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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Ytterbium
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Posted - 2009.09.04 17:13:00 -
[1]
As some of you may have guessed by now, Dominion release will bring improvements to most in-game faction ships, as we do feel they do not perform properly in their intended roles at the time being.
This thread will focus on upcoming navy ship improvements, meaning Tech 1 hull variants from the four main empire factions (Amarr Empire, Caldari State, Gallente Federation, Minmatar Republic). Other improvements are in the pipeline and will be posted when we feel an initial balance has been reached and ready for player feedback.
Please keep in mind such changes remains subject to modifications with time.
We would also like to thank every one involved in the testing and constructive feedback process so far, as it has proved to be quite invaluable during the first design process. Keep it coming! |
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CCP Ytterbium
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Posted - 2009.09.04 17:13:00 -
[2]
Edited by: CCP Ytterbium on 04/09/2009 17:17:15 I. Navy Frigates:
Due to their split weapon layout and lack of dedicated role, navy frigates usefulness remains quite limited. We plan to turn them into an hybrid of interceptors and Assault frigate classes, combining points of both, being less specialized than the Tech2 hulls, thus more versatile but less resilient.
Amarr Navy Slicer:
òHas been renamed to Imperal Navy Slicer òNew slot layout: 3 high, 2 med and 5 low slots, 2 turrets, no launchers òFittings: 115 CPU, 47 powergrid òBonuses: 25% to small energy turret damage and 10% to turret range bonus per Amarr Frigate skill level òHitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Punisher) òCapacitor: 500 capacitor, 2815.5s recharge (about 1.8 cap/s) òSpeed: 390m/s, 3.3 agility òSensor: 31km targeting range, 4 locked targets, 550mm scan resolution, 10 radar sensor strength, 38m signature radius
Caldari Navy Hookbill:
òNew slot layout: 3 high, 5 med, 2 low slots, 3 launchers, no turrets òFittings: 165 CPU, 37 powergrid òBonuses: 20% to missile kinetic damage, 10% to other missile damage, 10% to missile velocity per level òHitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Merlin) òCapacitor: 281 capacitor, 1875s recharge (about 1.5 cap/s) òSensor: 35km targeting range, 4 locked targets, 600mm scan resolution, 12 gravimetric sensor strength, 40m signature radius
Gallente Navy Comet:
òHas been renamed to Federation Navy Comet òNew slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers òFittings: 152 CPU, 40 powergrid òBonuses: 20% small hybrid turret damage and 7.5% small hybrid turret tracking per level òHitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Tristan) òDronebay increased to 30m3, drone bandwidth increased to 15m3 òCapacitor: 365 capacitor, 2343.75s recharge (about 1.55 cap/s) òSensor: 32km targeting range, 4 locked targets, 580mm scan resolution, 11 magnetometric sensor strength, 42m signature radius
Republic Fleet Firetail:
òNew slot layout: 3 high, 4 med, 3 low, 2 turrets, 2 launchers òFittings: 140 CPU, 39 powergrid òBonuses: 20% small projectile turret damage and 7.5% small projectile turret tracking per level òHitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Merlin) òCapacitor: 250 capacitor, 1875s recharge (about 1.3 cap/s) òSensor: 30km targeting range, 4 locked targets, 560mm scan resolution, 9 ladar sensor strength, 36m signature radius |
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CCP Ytterbium
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Posted - 2009.09.04 17:13:00 -
[3]
II. Navy Tier 2 Battleships:
Created a long time ago in a galaxy far, far away when they were at the top of the food chain with no capital or T2 hulls to compete with, navy tier 2 battleships actually receive little and disparate boost to their intended role(s). The following changes are aimed to fix this.
General: all navy battleship shield recharge time has been increased to 3390s.
Apocalypse Navy Issue:
òFittings: 580 CPU, 21525 powergrid òDronebay increased by 25m3, bandwidth unchanged òSensor: +25% sensor resolution
Raven Navy Issue:
òFittings: 735 CPU, 10925 powergrid òDronebay increased by 25m3, bandwidth unchanged òSensor: +25% sensor resolution
Megathron Navy Issue:
òFittings: 605 CPU, 16275 powergrid òDronebay increased by 50m3, bandwidth unchanged òSpeed: +5% max velocity and agility increased by 5%
Tempest Fleet Issue:
òNew slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers òFittings: 577 CPU, 17050 powergrid òDronebay increased by 25m3, bandwidth unchanged òSpeed: +10% max velocity and agility increased by 10%
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CCP Ytterbium
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Posted - 2009.09.04 17:14:00 -
[4]
Edited by: CCP Ytterbium on 04/09/2009 17:20:09 III. Navy Tier 1 Battleships:
Tier 1 battleships now have navy versions with new skins thanks to our Art department. These will be obtainable through Factional Warfare LP stores (and only through them) with 150k LPs, nexus chips and the proper base hull version.
Armageddon Navy Issue:
òSlot layout: 8 high, 4 med, 8 lows, 7 turrets, no launchers òFittings: 557 CPU, 17325 powergrid, 350 calibration, 3 rig slots òBonuses unchanged next to normal hull òHitpoints: +50% hit points on hull (9316), armor (9961) and shields (8203) òDronebay: +50m3 dronebay, bandwidth unchanged òSensor: +25% radar sensor strength
Scorpion Navy Issue:
òSlot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots òFittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots òNew bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level òHitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961) òDronebay unchanged next to standard hull òSpeed: +10% max velocity òSensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull
Dominix Navy Issue:
òSlot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers òFittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots òHitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203) òCapacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge) òDronebay increased by 25m3, bandwidth unchanged òSensor: +25% magnetometric sensor strength
Typhoon Fleet Issue:
òSlot layout: 8 high, 4 med, 7 low, 5 turrets, 5 launchers òFittings: 660 CPU, 13125 powergrid, 350 calibration, 3 rig slots òHitpoints: +50% hit points on hull (9316), armor (9316) and shields (8203)* òDronebay increased by 25m3, bandwidth unchanged òSpeed: +10% max velocity and agility increased by 10% òSensor: +25% ladar sensor strength
* Standard Typhoon armor and shield values have been swapped as well
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Krem daBrut
Marquie-X Corp Atropos.
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Posted - 2009.09.04 17:44:00 -
[5]
Republic Fleet Typhoon!! I hope you dont joking. The ship i want to have for a long time. Time to get my alt into FW.
You sure the Firetail based on the Merlin?
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Bibbleibble
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Posted - 2009.09.04 17:46:00 -
[6]
Edited by: Bibbleibble on 04/09/2009 17:45:44 Oh....
Oh my....
Dear God I want now!!!! ________________________________________________ For changes to Minmatar Battleships click here (Now with added summary!) |
Jamyl TashMurkon
Amarr
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Posted - 2009.09.04 17:49:00 -
[7]
Edited by: Jamyl TashMurkon on 04/09/2009 17:49:51
Originally by: Bibbleibble Edited by: Bibbleibble on 04/09/2009 17:45:44 Oh....
Oh my....
Dear God I want now!!!!
QFT
Also boost pirate faction ships ffs
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Myra2007
Shafrak Industries
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Posted - 2009.09.04 17:51:00 -
[8]
Edited by: Myra2007 on 04/09/2009 17:51:54 Edited by: Myra2007 on 04/09/2009 17:51:37
edit: i see what you did there...
Anyway i've been waiting for this since empyrean age (when the overhaul was announced originally:). And now you're finally adding tier1 versions on top - awesome work! --
Originally by: Professor Slocombe
I will only buy tickets if the prize is your stuff and you leave Eve. Forever. You irritating self obsessed cretin.
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Max Hardcase
Art of War Cult of War
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Posted - 2009.09.04 17:53:00 -
[9]
I think you guys misplaced the decimal points in the frigs cap recharge times........
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Sidus Isaacs
Gallente
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Posted - 2009.09.04 17:58:00 -
[10]
!
Navy Scrop seems very similar to navy Raven tho. Less dps more tank. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2009.09.04 17:59:00 -
[11]
Originally by: CCP Ytterbium
* Standard Typhoon armor and shield values have been swapped as well
Thank you. -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Roemy Schneider
Vanishing Point.
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Posted - 2009.09.04 17:59:00 -
[12]
Edited by: Roemy Schneider on 04/09/2009 18:00:54
Originally by: Krem daBrut You sure the Firetail based on the Merlin?
...
changes to tier 1 cruisers? the split-armed scythe for example...?
/me sheds a semi-serious tear for the firetail speed bonus though
and you got some sensor/signature relations wrong - putting the gist back into logistics |
Lord Haur
Amarr StarHunt
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Posted - 2009.09.04 18:06:00 -
[13]
Originally by: Max Hardcase I think you guys misplaced the decimal points in the frigs cap recharge times........
Confirming, the Slicer's recharge time has gone up by approx 10x
Originally by: CCP Ytterbium Dominix Navy Issue:
ò Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers ò Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots ò Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203) ò Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge) ò Dronebay increased by 25m3, bandwidth unchanged ò Sensor: +25% magnetometric sensor strength
<3
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Roman
tr0pa de elite Triumvirate.
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Posted - 2009.09.04 18:14:00 -
[14]
EPIC!!!!!!!
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Rhaegor Stormborn
H A V O C Against ALL Authorities
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Posted - 2009.09.04 18:14:00 -
[15]
Glad to see these changes coming. Click Me! |
schurem
Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.09.04 18:14:00 -
[16]
navy dominix, navy phoon, fapfapfapfap
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Sidus Isaacs
Gallente
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Posted - 2009.09.04 18:22:00 -
[17]
Originally by: schurem navy dominix, navy phoon, fapfapfapfap
This sound is so loud by the ones who read about navy domi its defening :P --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
Ronen Osden
Caldari Ronen's NEW And Improved Mining Services
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Posted - 2009.09.04 18:26:00 -
[18]
Like the changes....but still NAVY ROKH PLEASE!...
Or How about a new T2 BS - (Insert cool name here) that uses the tier 3 ships....like an 8 launcher rokh?
I just wanted to add that because i think that a rokh looks more like a missle boat then a raven...they should switch :)
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Misanth
Reaper Industries
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Posted - 2009.09.04 18:26:00 -
[19]
FW LP fail is fail.
The new navy battleships looks really powerful, but who the hell is going to get that kind of LP. Atm we hardly even got the navy plates/drones etc on market.
Sort out lowsec lag and FW as a whole and these additions might be nice, but right now it's just adding fail to fail. Teasing players with sexy stuff noone will have is..
..fail. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |
Linas IV
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Posted - 2009.09.04 18:28:00 -
[20]
Edited by: Linas IV on 04/09/2009 18:35:41 Please, PLEASE, give the Fleet Tempest eneough PG to fit 7x1400s + 1600RT + MWD without a fitting mod. PLEASE!!!
BTW the Navy-Phoon is AWESOME!!!
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Rakshasa Taisab
Caldari Sane Industries Inc. Ethereal Dawn
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Posted - 2009.09.04 18:29:00 -
[21]
I'm confused, slightly befuddled by the radiance of this thread.
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Roman
tr0pa de elite Triumvirate.
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Posted - 2009.09.04 18:30:00 -
[22]
Originally by: Rhaegor Stormborn Glad to see these changes coming.
Is it possible for you to become more of a ***?
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Areo Hotah
Paxton Industries Paxton Federation
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Posted - 2009.09.04 18:31:00 -
[23]
Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2009.09.04 18:38:00 -
[24]
Edited by: Vir Hellnamin on 04/09/2009 18:39:05 Edited by: Vir Hellnamin on 04/09/2009 18:38:20
Also, why does Apoc NI get more CPU and PG boost than the rest, and Arma NI +1 slot more than the rest Tier 1 faction hulls (and more drones, and basically gets rid of all the weak-points of that hull)?
... do we know the reason
-- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.09.04 18:41:00 -
[25]
My Life Is Complete!!!
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Roemy Schneider
Vanishing Point.
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Posted - 2009.09.04 18:46:00 -
[26]
hummhummhumm after a first glance...
- not sure that's enough pg for a 7-turret-tempest - tempest lost an entire slot for that turret...? - not sure that's enough pg for a 5/5-phoon - glad to see the geddon rocking everything with +1 slot - quite a mighty increase of the geddon cpu that's more than the 6-mid-tempest currently has - the "sensor resolution", as you call it, do all get +25 or will amarr lock (much) faster than minmtar?
what to give a ship that has everything, amirite? - putting the gist back into logistics |
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CCP Ytterbium
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Posted - 2009.09.04 18:52:00 -
[27]
Originally by: Max Hardcase I think you guys misplaced the decimal points in the frigs cap recharge times........
Fixed.
Originally by: Krem daBrut You sure the Firetail based on the Merlin?
No it's Rifter. This was not the typo you were looking for *waves hand*
Originally by: Areo Hotah Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?
Raven Navy Issue does not receive extra mid/low slots as well. Adding more DPS is worth the slot don't you think? The Scorpion Navy Issue also receives an extra high slot with its 5th launcheer but this is due to its role change, as it is based on an ECM hull.
Originally by: Vir Hellnamin Edited by: Vir Hellnamin on 04/09/2009 18:39:05 Edited by: Vir Hellnamin on 04/09/2009 18:38:20
Also, why does Apoc NI get more CPU and PG boost than the rest, and Arma NI +1 slot more than the rest Tier 1 faction hulls (and more drones, and basically gets rid of all the weak-points of that hull)?
... do we know the reason
Dominix Navy Issue receives an extra med-slot, Scorpion an extra high-slot; Typhoon Navy Issue receives extra-damage or setup versatility (depends on the setups) with 5/5 turrets/launchers. The Armageddon does not get more drones but more replacements, just like others. It gets 50m3 dronebay increase just like the Megathron Navy Issue since it relies on heavy drones to do the job.
The CPU/powergrid boost on the tier 2 navy battleships is also weighted regarding other capabilities they receive, and the role they are supposed to achieve. |
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Markus Reese
Caldari
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Posted - 2009.09.04 19:04:00 -
[28]
Torpion!!!! I cannot wait to build my torpion! guess torp raven will be retired soon...
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Oosha
Minmatar Kinetic Vector Aces and Eights Alliance
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Posted - 2009.09.04 19:04:00 -
[29]
Originally by: Areo Hotah Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?
Probably because CCP ran out of Ductape :P
Disclaimer: not intended as a rant, flame or any other insult, though intended as innocent punn.......
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Aralieus
Amarr Traumark Logistics
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Posted - 2009.09.04 19:07:00 -
[30]
Edited by: Aralieus on 04/09/2009 19:07:39 May we plz get links to see what the tier 1 Facton battleships look like -Ara |
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