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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Aralis
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2009.09.25 11:08:00 -
[661]
The silence is causing a lot of strange rumours to go around.
I'd like to think these are so stupid we could ignore them but since we seem to have a team in Iceland running around taking axes to the game we can't rule anything out.
Here's a couple of the stupider ones I'd really like to have officially denied:
1) The cost of maintaining sov will be in proportion to the number of systems you hold, going up the more you have.
2) The amount of high end moon mineral stuff needed will be downgraded and the amount of low end upgraded so that all moons have similar values.
It ought to be laughable but in the current scenario anything seems possible.
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Jim Aaltra
Minmatar Off-Axis Response
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Posted - 2009.09.25 22:36:00 -
[662]
Will WH systems change in any way?
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Jalsharra
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Posted - 2009.09.26 01:17:00 -
[663]
I would like to speak with you Abathur about an idea that you may like as you seem to be running in that direction. If you can contact me in game or out of game that would be appreciated. I know its taking your valuable time to do so but I hope the idea will spark some interest with you and the other designers. I think its going to get the smaller corps where they want to be and the larger alliances are going to be needing a lot more members to control thier regions, thereby opening the way for true co-operation in the outer regions in order to survive. Once again 0.0 space will be a very perilous place in which to base yourself and it wont be the threat from other alliances or pirate corps that are the reason. If you are interested I'm waiting for your call. Yours sincerely Jalsharra
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HottyChick
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Posted - 2009.09.26 10:23:00 -
[664]
Originally by: Scatim Helicon Edited by: Scatim Helicon on 09/09/2009 13:25:32
Originally by: ArmyOfMe sadly with the income the larger alliances gets from moons they will have no issue paying for the upkeep of all the regions if they wanted.
meh, no different than now, it just means that todays cycle of:
farm r64 > haul r64 minerals to jita > sell r64 minerals in jita > buy POS fuel in Jita > haul POS fuel to 0.0 > fuel sovereignty towers in 0.0
is replaced by:
farm r64 > haul r64 mminerals to jita > sell r64 minerals in jita > pay sovereignty tax
Also now that nobody needs to keep hundreds or thousands of POSs running the market for ice products is going to tank like you wouldn't believe
Quote: i hope you make the cost of owning more then one region insanly costly. hopefully u will have to pay more and more for every constelation u own
That would just mean we'll use alt alliances to hold the extra space v0v
You will still have to fuel ur towers(unless you can moon mine without them)
Sov tax/charges will be another isk sink and sov wise I dont think much will change. Big alliances will place their pets in their systems before the patch,after patch they ''place flags'' and job done. And like in rl money=power=control and so in eve as long as r64 ect bring insane amount of isk, BIG alliances will defend them and even if map shows its not their sov in fact it is. And roaming small ganks cant disrupt ISK printers and thats wat matters for all r64 ect farmers. If ccp wanna change sov than nerf moons and you will see the changes pretty fast.
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Jim Aaltra
Minmatar Off-Axis Response
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Posted - 2009.09.27 17:55:00 -
[665]
IMHO it seems pretty obvious that a lot of changes happening are to facilitate cohesion with DUST 514. This expansion of the Eve uninverse could be the best thing in gaming history since the conception of Eve. I haven't got the time to take on another gaming project though and I seriously hope that Eve won't be dumbed down to match a console style game or neglected when the new baby arrives, or before for that matter.... Hopefully it'll all work brilliantly, be loads of fun and make CCP mega-Iskies to spend on us pod pilots. |
Kerfira
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Posted - 2009.09.28 21:34:00 -
[666]
Originally by: HottyChick If ccp wanna change sov than nerf moons and you will see the changes pretty fast.
A moon nerf IS supposedly in the package
Will it be big enough? Probably not....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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HeliosGal
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Posted - 2009.09.29 02:27:00 -
[667]
put all sorts of moons in wormhole space and problem solved
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Fenious
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Posted - 2009.09.30 19:49:00 -
[668]
Originally by: HeliosGal put all sorts of moons in wormhole space and problem solved
Or better yet, make moon mats a depletable resource. Over mining = Bad
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Nepech Al'akir
Amarr The Collective Against ALL Authorities
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Posted - 2009.09.30 19:56:00 -
[669]
Originally by: Aralis How to prevent SWG: New Gaming Experience
Some very very good points Aralis. I really want to see how CCP came to the conclusion that more people will move to 0.0 with these changes. Theres only x amount of PvPers or dedicated enough players to handle 0.0(CTAs and the like) in EVE and changing sov system won't change that.
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Soyemia
Minmatar Rionnag Alba Against ALL Authorities
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Posted - 2009.09.30 20:22:00 -
[670]
CCP really should answer to Aralis' post. CCP's been very unanswering anyways. Communicate with your playerbase, damn it!
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Twelve Jackals
Rionnag Alba Against ALL Authorities
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Posted - 2009.09.30 21:26:00 -
[671]
Originally by: Aralis You want to encourage NRDS?
1) Give us more standings slots!
2) Give people the ability to copy another alliances standings if they both want.
You want the 0.0 empires to allow more people to join them and live in their space?
1) Stop making recruitment such a nightmare. Give us proper security tools so every second rate idiot can't sabotage the alliance. For example why if you want to let someone do work on a pos do you have to let him work on every pos you own?
2) Stop the free lunch for alts. Currently they are a no risk tool for scammers and general scum. An answer - create an agent feature like the one for locating people - investigate known associates. Should come up with a name of a random character on that account now - even if the charter you are investigating has been killed off.
3) Allow corporations more control over their own shares. Should at least know who has them! (No this isn't something I have had a problem with personally it's a general problem.)
4) Stop making things so easy to sabotage. Was it sensible that one person could disband the BOB alliance? (Served them right of course but not the point.) Yes spies and traitors are part of Eve's "emergence" and as such a good thing. But spies and traitors traditionally sabotage with information. They don't press a few buttons and wipe one side out. It's way over the top.
Heaven knows I can think of more to say but that is more than enough for now.
Oh yeah that pos upgrade thing with more sensible graphics lets have that. :) Why are guns floating outside the pos? With this absurd indestructible structure? Lets make the armour of that! How about they float in the shield and pos pulls them in when they stop functioning?
There are a thousand ways you could make Eve better and I haven't' started on the most fundamental problems. But this patch is the stupidest thing since you decided to upgrade tech 1 cargo expander bpos to tech 2 overnight.
****ing awesome post mate. You are my new forum hero.
- Sok.
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HeliosGal
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Posted - 2009.10.01 03:21:00 -
[672]
all will be reveealed by saturday ( fanfest promo is the big dominions launch) if ccp doesnt include presentations on youtube then we will get drips and draps over the weekend as fanfest gets nderway
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Elyss D'Haunchy
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Posted - 2009.10.01 10:38:00 -
[673]
What do you need to get the game a better experience is really easy: do it more REAL.
It is a nonsense that i can go to the 'better' agent of a corp and ask for a mission and get the nth copy of 'angel extravaganza'. The goodness of an agent need to be dinamic, the missions need to change on the NPC corp activities. The 'real' thing should be that you go to the 'better' agent asking for a mission and he will respond that all his missions are currently being running by other pilot.
It is a nonsense that you can 'rat' on everywhere of the universe everytime. The perfect alliance really is Serpentis and Angel whose manufacturers seems to be able to do thousands of ships, ammo (and even clones for their pilots) every hour.
But in the same way it is a nonsense that the 0.0 will be 0.0 FOR EVER. The logical destiny of a frointer is become a core of a new civilization. The logical destiny of 0.0 is become EMPIRE, new empires with new rules, new agents and missions, and new kinds of cares... If the alliances cannot transform even a little pieces of wild space into REAL SECURE space, why are they fighting? For nothing? It is a nonsense.
The war is boring. Lots of hours of planification and hard work to 30 minutes of action. Fight for ever in the wildlands is a nonsense. Fight in the wildlands to create your dreams, to create your brand-new NATION is GREAT.
Do everything DINAMIC. Transform your almost perfect game in a really big space-social-simulator. Make tools of COLONIZATION of the space and forget the big-bloody-boy with big-bloody-gun idea. Allways will be anarchists and pirates ready to attack the colonies and have a short and hot life; but if the colonies are impossible the pirates will be really alone out there flying in empty space.
Do that thing realistic and you will destroy for ever the hubs and the abnormal situations.
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Veldya
Guristari Freedom Fighters
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Posted - 2009.10.01 13:54:00 -
[674]
Well, I in general like that something has finally been done about Sov, it has failed EVE.
However, I do have some concerns. CCP doesn't have a great record in terms of listening or interacting with people.
I think the nature of the change seems very, chaotic. I think holding space will become a 24/7 job. You will just have to cover your space from constant minor interference which does empower the weak but if the game degenerates to World of Gatecamping then this is probably a more diabolical change from POS shooting.
The only thing worse than POS shooting is gate camping.
In such, I believe a small number could hold hostage to bigger numbers forcing them to patrol and secure all their systems, all the time. This would make it next to impossible for an entity to go to war long-distance against another entity.
As others have posted, the reason small entities suck is because it is hard to create worthwhile relationships, there haven't been the tools to help with that.
I'd love to see things change so you have a lot more smaller entities holding small regions of space and having closer to 50/50 split in population, but the People Management tools are essential for this to happen and they have been non-existant to date.
There are more scammers than honest people because the consequences are non-existent. If you want greater social order it can only come with greater social responsibility. These alliances are largely closed off because they don't trust anyone else, for good reason.
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Otin Bison
Gallente Bison Industrial Inc
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Posted - 2009.10.01 14:56:00 -
[675]
Quote: If you are going to penalise an entity for the space they control you will just see a big entity control 40 systems. 40 systems with valuable automated moon mining income. The rest of the territory is largely worthless.
Very true. Also, once the big alliances get their important (read profitable moon)30+ systems, they will still charge "rent" to smaller corps/allaince to live in the region or they will grief them out of existance.
This won't really change a great deal as far as opening up null-sec to new players. Of course, i could be way off-base ... we'll just ahve to wait and see. Nothing especially witty to say at this time. |
Kiri Serrensun
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Posted - 2009.10.01 17:41:00 -
[676]
Originally by: HeliosGal put all sorts of moons in wormhole space and problem solved
Put all sorts of mineable moons in space, and within a week, there will be POS's (harder to take down than in known space, remember) squatting on them from the usual suspects.
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Chirinako
Caldari H A V O C Against ALL Authorities
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Posted - 2009.10.02 11:43:00 -
[677]
Would just like to add my opinion that Aralis' post is the best I have ever seen on the Eve forums, and the devs would be slightly ******ed to ignore it.
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Tyrrax Thorrk
Amarr Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.10.03 17:32:00 -
[678]
Your post was quite good and well articulated Aralis, but I don't agree with you on at least a couple of points;
Moon mining nerf - are you kidding me ? You actually think the way it is now is acceptable ? Don't see any problems at all with PL making what 700 billion ISK a month off a few dozen moons for pretty much no work and all play.. (pvp pvp pvp)
How is anyone supposed to catch up with them unless they already have their own source of nearly limitless ISK already ? I agree they and other alliances/coalitions fought for the moons and earned them, doesn't mean the game mechanic isn't ridiculous. (I'm totally jealous btw)
Same with T2 BPOs (only they were actually worse since once you got them there was no way to lose them without being an utter moron) "Hey let me enter this lottery and with no work and a little luck become absurdly wealthy forever with zero work involved, that makes sense."
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Tigertalon
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Posted - 2009.10.04 15:27:00 -
[679]
Hi CCP Dev Team...
I see tons of new stuff changing everything, making to much worst case regardless if you are a carebear or full enthusiastic player.
New stuff is great, yes, because boring content is changing, BUT don't forget to fix the stuff you have untouched for years.
Examples:
- Rights Management, to inflexible and comes with tone of security holes.
- Overview, after each jump in to a new system, i have grayed out the system informations of the parent system i was in.
- Starting tractor beam on an wreak in front of me, the wreak is for seconds behind me.
- And so on and so forth...
When you start fixing this??? (and Yes, i started to each a Bug Report)
Think about it before you start adding new stuff, with new problems... |
Emily Tong
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Posted - 2009.10.06 13:20:00 -
[680]
If sov4 is gone, will there be infrastructures available to make POSes invulnerable in a system?
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Sapphrine
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.10.06 14:19:00 -
[681]
Originally by: Emily Tong If sov4 is gone, will there be infrastructures available to make POSes invulnerable in a system?
no. It repeatedly said at fanfest that invulnerable pos are gone and not coming back
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Wildcard Trek
Caldari Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2009.10.08 11:41:00 -
[682]
Originally by: Doddy
Originally by: Aralis
3) Make cynodampers easier to put up not harder! The small guys friend!
I agree with pretty much all of what you say except this, which is totally wrong. A jammer takedown is not even a stretch for a big alliance, it doesn't protect anything from them. Meanwhile smaller alliances can't effect a takedown so are held off by a few pos gunner alts from a big alliance who doesn't even need to be in the same region. So jammers protect big alliances from small alliances not the other way round. Could a small alliance take even a single jammed system in providence?
Yes they could, and they have before. But we have always been able to recapture, and defend.
But taking down cyno jammers is not a problem in Providence, Providence is worthless space, some Empire low sec is more valuable to be real frikin honest about it, as we are NRDS which means any small Alliance could move in tomorrow and avail themselves of the area without fear of the CVA and Holders killing them for showing up.
That is what makes Providence attractive and sucsessfull, that is the whole key to everything. IF other Alliances were not greedy, and allowed neutrals in thier space you wouldnt have to rely on Moon Goo for income, you would have a vast market, minerals from miners, people to sell to instead of taking everything to Jita.
Providence is succsessfull for this sole reason, only those who are known to be hostile Pirates, Outlaws, and Terrorists are the only ones we shoot, everyone else works together for the common good.
We dont demand anyone join a defence gang, people do so on thier own, or they demand to be Xed up in intel channels, the reason they do this is because they as a resident living here have a staked interest in the area, they pay no rent, no tax, nothing, they simply do it because it is now thier home as well requardles of whos name is on the upper left hand Sov ticker.
If the other major Alliances would of ever considered a system soemthing like ours they too would have and still could enjoy what Providence is all about and reap 100X over the benefits for the effort.
And I am sure if any Alliance Leader ever wanted to know how to make it work someone from CVA would graciously sit down with them and help them make it work in thier area of 0.0 as well.
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Zey Nadar
Gallente The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2009.10.10 09:12:00 -
[683]
Edited by: Zey Nadar on 10/10/2009 09:13:26
Originally by: Emily Tong If sov4 is gone, will there be infrastructures available to make POSes invulnerable in a system?
Sov 3 and 2 are are also gone. There will be 'just' sovereignty. And seeing as having sov makes sov markers invulnerable until disruptors are planted, I suspect it will make other structures invulnerable as well, wouldnt be a stretch anyway.
Every system in Eve can be claimed within that 36 hour period. That should make things more dynamic... Nobody is going to be defending their space 24/7 the whole year.. Natural fatigue and RL issues will make for smaller fleets. I suspect it can be possible at some point for a single pilot in a viator to kill sov in uninhabited systems.
In this light, after some time congesting these changes I think they are going to be interesting. What remains to be seen is whether the 0.0 systems resources will be buffed enough. Having only upgraded sovereignty systems buffed may not do it, as not only is it hard in theory to defend it (any system could in theory be taken in the 36-48 hours) and there will propably be much more 'scorched earth' tactics due to spamming disruption beacons. Scorched systems will be of little use to anyone.
And we are yet to find out what will happen to stations. World is based on trust. I hope devs know how much SECURITY affects peoples behaviour. To understand this, they only need to look at current population levels between highsec and 0.0. Risk vs reward does not work as a whole. Most people still want no risk at all if they have the choice.
I second some of the earlier posters...its unlikely anything will change for smaller entities like corps and small alliances.
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Kell Braugh
Dawn of a new Empire The Initiative.
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Posted - 2009.10.20 20:34:00 -
[684]
Well, we obviously need a more detailed, even if not completely confirmed, overview as just telling us the whats and whys without the hows is kinda pointless and just leads us all in a tin foil hat frenzy.
Some people are saying no sov 4 style invulnerably-- period. Some are saying its a generic upgrade now, some say upgrade, but only in station systems. Which is it?
Secondly, rollout. How will this change happen? I know its step like #1540 and we are at Step 5, but as others have hinted to... rollouts of big changes to EVE isn't exactly CCP's strongsuit.
I noticed the new mods/platforms are on sisi and things appear to be using the new system, are we to assume that this will be yet another undocumented part of eve with wide-reaching affects that is left to the players to figure out like pretty much anything involving a pos is now? - In essence, any combat related activity involving damage has been 'speed nerfed' to just take 6 times longer with a predetermined outcome coined balance by CCP. |
Adamai
Gallente Naval Protection Corp True Intentions
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Posted - 2009.10.21 22:01:00 -
[685]
i would like to see details on how taking space form some one fits in. before it was mind numbing pos warfare. what will it be this time.
and i wander if they will put the carriers back how they used to be with a good sized cargo hold. 675m3 is a joke also i think i would like to see propper scaleeing of ships too. seeing a domi and a mega sit nice and snug in a thanatos is out ragious all 3 ships are more or less the same size visualy. also the hyper is bigger than the thanatos but i can still cram a hyper inside it.
their too concerned with reducing ways for people to make ingame isk, that they have sid of course with the more important things like ship scale. give us back our cargo holds on carriers and make them look like the size their supposed to be, if that means making outposts look bigger too then so be it.
carriers are supposed to be too big to go through a star gate... they look like they fit pretty nicely to me. infact i reckon i could push 2 through a star gate with a hyper inside each of them lol..
so yea clearly some other things that need sorting out before more expantions.
ive always said that scale is so so off in this game and it needs to be fixed. i think the new super carrier idea is going to work a treat i just hope their price tag comes down as its the price tag that renders them unusable. who in their right mind will risk 20 bill of ship that is pretty crap for its price tag in a fleet battle. looking forward to seeing the new bomber drones in action.
please fix the scale of ships and structures so it atleast looks realistic. please.
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Adamai
Gallente Naval Protection Corp True Intentions
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Posted - 2009.10.21 22:15:00 -
[686]
lmao so what happens to all those sov holding pos towers that alliances have speant billions of billions of hard earned isk on ?????????????
im talking about the trillion faction towers currently securing 0.0 sov. will they get a refund ??????? you know like a 14 day money backscheme.
if so they dont need to worry about exspences, those refunds will cover the cost of all gates in eve for wel ever i geuss. hahah brilliant. cant wait to see how it transpires. when i was in 0.0 we had like 12 pos towers with death star config as you are all aware thats quite the sum of small change. and i doubt the maint fee's of the new system are going to dent that. what is it 900k for a standard deathstar pos and 1.3 bill for a faction plus what ever money the corp makes from mining and what ever other means.
that combined with easier sov taking hell eve will be owned by goons over night lol nice.
why dont you just restrict the space to be claimed by a simple skill. so sov skill gives 5 systems for every level or 10 systems per level to a max of 50, 1 system maybe 2 is more than enough for a single corp to live in. why would an alliance need 500 systems ???? wouldnt it be nice if other people could actually move out to 0.0 and try live there.
why should massive gaming community alliance's hold so much damn space just for one alliance. it would take some pretty overwhelming odds to relinquish space from goons wouldnt it.
not having a nock at goons, just wandering while on the subject as to why alliance's need so much space when smaller alliance's could be given a chance to go out their and get involved in the 0.0 polotics and pvp. we all know with current mechanics small alliances have to be pets of just get rolled. i think that should change limit the space an alliance can take. even if its 100 systems thats more than plenty.
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NexExigo
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Posted - 2009.10.23 02:46:00 -
[687]
Edited by: NexExigo on 23/10/2009 02:49:21 Edited by: NexExigo on 23/10/2009 02:48:35 It makes sense to me to mirror real-world warfare with:
- Battle lines that must be moved at the point of conflict
- Potential for deep strikes/harassment
To that end, I'd think a master flag could be planted in a capitol system and surrounding systems have secondary flags. The master flag grants sov bonuses to directly connected systems that have secondary flags planted. The amount of the bonus provided by the master flag is affected by three things:
1) Distance from the master - This allows large territories to be held but makes it harder to do so.
2) Number of surrounding systems that have flags. This makes exposed systems vulnerable and also makes it possible for a 'deep strike' to strategically weaken an area by killing the flag. The master flag would be invulnerable similar to the manner proposed by CCP except with neighboring systems determining invulnerability rather than markers within a system.
3) Secondary flags lose bonuses if cut off from the master. That allows farther areas to be chopped in pieces, but the sov bonus provided by the master to nearby secondary systems would make it hard to chop off a huge chunk close to the capitol.
If a flag is killed it will retain a 'memory' of its former sov level that (fairly rapidly) weakens over time. Whoever plants a flag gets sov at that level (similar to capturing a castle or city).
One key is that the capitol system (with the master flag planted) is invulnerable or nearly so as long as it has enough surrounding systems with secondary flags planted (which prevents capitols in deadend systems--also limit capitols to 2 or 3 jumps from lowsec space). That means barred gate access to -5 and lower standings to the sov owner in the capitol system and that gives havens/hubs that can be supplied by Empire carebears.
Also, allow system upgrades as proposed by CCP (whatever they are) so capitol and protected systems become valuable and attract more carebears for their mission running.
That's a rough idea--I'm an EVE noob so feel free to chop this up.
Oh yeah, keep the taxes since it's basically turning bits of 0.0 into Empire, albeit without Concord interference.
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Korizan
Red Mercury Incorporated
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Posted - 2009.11.09 15:01:00 -
[688]
As I think about this perhaps decreasing the the cost across the board is not the answer. Well yes and no.
In order to get SOV 4 alliances where forced to drop 3 stations per constellation Now that same mechanism is going to bankrupt them.
So perhaps CCP would be better served if the alliances got a discount for having that 3 third station in the constellation. Say full price for 1 and 2 station in a constellation and if they drop 3 they are given something for free.
THis is another way of saying stay together it costs less but if you are spread out it will cost you ALOT more.
You could also take it even further by extending discounts to a entire constellation. This would encourage an alliance to develop that constellation.
The rest is maybe..... I suppose you could take it even further by saying costs change based on distance from the capital if you needed to, basically the farther away from the core you get the higher the cost on some things not across the board. Of course that would mean alliance would have to tag a capital constellation. probably too late for this kind of change. Something along those lines might work, and would help enforce the idea of staying together is better then spreading out.
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Jovialmadness
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Posted - 2009.11.09 18:36:00 -
[689]
Quote: Your post was quite good and well articulated Aralis, but I don't agree with you on at least a couple of points;
Moon mining nerf - are you kidding me ? You actually think the way it is now is acceptable ? Don't see any problems at all with PL making what 700 billion ISK a month off a few dozen moons for pretty much no work and all play.. (pvp pvp pvp)
How is anyone supposed to catch up with them unless they already have their own source of nearly limitless ISK already ? I agree they and other alliances/coalitions fought for the moons and earned them, doesn't mean the game mechanic isn't ridiculous. (I'm totally jealous btw)
Same with T2 BPOs (only they were actually worse since once you got them there was no way to lose them without being an utter moron) "Hey let me enter this lottery and with no work and a little luck become absurdly wealthy forever with zero work involved, that makes sense."
I am on my phone so I hope I didn't butcher that statement above. Let me set you straight tyrax thorx or whatever you name is. Get over your jealousy. Why? Because if eve DID NOT have these aspects of the game you despise then the game would not exist as you see it today and would be utter drizzle. Having everyone the same is not my idea of a good game but what do I know...some of you guys are socialist pigs so u suck just because of that alone. |
Zixie Draco
Gallente The Queue
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Posted - 2009.11.12 18:01:00 -
[690]
Originally by: Adamai
carriers are supposed to be too big to go through a star gate... they look like they fit pretty nicely to me. infact i reckon i could push 2 through a star gate with a hyper inside each of them lol..
ive always said that scale is so so off in this game and it needs to be fixed.
please fix the scale of ships and structures so it atleast looks realistic. please.
seriously?
__________________________________________ ~"Oh bother", said Pooh as he chambered another round.~ |
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