffective against anything smaller than a bs, but then again having something travelling fast can ruin your dmg, only 2 rig slots sucks :/
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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.02 19:54:00 -
[5]
and they also sound good fun
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xOfDeath
Gallente Red-Soveriegn
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Posted - 2009.09.03 14:15:00 -
[6]
so target painters increase the signature radius of the target ship. so if i activated target painters, on a cruiser for example, the torps will do more damage to it?
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