| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 32 :: one page |
| Author |
Thread Statistics | Show CCP posts - 62 post(s) |

Georgiy Giggle
REFORD Division REFORD
44
|
Posted - 2012.06.11 09:22:00 -
[601] - Quote
Another issue that is pissing me off:
When docked in a station and open inventory, I see not item hangar, I see cargohold. I hate your new inventory with a whole my soul!
So many patches, and inventory is still piece of *something bad*.
And when will we HAVE NOT TO PRESS SHIFT to open cargohold\wreck\cargo container in a new window? Not mastering proprieties, won't become firmly established. - Confucius |

Abdiel Kavash
Paladin Order Fidelas Constans
577
|
Posted - 2012.06.11 09:43:00 -
[602] - Quote
Another issue I haven't seen reported yet:
Before Inferno, I used to be able to move both ships and items together from a common container (for example, a freighter's cargo hold) to either my item hangar or my ship hangar. Ships and items would automatically sort themselves in the appropriate hangar.
Now, selecting both ships and items (commonly through ctrl+A in my freighter's cargohold) and dragging to my items hangar only moves the items, and leaves ships in place. Conversely dragging to the ships hangar only moves ships. Unloading a freighter full of supplies therefore now takes twice as long, as I have to unload ships and items separately.
Worse, if I unload items first, and no ship icons remain on the first page, the UI does not scroll to show the ships' icons. Instead I am left with a blank window giving me the wrong impression that the freighter's cargo is already empty. I have to manually scroll down to see the ships and be able to drag them.
tl;dr:
Before: Ctrl+A Drag everything to either ships or items hangar.
Now: Ctrl+A Drag everything to items hangar. Scroll down. Ctrl+A Drag everything to ships hangar. |

Dennie Fleetfoot
EVE University Ivy League
273
|
Posted - 2012.06.11 11:32:00 -
[603] - Quote
I'm loving how it's now becoming the trend for others to say if you don't like the new UI you most be a botter.
|

Hakaru Ishiwara
Republic Military School Minmatar Republic
205
|
Posted - 2012.06.11 12:46:00 -
[604] - Quote
Dennie Fleetfoot wrote:I'm loving how it's now becoming the trend for others to say if you don't like the new UI you must be a botter. Pay those trolls no attention.
If CCP made this Inventory UI change specifically to thwart botters, then *welp.*
Separately, I am really curious about the change management philosophy under which CCP was operating when this UI design was drafted, approved and handed to the coders for implementation. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Maul555
Nuts and Vindictive Remix Technologies
250
|
Posted - 2012.06.11 13:02:00 -
[605] - Quote
My biggest gripe remaining is the window hijacking behavior of the new UI. The only reason a window should ever change views, is if I open the tree and make it change inside that window. Trying to open anything else, with any method, for any reason, should open a new window by default. Bringing back open with double click should fix this.
Aside from that I want my right click menus back. do these and I will shut up and be happy. |

Salpun
Paramount Commerce Masters of Flying Objects
301
|
Posted - 2012.06.11 15:03:00 -
[606] - Quote
Please add drone bay window access in a seperate window back to the ship right click options when in station. Other ship bays would be a plus as well.  |

Dinsdale Pirannha
Pirannha Corp
192
|
Posted - 2012.06.11 15:30:00 -
[607] - Quote
Maul555 wrote:My biggest gripe remaining is the window hijacking behavior of the new UI. This has also been my biggest gripe since the beginning. The only reason a window should ever change views, is if I open the tree and make it change inside that window. Trying to open anything else, with any method, for any reason, should open a new window by default. Bringing back open with double click should fix this, and fix Looting which has become fubard. My multiple open windows is my work on my desk. Your UI constantly tries to shove my work off of my desk. STOP IT!
Aside from that I want my right click menus back. do these and I will shut up and be happy.
PS: oh yeah, and neocom buttons, and close "gone" containers instead of reverting to cargo hold view...
The windows affecting looting will not be fixed. Large scale looting is a high sec mission activity. This is a perfect opportunity for the null sec devs to screw high sec again. |

Salpun
Paramount Commerce Masters of Flying Objects
301
|
Posted - 2012.06.11 15:34:00 -
[608] - Quote
Dinsdale Pirannha wrote:Maul555 wrote:My biggest gripe remaining is the window hijacking behavior of the new UI. This has also been my biggest gripe since the beginning. The only reason a window should ever change views, is if I open the tree and make it change inside that window. Trying to open anything else, with any method, for any reason, should open a new window by default. Bringing back open with double click should fix this, and fix Looting which has become fubard. My multiple open windows is my work on my desk. Your UI constantly tries to shove my work off of my desk. STOP IT!
Aside from that I want my right click menus back. do these and I will shut up and be happy.
PS: oh yeah, and neocom buttons, and close "gone" containers instead of reverting to cargo hold view... The windows affecting looting will not be fixed. Large scale looting is a high sec mission activity. This is a perfect opportunity for the null sec devs to screw high sec again. Per a dev the patch on the 19th fixes it back to being smoth again. Join us on Sisi and find out over the next couple of days |

cornholio508
Berserking Roid Beavers Lawful Insanity
5
|
Posted - 2012.06.11 15:41:00 -
[609] - Quote
From the info i got from fan fest you the DEVS seem to be doing things completely backwards .
Yes the new inventory looks nice and works well for solo players or corps living out of stations . Unfortunately it seems like this is a release not intended for the changes that have already been made . In one of the fan fest keynotes there was mention of a new pos system . Although there was not much mentioned about it ,ye did say that they we would be able to dock in them . If that was the case then the unified inventory would not be as much of a problem child as it is .
Those who live out of a POS have nothing but headaches trying to use it . So here is a few of questions for you DEVS .
Why release a patch that is way to far ahead of what needs to be released for it to work ?
Why was it forced not made optional ? ( remember the last time you don this . Jita rising may happen again with another emergency CSM meeting )
Why release it when the community said NO ?
The old inventory was fine and worked well expecially with ships that had multiple holds . Why fix what was never broken in the first place .?
seriously CCP . We have asked all these questions again and again , and again . We dont want a fancy 20 paragraph explanation , with words most of us dont understand . We are a simple people and want simple answers so we can go back to flying our ships , and mindlessly killing each other . |

Dinsdale Pirannha
Pirannha Corp
192
|
Posted - 2012.06.11 16:10:00 -
[610] - Quote
Salpun wrote:Dinsdale Pirannha wrote:Maul555 wrote:My biggest gripe remaining is the window hijacking behavior of the new UI. This has also been my biggest gripe since the beginning. The only reason a window should ever change views, is if I open the tree and make it change inside that window. Trying to open anything else, with any method, for any reason, should open a new window by default. Bringing back open with double click should fix this, and fix Looting which has become fubard. My multiple open windows is my work on my desk. Your UI constantly tries to shove my work off of my desk. STOP IT!
Aside from that I want my right click menus back. do these and I will shut up and be happy.
PS: oh yeah, and neocom buttons, and close "gone" containers instead of reverting to cargo hold view... The windows affecting looting will not be fixed. Large scale looting is a high sec mission activity. This is a perfect opportunity for the null sec devs to screw high sec again. Per a dev the patch on the 19th fixes it back to being smoth again. Join us on Sisi and find out over the next couple of days
Would love to, except for 2 reasons:
1. RL has cut my gaming time to virtually zilch on weekdays. 2. I am so angry with CCP over ALL the changes they have made in the past months that I have lapsed all but one of my accounts. (last plex for the second-last account died on Friday night), that I have no real wish to do ANY work on CCP's behalf, even if it directly benefits me. |

Maul555
Nuts and Vindictive Remix Technologies
251
|
Posted - 2012.06.11 16:15:00 -
[611] - Quote
Salpun wrote: Per a dev the patch on the 19th fixes it back to being smoth again. Join us on Sisi and find out over the next couple of days
Heh, why not? the 19th you say... ok |

Crosi Wesdo
War and Order
196
|
Posted - 2012.06.11 17:33:00 -
[612] - Quote
cornholio508 wrote:From the info i got from fan fest you the DEVS seem to be doing things completely backwards .
Yes the new inventory looks nice and works well for solo players or corps living out of stations . Unfortunately it seems like this is a release not intended for the changes that have already been made . In one of the fan fest keynotes there was mention of a new pos system . Although there was not much mentioned about it ,ye did say that they we would be able to dock in them . If that was the case then the unified inventory would not be as much of a problem child as it is .
Its not nice for people who live out of stations either. Its more work / time / clicks / attention. When i look at the contents of somewhere i used to know exactly what i was looking at and where it was, now i have to ******* work out what im looking at before i do anything. And then double check.
This whole thing needs aborting. Now. You got it wrong, perhaps you arnt gonna have to sack 25% of your staff this time, but keep employing people who make design decisions that negatively effect peoples basic interactions with the game and im sure you will lose more than 25% soon enough. |

ZaBob
Twilight Labs Unsung Voices
109
|
Posted - 2012.06.11 18:25:00 -
[613] - Quote
Dennie Fleetfoot wrote:I'm loving how it's now becoming the trend for others to say if you don't like the new UI you must be a botter.
I'm loving how a couple people make a joke, and someone comes along and declares it a trend! |

Dennie Fleetfoot
EVE University Ivy League
274
|
Posted - 2012.06.11 20:12:00 -
[614] - Quote
ZaBob wrote:Dennie Fleetfoot wrote:I'm loving how it's now becoming the trend for others to say if you don't like the new UI you must be a botter. I'm loving how a couple people make a joke, and someone comes along and declares it a trend!
Then twitter is awash with people who think they're funny is all I'm saying |

ZaBob
Twilight Labs Unsung Voices
109
|
Posted - 2012.06.11 20:18:00 -
[615] - Quote
Dennie Fleetfoot wrote:ZaBob wrote:Dennie Fleetfoot wrote:I'm loving how it's now becoming the trend for others to say if you don't like the new UI you must be a botter. I'm loving how a couple people make a joke, and someone comes along and declares it a trend! Then twitter is awash with people who think they're funny is all I'm saying
Ah, I mistook your context; I thought you were referring to the thread here.
I guess it should come as no surprise that Twitter is atwitter. Humor or wisdom in 140 chars is --- limited. |

DarthNefarius
Minmatar Heavy Industries
231
|
Posted - 2012.06.11 20:24:00 -
[616] - Quote
CCP Soundwave wrote: WeGÇÖve been hogging a lot of releases for the Unified Inventory recently and at some point weGÇÖll need to go back to our regular release calendar.
So CCP Affinity's promise for an Incursion changes buy mid-late June (in the Mission & Complexes form) will be broken. Unsub time for me.
http://memegenerator.net/instance/21816812 |

Mackenzie Hawkwood
Event Horizon Expeditionaries Apocalypse Now.
15
|
Posted - 2012.06.11 20:25:00 -
[617] - Quote
Salpun wrote:Please add drone bay window access in a seperate window back to the ship right click options when in station. Other ship bays would be a plus as well. 
this also add the ore and fuel bays for the Orca and Rorq Cut Down the UI Tree |

Krystyn
Serenity Rising LLC Vanguard.
78
|
Posted - 2012.06.11 22:38:00 -
[618] - Quote
Maul555 wrote:Salpun wrote: Per a dev the patch on the 19th fixes it back to being smoth again. Join us on Sisi and find out over the next couple of days
Heh, why not? the 19th you say... ok
Why did we have to wait so friggin long for this? |

Maul555
Nuts and Vindictive Remix Technologies
254
|
Posted - 2012.06.11 23:15:00 -
[619] - Quote
Well, I dragged all from a wreck to my cargo hold, and the window dissapeard. This is a welcome change. I hope its everywhere else too. I have not been giving the UI a chance to disappoint me, and have been proactively closing windows. I shall have to see... However the wrecks still hijack my cargo hold unless I hit shift while clicking... |

Georgiy Giggle
REFORD Division REFORD
47
|
Posted - 2012.06.12 07:44:00 -
[620] - Quote
Maul555 wrote:PS: oh yeah, and neocom buttons, and close "gone" containers instead of reverting to cargo hold view...
I even quote it, again, in hope that CCP will notice that. +1
Not mastering proprieties, won't become firmly established. - Confucius |

Jebediah MacAhab Dallocort
The Scope Gallente Federation
194
|
Posted - 2012.06.12 10:55:00 -
[621] - Quote
Georgiy Giggle wrote:Maul555 wrote:PS: oh yeah, and neocom buttons, and close "gone" containers instead of reverting to cargo hold view... I even quote it, again, in hope that CCP will notice that. +1 Spoilers: They don't care. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Daeva Teresa
Viziam Amarr Empire
83
|
Posted - 2012.06.12 11:17:00 -
[622] - Quote
Jebediah MacAhab Dallocort wrote:Georgiy Giggle wrote:Maul555 wrote:PS: oh yeah, and neocom buttons, and close "gone" containers instead of reverting to cargo hold view... I even quote it, again, in hope that CCP will notice that. +1 Spoilers: They don't care.
Sorry to disapoint you: it seems they do care (in theyr own way anyway). Try new build on test server, then talk :-) CCP really please dont use Upgraded, Limited, Experimental-áand Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order. |

Kage Toshimado
TunDraGon
7
|
Posted - 2012.06.12 11:25:00 -
[623] - Quote
I think I should start counting how many times I hear on comms how much someone hates "Unified Inventory"
Comments range from
"F**k this Unified Inventory!!!"
to
"I would play with you, but I can't be bothered to keep messing with inventory"
to
"I'm on my way to help you, if I could just figure out this unified inventory... I'll be right there...just one more minute...."
For the love of god CCP, go back to the way it was... |

Jared Tobin
Bloodstone Industries B.S.I.
182
|
Posted - 2012.06.12 12:02:00 -
[624] - Quote
Dorn Val wrote:CCP I think that the unified inventory is great, an obvious step in the right direction for the UI, and anyone complaining at this point wouldn't be happy no matter what you did or is crying cause their botting program isn't working....
Please keep up the excellent work on FIS!!!!! Respectfully, Dorn
Oh dear gods... we are in the relative (1 of about 10+_ feedback forums where they are LOOKING for issues, feeback, and (heavens forbid) "complaints"....?
I know I have been following since the Infernal release and I've kept close tabs on not just mine, just my alliance's feedback [plus additional 0.0 and low sec contractual miners....] who acutally left the game....
Making physical decision likes that and selling accounts etc.... kinda strikes ones' self, so don't you dare suggest ANYONE simply assuming anyone complaining is a bot.
[palm to face] Wow, there really is more than one of you out there.
|

Jebediah MacAhab Dallocort
The Scope Gallente Federation
195
|
Posted - 2012.06.12 12:20:00 -
[625] - Quote
Daeva Teresa wrote:Jebediah MacAhab Dallocort wrote: Spoilers: They don't care.
Sorry to disapoint you: it seems they do care (in theyr own way anyway). Try new build on test server, then talk :-) Oh, so they rolled it back like the majority requested? Why do I find this highly unlikely?
Oh, look. The changelog says that they didn't change much of anything at all. There's still no option to make all windows even MIMIC the good UI's method of interaction, they didn't roll it back, etc. In fact, the only changes that they made were to make a few things persist. Well, good for them that they made a feature work as any reasonable human being would expect. Now, if only they had a QA team and did playtesting so they didn't have to spend a ******* month figuring out that their implementation is broken as hell. Oh, and it's still unusable just because someone got it into their heads that one window solves everything. If that were the case, I'd be using Windows 3.1.
So no, they don't care. All they're concerned about is pushing some guy's pet project, icebergs be damned. They had weeks of playtesting feedback on SiSi in order to figure this **** out. How to Improve Quality Assurance at CCP
Professional Programmer, DBA, Game Developer and Systems Analyst |

Hakaru Ishiwara
Republic Military School Minmatar Republic
211
|
Posted - 2012.06.12 14:33:00 -
[626] - Quote
Yes, and shift-click / shift-double click / shift-clickitty click click is superior to right-click and select your menu item. /me rolls eyes.
Give us back simple, consistent, persistent and customizable user interface behaviors please. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

March rabbit
Trojan Trolls Red Alliance
198
|
Posted - 2012.06.12 14:55:00 -
[627] - Quote
well. did pretty complex tasks with inventory last several days. found new inventory pretty useful. can't say i would want to return back to old system |

black cree
Utopian Research I.E.L.
6
|
Posted - 2012.06.12 15:04:00 -
[628] - Quote
Since this blog is the only AUTHORIZED place to talk about UI , let's go:
As of now this UI is still a pain to use because it lacks basic functionalities: For example sometimes shift clicking an already open window closes it because it s a child window from the root window, and you cant guess it is a child window, or filters applied to a window somehow affect another window.
Even the best developpers team in the world can't improvise a UI out of the blue like this. It s a long run project , not an AGILE SPRINT. Even google failed with their new gmail, it s about DETAILS and CUSTOMER RELATIONSHIP quality, and even with the so called new method you have this RELATIONSHIP IS HULL TANKING right now.
I realise i have to translate my last sentence since some people somewhere in this project DONT KNOW EVE AND DONT PLAY EVE AT ALL. I suggest they get a free trial and try the product from the user perspective
It s not about performance but DESIGN, so stop the performance fixes already. Please dont get offended by the rage, it s not about the code quality but the IDEA ITSELF which is questionable: could this idea come from the same place than the MANDATORY HALF BAKED CQ? I dont care if you buy a one million dollar RAMSAN to speed up the database queries to compute some fantasy average value of items : this feature IS NOT NEEDED in the first place.
Don't force DOWN THE THROAT of players half baked features, criticized over and over on the test server. If you can't figure out what ' s wrong with it, HIRE good eve players, (not me) , pay them some eve stuff for 50 bucks and they ll point you in the right direction. While you are listening to paying customers to ACTUALLY UNDERSTAND what details are so annoying, make half baked features like the market value NON MANDATORY.
How much money are you loosing from ragequit over the UI CCP ?
Hint : in user interface there s the word USER.
PS I dont use bot and never will. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
199
|
Posted - 2012.06.12 15:18:00 -
[629] - Quote
Kage Toshimado wrote: I think I should start counting how many times I hear on comms how much someone hates "Unified Inventory"
Comments range from
"F**k this Unified Inventory!!!"
to
"I would play with you, but I can't be bothered to keep messing with inventory"
to
"I'm on my way to help you, if I could just figure out this unified inventory... I'll be right there...just one more minute...."
For the love of god CCP, go back to the way it was...
THIS |

Ribikoka
Royal Amarr Institute Amarr Empire
196
|
Posted - 2012.06.12 15:42:00 -
[630] - Quote
black cree wrote:Since this blog is the only AUTHORIZED place to talk about UI , let's go: As of now this UI is still a pain to use because it lacks basic functionalities: For example sometimes shift clicking an already open window closes it because it s a child window from the root window, and you cant guess it is a child window, or filters applied to a window somehow affect another window.  Even the best developpers team in the world can't improvise a UI out of the blue like this. It s a long run project , not an AGILE SPRINT.  Even google failed with their new gmail, it s about DETAILS and CUSTOMER RELATIONSHIP quality, and even with the so called new method you have this RELATIONSHIP IS HULL TANKING right now. I realise i have to translate my last sentence since some people somewhere in this project DONT KNOW EVE AND DONT PLAY EVE AT ALL. I suggest they get a free trial and try the product from the user perspective It s not about performance but DESIGN, so stop the performance fixes already. Please dont get offended by the rage, it s not about the code quality but the IDEA ITSELF which is questionable: could this idea come from the same place than the MANDATORY HALF BAKED CQ? I dont care if you buy a one million dollar RAMSAN to speed up the database queries to compute some fantasy average value of items : this feature IS NOT NEEDED in the first place. Don't force DOWN THE THROAT of players half baked features, criticized over and over on the test server. If you can't figure out what ' s wrong with it, HIRE good eve players, (not me) , pay them some eve stuff for 50 bucks and they ll point you in the right direction. While you are listening to paying customers to ACTUALLY UNDERSTAND what details are so annoying, make half baked features like the market value NON MANDATORY. How much money are you loosing from ragequit over the UI CCP ? Hint : in user interface there s the word USER. PS I dont use bot and never will.
+1
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 32 :: one page |
| First page | Previous page | Next page | Last page |