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DreadedCaptain Blood
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Posted - 2009.09.09 11:25:00 -
[61]
Originally by: Descrambled
3) I've seen even friendly T3s get DD'ed by their own comrades. What was that lolkillmail. Ah, waqsn't it DOOM triumvirate that lost a T3 to a friendly DD? Surely, cant be as easy as you make it seem to escape DDs?
He was cloaked on grid, afk, but nice try.
Yes slow bses will prolly get caught but anything hac like should be able to get away unless tackled.
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Deathbarrage
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Posted - 2009.09.09 12:23:00 -
[62]
Originally by: Oddymandius Edited by: Oddymandius on 09/09/2009 10:03:12
Originally by: Levistus Junior
I feel this is the wrong direction to go with the DD as I sincerely can't see how you could make it a single-targeted weapon without being either: STUFF
They could always buff the Titans EHP into the stratosphere so that it's more inline with it's cost ratio to, say, a dread, then make it more difficult for them to escape (say, they can only jump to a cyno, not warp, or something). That way Titans could viably stay and fight, but wouldn't die immediately to 100 dreadnoughts.
A POS tower has 40 million shield HP, it's pretty illogical that the largest ship in the game wouldn't be in that vicinity.
100 dreads to like 500k-1mil damage in 1 shot you so you'd need quite the buffer on a titan to stay alive no matter how you boost it.
Also, Titan's can't ''fight'' there's nothing fighting on a titan tbh. I haven't seen a single titan that actually has guns fitted. Perhaps you want them to do a DD and finish the rest of the fleet off with sentries?
In all honesty, unless they boost a titan instead of nerf, the cost:reward ratio will be off anyway. Even if they can kill a dread once a minute, it'll be down before it kills enough dreads to justify the cost.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.09.09 13:02:00 -
[63]
Originally by: Veshta Yoshida CCP has yet to make changes that completely obsoleted a ship-class. Even if they were to do something so drastic that Titans become door-stops they will setup a reimbursement type thing simply due to the ISK involved.
Let me introduce you to Motherships. Gigantic paperweights floating in space. No reimbursement was offered.
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Descrambled
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Posted - 2009.09.09 13:29:00 -
[64]
Originally by: DreadedCaptain Blood
Originally by: Descrambled
3) I've seen even friendly T3s get DD'ed by their own comrades. What was that lolkillmail. Ah, waqsn't it DOOM triumvirate that lost a T3 to a friendly DD? Surely, cant be as easy as you make it seem to escape DDs?
He was cloaked on grid, afk, but nice try.
Yes slow bses will prolly get caught but anything hac like should be able to get away unless tackled.
Murdoch: 2009-08-09 15:08:24
for the record i was in warp already when ppl called for dictors so it was a welp moment when i dropped out :)
--- So it's like I already said. When Titans are deployed they go like hand-in-hand with interdiction bubbles like a mutha ****er :)
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Hiroshima Jita
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Posted - 2009.09.09 15:00:00 -
[65]
Edited by: Hiroshima Jita on 09/09/2009 15:00:28 I have died once to a titan. Since then I've nanod away from every other doomsday except one.
That time I went in with a battleship to bait an small enemy fleet. I get them agressed. A friendly hictor uncloaks, bubbles, drops cyno, and a titan cones through and doomsdays. I overheated my hardeners and survived.
We had a 30 man gang ready to run the enemy gang over anyway. That guy with the titan was a ***got. On other occasions he would indescriminately blow up friendlies and enemies in the middle of combat.
I am happy to see ddds nerfed. A two man fleet should not instantly anihilate a 40 man fleet regardless of isk invested.
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Sokratesz
Rionnag Alba Against ALL Authorities
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Posted - 2009.09.09 16:05:00 -
[66]
Originally by: Descrambled
He was cloaked on grid, afk, but nice try.
Yes slow bses will prolly get caught but anything hac like should be able to get away unless tackled.
Murdoch: 2009-08-09 15:08:24
for the record i was in warp already when ppl called for dictors so it was a welp moment when i dropped out :)
--- So it's like I already said. When Titans are deployed they go like hand-in-hand with interdiction bubbles like a mutha ****er :)
Mmk I thought I heard a different explanation at the time. Either way, he just got unlucky it seems, but that's Eve.
169 dead caps caught on video |

Haradgrim
Tyrell Corp Fuzzy Nut Attack Squirrels
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Posted - 2009.09.09 21:00:00 -
[67]
I miss remote DDD 
not --
Originally by: CCP Oveur Just donęt forget the reach-around.
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Xetal Maelstrom
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Posted - 2009.09.10 04:33:00 -
[68]
It's kind of sad that so many people are already crying about how Titans will be useless, without having really seen any of the changes.
I hope that they make the change to make DDs single target. I hope that with this change they reevaluate the ship to make sure that it is still very, very strong.
In particular I had in mind the ability of a Titan to survive. Here is what, with my very limited experience, I would like to see:
1.) Single target DD on a ~10 minute cooldown. I'd like to see the DD do instant damage equal to about 5-10x as much damage as a dreadnought does in 10 minutes. Actual damage value can be tweaked, but the idea is that it pops anything but another Titan instantly.
2.) Changes to Titan's defense. I think all four titans should get +35% armor per level of titan skill, +35% shield per level of titan skill, +35% to shield boost, armor repair, and hull repair per level of titan skill, and +100% hull per level of titan skill. This will actually make them have enough of a tank that they can fulfill a role other than "hop in, DD, try to get out"
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Arresi
Amarr
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Posted - 2009.09.10 05:02:00 -
[69]
Edited by: Arresi on 10/09/2009 05:02:33 Are DDs AoE friendly-fire like smartbombs?
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Doktor Soet
Wrath of Fenris Gentlemen's Club
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Posted - 2009.09.10 07:19:00 -
[70]
Originally by: Veshta Yoshida I would love to see the weapon Jamyl Sarum used to repel the Elder fleet installed on Titan's.
High initial damage and then bouncing to next closest ship within 15-20km doing half original damage etc. [...] Add script to increase bounces at the cost of damage to take out BC/HAC heavy fleets. A true tactical weapon.
hmmm... interesting idea and i`m quiet happy that it seems i wasn`t the only one that had that idea.  u suggesting that u need to lock a target to launch the dd right? as a none capital pilot i have absolutly no clue how long it takes u to lock a cruiser sized target but i guess quiet long. i think that might lead to the problem that a titan is useless if hics keep warping in and out before the titan is able to lock them. also its been a while since i was flying in fleet combats with very heavy lag but i remember locking a target sometimes took ages...
honestly i rly like the idea but also lots of problems with this.
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.09.10 07:45:00 -
[71]
Edited by: Veshta Yoshida on 10/09/2009 07:47:55
Originally by: Arresi Are DDs AoE friendly-fire like smartbombs?
Very much so. I think that DDs have killed more blues than reds at this point, or damn close to it. It is in effect just a massive smartbomb.
Originally by: Doktor Soet <lock time concerns>
Where is it written that Titans must have low sensor resolution? Depending on what other abilities they get there is no harm in bumping it up to AF/Cruiser level (4-500). DD would be fast, but not instant and not able to clear an entire grid.
At any rate. CCP put good effort into making the FW launch video with the fancy Sarum Abaddon of Doom .. it would be a shame to let the idea die  |

Wideen
Total Mayhem. Cry Havoc.
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Posted - 2009.09.10 10:43:00 -
[72]
focused beam of doom? has someone been watching star wars too much maybe...
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Bay Bidness
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Posted - 2009.09.10 13:55:00 -
[73]
Originally by: Eli Porter Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."
Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets through a cyno with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."[
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Grut
Deep Core Mining Inc.
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Posted - 2009.09.10 15:22:00 -
[74]
Originally by: Bay Bidness
Originally by: Eli Porter Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."
Guy #1: "Wow titans are pretty sweet!" Guy #2: "That's nothing compared to what they were capable of in the old days." Guy #3: "Yeah." Guy #1: "Wha- They couldn't have been that powerful..." Guy #2: "They could wipe out entire fleets through a cyno with the push of a button." Guy #3: "Yeah." Guy #2: " " Guy #3: "Yeah."[
CCP Dev 1: I've had a great idea, how about a massive smartbomb that kills everything in grid smaller then a bs unless they warpout! CCP Dev 2: What about the massive lag when 1/2 the fleet has to reload the grid everytime a titan lets one off? CCP Dev 1: Screw that it'd look cool! CCP Dev 2: Ok
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Kail Storm
Caldari The Unforgiving.
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Posted - 2009.09.10 18:56:00 -
[75]
Edited by: Kail Storm on 10/09/2009 19:03:18 Edited by: Kail Storm on 10/09/2009 19:00:33 Why not instead on making titan have a DD wep at all they make it a super Carrier/Super Dread/Super Anti-BS ship?
Say the titan can fit 6 Dread sized weps with the x5 dmg of a dread. Also can carry x2 the number of fighters as a Mom while sporting a full rack of large [bs] and med weps all at once?
It would make it incredible strong and tough and could defend against smaller fleets on its own but not be invincible against them. But it could kill dreads easily and mom`s semi ok while it could defend against Bs blobs for a while.
Isnt the meaning of a titan supposed to be a Super Cap the only other ship I can compare one to was the yamato of ww2 It had more 18 inch [9] guns than the biggest BS[Dread at the time] It had more med 12inch [14] guns than the biggest Heavy cruiser [BS then] and tons more 5-7 inch [48] guns than the biggest destroyers and not to mention enough anti air to almost equal an entire fleet.
It also stands to reason a ship 5 miles long would have guns the size of ravens on it and could do terrible dmg, I dont see why it could only have a DD wep on it, maybe they need to make a new conventional wep size, Super Cap size?
I know eve is a game and shouldnt be held always to realife but this is what the ship classes are based on naval fleets.
Also I see it solving 3 problems Prob#1 I hear is guys saying DD is way to powerful and takes no skill to operate and is kinda a "cheap" weapon that shouldnt exist. And since its a giant "smartbomb" and takes no skill it doesnt add any skill or tactics to the game.
Prob #2 Is the guys saying this new wep system will nerf the guys who have spent so long on aquiring the titan and now its "super wep" will be just sub par to that of a small fleet.
Prob#3 Wouldnt this also relieve some of the lag probs as each of the titans weps would be directional?
So why not make it so the Titan pilot is as powerful as a small fleet with all the diff cap ships powers combined so that it is immensely powerful, but also so the pilot doesnt just push a button. He has to think and reason about when to engage and when not to as him being as powerful as a small fleet would still get beat by a determined well rounded force who was equipt to handle him. I think it would give enough power but also take more skill to take on alot of enemies alone where as they could still beat him. It would encourage Titans to still fly with fleets but maybe smaller ones.
Is my thinking so far off here? Please let me know.
I admit I dont have near the exp in 00 sec combat as alot of you but tell me pls without the flames if this idea is totally bad.
Also this would be fair to the poor dread/mom pilot who is targeted by the new 1 pop wep, he has worked very hard also just to pop in 1 second, Id rather him have a shot to leave or at least have the titan take a little time to pop him so he has options. If you run, You`ll only die tired :) |

H3llHound
Blacksteel Mining and Manufacturing
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Posted - 2009.09.16 13:52:00 -
[76]
Originally by: Mopsy Six Seeing a massive LAAAAAZZZZZOOOOORRRR of death firing from a titan would bring a lot of great Freespace 2 memories and a lot of nerdgasms.
Woohoo, the "Deathstar" is back. Fear the Galactic Empire 
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Cyrus Doul
RDK Research Inc.
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Posted - 2009.09.19 05:34:00 -
[77]
Edited by: Cyrus Doul on 19/09/2009 05:35:34 this hit the test server today. titans are now incredibly awesome. they one shot everything other then a mom or a titan, so it doesn't matter how many faction boosters your dread has. your not making it though it. and the scary thing is is that they bumped up titan health while halving the time it takes to jump away. so if someone doesn't infinity point him he now only has to sit it out for 5 minutes instead of ten. and his gun fires every 5 minutes too and takes less isotopes by 33%.
what your going to see is cyno pop up. 15 to 20 titans come in. stick around for the ten minutes it takes to melt a capi fleet or ref a tower, and then bounce out.
oh and according to a friend whos chimera instapopped. you dont get an animation. the avatar locked. fired, nothing happened other then his ship exploded and he got the out of control message.
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Crackzilla
The Shadow Order
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Posted - 2009.09.19 05:56:00 -
[78]
Originally by: Cyrus Doul what your going to see is cyno pop up. 15 to 20 titans come in. stick around for the ten minutes it takes to melt a capi fleet or ref a tower, and then bounce out.
But if the 50-75 dreads can melt a few titans before the 2 or 3rd shot then it'll be wash. This means that small dread fleets are suicide. So 75-100 dread fleets would be needed to counter possible titans.
I think we might see more with those 100+ domi fits to take down pos's. Less risk and with the aoe doomsday gone they don't need to be double dd proof.
Originally by: Cyrus Doul
oh and according to a friend whos chimera instapopped. you dont get an animation. the avatar locked. fired, nothing happened other then his ship exploded and he got the out of control message.
Maybe better for lag. It does mean more will take t2 gank versus tank dreads I think. Maybe less carriers carrying fighters and carriers will be used even less than they are now.
The good news is that carriers won't be killed until the dreads are down. The bad news is that if everything instapops there isn't much need for logistics.
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Cyrus Doul
RDK Research Inc.
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Posted - 2009.09.19 06:21:00 -
[79]
Originally by: Crackzilla
Originally by: Cyrus Doul what your going to see is cyno pop up. 15 to 20 titans come in. stick around for the ten minutes it takes to melt a capi fleet or ref a tower, and then bounce out.
But if the 50-75 dreads can melt a few titans before the 2 or 3rd shot then it'll be wash. This means that small dread fleets are suicide. So 75-100 dread fleets would be needed to counter possible titans.
I think we might see more with those 100+ domi fits to take down pos's. Less risk and with the aoe doomsday gone they don't need to be double dd proof.
Originally by: Cyrus Doul
oh and according to a friend whos chimera instapopped. you dont get an animation. the avatar locked. fired, nothing happened other then his ship exploded and he got the out of control message.
Maybe better for lag. It does mean more will take t2 gank versus tank dreads I think. Maybe less carriers carrying fighters and carriers will be used even less than they are now.
The good news is that carriers won't be killed until the dreads are down. The bad news is that if everything instapops there isn't much need for logistics.
to the first part it prolly would melt either 1 or 0 titans. 1 if they had enough. cause instead of a second fire either the hurt or all titans would jump out due to damage report.
to the second part. I didnt mean that there would be a lag issue by there being less carriers. i just meant theres no awesome graphics as of yet according to him. so no going, well i got DD but it atleast looked cool.
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Crackzilla
The Shadow Order
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Posted - 2009.09.19 06:34:00 -
[80]
Originally by: Cyrus Doul to the first part it prolly would melt either 1 or 0 titans. 1 if they had enough. cause instead of a second fire either the hurt or all titans would jump out due to damage report.
to the second part. I didnt mean that there would be a lag issue by there being less carriers. i just meant theres no awesome graphics as of yet according to him. so no going, well i got DD but it atleast looked cool.
I'm thinking that 20-25 titans + 75 dreads warp in to the same spot. Hics everywhere. Titans can't jump out for 5 minutes so they're forced to try and align and warp off. Then titans can't handle the hics all that well so they'll need a support fleet for that.
Titans pop 25 dreads. 50 dreads can put the hurt on a few titans before the next titan firing in 5 minutes. I'd think maybe enough time to pop 2-3 titans before the dread fleet doesn't have the dps depending on the titan hp buff.
Maybe less dd animation = less lag.
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Deva Blackfire
Viziam
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Posted - 2009.09.19 15:45:00 -
[81]
Originally by: Crackzilla
Titans pop 25 dreads. 50 dreads can put the hurt on a few titans before the next titan firing in 5 minutes. I'd think maybe enough time to pop 2-3 titans before the dread fleet doesn't have the dps depending on the titan hp buff.
25 titans vs 75 dreads? Maybe 1 dead titan.
25 dreads die at start
25 titans vs 50 dreads = 250 000 DPS vs 200 000 DPS. EHP = ~40mil vs EHP ~2,5mil
This means titan will die after 200 seconds wheras one dread will pop after 10 seconds.
After 100 seconds you have 40 dreads on field vs 25 (one at half HP) titans. After 200 seconds 30 vs 24 titans (im just counting more-less to make it faster) After 300 seconds (5 minutes) its ~20 dreads vs 24 titans. And titans can fire again.
Result? 24 titans on field 1 dead. 0 dreads on field 75 dead. ISK wise? 50bil lost vs 150bil lost.
Well worth to deploy the gang of titans vs dreads. And thats unsupported titans. Try both sides with 150 caps, one normal caps other side has 15 titans in their group. Guess which one will get massacred.
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Thercon Jair
Minmatar Nex Exercitus Cult of War
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Posted - 2009.09.19 16:13:00 -
[82]
Edited by: Thercon Jair on 19/09/2009 16:15:22 I suppose you're referring to the test server. And I suppose they didn't add the animation yet, and are just testing the weapon damage etc itself.
And yes, I think the DD needs to be nerfed. How much fun is it to roam around for 2h in a huge fleet, you get caught by cloaked Dics/HICs a few titans show up, you see a bright flash, and you're done for. You worked hours to get that nice Trimarked RR BS and want to fight with it, and all you get is a bright flash and you're dead.
You can also say as much as you want that there's enough time to get out of the bubbles (lag comes to mind. And I suspect you've never had it that the titans were actually already there and activating their DDs while you were in midwarp... it's easy to set it up so that your fleet is guaranteed to die) and to see if there's cloaked dictors. I don't know whereabouts you fight, but I guess there are no stations and usually no people in a system, so you can easily deduce that there's a cloaked bubblers around. Also, if you want to attack a POS, there will always be cloaked dictors around. What do you do? Never attack that POS? What are you guys actually doing in game, when you're hiding all the time (because that's what is suggested with "simply suspect a trap a avoid it".
And yes, titans will get more HP and they also want to make the gun hardpoints viable. (Check the devblogs) Real men do it the hard way: fly Minmatar! |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.19 17:04:00 -
[83]
When a 4 million hp alpha is a "nerf" that's when you know the DD was overpowered.
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