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praznimrak
Gallente Level Up
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Posted - 2009.09.05 15:37:00 -
[1]
Edited by: praznimrak on 05/09/2009 15:38:47 I have been flying around ladistier and i did notice huge amount of becons relatid to FW misions that will apier on overwiev and 2 min after thay are gone leaving just one npc bs wreck on scan,so i got curiose and did go to chech it out. I did lost my recon snuffing around ,but stuff i did find out was surprising to me. A caldari militia corp PERVS was blitzing this misions whith huge eficenci,meaning that thay will come to mision kill only 1 ship and than leave the grid,resaulting in compliting that mision room that was left in whith 30-40 ships still in.Less than 1 min my overwiev did have 3 more misions that Pervs did finish in few more minutes.Thats make 1 player whith alt do 10 misions in probably 10-15 min,and gain insain amounth of Lp that gives some nice isk. So im wondering if this is a fix for FW and was this intendid to be this way,cose normal lvl4 mision do are made to do more work than just killing 1 BS while all the rest of spawn is being tanked by some frig or something.
This: [15:22:19] praznimrak > you making nice isk in here guys [15:22:27] Bad Messenger > over 50b done [15:22:36] praznimrak > just killing 1 ship [15:23:43] Bad Messenger > working as intended
If this is so please can we get some explanation from ccp,or someone relatid to FW
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Terrus Valkin
Gallente
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Posted - 2009.09.05 15:48:00 -
[2]
Many missions are one-trigger affairs. Pop the trigger and go home. It's working as intended. -CEO of AC-AF- |
olzi
Caldari Space Perverts and Forum Warriors United
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Posted - 2009.09.05 15:54:00 -
[3]
Just a few beacons within minutes ? Someone is slacking.
This will be dealt with.
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Tosi
Space Perverts and Forum Warriors United
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Posted - 2009.09.05 15:55:00 -
[4]
Originally by: praznimrak Edited by: praznimrak on 05/09/2009 15:38:47 I have been flying around ladistier and i did notice huge amount of becons relatid to FW misions that will apier on overwiev and 2 min after thay are gone leaving just one npc bs wreck on scan,so i got curiose and did go to chech it out. I did lost my recon snuffing around ,but stuff i did find out was surprising to me. A caldari militia corp PERVS was blitzing this misions whith huge eficenci,meaning that thay will come to mision kill only 1 ship and than leave the grid,resaulting in compliting that mision room that was left in whith 30-40 ships still in.Less than 1 min my overwiev did have 3 more misions that Pervs did finish in few more minutes.Thats make 1 player whith alt do 10 misions in probably 10-15 min,and gain insain amounth of Lp that gives some nice isk. So im wondering if this is a fix for FW and was this intendid to be this way,cose normal lvl4 mision do are made to do more work than just killing 1 BS while all the rest of spawn is being tanked by some frig or something.
This: [15:22:19] praznimrak > you making nice isk in here guys [15:22:27] Bad Messenger > over 50b done [15:22:36] praznimrak > just killing 1 ship [15:23:43] Bad Messenger > working as intended
If this is so please can we get some explanation from ccp,or someone relatid to FW
all these typos... how angry you were when you wrote this post?
--- BM facts. -Bad Messenger doesn't actually write on forums, the words assemble themselves out of fear. -When God said "Let there be light" Bad Messenger said "Say please." -If you disagree wit |
rofflesausage
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Posted - 2009.09.05 15:56:00 -
[5]
and people moan about L4's....
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Teh Nurffe
Space Perverts and Forum Warriors United
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Posted - 2009.09.05 15:59:00 -
[6]
Originally by: olzi Just a few beacons within minutes ? Someone is slacking.
This will be dealt with.
Sorry olzi I was afk, won't happen again.
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DARTHxFREE
State Protectorate
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Posted - 2009.09.05 16:06:00 -
[7]
It's not quite as easy as it's made out Praz
yes, it only takes a couple minutes + travel time to complete a lvl 4 mission for 15,000 LP in an Assualt Frigate, farming a CNR in 3.5 hours vs 50 hours on regular missions.
But, it's in low sec, "some times" pirates warp in, "some times" PERVS leave a gallente alt in your mission cause they don't like competition. /join Cheeze & Whine Club
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.09.05 16:19:00 -
[8]
OP: Your English is fine enough for you to copy/paste your post into a bug report (do not petition it) and let the appropriate devs take a look at the situation and if balancing is in order. Everything in EVE is evolving over time and things need adjustment. Sometimes the devs overlook certain parts and are happy to be made aware about it. "working as intended" is a phrase only the devs can use with any value.
Though you should also be aware that there are many ways to hoard in isk with little risk and minimal effort in the game so what PERVS are doing is not really special. ---------------- Mr. Science & Trade Institute
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.09.05 16:22:00 -
[9]
Originally by: DARTHxFREE It's not quite as easy as it's made out Praz
yes, it only takes a couple minutes + travel time to complete a lvl 4 mission for 15,000 LP in an Assualt Frigate, farming a CNR in 3.5 hours vs 50 hours on regular missions.
But, it's in low sec, "some times" pirates warp in, "some times" PERVS leave a gallente alt in your mission cause they don't like competition.
Competition
yea right, we sell items by 50m and you sell those for 35m nice competition indeed. Donating isk for strangers is always good way to make competition.
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Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.09.05 16:24:00 -
[10]
working as intended.
without knowing more about this particular fw thing, have to say too many pve instances are generally ****ed up big time and no one really cares a ****
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.09.05 16:28:00 -
[11]
Btw. when/if you local RMT group get news about this way of making isk you will be surprised how quick this game mechanic will be changed. ---------------- Mr. Science & Trade Institute
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Damar Rocarion
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Posted - 2009.09.05 16:31:00 -
[12]
Originally by: Jowen Datloran Btw. when/if you local RMT group get news about this way of making isk you will be surprised how quick this game mechanic will be changed.
Please do. RMT problem then solves itself when they move to low-sec and all militias (and pirates) come to kill them and CCP no longer has to worry about it.
Damar Rocarion Brigadier General
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.09.05 16:39:00 -
[13]
Originally by: Damar Rocarion
Originally by: Jowen Datloran Btw. when/if you local RMT group get news about this way of making isk you will be surprised how quick this game mechanic will be changed.
Please do. RMT problem then solves itself when they move to low-sec and all militias (and pirates) come to kill them and CCP no longer has to worry about it.
Damar Rocarion Brigadier General
Personal experience tells me that RMT groups care very little about pirates and getting their ships blown up continuously at the same gate (which won't even be the case in this scenario). If you look around in low sec you will find farmers running missions straight through the home systems of large pirate corporations and it does not seem to bother them the slightest.
As the risk involved in this kind of activity is even lower and with better reward they will be over it as flies to a pile of manure. ---------------- Mr. Science & Trade Institute
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.09.05 16:45:00 -
[14]
Originally by: Jowen Datloran
Originally by: Damar Rocarion
Originally by: Jowen Datloran Btw. when/if you local RMT group get news about this way of making isk you will be surprised how quick this game mechanic will be changed.
Please do. RMT problem then solves itself when they move to low-sec and all militias (and pirates) come to kill them and CCP no longer has to worry about it.
Damar Rocarion Brigadier General
Personal experience tells me that RMT groups care very little about pirates and getting their ships blown up continuously at the same gate (which won't even be the case in this scenario). If you look around in low sec you will find farmers running missions straight through the home systems of large pirate corporations and it does not seem to bother them the slightest.
As the risk involved in this kind of activity is even lower and with better reward they will be over it as flies to a pile of manure.
Fw misisons are little different, you have to shoot something in mission and tank something, and you have to be in militia, so you make your self legit target to thousands of newbie militia members.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.09.05 16:52:00 -
[15]
If you want to be naive about what people will do for real life money contrary to people who mostly just want to be entertained, be my guest. I thought I was pointing out the obvious. ---------------- Mr. Science & Trade Institute
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.05 18:28:00 -
[16]
Originally by: Jowen Datloran
Personal experience tells me that RMT groups care very little about pirates and getting their ships blown up continuously at the same gate (which won't even be the case in this scenario). If you look around in low sec you will find farmers running missions straight through the home systems of large pirate corporations and it does not seem to bother them the slightest.
As the risk involved in this kind of activity is even lower and with better reward they will be over it as flies to a pile of manure.
when they are moving around 100s of haulers with crap loot there is very little incentive to do anything about it.
when using a mission ship and are a vaild target to an enemy milita, well then it is a bit different
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praznimrak
Gallente Level Up
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Posted - 2009.09.05 20:34:00 -
[17]
Well guys here we have nice way of farming insain amount of isk,and it will take time to ccp to change that,so everyone in action please,and for any advice convo any Pervs pilot and you will be adviced well.After analizing the facts im rejoining Fw for some fast and easy profit till it still works,everyone else get into fw and get some awsom stuff from FW LP store...... Im just kiding.....
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Adeline Grey
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Posted - 2009.09.05 22:59:00 -
[18]
Originally by: praznimrak Well guys here we have nice way of farming insain amount of isk,and it will take time to ccp to change that,so everyone in action please,and for any advice convo any Pervs pilot and you will be adviced well.After analizing the facts im rejoining Fw for some fast and easy profit till it still works,everyone else get into fw and get some awsom stuff from FW LP store...... Im just kiding.....
I think I am going to enlist again myself.
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Qui Shon
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Posted - 2009.09.05 23:50:00 -
[19]
Edited by: Qui Shon on 05/09/2009 23:50:44 Now people, rush over not to Caldari, but to Minnie and Gallente FW, and start churning out Painters and Omnis, please. I wan't 'em, but I'm sure as heck not paying 300m for an Omnidirectional, which is the price of the lone Item Exchange contract atm.
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Sadaris
Gallente Smegnet Incorporated Libertas Fidelitas
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Posted - 2009.09.06 07:21:00 -
[20]
Amarr needs to star doing this i want large energy transfers and a hg grail set
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Seraph Castillon
Gallente
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Posted - 2009.09.06 09:12:00 -
[21]
Originally by: Bad Messenger Fw misisons are little different, you have to shoot something in mission and tank something, and you have to be in militia, so you make your self legit target to thousands of newbie militia members.
If there's only a single trigger to kill there's no way you'll get scanned down (or you're a moron for being damn slow) in that time. And even if you have to do a couple of lowsec jumps ... if your only intention is to get them done safely I don't see how you could get caught. So tell me where's the risk here?
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Damar Rocarion
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Posted - 2009.09.06 09:39:00 -
[22]
Originally by: Seraph Castillon So tell me where's the risk here?
The moment you start the mission, it becomes visible as beacon to everyone in the overview and anyone can enter the mission, provided he has a right size ship for it. For example, level III Fw missions allow battlecruisers and t2 cruisers and smaller into them
Damar Rocarion Brigadier General
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.09.06 11:59:00 -
[23]
Originally by: Damar Rocarion
Originally by: Seraph Castillon So tell me where's the risk here?
The moment you start the mission, it becomes visible as beacon to everyone in the overview and anyone can enter the mission, provided he has a right size ship for it. For example, level III Fw missions allow battlecruisers and t2 cruisers and smaller into them
Damar Rocarion Brigadier General
PERVS has killed more than 50 ships related to fw missions in last 7 days and lost couple. There is 'risk' to get pvp and some extra income by looting pirate and enemy wrecks.
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Platte Okeefe
Gallente Terminus Traders COOP
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Posted - 2009.09.07 00:18:00 -
[24]
Which level 4 mission is this?
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m0jo
Mordu's Special Operations Wing
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Posted - 2009.09.07 01:04:00 -
[25]
It really isnt a problem if you look at the big picture. Player A accepts mission then mission get a BEACON letting everyone in the system know that there is a mission about to be ran. So player warps in kills mission object and leaves. What? Should player A wait around for the opposing faction to kill his ass?
Honestly if you dont like it join that players opposing faction and go kill him when he gets to the mission.
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Mara Rinn
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Posted - 2009.09.07 02:31:00 -
[26]
Edited by: Mara Rinn on 07/09/2009 02:35:03
Originally by: m0jo It really isnt a problem if you look at the big picture. Player A accepts mission ... player warps in kills mission object and leaves. What?
You're almost there. More like Player A asks for a mission, sees the mission briefing. Player A then tells fleet run by Player B to head to that system. Player A accepts mission, Fleet B warps to beacon and completes mission by killing the single target in the NPC fleet. Player A hands in mission, requests a new one.
This is the massive boost to lowsec profitability that Akita T's been begging for.
The major beef I have with this system (apart from 1 NPC in the initial wave being the mission completion target) is that the attackers know exactly where they have to be. The defenders have an entire constellation to patrol in the hope that the next mission the attackers get sends them into this constellation.
If the beacon was lit, with the defending militia's alliance chat being advised of a beacon being lit, with the trigger NPC only arriving after some number of waves, the system would be a little harder to exploit.
Heck, if the system required the player starting the mission to be on-grid when the NPC died that would be a little less exploitable.
[Aussie players: join channel ANZAC] |
olzi
Caldari Space Perverts and Forum Warriors United
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Posted - 2009.09.07 04:20:00 -
[27]
Originally by: Mara Rinn
You're almost there. More like Player A asks for a mission, sees the mission briefing. Player A then tells fleet run by Player B to head to that system. Player A accepts mission, Fleet B warps to beacon and completes mission by killing the single target in the NPC fleet. Player A hands in mission, requests a new one.
Doesn't work like that, the mission and the beacon will only spawn when Player A warps to it. So you get your mission, travel to destination system, warp to mission and try to finish it before anyone warps to your system wide beacon.
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Mara Rinn
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Posted - 2009.09.07 07:48:00 -
[28]
Edited by: Mara Rinn on 07/09/2009 07:50:02
Originally by: olzi Doesn't work like that, the mission and the beacon will only spawn when Player A warps to it. So you get your mission, travel to destination system, warp to mission and try to finish it before anyone warps to your system wide beacon.
Well that's even worse than the way I thought it worked! That provides basically no warning at all for defenders to come and actually defend the NPC.
As for the farming component: this means you just get a bunch of folks in a fleet to all queue up a mission, then head out to blitz the deadspaces when there's little opposition in the target systems, and head home, right?
[Aussie players: join channel ANZAC] |
Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.09.07 07:59:00 -
[29]
Originally by: Mara Rinn Edited by: Mara Rinn on 07/09/2009 02:35:03
Originally by: m0jo It really isnt a problem if you look at the big picture. Player A accepts mission ... player warps in kills mission object and leaves. What?
You're almost there. More like Player A asks for a mission, sees the mission briefing. Player A then tells fleet run by Player B to head to that system. Player A accepts mission, Fleet B warps to beacon and completes mission by killing the single target in the NPC fleet. Player A hands in mission, requests a new one.
This is the massive boost to lowsec profitability that Akita T's been begging for.
The major beef I have with this system (apart from 1 NPC in the initial wave being the mission completion target) is that the attackers know exactly where they have to be. The defenders have an entire constellation to patrol in the hope that the next mission the attackers get sends them into this constellation.
If the beacon was lit, with the defending militia's alliance chat being advised of a beacon being lit, with the trigger NPC only arriving after some number of waves, the system would be a little harder to exploit.
Heck, if the system required the player starting the mission to be on-grid when the NPC died that would be a little less exploitable.
Wait what
People like you who does not how things really goes are yelling exploits and all.
And second thing is that why to bring these mission to game at all if those have to be so hard that no one could do those ever.
It does not matter how many npc wawes there is before final target, if it is worth of all trouble to do that mission it will be done.
I think 99% of all militia members thinks these are too hard and not worth of the risk.
There is reason why ccp boosted fw lp store, that was because there was not much people doing those missions before patch.
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DARTHxFREE
State Protectorate
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Posted - 2009.09.07 09:16:00 -
[30]
Originally by: BM
I think 99% of all militia members thinks these are too hard and not worth of the risk.
99% at least even a noob can do the lvl 4's
fit cara/bomber for 110+km range keep scanner up and spam it mwd/ab away from known spawn point
shouldn't take a lick of dmg /join Cheeze & Whine Club
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