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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Shar'ri Atal
Minmatar Asa Njord Research
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Posted - 2009.10.06 11:51:00 -
[871]
What is the new camo texture on the new faction ships all about?
Do CCP think we will want to hide them in a forest?
It looks bad and it makes no sense. Make them black. The current Dramiel textures are a good example of this style.
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DeathBS
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Posted - 2009.10.07 00:19:00 -
[872]
I think that the Fleet Tempest should be 8/7/4, or even 8/6/5 again with the 7th turret and swap the armor/shields back.
A 8/6/5 Tempest would be good too, with armor/shield swapped back.
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Sol ExAstris
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Posted - 2009.10.07 00:42:00 -
[873]
curses to the whiners who wanted the Fleet Issue Tempest's spare med/low slots back and summarily made it lose its 7th turret mount. That was the most promising change/addition I'd seen on the whole list.
*sigh*
but overall the changes/additions look solid.
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Obsidian Hawk
RONA Corporation
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Posted - 2009.10.07 02:52:00 -
[874]
Fleet pest rules with that 8/5/7 but i woudl like to see the 7th gun slot come back.
As for my other thoughts, do not make it a shield tanker, with the changes to tracking computers coming ie, included fall off bonus, those mids will best be used to make the arts hurt as much as possible and not having it be a tank.
As for my other thoughts, the 5% to damaage / rof is meh, it shoudl be 7.5% and have a 5% fall off bonus or a 5% tracking bonus. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |
Roland Thorne
Dark Sun Collective Kahora Catori
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Posted - 2009.10.07 07:02:00 -
[875]
Originally by: Shar'ri Atal What is the new camo texture on the new faction ships all about?
Do CCP think we will want to hide them in a forest?
hehe
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.10.07 08:05:00 -
[876]
You'll praise your lucky stars when the hills you inevitable have to run to are forested .. like a built-in cloak!
It is an extremely well done and pretty paint job, it is just out of place in the environment we inhabit.
Save it for a ground assault vehicle in Dust
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Mr Opinions
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Posted - 2009.10.07 12:19:00 -
[877]
Originally by: Obsidian Hawk
As for my other thoughts, do not make it a shield tanker, with the changes to tracking computers coming ie, included fall off bonus, those mids will best be used to make the arts hurt as much as possible and not having it be a tank.
You do realize that with the updated tracking computers and tracking enhancers on Sisi atm, that tracking enhancers give you 15% optimal AND falloff as well as 9.5% tracking and are easier to fit cpu/pg-wise than tracking computers? To match that you need a tracking computer with an optimal/falloff script which means you lose the tracking bonus. Since enhancers are low-slot modules, this makes shield tanking preferable for highest dps.
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Mr Opinions
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Posted - 2009.10.07 12:35:00 -
[878]
Edited by: Mr Opinions on 07/10/2009 12:35:29 btw while we are on the fix minmatar BS bandwagon, please change the maelstrom shield boost bonus to a shield resist bonus, like the drake, so that the defensive bonus is also useful when being remote-repped in fleet engagements. That's not a faction ship (yet), but why not just sort all this at once.
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Stealthbug
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Posted - 2009.10.07 13:31:00 -
[879]
Edited by: Stealthbug on 07/10/2009 13:31:19
Originally by: Mr Opinions Edited by: Mr Opinions on 07/10/2009 12:35:29 btw while we are on the fix minmatar BS bandwagon, please change the maelstrom shield boost bonus to a shield resist bonus, like the drake, so that the defensive bonus is also useful when being remote-repped in fleet engagements. That's not a faction ship (yet), but why not just sort all this at once.
Navy Rokh Navy Abaddon Navy Hyperion Fleet Maelstrom
A man can dream...
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Xing Fey
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Posted - 2009.10.08 02:37:00 -
[880]
Originally by: Mr Opinions Edited by: Mr Opinions on 07/10/2009 12:35:29 btw while we are on the fix minmatar BS bandwagon, please change the maelstrom shield boost bonus to a shield resist bonus, like the drake, so that the defensive bonus is also useful when being remote-repped in fleet engagements. That's not a faction ship (yet), but why not just sort all this at once.
I feel it would be better+more flavourful if all the 7.5% rep bonuses affected both local and incoming remote rep...
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Fish Mittens
Minmatar 0utbreak
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Posted - 2009.10.08 06:34:00 -
[881]
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
The changes to the phoon are Fantastic.
The slot changes for the Fleet Tempest are an improvement.
But why for the love of god swap the shield and armor values of the standard and fleet Tempest?
It's a sub-par armor tanker with 6 lows, it's not a tanking ship flat out. It's strengths are its agility, and also hopefully with the projectile changes proposed as a hit and run mid-range sniper (using high alpha).
In this role, the best config for the ship is to use its lowslots for damage and agility not a tank.
If I want a ship with an armor tank the phoon, domi, mega or, geddon do a much better job.
Swap shield armor values back on the tempest please, give the pest an unique role rather than trying to make it a lesser version of other races ships.
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Ag3nT 0rang3
Caldari DamageDealer Inc
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Posted - 2009.10.08 06:37:00 -
[882]
Tier 2 BS Shield recharge 3390s ?! Great boost CCP, really, i love it! NOT! Nerv it all along.... Never change a good and running system....oh wait, it's EVE, i forgot...
PS: No one needs a Navy variant of a Tier 1 BS...
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Selvacin
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Posted - 2009.10.08 12:56:00 -
[883]
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
I can see your trying to give the tempest a role, but you giving it slots without a purpose, take away the ROF bonus for an optimal bonus, give it back its 7th gun and keep the slot layout, hp values i don't care about i think the pest should be put into a artillery role and one thing arty suffers from in bad optimal so a optimal bonus would help out, and with new projectile changes comming threw a ROF bonus is nothing for a ship that depends on a alpha strike.
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khufo
Minmatar SandStorm.
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Posted - 2009.10.08 13:00:00 -
[884]
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
LoL, seems minmat ships are always troublesome to alter their setups and bonuses
As several people posted before, Tempest fleet needs revisiting, yes it's gonna be straight forward to fit loosing it's versatility which imho was one of the good points of this ship
Khufo, Son of Ra, the Lord of the two lands, the beloved of Hathor, given stability forever |
Selvacin
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Posted - 2009.10.08 14:37:00 -
[885]
Edited by: Selvacin on 08/10/2009 14:38:04
Originally by: khufo
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
LoL, seems minmat ships are always troublesome to alter their setups and bonuses
As several people posted before, Tempest fleet needs revisiting, yes it's gonna be straight forward to fit loosing it's versatility which imho was one of the good points of this ship
i never saw the tempest as much a versatile ship because of it grater quantity of low slots to mids and turret/launcher setup. I have always seen the tempest as a decent mid-range sniper with cruise missles or a duel 650(800's for fleet version) gun boat with torps and a decent armor buffer, i will admidit all your doing ccp when adding low slots to minmatar ships you trying to aid our nerfed speed tanks which will never work unless you give all minny ships some ungodly bonus to AB's, or your incressing out buffer tanks, our tanks don't need as much help, help out our damage ability, i get 450 base dps with my vega but because im shooting into falloff im getting maybe 2/3 of it 1/2 of the time. and off topic but for god sake fix the lokis amp node sub, the whole discription talks about shield boosting yet it gives a sig bonus, i would love to see a shield boost bonus on a loki.
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khufo
Minmatar SandStorm.
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Posted - 2009.10.08 15:59:00 -
[886]
Originally by: Selvacin Edited by: Selvacin on 08/10/2009 14:38:04
Originally by: khufo
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
LoL, seems minmat ships are always troublesome to alter their setups and bonuses
As several people posted before, Tempest fleet needs revisiting, yes it's gonna be straight forward to fit loosing it's versatility which imho was one of the good points of this ship
i never saw the tempest as much a versatile ship because of it grater quantity of low slots to mids and turret/launcher setup.
Current Tempest fleet has 6 low and 6 mid not a greater quantity of low to mids!!!
Khufo, Son of Ra, the Lord of the two lands, the beloved of Hathor, given stability forever |
Selvacin
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Posted - 2009.10.08 17:34:00 -
[887]
Originally by: khufo
Originally by: Selvacin Edited by: Selvacin on 08/10/2009 14:38:04
Originally by: khufo
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
LoL, seems minmat ships are always troublesome to alter their setups and bonuses
As several people posted before, Tempest fleet needs revisiting, yes it's gonna be straight forward to fit loosing it's versatility which imho was one of the good points of this ship
i never saw the tempest as much a versatile ship because of it grater quantity of low slots to mids and turret/launcher setup.
Current Tempest fleet has 6 low and 6 mid not a greater quantity of low to mids!!!
Norm tempest is 8/5/6 fleet is 8/6/6 They made revisions to both and most people here have been talking about both as both have NO role what so ever in the universe of eve now because of nerfs and boosts to other races.
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Lindsay Logan
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Posted - 2009.10.08 18:40:00 -
[888]
Tempest is another RR BS now? :(
How sad.
I had really hoped it would become a proper shield tanked ship. We got so many armor RR BSs now a days some shiled BSs would be very welcome.
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Selvacin
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Posted - 2009.10.08 19:00:00 -
[889]
Originally by: Lindsay Logan Tempest is another RR BS now? :(
How sad.
I had really hoped it would become a proper shield tanked ship. We got so many armor RR BSs now a days some shiled BSs would be very welcome.
all BS's can be RR BS
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Potrero
Gallente Federal Navy Academy
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Posted - 2009.10.08 20:08:00 -
[890]
Anyone found a competitive fit for the Firetail yet?
Mine: 2x 200mm AC II barrage 1x Arbi rocket launcher
1x Web II 1x Scram II 1x Tracking disrupter (best named) w/ tracking speed script 1x AB II
1x Gyro II 1x Speed Mod 1x Nano II
3x speed rigs (agility, poly carb, thrusters)
Lots and lots of close range fights in this set up (people are just giving away Firetails) against all manner of frigate. No wins. Thoughts appreciated.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.10.08 21:39:00 -
[891]
Untanked ship in dying shocker?
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Potrero
Gallente Federal Navy Academy
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Posted - 2009.10.09 02:31:00 -
[892]
Originally by: Potrero Anyone found a competitive fit for the Firetail yet?
Mine: 2x 200mm AC II barrage 1x Arbi rocket launcher
1x Web II 1x Scram II 1x Tracking disrupter (best named) w/ tracking speed script 1x AB II
1x Gyro II 1x Speed Mod 1x Nano II
3x speed rigs (agility, poly carb, thrusters)
Lots and lots of close range fights in this set up (people are just giving away Firetails) against all manner of frigate. No wins. Thoughts appreciated.
Oh yeah, and the Daredevil is overpowered.
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Alien King
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Posted - 2009.10.09 08:37:00 -
[893]
Edited by: Alien King on 09/10/2009 08:37:37
Originally by: CCP Ytterbium II. Navy Tier 2 Battleships: General: all navy battleship shield recharge time has been increased to 3390s.
Great how dumb can you be? now with NERVING that who will EVER buy T2 or for that matter T1 Large Core Defence Field purgers? Cause comon its bearly worth It I think (haven't been able to test it) but seriously my Passive tanked Rattler bearly has enough tank to tank as it is already :( SO why not UNDO that stupid move just for sakes of the traders around here ;)
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Vrabac
Zawa's Fan Club
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Posted - 2009.10.09 09:19:00 -
[894]
Originally by: CCP Ytterbium Further changes.
Typhoon:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)
Tempest:
òHitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)
Typhoon Fleet Issue:
òSlot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)
Tempest Fleet Issue:
òSlot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7) òHitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)
Mkay... First off, phoon is probably the only minmatar BS that DOESN'T need a change. Your 5/5 layout pretty much means just 5. 1 bonus, and incidentally it's the projectile one, will remain unused. It also creates cpu issues. Typhoon needs no altering, it's perfectly fine as it is. Please stop doing stuff to it.
As for fleet pest, you're pretty much turning the fleet pest into a bad megathron. While bad megathron is better than current fleet tempest, I still don't really see the reason for flying it over the typhoon, especially in it's proposed uber version with 5 torp launchers and 3 utility slots. While ignoring one bonus. lol. Why giving up on the shield tank on a shield tanking race is really hard to understand. I know 2 plates, 2 eanms, dc and 2 dmg mods are cool, but don't we have enough such ships flying around already? Or no wait lets dual rep it it's so original and versatile!
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Earl Scarelet
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Posted - 2009.10.09 13:32:00 -
[895]
Edited by: Earl Scarelet on 09/10/2009 13:32:45
Originally by: Stealthbug Edited by: Stealthbug on 07/10/2009 13:31:19
Originally by: Mr Opinions Edited by: Mr Opinions on 07/10/2009 12:35:29 btw while we are on the fix minmatar BS bandwagon, please change the maelstrom shield boost bonus to a shield resist bonus, like the drake, so that the defensive bonus is also useful when being remote-repped in fleet engagements. That's not a faction ship (yet), but why not just sort all this at once.
Navy Rokh Navy Abnddon Navy Hyperion Fleet Maelstrom
A man can dream...
Navy Legion Navy Tengu Navy Loki Navy Proteus
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Nalena Arlath
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Posted - 2009.10.09 14:39:00 -
[896]
So will these changes to the faction ships also include making them cost less?
Paying 40mill for a Navy Slicer when you can get T2's for under half, and at equal (or even better) performance, is quite a waste of ISK and effort.
Biggest drawback with all factionships has been their cost vs performance not being feasible. Except, I guess, mission running Nightmares.
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el caido
School of Applied Knowledge
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Posted - 2009.10.09 17:32:00 -
[897]
So, CCP: If you lose your collective minds and follow-through with making all Fed Navy ships green camo ... will the Diemost fall into line with the Duvolle boats and get a gold paintjob?
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Ronin Reborn
Wrath of Fenris Gentlemen's Club
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Posted - 2009.10.10 01:43:00 -
[898]
Gotta wonder if any love is planned for the Navy cruisers, particularly the older tier 2 models. Every pirate ship sans sansha as well as navy bs and frigs are in the process of a rework. If all goes thru as planned the Navy Vexor will retain a 100m3 dronebay/bandwidth while the Gila will be running amok with 125/400 and a resistance boosted passive tank.
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elitatwo
Caldari
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Posted - 2009.10.10 15:22:00 -
[899]
To all my Caldari mates, a lot has been said about all the issues and nerfs we got in the last years, starting with the RMR extension. Since then all caldari ships were nerfed beyond any usefullness for pvp and all other races were buffed to total domination. For the gallente as THE overwftpwn overkill pvp race with all its mwd buffs or teh suparrrr wtfpwn turret and ubaaarr armor tanking ships, same for amarr and teh overkill always speed tanking minmatar ships. You left us with slow moving, unequal looking ships with the possibiliy to ecm a few before we get grilled. A little example: A year ago I had an unpleasent encounter with a gang of 4 Vagas and an amarr assault cruiser (cant remember). My base Raven fits: 6x cruise II / Heavy Dim Nos / SB or RR 1x LSB II / 1x boost amp II / defence mods 3x PDU II / 2x BCU II Now the Vaga's didn't do any dmg at all, so they ran off with there ubaarr speed mwd's and I started to fire on the amarr assoult cruiser. Imagine a battleship with the big caldari nerf missile launchers hammering 6x cruise missiles every 6.8 seconds on a non moving cruiser (grouped together), which resulted in an enormouse amount of 61 dmg in total on teh shields of an amarr elite cruiser is something WAAAAYYYYY beyond funny! As a race amarr should be THEE armor tankers of teh universe and the caldari should be THEE shield tankers of teh universe there is something very wrong here, isnt it?? A cruise missile with 2x BCU II has a base dmg of like 410hp (guessed) and hits a NON MOVING target with like 61hp.. What is wrong with you? Are you even tried to fly caldari ever?? Or is ANY game designer gallente/amarr/minmatar because caldari arent worth the skilltime AT ALL? Given teh base resistance of tech1 caldari ships - which are supposed to be shield tankers I see some deficite to shields in general. How can it be that an elite cruise is outgunning a battleship (yeah well only one race in peticular here). Now let's have a look on what amarr ships have as primary weapon system: Lasoorrrr guns, small, medium, large and super x-large Lasoorrrr guns, which do Thermal and EM dmg. Now seeing caldari as THEE shield tankers of teh universe, they get a total base EM shield resist of ZERO %. Now lets have a look at some other race' ships base resist and oh waaait, whats that? You get a base resist to ALL dmg types big time, in regard to teh armor tankers which do nooo way rely on shields. Besides that I repeat that teh supaarr standard missile launcher as a primary weapon system need a complete overhaul to be in teh line with other weapon system or even better: Take it out for gods sake! Lower PG and CPU usage for teh assult launchers to that of the standard launchers, rename them and we would get a primary weapon system that maybe usefull. As for rockets, I recall somewhat of teh information as it states: "Not really intended as a primary weapon but rather as a cheap supplementary weapon system..." - but to what??? Did any of you Dev's ever fitted these lmao launchers? Teh only thing they do might be to scare someone of by its sound, compared to its damage, if its doing dmg at all. Now let's go back to teh other weapon systems in the game. We have: Small, medium, large and supaarrr x-large hybrid turrets and blasters; Small, medium, large and supaarrr x-large projectile artillery and somewhat guns; Small, medium, large and supaarrr x-large lasooorrr gun in all flavours and as the guns before in short and long-range flavor; and look what we have here to counter: "Not really intended as a primary weapon but rather as a cheap supplementary weapon system." Rocket launchers; standard useless launchers; assault launchers, which cant be uses by assault ships; supaarr heavy to fit at all heavy assault launchers with crap ammo missiles for close range; heavy missiles that might hit something that isnt moving, like an afk-miner, but decent dmg; cruiser missiles and torpedos. Oh noes - I figured it out. Complete failure!
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Saurish
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Posted - 2009.10.10 15:50:00 -
[900]
2 things to add:
Machariel needs its tracking speed back.
Add 1k power grid more to apoc navy, just like vindicator got 2k power grid.
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