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Thread Statistics | Show CCP posts - 0 post(s) |
shnooker
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Posted - 2010.11.26 07:35:00 -
[211]
I think it's a great Idea but here is another suggestion to solve the issue for everyone give the carriers an extra high slot that can use something called a repair bomb. In the field of battle you can repair your drones fighters. You should send them to assist your carrier to put them in orbit around them that will repair shield, armor and structure as long as the drones are not fighting and yourself as well the repair will repair to a max of 10 k and everyone can rep they're drones with it. this mod can repair only drones not ships or other devices only drones of all races and types.
With this it gives another skill to train which can boost your range as it goes and also boost the repair amount every level gives a new BPO to the game
^^^^^^^^^^^^^ REPAIR BOMB ^^^^^^^^^^^^^
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Fkn Arson
0ne Percent.
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Posted - 2010.12.02 15:33:00 -
[212]
Edited by: Fkn Arson on 02/12/2010 15:33:52 Checking for some info on Repair drones, I stumbled across this thread, though I am unable to fly a carrier yet, it is in the plans. I fully support this idea, and hope, even though it is over a year old, it is taken into consideration. While schnooker's idea, the Repair Bomb, is not necessarily bad, I enjoy the more "logical" idea of a maintenance bay. Even if it is available only to supercaps (I hope not hehe).
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Amy Garzan
The Warp Rats
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Posted - 2010.12.04 03:32:00 -
[213]
-------------------------------------------------- 101010 The Answer to Life, The Universe, and Everything |
Verys
Burning Technologies Nulli Secunda
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Posted - 2010.12.12 17:34:00 -
[214]
Bumpin Dis.
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fukier
The Unpodable Supermen
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Posted - 2010.12.12 20:20:00 -
[215]
i really like this idea... and maybe it could be used in gallente drone ships too...
Basically Gallente drone boats (myrm, domi, ishtar) would also have the ability to self repair drones in its bay... (at a slower rate then in carriers ofcoarse)
attero benevolentia! caveo cavi cautum censura! Remember Your Hell Is Someone Else's Heaven
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lwxsky oli
FACTS on EVE OWN Alliance
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Posted - 2011.01.20 09:59:00 -
[216]
Good idea.
Supported.
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Spirulina Laxissima
TotalControl Inc.
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Posted - 2011.01.20 10:50:00 -
[217]
A repair-deck om what is essentially an aircraft-carrier? Makes sense! If anyone sees balancing issues, maybe you have to actually carry repair-parts & mechanics to do this. (RP FTW!) (*+.,_,.#¦¦`*+.,_,.#¦¦`*+.,_,.#¦)
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Incarna be dammed! |
Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.01.20 13:48:00 -
[218]
Supported
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Skyreth
StarFleet Enterprises Systematic-Chaos
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Posted - 2011.01.25 14:50:00 -
[219]
Supported
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gunnar aztek
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Posted - 2011.02.14 10:20:00 -
[220]
-- The Resurrection: The Dead Horse pos thread Comes back to LIFE!! |
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.14 13:43:00 -
[221]
Make it possible to use nanite paste to repair drones and you can avoid all the added work of making new stuff. Benefits all drone carriers and balances itself by making drones unavailable for launch while being treated.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.02.14 18:18:00 -
[222]
Originally by: Hirana Yoshida Make it possible to use nanite paste to repair drones and you can avoid all the added work of making new stuff. Benefits all drone carriers and balances itself by making drones unavailable for launch while being treated.
I would say just add it this way. Utilize nanite paste and make it not unique to motherships and carriers but obviously have timer specifics benefited in the direction of motherships based on drone bay size, so it takes much longer relatively to repair a 50% damaged warrior in an imicus as compared with a dominix and and even more so compared with a mothership.
The important part on this idea though is how the numbers work out so as not to overly buff drone based ships, make it take a while but be viable. I will be formulating some numbers and posting them on my campaign blog later. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |
Sepheir Sepheron
Between Ordeals
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Posted - 2011.02.14 19:05:00 -
[223]
Yeah I would like this.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.14 20:18:00 -
[224]
Originally by: Manalapan ..The important part on this idea though is how the numbers work out so as not to overly buff drone based ships, make it take a while but be viable.
Drone based ships (incl. Carrier classes) should if anything have a faster repair rate than all others. Their primary damage is drone based and as long as you make the drones unavailable for the duration it is hardly a buff .. gun/missile ships have been able to repair heat damage since it was introduced after all.
Combined with the ideas to balance carrier classes to reduce "regular" drone count it would merely serve to bring drone users up to par with the direct damage crowd
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Igor Brains
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Posted - 2011.02.14 22:23:00 -
[225]
sounds logical
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bbtop
Triangular Initiative STR8NGE BREW
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Posted - 2011.03.07 14:03:00 -
[226]
By the power of Greyskull, yes! Supported.
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Jaik7
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Posted - 2011.03.07 16:02:00 -
[227]
for the record, 'they do it in rl' is not a valid reason for anything in this game. don't argue soley on this point.
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tritarian
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Posted - 2011.03.07 16:18:00 -
[228]
agreed
I will state, (or re-state as the case may be), these ideas.
1. have an option to scoop/launch from/to the Maintenance/Repair bay (allowing the ship to only gather the drones it needs to repair) 2. the operation of the Maintenance/Repair bay requires an high slot item, that takes things like mechanical parts and or robotics as fuel, fuel is consumed per activation, and repairs either a set amount of damage a cycle or simply repairs it all in a single activation. (slot residence is not set in stone but would offer the best for game balance IMO)
3. Could even make a skill with it, decreased cycle time and/or fuel cost
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bbtop
Triangular Initiative STR8NGE BREW
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Posted - 2011.03.07 18:18:00 -
[229]
Originally by: tritarian agreed
I will state, (or re-state as the case may be), these ideas.
1. have an option to scoop/launch from/to the Maintenance/Repair bay (allowing the ship to only gather the drones it needs to repair) 2. the operation of the Maintenance/Repair bay requires an high slot item, that takes things like mechanical parts and or robotics as fuel, fuel is consumed per activation, and repairs either a set amount of damage a cycle or simply repairs it all in a single activation. (slot residence is not set in stone but would offer the best for game balance IMO)
3. Could even make a skill with it, decreased cycle time and/or fuel cost
Considering that all RR only requires Cap, IMO it would not make sense for rr in this case to require fuel, however having a mod that uses cap to repair the drones while in the bay would make sense.
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Johnny Lou
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Posted - 2011.03.18 13:26:00 -
[230]
this should be available in various forms (module/bay/skill/etc...) to all drone boats.
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Sadior
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Posted - 2011.03.18 21:51:00 -
[231]
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Finious Boggs
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Posted - 2011.04.03 19:36:00 -
[232]
Well, having been based on A/C carriers, (IE the USS Constilation, "Before it was taken out of service").
I believe any ship that can house droans should be able to repair them internally. Simple Logic really. That's just the way it is in the real thing.
But I agree. Carriers, Super Carriers, and Titans, should not only be able to repair there drones, but virtually anything that can fit in there docking bay. Once again, this is just the way it is in real life, seems simple really. I personally, Honestly believe if the CCP dev's. thought about it, they would almost all agree. I actually do have faith in the Dev's. They have done brilliant work in creating this game, and I'm certian they would be on board with this. Being a Dev. of sorts of other things, I gotta tell ya were a pretty open mind bunch of blokes, we really like new ideas, and I think this one would be a good one.
In my opinion, you know how opinons are, LOL. It's not the Dev's. But who the Dev's have to answer too. I.E., the GM's, Managers, and Marketing People.
CCP is struggling to just keep up here, "Really". The new code, changes in the code, time to impliment the changes, debug the changes, really get's there heads spinning. I honestly believe there just snowed under. Add to that the new special advertised changes, like Dust, etc. There simply maxed out, and will be for some time to come. In otherwords, don't expect anything like this anytime soon.
Really ****en great idea though, and supported.
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