|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
AstroPhobic
Brutor tribe
|
Posted - 2009.09.13 00:20:00 -
[1]
Originally by: Sidus Isaacs Lasers are fine.
What people are really complaingin about is:
Scorch M/L
But imo they are ok, its just other T2 ammo that bites so hard.
As someone with large energy turrets 5/BS 5 - no. Too much damage at too much range with too much tracking at these optimals.
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.13 15:51:00 -
[2]
Originally by: Jacob Holland The difference between FoTM and sucking is tiny fractions of a percent in many cases - I doubt it would take much to make Projectiles, or particularly Blasters, FoTM again TBH.
Wrong.
Do yourself a favor and run some comparisons between the guns (or just use NBs spreadsheet) - you'll be amazed at how big of a discrepancy there is in some cases. Or hell, make an EFT graph of a geddon, pest, blasterthron and torp raven short range/buffer fit. You'll see why the more informed posters say that something's got to give.
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.14 14:31:00 -
[3]
Originally by: Seishi Maru
I think is only too much tracking. Good range and damage are not overpowered if you have a well defined weakness...
Yes, my point is something has to give. That range+tracking is okay if you nerf the damage. That Tracking + damage is okay if you nerf the range. That damage+range is okay if you nerf the tracking.
Quote: And is not liek if lasers suddenly became overpowered. Not long ago they were considered crap.
Mmm, I disagree. The big change was the resist change - which increased EM damage on armor 25% for gall, cal, and amarr, and 33% on minmatar. So while lasers always naturally shredded shield, they got a big boost to damage in armor.
60% -> 50% EM res is a 25% boost in damage, 70% -> 60% is a 33% boost. It was a huge change but under the disguise of a little bitty "10%" nerf.
Quote: The thing is eve moved into a type of combat with many more ships. Even small gangs now have 15+ ships. And when this level of firepower is present, then RANGE >>> everything else
Well yes, damage at range. Lasers are no longer "TEH SUXXOR" on armor, and they fit very nicely on the highest EHP ships in game. It's just a win-win.
Quote: Want to FIX lasers AND blasters at same time? Find a way to promote SMALLER SCALE PVP. PRojectiles are another story and need a miracle...
Blasters could use a little bit of lovin (either tracking or MOAR DAMAGE), and I believe you know my stance on projectiles. Oh, and boost rockets.
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.14 17:35:00 -
[4]
Me? Trolling? Why I never....
@Megan: while I won't really bother to respond, saying that those asking for a projectile buff want super pwn weapons with no downsides is pretty baseless.
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.14 17:42:00 -
[5]
Edited by: AstroPhobic on 14/09/2009 17:45:52
Originally by: AstroPhobic Me? Trolling? Why I never....
@Megan: while I won't really bother to respond, saying that those asking for a projectile buff want super pwn weapons with no downsides is pretty baseless.
Quote: Astro said earlier that if you kept the range and damage but lost the tracking, then it would be ok. I thought tracking didn't matter however at long ranges? Especially against BS-sized targets firing at each other.
To a certain extent. Part of the issue right now is a geddon at 10km can track better than a mega at 5km (I pulled that out of my ass but I think it's correct). Lasers having good tracking at 30-45km isn't the issue, but still having very good tracking at close ranges is. It's too comparable to the mega at close range and is completely superior at mid range.
Ed: oops, pressed quote instead of edit. I blame my phone.
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.14 23:53:00 -
[6]
Originally by: Twilight Mourning Or Minmatard ships wasting a bonus JUST so it can use it's racial weapon.
Clueless poster spotted!
All minnie ships have a built in 5% ROF bonus to counter the weak base stats on projectiles, in an attempt to keep them off other races' ships.
Quote: That being said, I think Lazors are fine. It just makes other races have to think how they fight the Amarr.
I lol'd
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.15 00:29:00 -
[7]
Edited by: AstroPhobic on 15/09/2009 00:32:34
Originally by: Deathbarrage All in all please take a step back and put into perspective the very thin area of the current laser niche.
I read this and stopped reading, and I also stopped taking you seriously.
The problem with lasers is that they fill EVERY niche. And yes, I have t2 weapons for every race/ 60m+ combat SP between my main/alt.. don't kid yourself, and stop whining like someone stole your big bag of candy.
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.15 00:45:00 -
[8]
Originally by: Deathbarrage
Originally by: Ecky X I'd like to point out that "getting under his guns" becomes meaningless the moment a 2nd enemy ship is on the field.
a so now you are implying you should be able to kill 2 amarr ships, and if you can't lasers are OP
nice
add to the equasion a gangmember of yours with 2 TD's...
Quoting failure.
Honestly dude if you don't know anything about eve combat just don't respond. The situation applies to 2 on 2 as well, d'oh
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.15 01:12:00 -
[9]
Originally by: Twilight Mourning Minnies get a built in bonus... which means it's an extra bonus above and beyond. Amarr have one of their bonuses wasted which means T1 get only 1 bonus and T2 get only 3 bonuses. While if what you are saying is true, Minmatar T1 get 3 bonuses and T2 get 5? Yah, that's fair.
Hi pot.
Reading comprehension ftw?
Projectiles are PRENERFED. IE balance them with other weapon systems, then nerf the ROF by 25%. Then add 5% ROF bonuses to every minmatar ship in order to get them back to where they started. So a double damage bonused minnie ship is essentially a single damage bonused minnie ship, and all minnie ships have essentially one bonus.
D'oh
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.15 02:24:00 -
[10]
Originally by: Twilight Mourning
Originally by: AstroPhobic
Clueless poster spotted!
All minnie ships have a built in 5% ROF bonus to counter the weak base stats on projectiles, in an attempt to keep them off other races' ships.
So you're saying I didn't comprehend what you wrote there? Maybe you should work on saying what you mean instead of word vomiting just the stuff that comes to mind.
So minmatar's get a bonus because their guns suck, yet amarr get penalized because their guns are good is what you are saying? So on that logic Minmatar guns need to be boosted and Amarr ships need to be boosted?
terrible troll, biomass asap please.
|
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.15 03:22:00 -
[11]
Originally by: Twilight Mourning /salute Pot
Anyone with half a brain could follow along with context. You're trying to get a rise out of people for giggles or who knows what, I don't care. Semantics don't bother me. If you had a real point, you would argue it, but you don't, instead you point out a rather ambiguous phrase and say "OMG GOT U".
Please, return to your CAOD bridge, trolls don't sit well in S+M.
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.15 03:31:00 -
[12]
Originally by: Twilight Mourning I actually did make a point
Where? I didn't see one. If you're referring to the "built in bonus" - you've obviously been proven wrong there. Anything else?
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.15 03:49:00 -
[13]
So you're either incredibly thick or a troll. I'll go with the latter. That'll be all, please return to your normally scheduled programming.
|
AstroPhobic
Brutor tribe
|
Posted - 2009.09.16 18:07:00 -
[14]
Originally by: Liang Nuren
Originally by: SuiJuris I would like to remind everyone in the thread AGAIN, that these unbalances are ONLY at the Battleship lvl, Blasters and projectiles are fine at the small / medium lvl
They're not "fine" at small/medium level. They're just less broken (See: Artillery as still obviously broken at cruiser level)
-Liang
I've been saying this for ages. If you note in the assembly hall thread, my changes apply to all size weapons and ammo.
Imbalances in projectiles simply aren't as pronounced at the small level. Get to the medium level and it becomes a bit more visible (425mm ACs, medium artillery), and then get to large and it's very visible. Smaller minmatar ships thrive ONLY on oversized mods. Look at the claw. The rupture. To a smaller extent, the hurricane. Some of them have merit in speed (vaga, stabber).
Won't they become overpowered with my proposed changes, you ask? No, the ammo changes do nothing for barrage boats and those fitting lower tier ACs will lose falloff compared to higher tier.
|
|
|
|