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Sejin Tsume
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Posted - 2009.09.11 10:53:00 -
[1]
Hey, I'm still pretty new to this game but I got a Cruiser finally and I have two railguns and a blaster on it. It seems that the railgun has an optimal range of 31km. The guns works good at those ranges but once they get close it completely fails at hitting the targets which is okay. Its the reason why I threw a blaster on but even then it seems that they blaster can't hit the targets. The ships tend to get around 800m around me and the optimal range for my blaster is 1.8km. I was just curious if this is usual for a cruiser to have such an issue with fighting smaller ships or if I need to train up certain skills. Thanks for the help and input.
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Janice Jankowski
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Posted - 2009.09.11 11:10:00 -
[2]
Hi!
Your problem seems to be that your guns can't track the ones that get in close and (presumably) orbit faster than you can track.
To fix it you can train motion prediction, fit tracking mods or get drones.
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SupaKudoRio
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Posted - 2009.09.11 11:13:00 -
[3]
Cruisers, especially when you don't have much skill training in gunnery yet, generally perform horribly against frigates. Look into using drones to take out things that get close.
I would also suggest that you use Dual 150mm Railguns, they'll have much less trouble hitting things (and will take much less out of your ship's CPU and powergrid). With antimatter charges, I believe they have an optimal range in the region of 10km.
Also, look into fitting a 10MN Afterburner so that you can keep your targets at range more easily.
On another note, how do you like your pods in the morning? |

Ruban Spangler
Caldari Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.09.11 11:22:00 -
[4]
If you have a spare mid you can fit a web to slow those little guys down for easier tracking Bene Gesserit is recruiting. |

Sejin Tsume
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Posted - 2009.09.11 11:29:00 -
[5]
Alright, thanks for all of the input. I'ma look into getting motion prediction higher, maybe leveling gunnery up a bit. Right now I use two 200mm railguns and a ion blaster thingie. I might drop all three of them and put in 4 150mms if my ship can fit it. Its a Vexor and if I remember right it can have 4 turrets. I use Vespa(spelling?) I drones. They do a majority of my damage. I never tried but I assume you can fit small turrets onto the cruisers?
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Zartanic
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Posted - 2009.09.11 11:46:00 -
[6]
Edited by: Zartanic on 11/09/2009 11:50:40 As said a webber is useful and I used a target painter before I got my drone skills up. Tracking is your issue though. I focused on getting Tech 2 Drones and once I had Drones V and a couple of levels in Drone Interfacing Frigates were no problem.
You could also orbit them which will reduce angular velocity somewhat and hence tracking speed needed.
For the future, as a general rule try and avoid mixing guns as at any given time your DPS will not be at maximum. Its best to choose your gun type then adjust your NPC range to that.
The game is quite clever in that a bigger ship is not always better. If your doing level 1 or even 2 missions a smaller ship may be better, such as a Destroyer, until you get some gun skills up. Take a look at the certificate planner for guns to give you an idea.
EDIT: One important bit of data you need for guns is to show angular velocity of NPC's on the overview, you can do this via settings.
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Sejin Tsume
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Posted - 2009.09.11 12:06:00 -
[7]
Alright, I'll check that out. This game tends to be very complicated. I'm probably gonna drop the blaster and put in two 150mms. I figure I can switch out the ammo to meet my range needs. I tried doing the missions in a destroyer but the other ships tore me to shreds. At the time I was doing an epic arc mission though so that may explain why I got messed up so badly. I'd like to move onto level two missions but not too sure how to actually find them and what not.
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Skex Relbore
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Posted - 2009.09.11 12:25:00 -
[8]
Originally by: Sejin Tsume Alright, I'll check that out. This game tends to be very complicated. I'm probably gonna drop the blaster and put in two 150mms. I figure I can switch out the ammo to meet my range needs. I tried doing the missions in a destroyer but the other ships tore me to shreds. At the time I was doing an epic arc mission though so that may explain why I got messed up so badly. I'd like to move onto level two missions but not too sure how to actually find them and what not.
Look here http://www.eve-agents.com/
For info on where your level 2 missions are you need appropriate faction with the agent. Train up a few levels in connections, diplomacy and Social will help boost your faction standings.
http://eve-survival.org/wikka.php?wakka=MissionAgentFacts
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Zartanic
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Posted - 2009.09.11 13:18:00 -
[9]
Edited by: Zartanic on 11/09/2009 13:20:21
Originally by: Sejin Tsume Alright, I'll check that out. This game tends to be very complicated. I'm probably gonna drop the blaster and put in two 150mms. I figure I can switch out the ammo to meet my range needs. I tried doing the missions in a destroyer but the other ships tore me to shreds. At the time I was doing an epic arc mission though so that may explain why I got messed up so badly. I'd like to move onto level two missions but not too sure how to actually find them and what not.
A feature of this game is that you have to learn a lot in a short space of time. Once learned though its valuable for the rest of your eve career. To add to that you have low skills so even properly fitted ships do not always do as well as you would expect. I've only been playing a few months but one of the big issues I had was trying to get modules to fit....now I have excess capacity and I'm finding level 4 missions a lot easier then level 2's were and certainly a breeze compared to a few of the epic arc missions. If you read up on those guides and take your time though it all kinda makes sense..well sort of.
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Captain Yifan
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Posted - 2009.09.11 13:33:00 -
[10]
Edited by: Captain Yifan on 11/09/2009 13:33:57 Hi, I just got a thorax too, I found that in missions, if you drive away(fit a afterburner if needed, but hey, they need to be able to catch up with you)and they chase you, you can hit them pretty much straight on the head. Thats because in a "chase" motion, the turrent dont have to do much tracking.
It is important in PVE to dictate range and make sure only a few enemies can damage you at a time. In other MMORPGs, it is called "pulling" or "aggro management".
-yiffy
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Jose Black
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Posted - 2009.09.11 14:10:00 -
[11]
Originally by: Captain Yifan Edited by: Captain Yifan on 11/09/2009 13:33:57 Hi, I just got a thorax too, I found that in missions, if you drive away(fit a afterburner if needed, but hey, they need to be able to catch up with you)and they chase you, you can hit them pretty much straight on the head. Thats because in a "chase" motion, the turrent dont have to do much tracking.
It is important in PVE to dictate range and make sure only a few enemies can damage you at a time. In other MMORPGs, it is called "pulling" or "aggro management".
-yiffy
This.
I keep using two 250mm rails on the Vexor. People should keep in mind it gets a bonus to medium sized weapons when putting small ones on it. Also even 150mm guns will have problems hitting orbiting frigates. That's why the Tristan gets a tracking bonus on small weapons.
For hunting in asteroid belts however the kiting thing doesn't work well since npc use microwarpdrives there. There you actually might try small weapons, preferably 75mm or blasters. Medium sized blasters together with a webifier should do ok too.
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Kezzle
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Posted - 2009.09.12 12:16:00 -
[12]
Originally by: Zartanic
For the future, as a general rule try and avoid mixing guns as at any given time your DPS will not be at maximum.
This. It's important. There are some occasional situations where mixed guns can be useful, but they're almost always transitory for situations when you are struggling to fit what you ought to be fitting.
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Pan Dora
Caldari Perkone
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Posted - 2009.09.12 17:47:00 -
[13]
Originally by: Captain Yifan It is important in PVE to dictate range and make sure only a few enemies can damage you at a time. In other MMORPGs, it is called "pulling" or "aggro management".
Actualy its not exactly pulling, and has litle effect in aggro management in EVE. This tactics in EVE its not meant to separate a small group of npc from the rest or to control who is atacking you. For all agrro management purproses the NPCs are already linked or not and will atack or not regardless of where is you current target.
Damage mitigation its in fact tanking, in your exemple you fly away from the NPC and 'range tank' then. In other situation you want to orbit and high speed and close range to 'tracking tank'* turreted ship or just move fast to 'speed tank'* missiles. However you need to keep in mind that your enemys can also range/tracking/speed tank you.
*usually people use speed tank in reference to both tracking tank and missile damage mitigation.
_ I like to play this game because it make my in-game actions and archievments to mean something in-game. |

Melrose Armstrong
Gallente Aliastra
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Posted - 2009.09.12 21:32:00 -
[14]
Originally by: Pan Dora
Originally by: Captain Yifan It is important in PVE to dictate range and make sure only a few enemies can damage you at a time. In other MMORPGs, it is called "pulling" or "aggro management".
Actualy its not exactly pulling, and has litle effect in aggro management in EVE. This tactics in EVE its not meant to separate a small group of npc from the rest or to control who is atacking you. For all agrro management purproses the NPCs are already linked or not and will atack or not regardless of where is you current target.
I use pulling all the time. I agree that there are linked groups that probably can't be separated easily; however, there are plenty of times where a bit of care and long range pulling can ensure that a second linked group doesn't decide to pile on. I use it in the context of Gallente style kiting (need to get group separation before sending in the drones--the alternative to getting everything mad at you so that your drones don't pull aggro); however it would also have use for blaster boats to limit the pace of the battle.
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Arkeladin
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Posted - 2009.09.12 22:08:00 -
[15]
Originally by: Sejin Tsume Hey, I'm still pretty new to this game but I got a Cruiser finally and I have two railguns and a blaster on it. It seems that the railgun has an optimal range of 31km. The guns works good at those ranges but once they get close it completely fails at hitting the targets which is okay. Its the reason why I threw a blaster on but even then it seems that they blaster can't hit the targets. The ships tend to get around 800m around me and the optimal range for my blaster is 1.8km. I was just curious if this is usual for a cruiser to have such an issue with fighting smaller ships or if I need to train up certain skills. Thanks for the help and input.
Yes, it's compleltely normal and not unusual at all.
What's happening is that the enemies are getting "under your guns", to where the cruiser-size turrets just can't swivel fast enough to keep up with them.
To take a example from RL (no comments about how fail that is, it's a EXAMPLE):
You're in a RL destroyer that has a couple of 5-inch naval cannons on it, in two turrets. Your enemy is in a PT boat. When he's far away and heading toward you, it'd be relatively easy to pick him off (assuming your gunnery officer is competent). HOWEVER, if he gets within 100 ft or so of you, your guns can't swivel fast enough to possibly hit him. That's why RL destroyers mount smaller-=caliber weapons such as 20mm flak and MGs - to hit the small stuff.
In EvE, we don't really have that luxury as we have limited turret slots, so (to relate to the example above) it's as if your destroyer ONLY had the 5-inch guns. You'd never hit that PT boat, who could then chew you up with MGs and RPGs over time.
It's possible to get skilled up enough to AMELIORATE this to a extent, however with every weapon class EXCEPT small and missiles, it's possible to "get under the guns".
The solution is drones. Think of them as small attack craft for your destroyer - there are some RL examples being tested right now (Google search on "SEAFOX USV" for details, I won't post links), in EvE we use 'em for killing ships smaller than the class we're in.
Fit lights to cruisers to go after frigates
Fit mediums to BS to go after cruisers - mediums can deal with frigates byt they take longer.
Fit heavies to droneboats to deal with battleships
Fit sentries to whatever ships can fit 'em for heavy-hitting stationary DPS (BE SURE you have room aggro before you deploy 'em though!)
Just remember as a general rule: No one weapon system in EvE will handle ALL situations - and fot according to what you think you need.
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Pan Dora
Caldari Perkone
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Posted - 2009.09.12 23:10:00 -
[16]
Originally by: Melrose Armstrong
I use pulling all the time.
Maybe my last post was not clear. I also pull all the time.
In other games you usually pull and then stop and kill the NPC. You can do the same in EVE. This of course cont as agroo managment.
However in EVE, unlike most other games, you should keep moving after the pulling. That movement its not pulling/aggro management anymore, the aggro is already on or off you at this point and your purprose its now tanking/killing effectively.
_ I like to play this game because it make my in-game actions and archievments to mean something in-game. |

Zartanic
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Posted - 2009.09.13 09:07:00 -
[17]
Edited by: Zartanic on 13/09/2009 09:09:22
Originally by: Pan Dora
Originally by: Melrose Armstrong
I use pulling all the time.
Maybe my last post was not clear. I also pull all the time.
In other games you usually pull and then stop and kill the NPC. You can do the same in EVE. This of course cont as agroo managment.
However in EVE, unlike most other games, you should keep moving after the pulling. That movement its not pulling/aggro management anymore, the aggro is already on or off you at this point and your purprose its now tanking/killing effectively.
Well yes, other games tend to have no pack links at all. EVE is different in that it has trigger NPC's or timers. Also once you get aggro you can't lose it ( not that it matters when solo)
I wish EVE NPC mechanics were a bit more varied and sophisticated really which may encourage player grouping. I'm doing level 4's and I do not need to read any guides as the NPC behaviour is totally predictable and easy to work out. Doing them for over a week now and I was disappointed how easy they were.
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Taross
Caldari People with Guns Initiative Associates
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Posted - 2009.09.13 14:17:00 -
[18]
Originally by: Zartanic Edited by: Zartanic on 13/09/2009 09:09:22
Well yes, other games tend to have no pack links at all. EVE is different in that it has trigger NPC's or timers. Also once you get aggro you can't lose it ( not that it matters when solo)
I wish EVE NPC mechanics were a bit more varied and sophisticated really which may encourage player grouping. I'm doing level 4's and I do not need to read any guides as the NPC behaviour is totally predictable and easy to work out. Doing them for over a week now and I was disappointed how easy they were.
If you want more competent NPC enemies, have a look at scanning out wormholes, and taking on the sleepers inside. Still not ideal, but less clear-cut than mission rats.
Ofcourse, for the most challenging targets, look towards PvP... Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie |
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