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ISit InStation
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Posted - 2009.09.15 13:50:00 -
[1]
Is it profitable?
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Enthral
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Posted - 2009.09.15 14:05:00 -
[2]
Originally by: ISit InStation Is it profitable?
No.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.09.15 14:34:00 -
[3]
There is no free lunch in Eve.. do your Homework on your OWN.
On another note: I heard people give away billions in jita when they leave the game.. you might want to try this.
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ISit InStation
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Posted - 2009.09.15 14:45:00 -
[4]
the reason I ask is I did my research and found that some of the stuff sells for several million under buildprice, and that's not even including bpc price, wich makes no sense unless the ppl building them are unaweare/stupid or getting their materials directly from WH's
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.09.15 14:56:00 -
[5]
Originally by: ISit InStation wich makes no sense unless the ppl building them are unaweare/stupid or getting their materials directly from WH's
all of the above
lots of "i got the materials myself, thus they are free" people out there
with that said, I'm going to echo Tres here and tell you to do some research. if you want isk handed to you do missions _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.09.15 15:03:00 -
[6]
Edited by: Tres Farmer on 15/09/2009 15:05:01
Originally by: ISit InStation the reason I ask is I did my research and found that some of the stuff sells for several million under buildprice, and that's not even including bpc price, wich makes no sense unless the ppl building them are unaweare/stupid or getting their materials directly from WH's
Ah, now we're talking
Well.. there is the fraction who doesnt include the hub-material prices when they put up endproducts for sale in the hubs.. They either want it moved fast and underprice it willingly - traders should take care of that and mostly do, but T3 is very volatile, so nobody wants to catch a falling knife there. Or they are just dumb.. your choice. IMHO I think its a mix of both, from what i observed.
Also, as you can't choose the outcome of the RE process.. you get subsystem BPC which aren't profitable.. However, if you get a good excel sheet together, it shows, that in some rare cases it's better to produce and sell some of the "unwanted" subsystems under construction cost, to make the whole chain of subsystems profitable/more profitable.. its a kind of 'its better than to let them rot'-deal to get some isk back in.
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JitaPriceChecker2
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Posted - 2009.09.15 15:25:00 -
[7]
Originally by: ISit InStation the reason I ask is I did my research and found that some of the stuff sells for several million under buildprice, and that's not even including bpc price, wich makes no sense unless the ppl building them are unaweare/stupid or getting their materials directly from WH's
ALL of the above. I wish i could reprocess them.
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ISit InStation
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Posted - 2009.09.15 15:42:00 -
[8]
Originally by: JitaPriceChecker2 I wish i could reprocess them.
idd
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ISit InStation
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Posted - 2009.09.15 16:04:00 -
[9]
Edited by: ISit InStation on 15/09/2009 16:04:43 okay... maybe I have to much faith in "the market" (human behaviour/intelligance) but shouldn't the crap be self-balancing?
Outcome of reverse engineering can't be influenced beyond race and subsystem category, wich means that the chance to get any one of the four possible bpc's is equal. Also the material cost for all subsystems within a category (offensive/electronic etc.) are the same. This "should" mean that they cost the same. However, since some subs are "good" (eg. Liquid Crystal Magnifiers) and some are "bad" (eg. Warfare Processor) and therefore not equally sought after by players, they come att (very) different prices. I'm guessing the "good" subs are expensive since players are willing to pay lots for the them('cuz they're good). But the "bad" are cheap because people in their haste to make at least some money undercutt and dump on the market att ludicrous speed.
So why don't maufacturers just stopp building the "bad" ones 'till they get expensive?? That would by supply/demand fluff drive prices of "good" subs down, and prices of bad subs up.
(you all probably know the above already, I just had to get it out of my system >.<)
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MarieFrance Tessier
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Posted - 2009.09.15 17:26:00 -
[10]
Well, the good and bad don't actually have the same build cost, in a way.
You can count a disproportionate amount of investment in invention going to getting the 'good' ones, thinking of it as "trying to get a liquid crystal magnifier" than "inventing an arbitrary amarr offensive substsystem". So to this extent, the BPC costs should reflect that: BPCs for the "good" systems absorb a significant portion of the invention costs, making the BPCs for the bad ones essentially 'free' (as supply for them is tied to demand for the good systems) and demand is very limited, so the market pretty much starts out all the way saturated.
So what this means is, the total difference between every subsystem in a single category and the cheapest subsystem in that category should be tied to the total cost of inventing a single, random, BPC, as they are all picking whatever appropriate share of that cost is.
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