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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Fallout
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Posted - 2009.09.11 13:38:00 -
[1]
EVE Online is in a constant state of discovering and fixing issues which plague players, no matter how small, how large, or how difficult it is to reproduce. Desync has been a problem that has been plaguing a number of players for quite a while, and CCP Gingerdude has been working overtime trying to find, reproduce and fix this pressing problem. In his newest dev blog, he details the recent changes he's made to EVE's simulation engine, Destiny, and the work he's done tackling desync.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2009.09.11 13:48:00 -
[2]
Edited by: Vir Hellnamin on 11/09/2009 13:52:26 Horrible 'cane fit! :( - diverts too much attention... Avatarrrrr piccy is much more interesting... (reminds me of friday, and beer!) -- "Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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el caido
School of Applied Knowledge
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Posted - 2009.09.11 13:53:00 -
[3]
Originally by: Vir Hellnamin Horrible 'cane fit! :(
LOL agreed. But a great read. Cheers, CCP.
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Dierdra Vaal
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Posted - 2009.09.11 14:03:00 -
[4]
Very recent fix, when the CSM was in iceland a dev walked up to us (well actually up to a dev who was talking to us) and said "we just fixed desync".
epic devblog. Director of Education :: EVE University Chairman of the CSM
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Samuelous
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Posted - 2009.09.11 14:05:00 -
[5]
WOOT! |
Destination SkillQueue
Are We There Yet
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Posted - 2009.09.11 14:05:00 -
[6]
Originally by: Vir Hellnamin
What was that blog about? Good read during ops, perhaps?
Desync is partly fixed and the few issues remaining will propably get fixed by dominion. As a bonus we get a more realistic collision mechanism at least for ships.
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CCP Oneiromancer
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Posted - 2009.09.11 14:12:00 -
[7]
"... evil, nasty, vicious QA-type people ..."
*is hurt*
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Meissa Anunthiel
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Posted - 2009.09.11 14:17:00 -
[8]
Originally by: CCP Oneiromancer "... evil, nasty, vicious QA-type people ..."
*is hurt*
Don't worry, only as perceived by programmer-type people. And then, it's as it should be ;-)
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2009.09.11 14:28:00 -
[9]
Another excellent tech blog. Thank you for the good read!
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John Grimm
Amarr Rendili StarDrive Yards
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Posted - 2009.09.11 14:29:00 -
[10]
Interesting read.
Tnks for all your efforts, i hope they aren't in vain and that finally that ugly monster is put down for good.
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Michayel Lyon
The Graduates Morsus Mihi
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Posted - 2009.09.11 14:32:00 -
[11]
Bump.
Sorry, I couldn't resist... --- Lasiverin Dark > Is everyone here allied? Red Knight > we are allied by our zombie like ability to ***** missions
GM Xamother: "Beeing online is not considered harassment or exploit." |
Nierna
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Posted - 2009.09.11 14:42:00 -
[12]
Originally by: CCP Oneiromancer "... evil, nasty, vicious QA-type people ..."
*is hurt*
*pats* there there. its fine. hes just a programmer you know.
on another note.... that was realy fast coming up with something that would **** over the client that a normal person wouldn't even think of trying.
./salute
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Mashie Saldana
BFG Tech
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Posted - 2009.09.11 14:43:00 -
[13]
That was a very nice read. Good luck killing the desync monster once and for all.
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cpu939
Gallente Volatile Nature Systematic-Chaos
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Posted - 2009.09.11 14:45:00 -
[14]
i feel sorry for the dev having those evil QA guys, you should give 25% of you wages to the dev for a beer fund for fanfest.
other then that nice read 01101111 01100110 01100110 01100010 01100101 01100001 01110100 00100000 01100011 01110010 01100101 01100001 01110100 01101001 01101111 01101110 |
Serenity Skies
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Posted - 2009.09.11 14:54:00 -
[15]
Originally by: CCP Oneiromancer "... evil, nasty, vicious QA-type people ..."
*is hurt*
Yes, QA is bad! They discover bugs in last moment before deployment.. always! :P
Nice blog.
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thatbloke
Gallente
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Posted - 2009.09.11 14:58:00 -
[16]
As a programmer myself, I agree that QA is bad bad bad and like nothing more than to ruin your day.
Unfortunately as well as programmer I am also QA for that same software so going by that logic I quite like ruining my own day O_o
Awesome blog :D
The funny thing about this sentence is that by the time you've finished reading it, it's too late for you to realise it doesn't say anything. |
DJ SARGE
Minmatar Eve Radio Corporation
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Posted - 2009.09.11 14:58:00 -
[17]
definently epic fun reading .. even though some words was highly dev and not making much sense for the normal man ..
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CCP Fallout
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Posted - 2009.09.11 15:08:00 -
[18]
Originally by: Michayel Lyon Bump.
Sorry, I couldn't resist...
You win this thread ;)
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Arganato
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Posted - 2009.09.11 15:10:00 -
[19]
Good detective story, and great job on fixing the issue! :D
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Serenity Steele
Dynamic Data Distribution
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Posted - 2009.09.11 15:13:00 -
[20]
Ok, It's Friday end of the work day, so I need a little help interpreting the bottom of the wall.
Based on the code finally deployed; is the following statement true or false? A titan bumping a frigate only loses a little speed and the frigate will not shoot off like a balloon full of water.
≡v≡ Strategic Maps in Eve-Online Store | eve-maps.com |
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Paddlefoot Aeon
SiN. Corp Sons of Tangra
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Posted - 2009.09.11 15:19:00 -
[21]
Originally by: CCP Fallout
Originally by: Michayel Lyon Bump.
Sorry, I couldn't resist...
You win this thread ;)
Winning a thread on the first page... well done!
This blog made my eyes bleed, but I think I followed at least 50% or it.
Thanks for all the hard work! Hopefully this is one dragon that will stay slain, and not come back as some sort of super-fast zombie dragon.
Which would suck.
Now Recruiting. Join "Neogen" channel for details
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hired goon
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Posted - 2009.09.11 15:25:00 -
[22]
Wow. It really is a shame that programmers who perform tasks as soul-destroying and difficult as carry the ring of power through mordor to the mountain of fire, are always just dismissed as geeks instead of hailed as heroes. -omg-
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Dansel
Gallente
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Posted - 2009.09.11 15:31:00 -
[23]
Great work on finding and (SoonÖ) fixing those issues... Looking forward too Dominion
-----------------
Yay!! |
Master Akira
Child Head Injury and Laceration Doctors
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Posted - 2009.09.11 15:32:00 -
[24]
Funny how half the answers in this thread are about how evil and nasty QA ppl REALLY is
Nice catch on the desync thing btw \o/
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Freidrich Nietchize
Gallente Aliastra
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Posted - 2009.09.11 15:33:00 -
[25]
Also chiming in as programmer. Excellent detective work. If I was at the fanfest, I'd buy you a beer! It's good to know that CCP has such dedicated people and also allows them the time they need to trouble shoot these issues. It's also nice to know that the QA department has a healthly dose of Evil InsideÖ
So what kind of ship did you store 50 titans in the cargo bay of? ================================================ 00:59:14 Notify The Guardian Veteran is too far away, you need to be within 48400.0 meters of it but are actually 57737.3598289 meters away.
WHAT?! |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2009.09.11 15:36:00 -
[26]
Good read and a tremendous job fixing desync! Thank you!
Looking forward to better ship collisions in Dominion. ...
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Blazde
4S Corporation Morsus Mihi
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Posted - 2009.09.11 15:37:00 -
[27]
Ginger it's all cool that is fixed but I submitted a bugreport on the 3rd Feb about the out of order balls, weeks before the new collision mechanics were on Sisi at least. If you'd read it then you could have had a fix in Apocrypha or at the very least a quick workaround to prevent the most common desyncs.
And I'm still amazed you weren't able to reproduce it earlier (it was at least 2 years old) considering we were 'reproducing' it daily on TQ and it took me an afternoon to reproduce it reliably when I actually tried with just 3 clients and no titans in cargoholds hax. This was back in ~October 2008 but when I mentioned it in #eve-chaos I got told that a) devs couldn't discuss the desync bug (cos they might say something that differed from the party line and get quoted on later or something like that) and b) that in anycase other people had already submitted reproduction cases needing as little as one client and an asteroid belt (which I checked was indeed possible).
It's just not all that convincing that you tried hard to fix this before the CSM started insisting you take it seriously (and if that is the case they deserve some credit for it).
Regarding the remaining desync with titans warping into stations please check out the other part of my bugreport ( https://bugs.eve-online.com/mybugreports.asp?Action=View&ID=69209 ) about the tiny desyncs I got and suspected were due to floating point inaccuracies possibly from the client and server being compiled slightly differently. That's exactly the kind of scenario I'd expect the tiny desyncs to mushroom into real desyncs, especially if your math changes happened to exacerbate the problem. _
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Crylnish Hlar
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Posted - 2009.09.11 15:39:00 -
[28]
Great read, so great in fact I was engrossed to the point that glancing at the clock and seeing the X:45pm made me dash out the office and cover a good mile on foot before I realised I jsut left the office an hour early....
Does that mean I have desync? :p
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Manfred Rickenbocker
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Posted - 2009.09.11 15:39:00 -
[29]
So... no longer if I warp to a belt and salvage someone else's wrecks will I be unable to target/salvage those wrecks if within 0km? good good... ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |
Redbad
Minmatar Mean Corp Mean Coalition
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Posted - 2009.09.11 15:41:00 -
[30]
CCP GingerDude, you deserve to wear the golden "I killed lag!" T-shirt at the Fanfest! Sweet job and well done!
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