|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.09.10 13:34:00 -
[1]
Reserving this spot. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
|
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.09.10 14:28:00 -
[2]
Originally by: This NameTaken A "market" for pos's. Even if all we could do was sell to our own members, it would help. I live in a wh, and would like to be able to easily buy and sell items to my members that work in different time zones.
May I direct you to this thread.
Trade Hub Array?
Oh and I love the idea of making meta 1-4 drops actually bpcs. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
|
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.09.11 12:11:00 -
[3]
Originally by: Slave 2739FKZ
- Fix boosters! No profitable to run the whole damn proccess right now.
Synth might need some looking at. The others are plenty profitable. The problem is the penalties/expensive skill book to reduce said penalties create a hump most players don't want to cross
The production process is fine (other than the annoying deal with the reaction interface and not being able to move silos up and down). _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
|
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.09.11 12:30:00 -
[4]
Edited by: XXSketchxx on 11/09/2009 12:30:47
Originally by: Thunder Jolt * Add Science / Industrial Boosters (for a job or a time frame, like any combat boosters)
Love this idea. No reason combat pilots should be the only ones to benefit from illegal narcotics. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
|
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.09.11 13:39:00 -
[5]
Originally by: Slave 2739FKZ
There is no way enought marke for it, so they need to make them more popular/available. (skillbooks or whatever bottleneck there is)
You are mistaking profitability with marketability. If you look closely, I agree that there is a bottleneck in the form of the skillbook and details of the boosters (penalties). You initially referred to the process not being profitable. The process is in fact, quite profitable with the proper investment and research. The problem is marketing the final product. But that has more to do with boosters themselves, rather than the actual booster industry/process. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
|
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.09.14 14:51:00 -
[6]
Originally by: JitaPriceChecker2
Its a sandbox. If poeple want to waste their money ,time reaserching the game mechanics should allow them.
_____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
|
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.09.15 21:24:00 -
[7]
Originally by: Syuveil
6) something to increase demand of synth boosters. new player tutorial about boosters, increasing their bonuses or duration, maybe give some boosters as a reward for noob missions... make them actually worth manufacturing
If you head over to Features and Ideas, you will find my thread about revamping the illegal boosters and the possibilities it opens for the synth boosters.
Additionally, a tutorial about boosters with perhaps a "civilian" booster for them to try would be awesome. Not enough people know about boosters. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
|
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.09.15 22:05:00 -
[8]
Originally by: IVeige tech 3 mining barge. You know something else to train for once you got in a hulk. Because lets face it, after that your pretty much stuck in a hulk for years. And im not talking about a gang ship. Something for the miner himself.
Devs have already stated that the Hulk is the pinnacle of mining (in terms of maximum ore extraction).
The only T3 mining barge I can imagine is one that had subsystems to let you alternate from ore mining to mercoxit to ice and even to gas. Plus maybe some other bonuses. But no version of said barge should be able to mine more than its T2 counterpart (mercoxit setup should not mine more than a skiff). T3 is about versatility. T2 is about specialization.
So don't count on a new uber-rock-pwning ship. Highly unlikely that will happen. |
XXSketchxx
Gallente Remote Soviet Industries
|
Posted - 2009.10.08 12:36:00 -
[9]
Originally by: Omber Zombie thanks guys - epic response :)
Lots of things I figured would be top of the list were, but a few surprises in there to work with too. List is being compiled to be sent to CCP as I type this, altho they have been checking this thread (and the other one I made) as they've been posted to over the last couple of weeks too.
First
Thanks dude!!!! _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
|
|
|
|