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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.16 13:00:00 -
[1]
Situation As it stands currently carrier and mothership pilots only have two choices when it comes down to repairing their drones and fighters. Either they deploy all drones and start repairing them with repair systems (remote rep or repair drones) or they go into a station and repair them there. Not even to mention trying to repair hull damage in space.
To me it seems odd that carriers are not equipped with an installation on board which can repair their drones without putting them into a dangerous situation or forcing the carrier to be dependant on a station installation. Especially since carriers are mobile logistical bases but the designers somehow forgot to put in a maintenance bay.
Proposal Give the carrier class ships the ability to repair their drones when they are docked inside the ship. However this ability should not be able to compete with the remote repairing abilities provided by the carriers capital remote repairing systems. The repair should be slow so that it is most effectively used after a large battle when the carrier is out of the heat.
This is primarily aimed at drones taking hull damage as many people will not have a capital hull repair system and carriers are supposed to be mobiles bases which provide logistical support and not dependent on stations.
tl;dr Give carriers the ability to repair docked drones. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

darius mclever
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Posted - 2009.09.16 13:13:00 -
[2]
motherships maybe. carriers no.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.09.16 13:55:00 -
[3]
Originally by: darius mclever motherships maybe. carriers no.
Why should supercarriers be the only ones with this ability?
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darius mclever
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Posted - 2009.09.16 14:36:00 -
[4]
they cant dock and it would give them another strong point to field them.
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De'Veldrin
Special Projects Executive
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Posted - 2009.09.16 16:04:00 -
[5]
Originally by: darius mclever motherships maybe. carriers no.
This is like saying you can launch aircraft from a modern aircraft carrier, but you can't fix them when they come back damaged.
I support this. Maybe give motherships a boost (like 100%) to the repair rate over normal carriers (representing more adavanced and comprehensive repair facilities - or even just additional warm bodies able to perform repairs at the same time), but they should both have it.
SUPPORTED. --Vel
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Ound
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Posted - 2009.09.16 16:16:00 -
[6]
Give Carriers this ability ONLY when they are in Triage. Dunno about the supercarriers :)
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CombatSmurf
Digital assassins
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Posted - 2009.09.16 16:30:00 -
[7]
The logistical role of the carrier makes this suggestion seem almost obvious.
Thumbs up.
o/ Verys
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Drake Draconis
Shadow Cadre REIGN Alliance
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Posted - 2009.09.16 16:45:00 -
[8]
Originally by: De'Veldrin
Originally by: darius mclever motherships maybe. carriers no.
This is like saying you can launch aircraft from a modern aircraft carrier, but you can't fix them when they come back damaged.
I support this. Maybe give motherships a boost (like 100%) to the repair rate over normal carriers (representing more adavanced and comprehensive repair facilities - or even just additional warm bodies able to perform repairs at the same time), but they should both have it.
SUPPORTED.
2nd'd ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |

Lori Carlyle
Void Engineers Mass - Effect
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Posted - 2009.09.16 16:50:00 -
[9]
Originally by: De'Veldrin
Originally by: darius mclever motherships maybe. carriers no.
This is like saying you can launch aircraft from a modern aircraft carrier, but you can't fix them when they come back damaged.
I support this. Maybe give motherships a boost (like 100%) to the repair rate over normal carriers (representing more adavanced and comprehensive repair facilities - or even just additional warm bodies able to perform repairs at the same time), but they should both have it.
SUPPORTED.
And supported :)
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KoChun
Garoun Investment Bank
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Posted - 2009.09.16 16:52:00 -
[10]
Yes and you better make it so you can queue repairs on multiple drone types. 
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shuckstar
Hauling hogs
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Posted - 2009.09.16 17:12:00 -
[11]
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.09.17 05:10:00 -
[12]
This seems entirely reasonable.
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Kyra Felann
Noctis Fleet Technologies
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Posted - 2009.09.17 05:47:00 -
[13]
Sounds good to me.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.09.17 13:03:00 -
[14]
supported ~ Santiago Fahahrri Galactic Geographic |

MatrixSkye Mk2
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Posted - 2009.09.17 13:30:00 -
[15]
Sure, why not.
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RedSplat
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Posted - 2009.09.17 14:17:00 -
[16]
Makes sense, wont enrage carebears.
Someone raise it.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Hull Blaster
Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.17 16:42:00 -
[17]
Supported, seems strange that carriers don't have this already as it sticks out so bad. Just make a new bay called "Maintenance Deck" or something, and have the drones/fighters repair xxx amount of hp per minute. Could even make a new skill book out of it called "Deck Gang" for example which improves the repair rate per level?
Make this happen CCP
SUPPORTED 
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.09.17 17:26:00 -
[18]
Edited by: De''Veldrin on 17/09/2009 17:26:41
Originally by: Hull Blaster Supported, seems strange that carriers don't have this already as it sticks out so bad. Just make a new bay called "Maintenance Deck" or something, and have the drones/fighters repair xxx amount of hp per minute. Could even make a new skill book out of it called "Deck Gang" for example which improves the repair rate per level?
Make this happen CCP
SUPPORTED 
I'd support this implementation ONLY if the drones in the maintenance deck cannot be launched directly into space. Otherwise, you're just increasing the drone bay size.
So you would need a right click > Move to Maint Bay, and a right click > Move To Drone/Fighter Bay.
And in this case, the supercarrier bonus becomes obvious - it gets a bigger maintenance bay so it can repair more drones/fighters at once. --Vel
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Fuujin
GoonFleet
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Posted - 2009.09.17 17:43:00 -
[19]
Supported. Nothing as dumb as the scoop/relaunch as drone shields used to be, but a slow passive repair feature would be very useful.
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Lazarann
Gateway Industries House of Mercury
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Posted - 2009.09.17 22:39:00 -
[20]
Since this makes complete sense, I support it. As someone said, real carriers can do it, there isn't much difference (except for that whole space vs water thing). ---------------- A million faces, each a million lies |

Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.18 15:09:00 -
[21]
Thank you for all the responses so far.
Originally by: darius mclever motherships maybe. carriers no.
Originally by: darius mclever they cant dock and it would give them another strong point to field them.
You say this would be a strong point to field them, that's nonsense. If you read my proposal I say that they are slowly repaired over time. This means that it's by far less efficient than tossing them out and repairing them with your remote repairing devices. It's meant as a small addition so that they can easily recover when out of the heat of the battle.
Nobody would field a mothership because it get's an added addition which will make no difference in battle itself.
Originally by: Ound Give Carriers this ability ONLY when they are in Triage. Dunno about the supercarriers :)
I believe they should always have it however it might be interesting if there would be a bonus towards this mechanic if triage is active.
Originally by: Hull Blaster Supported, seems strange that carriers don't have this already as it sticks out so bad. Just make a new bay called "Maintenance Deck" or something, and have the drones/fighters repair xxx amount of hp per minute. Could even make a new skill book out of it called "Deck Gang" for example which improves the repair rate per level?
SUPPORTED 
I like the idea of having them put out of temporary use and put inside a separate deck as a ways of repairing them. This would be much easier than having to individually select which to repair. But I don't believe such a skill would be needed.
Originally by: CombatSmurf o/ Verys
o/ cs -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

soldieroffortune 258
Gallente Trinity Council
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Posted - 2009.09.18 16:00:00 -
[22]
Originally by: Verys Situation As it stands currently carrier and mothership pilots only have two choices when it comes down to repairing their drones and fighters. Either they deploy all drones and start repairing them with repair systems (remote rep or repair drones) or they go into a station and repair them there. Not even to mention trying to repair hull damage in space.
To me it seems odd that carriers are not equipped with an installation on board which can repair their drones without putting them into a dangerous situation or forcing the carrier to be dependant on a station installation. Especially since carriers are mobile logistical bases but the designers somehow forgot to put in a maintenance bay.
Proposal Give the carrier class ships the ability to repair their drones when they are docked inside the ship. However this ability should not be able to compete with the remote repairing abilities provided by the carriers capital remote repairing systems. The repair should be slow so that it is most effectively used after a large battle when the carrier is out of the heat. This is primarily aimed at drones taking hull damage as many people will not have a capital hull repair system and carriers are supposed to be mobiles bases which provide logistical support and not dependent on stations.
tl;dr Give carriers the ability to repair docked drones.
Ok, just to save myself, for the record, I've never flown a Carrier into a large fleet fight, so maybe I just don't see your point of view on this.
Where is the logic in your proposal though. You want to be able to repair drones for AFTER a fleet fight, when it's 'out of the heat'. I don't see the logic in this, if the carrier is no longer in a fight, why not just simply dock up and repair your fighters? You said yourself that this would be most beneficial for AFTER the fight is over, this is why I'm wondering. Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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AizenSousuke
STK Scientific The Initiative.
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Posted - 2009.09.18 16:26:00 -
[23]
Edited by: AizenSousuke on 18/09/2009 16:28:14
Originally by: soldieroffortune 258
Ok, just to save myself, for the record, I've never flown a Carrier into a large fleet fight, so maybe I just don't see your point of view on this.
Where is the logic in your proposal though. You want to be able to repair drones for AFTER a fleet fight, when it's 'out of the heat'. I don't see the logic in this, if the carrier is no longer in a fight, why not just simply dock up and repair your fighters? You said yourself that this would be most beneficial for AFTER the fight is over, this is why I'm wondering.
Picture this. You're flying a carrier as part of a fleet that has been deployed DEEP into hostile space. There is no place to dock and repair your fighters. You just finished a large fight and most of your drones are either destroyed or badly damaged. What do you do? You can't just jump back home, repair and return, that would be a logistical nightmare.
Even more so is the fact that a mothership (supercarrier) CANNOT dock. What now?
The op's proposal makes perfect sense. It can be applied into real life situations as well. Just use the above situation that I mention and change it into a RL one. A carrier jet has engine damage. Are you going to bring the carrier back on what could be a 10,000 mile/~16000km round trip to fix it?
I'm not even a carrier pilot in game and I understand the proposal!
Supported because the idea makes perfect sense AND is common sense.
EDIT: Just thought about this as well. Your carrier is in a wormhole. How are you going to maintain the damage that sleeper rats have done to your drones/fighters?  -------------------------------------------------- Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

Bunzan Cardinal
Brutor tribe
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Posted - 2009.09.18 17:53:00 -
[24]
make it some kind of ability that you can turn off and on. Also make it so it costs some amount of cap or resource and i would support it.
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Mr Intel
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Posted - 2009.09.18 18:08:00 -
[25]
I like it 
/support
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Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2009.09.18 21:23:00 -
[26]
makes sence Fix Destroyers |

chopper14
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Posted - 2009.09.19 04:09:00 -
[27]
Supported. question...why do they call these carriers and motherships at all? they arent. they do not fulfill that role in any sence of the word instead lets call them...t2 frieghters. i jumped a "carrier on sissy with a smart bomb rokh and decimated his first wave in moments. he nueted me but i learned about the nuet from the try before and had cap booster 800's when i was done it was a freighter. pathetic! i say lets talk them into making more realistic carriers and motherships. counter proposal. carriers are floating cities they should be fully capable of repairing anything that can fit inside them. they should have 4 bays drone (fighter) if you really want to call automated drones with no ai fighters. frigate bay capable of holding up to 20 active piloted frigates or a mix of frigs and destroyers. repair bay Capable of repairing ships up to destroyer class and capable of slowley building, drones up to destroyer class as long as ther are all the proper materials/bpc's available in the cargo bay, and usable by fleeted ships as a fitting bay. cargo bay big enough to hold materials for building formentioned items and repairing them. lets face it that is what a carrier should be. when a frigate pilot say in a bomber decides to dock to it he would do it the same way he would dock to a station then he would just get a "orbit cam of the carrier and a undock button would show up in the lower left hand side of his screen. or if its not to much to ask they could even make a Carrier docking bay screen for when u dock. it would look like a station only heavilly condenced. pilots could enter the fitting tool there and get in line at the repair bay. is that overpowered?? GOOD!! thats the whole freaking idea behind a carrier! as for motherships same general idea bigger capacities but able to build and store 1 built ship in multiple bays exept frigates and fighters which would automatically move from the build que to their respective launch bays, anything destroyer size and above would have to undock before another could be produced they should be able to build anything up to a hyerion and would probably need an aditional bay to store at least 2 hulks so they could continue their mission even if they are lost deep in WH space because, a mother ship is suposed to be a capabillity not liabillity and maybe instead of nerfing good ships try making the ones that stink better, they could start with the cormorant? comments?
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.19 13:29:00 -
[28]
Originally by: AizenSousuke Picture this. You're flying a carrier as part of a fleet that has been deployed DEEP into hostile space. There is no place to dock and repair your fighters. You just finished a large fight and most of your drones are either destroyed or badly damaged. What do you do? You can't just jump back home, repair and return, that would be a logistical nightmare.
Even more so is the fact that a mothership (supercarrier) CANNOT dock. What now?
Also wanting to add to this that hull damage is one of the most annoying things to your drones, especially as there are no hull maintenance bots and fitting a capital hull repair system is a waste of a high slot as you will rarely use it over per example shield/armor remote reps, drone control units, smartbombs etc. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Valeronx
Celestial Horizon Corp.
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Posted - 2009.09.19 16:59:00 -
[29]
Good idea, I support it.
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Zeek Muaka
Antares Shipyards Vanguard.
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Posted - 2009.09.19 18:39:00 -
[30]
Brilliant!
Supported.
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Seth Ruin
Ominous Corp Ethereal Dawn
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Posted - 2009.09.20 00:53:00 -
[31]
Originally by: Ound Give Carriers this ability ONLY when they are in Triage. Dunno about the supercarriers :)
Something along these lines sounds like a reasonable compromise. Basically, I just don't think carriers should be able to cycle drones in the heat of battle without any kind of drawback.
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ShadowMaster
No Limit Productions
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Posted - 2009.09.20 01:46:00 -
[32]
As a carrier pilot, I support this idea. It would of course need to be balanced to ensure that if it is a separate bay it is not just adding capacity to a carriers drone bay.
As for all the carrier yes mother... super carrier no people, if only one gets it it should be the super carrier. If you were designing and building a ship that could not dock and a smaller version of this ship you were designing could do it why would you not implement the same feature into it? Personally I think both should be able to do it, if anything the moth... super carrier should be able to do it better then the standard carrier.
A complex (overly complex and not needed if you ask me but hey a possibility) is that carrier pilots would be able to view a que of all damaged drones/fighters in their bay and prioritize specific drones or fighters either individually or by group (group being Fighters, Heavy Drones, etc.), that is if repairing is not instant. But again overly complex and more sever load... cause we need that :P
ANYWAYS! Enough talk... I support. Some Eyes Demand Respect, Some Eyes Demand Fear, Mine ..... Mine earn it The Definition of an Upgrade: Take old bugs out, put new ones in. Cannot find REALITY.SYS. Universe halted. COFFEE.EXE Missing - Insert Cup and Press Any Key |

Anargirou
Fatal System Error Combined Planetary Union
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Posted - 2009.09.20 07:57:00 -
[33]
supported
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Nova Sato
Caldari Provisions
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Posted - 2009.09.20 11:12:00 -
[34]
Edited by: Nova Sato on 20/09/2009 11:12:58 I agree with the amended version of what was suggested.
Give carriers a lesser version of this ability and motherships a better version (faster repairs). _______________________________________________________________________ The limits of the possible can only be defined by going beyond them into the impossible. |

Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.22 16:43:00 -
[35]
Originally by: Seth Ruin
Originally by: Ound *snip*
Something along these lines sounds like a reasonable compromise. Basically, I just don't think carriers should be able to cycle drones in the heat of battle without any kind of drawback.
This proposal is not meant for inside the heat of the battle but rather outside. However having the ability to cycle drones by adding repair speed while in triage and making it a viable option to repair in battle would be interesting.
Originally by: ShadowMaster A complex (overly complex and not needed if you ask me but hey a possibility) is that carrier pilots would be able to view a que of all damaged drones/fighters in their bay and prioritize specific drones or fighters either individually or by group (group being Fighters, Heavy Drones, etc.), that is if repairing is not instant.
This would be very nice however I am not sure if this would be possible, but that is up to CCP as always.
Originally by: Nova Sato Edited by: Nova Sato on 20/09/2009 11:12:58 I agree with the amended version of what was suggested.
Give carriers a lesser version of this ability and motherships a better version (faster repairs).
With the upcoming changes it might be a good idea since triage will be removed from MS and I think triage should open the option for active usage of this in battle. However it should not rival the triage repair rate. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.24 05:38:00 -
[36]
bump -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

EthanPow
Drakeal Inc. Drakeal Federation
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Posted - 2009.09.24 22:34:00 -
[37]
Edited by: EthanPow on 24/09/2009 22:34:26 Supported, makes sense that a logistical ship can repair its own drones docked within it. What ever you do, DO NOT, for love of god, do not use that smartbomb |

Argonis Valentio
Caelum Custos Industries
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Posted - 2009.09.25 11:02:00 -
[38]
Edited by: Argonis Valentio on 25/09/2009 11:02:46 This is absurd! Capital ships able to repair drones, the mere thought of it is heresy and those heretics who have supported this will be burned by the Empress!
That said, I support this 
However such an option should COST carrier pilots money or resources to repair said drones.
That said, if resources are required to repair those drones a DRONE REPAIR BAY should be established giving carrier pilots another cool bay to store stolen resource stuff or not stolen...
Alternatively, if you like annoying us cool folks who drive capitals, just charge on a amount of repairs done so it matches station repair rates or higher but never lower. The staff you hire on your carrier aren't more compentant than those in the station.
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DeviloftheHell
RaaFharaX
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Posted - 2009.09.25 20:48:00 -
[39]
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Natalia Kovac
Phoenix Tribe Cult of War
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Posted - 2009.09.25 21:54:00 -
[40]
I like it.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.28 08:26:00 -
[41]
Edited by: Hull Blaster on 28/09/2009 08:27:04
Originally by: Argonis Valentio Edited by: Argonis Valentio on 25/09/2009 11:02:46 This is absurd! Capital ships able to repair drones, the mere thought of it is heresy and those heretics who have supported this will be burned by the Empress!
That said, I support this 
However such an option should COST carrier pilots money or resources to repair said drones.
That said, if resources are required to repair those drones a DRONE REPAIR BAY should be established giving carrier pilots another cool bay to store stolen resource stuff or not stolen...
Alternatively, if you like annoying us cool folks who drive capitals, just charge on a amount of repairs done so it matches station repair rates or higher but never lower. The staff you hire on your carrier aren't more compentant than those in the station.
Why should you have to spend isk on repairing them?? That doesn't make any sense I'm sorry, you don't see isk draining from your wallet when you rr drones so why in that situation?
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Argonis Valentio
Senex Legio
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Posted - 2009.09.28 09:55:00 -
[42]
You always have the option of remote repping your drones for free even with the drone repair bay however you can always dock up and repair them. Similarly you always have the option of equipment armor/hull repair modules to repair your ship for free.
Not adding a cost to it would make the station service obsolete. |

Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.28 11:37:00 -
[43]
What about hull damage, unless I'm missing something you can't repair hull damage in space. The OP stated that this feature would be invaluable if you were in hostile space without a station nearby... then you could repair damaged drones/fighters which had hull damage slowly over time.
Station repair services would still have a purpose... you won't be able to repair damaged modules with this will you .
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Argonis Valentio
Senex Legio
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Posted - 2009.09.28 12:12:00 -
[44]
If you pray to your god maybe you can repair hull damage without a station, have you tried?
The point is, station repair service to me seems to be becoming more and more obsolete. Right now, it appears to only fix "heat" damage and those lazy pilots who don't purchase a armor/hull repairer (which costs about 1m+ repairs if you do it in station - anyone gonna fix that? For that price I want a full waxing and everyone on my ship!).
That said, I don't want prices to be ridiculous like that but they shouldn't be free either. You incurred damage, do you think that when a projectile hits you your armor receives no mass loss? There'd be chunks in space. Furthermore its a good way to make sure that a sizable chunk of ISK that goes into the game also comes out.
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Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.09.28 14:57:00 -
[45]
Edited by: Hull Blaster on 28/09/2009 14:58:50 For me it just seems a bit silly, its YOUR ship... YOUR fighters/drones, but you have to pay for them to be fixed? If they introduce hull repair systems then fine... but seeing that we don't I think it should just be "free". You incur shield damage, and it regenerates you don't have to pay for that lol. What your suggesting is a bit like this scene on a Nimitz carrier...
Pilot - "Oh hey bob, thanks for fixing that F-18 for me". Deck Chief - "No problem, that will be $5000 please... I accept paypal and all major credit cards!" 
A carrier relies on its fighters and drones being in tip top condition, having hull damage that can't be repaired however little does affect its combat performance. It makes complete logical sense to have this feature...
Hell, make it a trainable skill for carrier/super carrier pilots. Say 5% increase to repair amount per minute of all fighters/drones in the hanger deck per level.
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Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.09.29 17:01:00 -
[46]
Originally by: Argonis Valentio If you pray to your god maybe you can repair hull damage without a station, have you tried?
The point is, station repair service to me seems to be becoming more and more obsolete. Right now, it appears to only fix "heat" damage and those lazy pilots who don't purchase a armor/hull repairer (which costs about 1m+ repairs if you do it in station - anyone gonna fix that? For that price I want a full waxing and everyone on my ship!).
That said, I don't want prices to be ridiculous like that but they shouldn't be free either. You incurred damage, do you think that when a projectile hits you your armor receives no mass loss? There'd be chunks in space. Furthermore its a good way to make sure that a sizable chunk of ISK that goes into the game also comes out.
Repairing hull damage without a station on fighters is easier said than done. First the scenario from which this idea came is if your in enemy or distant space (pos outpost). A properly fitted carrier probably will want to save that high slot for an extra DCU, Smartbomb, Heavy neutralizer etc. It's better to repair the main tank of the ship (armor/shield) than to aim for the hull. This is why you will most likely only see capital remote repair systems on carriers repairing a pos.
Station repair services do serve their purpose, to provide immediate repairs in a safe environment. Space can't guarantee you this especially since carriers can only fly in low-sec.
I personally don't think it should involve a cost unless the triage idea in here is implemented, which automatically has it's cost. However this is up to CCP as always to balance it out.
Originally by: Hull Blaster A carrier relies on its fighters and drones being in tip top condition, having hull damage that can't be repaired however little does affect its combat performance. It makes complete logical sense to have this feature...
Hell, make it a trainable skill for carrier/super carrier pilots. Say 5% increase to repair amount per minute of all fighters/drones in the hanger deck per level.
I wouldn't even take them out if they had massive hull damage, they are remarkably fragile for 15 million isk drones. However since they provide huge amounts of damage vs battleships, battlecruisers and to some extend cruisers this can be justified.
I do doubt if such a skill should come into existence. On one hand it would be nice to have a boost but on the other hand it adds even more time to the required skills for carrier list for the new pilots. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Mike Azariah
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Posted - 2009.09.30 07:13:00 -
[47]
Could this be combined/amended to include the other active suggestion of being able to see the condition of drones while they are still aboard? Nice to know what needs fixing withut kicking their smokin hulls out into space
mike
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Molock Saronen
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Posted - 2009.09.30 15:54:00 -
[48]
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Irongut
H A V O C Against ALL Authorities
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Posted - 2009.10.01 01:38:00 -
[49]
Useful and cool, a great idea. Implement it already!
-- Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

Ervol Libra
Pinky and the Brain corp
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Posted - 2009.10.01 08:18:00 -
[50]
Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
Amazing verys, who would have thought you had a good idea 
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Izanami Ayume
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Posted - 2009.10.01 09:34:00 -
[51]
/supported 
Originally by: Ervol Libra Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
i like your idea of using consuamable items for repairs, which is good and helps keep everything check, but perhaps another type of item, or perhaps a new "repair paste" item for carrier repairs.
Originally by: De'Veldrin
I'd support this implementation ONLY if the drones in the maintenance deck cannot be launched directly into space. Otherwise, you're just increasing the drone bay size.
So you would need a right click > Move to Maint Bay, and a right click > Move To Drone/Fighter Bay.
And in this case, the supercarrier bonus becomes obvious - it gets a bigger maintenance bay so it can repair more drones/fighters at once.
very true on your input, but i would also like to add that carriers can only repair a limited amount of fighters/drones once they're sent to Maint bay. jz like a real life carrier, they cant repair ALL planes at once :) perhaps max 5 at any one time, and perhaps new skills to improve repair rate and max number of simultaneous repairs.
~ my 2 cents |

Verys
Burning Technologies Circle-Of-Two
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Posted - 2009.10.02 17:55:00 -
[52]
Edited by: Verys on 02/10/2009 17:56:41
Originally by: Ervol Libra Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
Amazing verys, who would have thought you had a good idea 
I think this would totally depend on how fast you can repair the drones. However I think triage should always consume nanite paste when repairing drones.
I do from time to time have some bright moments 
Originally by: Izanami Ayume very true on your input, but i would also like to add that carriers can only repair a limited amount of fighters/drones once they're sent to Maint bay. jz like a real life carrier, they cant repair ALL planes at once :) perhaps max 5 at any one time, and perhaps new skills to improve repair rate and max number of simultaneous repairs.
~ my 2 cents
It would be unbalanced to be able to repair all your drones at once yes, maybe even have it so that less drones = faster repair so that you can choose to repair one unit quickly or choose to repair a batch at a slower rate.
However there should of course be a limit to the amount you can repair at one time. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Mina Thanatos
|
Posted - 2009.10.02 19:05:00 -
[53]
Good idea.
|

Argonis Valentio
Senex Legio
|
Posted - 2009.10.03 03:57:00 -
[54]
Originally by: Verys Edited by: Verys on 02/10/2009 17:56:41
Originally by: Ervol Libra Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
Amazing verys, who would have thought you had a good idea 
I think this would totally depend on how fast you can repair the drones. However I think triage should always consume nanite paste when repairing drones.
I do from time to time have some bright moments 
Originally by: Izanami Ayume very true on your input, but i would also like to add that carriers can only repair a limited amount of fighters/drones once they're sent to Maint bay. jz like a real life carrier, they cant repair ALL planes at once :) perhaps max 5 at any one time, and perhaps new skills to improve repair rate and max number of simultaneous repairs.
~ my 2 cents
It would be unbalanced to be able to repair all your drones at once yes, maybe even have it so that less drones = faster repair so that you can choose to repair one unit quickly or choose to repair a batch at a slower rate.
However there should of course be a limit to the amount you can repair at one time.
This is basically the idea I stated earlier just with a consumable...yet you dismissed it in favour of a more difficult solution. Are you sane?
Furthermore it's simple, include a drone repair bay capable of holding 1 fighter or more and take that space from the drone bay. As it stands carriers can hold 16 fighters (if you have nothing else). Furhtermore you could still use drone repairs bay as a storage and launch platform.
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.10.03 17:27:00 -
[55]
Originally by: Argonis Valentio This is basically the idea I stated earlier just with a consumable...yet you dismissed it in favour of a more difficult solution. Are you sane?
Or you could try and read instead of questioning my mental state.
What I am saying here is that there should be a balance between a possible consumption and the repair rate of drones.
This means that either you have a fast repair rate and consumption or a slow repair rate and no consumption, two options however the original proposal deals with the second.
The original proposal dealt with here is a slow non-battle usable mechanic which has no consumption. Because why should it cost money if it's something you can't use in combat? Internal repair systems and remote repair systems don't cost resources other than energy either.
What I however do support is that when triage mode is activated the repair speed is significantly increased and it consumes nanite paste or some other form of consumption to stay in line with the repair rate but providing a bonus just as the triage mod does now for the systems already in place.
Originally by: Argonis Valentio Furthermore it's simple, include a drone repair bay capable of holding 1 fighter or more and take that space from the drone bay. As it stands carriers can hold 16 fighters (if you have nothing else). Furhtermore you could still use drone repairs bay as a storage and launch platform.
I was not discussing the mechanic behind this as it is very simple and obvious. Just make sure that the total amount of drones being able to be carried is added up somewhere so that you can never put more drones into the initial drone bay than drones in drone bay + drones in maintenance bay. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

galphi
Roid Ravagers Unitary Enterprises
|
Posted - 2009.10.04 04:32:00 -
[56]
make it happen
|

Sharp Feather
POS Builder Inc. Silent Requiem
|
Posted - 2009.10.05 00:36:00 -
[57]
/support |

Larceny Redeyes
Point of No Return
|
Posted - 2009.10.05 05:19:00 -
[58]
I like it ________________________ -WHO'S WARP SCRAMBLED!?!?
|

Omara Otawan
|
Posted - 2009.10.05 10:47:00 -
[59]
I'd support this given the following restriction:
Drone / Fighter repair operations take a considerable amount of time, i.e. 5 minutes or more, and they need either minerals that get used up in the process or spare parts.
|

Vestus Regula
The Black Dawn Gang
|
Posted - 2009.10.05 15:50:00 -
[60]
Not much else to be said.
|

Van Tuz
Red Fleet Corp
|
Posted - 2009.10.05 18:13:00 -
[61]
I think, repair rate shoud be 10% for hull and 20% for armor per minute for all drones in dronebay (no maintenance deck). Or 2%/4% as basic and +80% repair rate per level of skill. |

Reverend Book
|
Posted - 2009.10.05 19:45:00 -
[62]
Fully supported. It might be a good idea to create a nanite paste bay that this ability draws from which would need to be periodically replenished. Possibly even a module connected to it, though I'm not completely sure about that. And I agree that different types of drones should be able to be moved in to the bay, and returned to their original groups after their trip to the infirmary.
In support of this new ability that seems such an obvious thing to have, could we also PLEASE make it possible to check on the status of our drones' health while they're in the drone bay? I get so tired of deploying fleets of drones just to see if anyone needs a band-aid.
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.10.08 13:04:00 -
[63]
Edited by: Verys on 08/10/2009 13:03:51
Originally by: Van Tuz I think, repair rate shoud be 10% for hull and 20% for armor per minute for all drones in dronebay (no maintenance deck). Or 2%/4% as basic and +80% repair rate per level of skill.
In my opinion it should be done in a separate bay so you can not repair all your drones at the same time. It should be a mechanic out of the heat of the battle and not inside. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Sir Ahura
|
Posted - 2009.10.09 21:37:00 -
[64]
Originally by: Van Tuz I think, repair rate shoud be 10% for hull and 20% for armor per minute for all drones in dronebay (no maintenance deck). Or 2%/4% as basic and +80% repair rate per level of skill.
repair rates sould be 2%/4% passive and add a new module that increase 400% the repair rate of the drones, that need mechanical parts to work, the drone repair bay can repair only 3 drones at a time, add a skill that increase 1 drone per lv. Add the ability to send drones to dock in a friendly carrier, so the carrier can repair your drones and you can pick them later.
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.10.13 18:13:00 -
[65]
Bump -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Nathair Nimheil
Gaidhlig Technology
|
Posted - 2009.10.14 06:47:00 -
[66]
Sign me up
|

Silvenoshi
AVE EVE
|
Posted - 2009.10.15 00:32:00 -
[67]
Giving carrier's a drone repair bay would be most useful for sure. I agree totally that the new bay should not add more drone space. I say that and believe that it may be necissary to enlarge the drone capacity with the new bay, but make it so that drones can not be inside the bay when undocking.
The reason I say enlarging the bay might be necissary is because if you think about it as a whole it makes sense. If you take space away from the drone bay, you could be limitig the number of drones you can carry if you can only launch from the drone bay. For instance, with max skills, you can have 15 fighters launched. If you only have enough room for 15 fighters and nothing else in your bay it would be a set-back and not a step forward.
Personally I like to keep not only fighters in my bay, but a mass of different types of drones to cover most situations I could find myself in. I just do not want to see that precious space shrinked in the process of making carriers better.
|

MS5
|
Posted - 2009.10.18 07:14:00 -
[68]
This idea, just makes sense.
Slow repair facility.
However, I would suggest just rendering the drones unusable while repairs are being made,
example:
"your drone bay is currently locked while repairs are underway, repairs should be completed in 4 minutes and 37 seconds"
/supported
|

Clearshot6245
|
Posted - 2009.10.18 16:25:00 -
[69]
yes, good idea, but not instant repair, say 20 hp/s for carrier 50hp/s for mother ship (just think of some better numbers tho)
|

Aion Amarra
Real Nice And Laidback Corporation
|
Posted - 2009.10.18 16:40:00 -
[70]
Edited by: Aion Amarra on 18/10/2009 16:39:55 Supported, as long as doing so consumes nanite repair paste or some other similar resource, so it's not free, and you can't do it forever without a -minimal- amount of logistics.
Also, for sake of ease of implementation, it should probably be something that just starts repairing everything in your fighterbay when you start it (by rightclicking your carrier?) at the same time. Everything else is probably going to be a ton tougher to implement.
I like the thought of it locking your fighter bay while repairs are in progress, though.
In addition, given that fighter and dronebays will be seperated soon, maybe only let the repair thing apply to fighters, or something.
|

McKinlay
The Illuminati. Pandemic Legion
|
Posted - 2009.10.18 16:50:00 -
[71]
I support this, however there should be some consequence.
For example the repairs require you to have maintenance personel in your cargo/hangers. The more personel you have, the quicker the repairs can be done, but at a cost of sacrificing space in your bays.
Also repairs should take capacitor as the maintenance personel would need to use the ships energy to make the repairs.
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.10.23 08:18:00 -
[72]
Originally by: Clearshot6245 yes, good idea, but not instant repair, say 20 hp/s for carrier 50hp/s for mother ship (just think of some better numbers tho)
I am not going to mess about with numbers in this thread though but I would personally like to see about 5 minutes per fighters when carrier is not in triage 2.5 minutes for fighters in a mothership and about 1 minute for fighters when a standard carrier goes into triage and starts consuming nanite paste.
Since not all fighters have the same hp I think time should be the factor of the repair.
Originally by: MS5 This idea, just makes sense.
Slow repair facility.
However, I would suggest just rendering the drones unusable while repairs are being made,
example:
"your drone bay is currently locked while repairs are underway, repairs should be completed in 4 minutes and 37 seconds"
/supported
Locking the bay would complement the idea of having repairs time based which I support myself.
Originally by: Aion Amarra
In addition, given that fighter and dronebays will be seperated soon, maybe only let the repair thing apply to fighters, or something.
Seeing as the carrier would be equipped with a maintenance bay I would also like to see it possible to repair standard drones, however these should take up slots so that you will have to choose what to repair.
Originally by: McKinlay I support this, however there should be some consequence.
For example the repairs require you to have maintenance personel in your cargo/hangers. The more personel you have, the quicker the repairs can be done, but at a cost of sacrificing space in your bays.
Also repairs should take capacitor as the maintenance personel would need to use the ships energy to make the repairs.
Since this mechanic would largely be when the carrier is in a safe position (unless you are in triage) I believe the repairs should only be limited to the amount of time the player has and for what amount the carrier can stay in this position.
Speeding up repairs in a carrier by personnel would lead to situations where people only put the repair personnel in the cargobay unless they have a hefty cost. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Leneerra
Sebiestor tribe
|
Posted - 2009.10.23 12:11:00 -
[73]
sounds like a intresting idear.
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Simeon Whiteheaven
|
Posted - 2009.10.23 14:46:00 -
[74]
I like this, you have my support.
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Blastil
|
Posted - 2009.10.23 14:48:00 -
[75]
Let me make somethings clear: I support this idea, however, from a game design standpoint, I doubt a 'repair bay' will be allowed. There's too much room in there to allow someone to pack a whole new flight of fighters in there. I think a carrier or mothership should have the ability to designate 'repair this drone' at which point an ETA to repair time pops up after the name of the drone. Drone repairs cannot be aborted, and drones under repair cannot be launched.
In general this idea is quite good though. /signed
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.10.27 19:32:00 -
[76]
Originally by: Blastil Let me make somethings clear: I support this idea, however, from a game design standpoint, I doubt a 'repair bay' will be allowed. There's too much room in there to allow someone to pack a whole new flight of fighters in there. I think a carrier or mothership should have the ability to designate 'repair this drone' at which point an ETA to repair time pops up after the name of the drone. Drone repairs cannot be aborted, and drones under repair cannot be launched.
In general this idea is quite good though. /signed
This has been pointed out before in the thread as the bay should only be able to be used in space and there should be a maximum amount of drones which takes the fighters in the repair bay and the fighters in the drone bay both into account.
However as I'm not sure how the code would work I'm going to stick with the repair bay so far as in my opinion it creates a better overview instead of having to scroll through a list of drones to see the repairing drones. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.11.02 20:03:00 -
[77]
Bump -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Kaltooth
Amarr
|
Posted - 2009.11.03 08:39:00 -
[78]
lets do one better. How about an auto repair attribute added. I has a limited volume and bandwidth. No drones are moved to the bay, but they take up points in this attribute just as bandwidth is consumed when launching fighters/drones. This would help limit the number of fighters and drones max that could be repaired without opening a new bay that could cause abuse. The poor carrier pilots already juggle 3 bays, lets not put a 4th one in there for them to watch over (where did my 15th fighter go? ah damn, it was still in repair when I docked). Otherwise, I agree to the idea, especially for super carriers.
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.11.10 18:06:00 -
[79]
Originally by: Kaltooth lets do one better. How about an auto repair attribute added. I has a limited volume and bandwidth. No drones are moved to the bay, but they take up points in this attribute just as bandwidth is consumed when launching fighters/drones. This would help limit the number of fighters and drones max that could be repaired without opening a new bay that could cause abuse. The poor carrier pilots already juggle 3 bays, lets not put a 4th one in there for them to watch over (where did my 15th fighter go? ah damn, it was still in repair when I docked). Otherwise, I agree to the idea, especially for super carriers.
I do agree that three bays might clutter things up and if this proposal makes it through and gets implemented I would like to see it as a blinking highlight in your drones bay on your overview. This prevents abuse and keeps it nice and tidy.
However you point out an auto attribute which repairs. If I'm understanding correctly is that you mean that when a fighters in a bay has damage that it will start repairing. I think, if this is what you meant, the option should always lay with the carrier pilot though and not have it done automatic. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Rodj Blake
PIE Inc.
|
Posted - 2009.11.11 11:18:00 -
[80]
It's a good idea, but maybe it should require a special module and skill?
Dulce et decorum est pro imperium mori.
|

Bel'shamharoth
|
Posted - 2009.11.11 17:37:00 -
[81]
Supported for Moms, since they can't dock.
I would like to see some kind of fuel consumed, though. Possibly Tritanium? -------------------------------------------------------------------------------------------------- I'm not a fig plucker or a fig plucker's son, but I'll pluck figs till the fig plucking's done. |

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.11.15 19:52:00 -
[82]
Originally by: Rodj Blake It's a good idea, but maybe it should require a special module and skill?
Always a possibility however in my opinion if this is implemented everyone should get the same bonus and not get a new "skill you have to train before starting to fly carriers". -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Quazal Atreides
Encarta Industries
|
Posted - 2009.11.16 02:02:00 -
[83]
dont fly them but this seems a damn good idea.
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.11.20 17:26:00 -
[84]
. -------------------- Need a signature or graphic for EVE? Go to EVE-GFX -------------------- |

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.12.01 19:59:00 -
[85]
Bump
Give carriers drone repair bays |

Bagehi
Association of Commonwealth Enterprises Gentlemen's Club
|
Posted - 2009.12.10 20:01:00 -
[86]
It should burn fuel to do it. Or, forget all that and allow nanite repair paste to fix drones. Why they repair modules and ships but not drones is beyond me. Even if it was only allowed on carriers, it would be a step in the right direction.
Fix Local |

AndPeroxide
|
Posted - 2009.12.11 04:31:00 -
[87]
I believe this is a very reasonable request, supported.
|

CutsLawn
|
Posted - 2009.12.11 04:33:00 -
[88]
As long as this was a slow process I don't see a problem with it.
|

Celador Nane
2 PIRATES 1 CUP
|
Posted - 2009.12.11 06:24:00 -
[89]
supported. |

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.12.14 21:57:00 -
[90]
!
Give carriers drone repair bays |

Alphonse Le'Marchand
University of Caille
|
Posted - 2009.12.18 09:47:00 -
[91]
Originally by: chopper14 lets face it that is what a carrier should be. when a frigate pilot say in a bomber decides to dock to it he would do it the same way he would dock to a station then he would just get a "orbit cam of the carrier and a undock button would show up in the lower left hand side of his screen. or if its not to much to ask they could even make a Carrier docking bay screen for when u dock. it would look like a station only heavilly condenced. pilots could enter the fitting tool there and get in line at the repair bay. is that overpowered?? GOOD!! thats the whole freaking idea behind a carrier! as for motherships same general idea bigger capacities but able to build and store 1 built ship in multiple bays exept frigates and fighters which would automatically move from the build que to their respective launch bays, anything destroyer size and above would have to undock before another could be produced they should be able to build anything up to a hyerion and would probably need an aditional bay to store at least 2 hulks so they could continue their mission even if they are lost deep in WH space because, a mother ship is suposed to be a capabillity not liabillity
i support the op and the quote above was what i first thought when i encountered my first carrier back in the days... and yes, i was disappointed.
thumbs up! - Sig starts after the beep: BEEEP!
Damn, wrong number! |

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.12.21 08:26:00 -
[92]
Bumping
Improve the market interface |

Hugo Lordmagnus
Vexillari
|
Posted - 2009.12.21 16:41:00 -
[93]
Makes sense to me; I like it.
|

DJ Reonic
Metalworks Majesta Empire
|
Posted - 2009.12.21 18:37:00 -
[94]
On the subject of the Drone Repair Thingy...
I think the repair function should be automatic, and it should be based on the amount of damage a drone has sustained in a fight. There should also be a command to have drones RTB for repairs, and cycle out accordingly. for example:
A fighter is out and is taking heavy armor damage. The Carrier pilot sees the damage building, and commands the fighter to come back for repairs. It lands, and immediately undergoes repairs. Since it has only taken shield and armor damage, it only needs some repair paste and a quick shield recharge. After a few minutes, it hits the launch tubes and goes back out into the fight.
Also, it would be kinda interesting if we could have fighter/drone production facilities on Supercarriers, similar to Pegasus on BSG. Supercarriers could, providing they have the necessary resources to do so, produce drones and fighters to replenish ones lost by other pilots. I don't know if this would break the game or anything, but it would enhance endurance of fleets. I'm not a capital pilot yet, so I'll let the cap pilots debate this. 
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.12.27 14:24:00 -
[95]
bump
Improve the market interface |

Spike Spiller
|
Posted - 2009.12.28 11:24:00 -
[96]
Supported
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2009.12.31 19:33:00 -
[97]
bump
Improve the market interface |

Seth Ruin
Minmatar Ominous Corp Cult of War
|
Posted - 2010.01.01 09:19:00 -
[98]
Originally by: Bel'shamharoth Supported for Moms, since they can't dock.
I would like to see some kind of fuel consumed, though. Possibly Tritanium?
Or Metal Scraps, 
Though, admittedly, the Nanite Repair Paste suggested earlier sounds like a good fuel.
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2010.01.06 20:06:00 -
[99]
Originally by: Seth Ruin
Originally by: Bel'shamharoth Supported for Moms, since they can't dock.
I would like to see some kind of fuel consumed, though. Possibly Tritanium?
Or Metal Scraps, 
Though, admittedly, the Nanite Repair Paste suggested earlier sounds like a good fuel.
I still stand by my original suggestion that outside of triage the rep should be slow and purely for recovering drones damaged in hull after a fight etc.
However when triage mode is active you should be able to rep at high speed making it a viable new strategic option for carriers. Consuming some sort of fuel; nanite paste, ozone, stront or etc. In my eyes it should be something which can be mined or collected easily just like triage fuel.
On motherships the mode should be able to be activated at any point in time but should still consume fuel (changed this due to the removal of triage from moms)
Add drone repair bays to carriers |

Windjammer
|
Posted - 2010.01.06 23:11:00 -
[100]
Edited by: Windjammer on 06/01/2010 23:11:44 Seems like a no brainer. Good idea and makes sense.
Best regards, Windjammer
|

Wu Jiaqiu
Res Ipsa Loquitor
|
Posted - 2010.01.07 01:23:00 -
[101]
Supported - and the queueing repairing system
|

Luminus Mallus
|
Posted - 2010.01.08 14:01:00 -
[102]
It's pretty logical, and if you use drones extensively, you easily understand that this is important and necessary.
|

Big Bit
|
Posted - 2010.01.08 14:17:00 -
[103]
 |

Ogogov
|
Posted - 2010.01.08 15:27:00 -
[104]
I'd even add that dedicated drone boats (Dominix, Ishtar, Iskur etc.) should have some kind of limited drone repair ability as well.
|

Tuvar Hiede
Snuggle Muffins
|
Posted - 2010.01.08 23:58:00 -
[105]
TL;DR, make it a passive regen while docked? No reason a cap ship cannot repair its own drones. It makes no sense in game or in life that a ship like that would be unable to rep. Its own drones considering the chance of long term deploymwnt and prolonged engagments in 0.0
|

Uronksur Suth
|
Posted - 2010.01.09 09:12:00 -
[106]
Originally by: Big Bit

|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2010.01.12 06:51:00 -
[107]
bump
Add drone repair bays to carriers |

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2010.01.19 17:24:00 -
[108]
bump
Add drone repair bays to carriers |

Mag's
the united Negative Ten.
|
Posted - 2010.01.19 17:43:00 -
[109]
/signed.
To get around the extra drone space made with another bay, I have a suggestion.
Being able to right click on selected drones, and put them into repair mode. This mode would last for various lengths, depending on the size and make them unusable by placing them in the repair bay, until finished.
whilst in repair mode, the drone bay remains locked from launching or adding drones.
|

Xtover
Suicide Kings
|
Posted - 2010.01.19 19:35:00 -
[110]
Edited by: Xtover on 19/01/2010 19:37:37 Just have it as a right-click on drones in bay and have it consume electrical and mechanical parts. Yeah, both.
This should only apply to fighters and fighter bombers, not any other drones.
|

Lord FunkyMunky
|
Posted - 2010.01.22 17:50:00 -
[111]
Edited by: Lord FunkyMunky on 22/01/2010 17:51:09 Sounds good to me a Drone\Fighter Maintenance Deck, but it should be slower than using remote reppers, and it should fix everything hull and armor damage....
Slower than remote reppers, because the maintenance deck can do more drone at once than the remote reps...
Also would recommend, that after a drone is repaired that it is ejected back to drone bay, that way you dont have people damaging drones, and piling them into the maint deck, and then filing the drone bay (using the maint deck as extra storage)
electrical and mechanical and repair paste :) consumed, based on damage type and amount
|

Br41n
Pinky and the Brain corp
|
Posted - 2010.01.25 00:50:00 -
[112]
Edited by: Br41n on 25/01/2010 00:51:33 Edited by: Br41n on 25/01/2010 00:50:08
Originally by: Ervol Libra Supported as long as it consumes "Nanite Repair Paste" to fix the drones.
agreed if its just for fighters and fighter bombers ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |

JcH
|
Posted - 2010.01.25 03:15:00 -
[113]
|

Verys
Burning Technologies Circle-Of-Two
|
Posted - 2010.01.28 17:26:00 -
[114]
bump
Add drone repair bays to carriers |

Nicolas Jaweai
Forbidden Labs
|
Posted - 2010.02.12 03:43:00 -
[115]
Edited by: Nicolas Jaweai on 12/02/2010 03:43:27 Like was said above.
Give it a minimum time per drone, that grows based on damage to a drone (including shield damage), and cost just like you're doing it in a station ISK wise.
Right click on carrier and choose 'Repair Drones'. Might need a 'Configure Drone Repair' selection when you can choose to if you want fighters first or another type of drone.
Then it just goes through the drones on board and starts repairing the first one it finds that's damaged. This way there is no storage place needed at all and nothing but code need added to the ships, no extra bay or anything.
Would need some type of indicator in the drone lists that shows which drone is being repaired and how long it has left.
Also, drones being repaired can't be launched, no brainer.
Difference between a Carrier and a Super Carrier: Carriers can do one drone at a time. Super Carriers can do three at a time.
If you wanted to you could tie it into a couple skills too: Drone Repair - One additional drone repaired per level in addition to base amount. Drone Repair Reduction - 5% per level reduction in drone repair duration. Base time of (whatever base time is decided still applies).
Just my two cents. |

Sokratesz
|
Posted - 2010.02.12 12:09:00 -
[116]
Not supported.
It would make carriers too much self-sustainable. There are all kinds of rr mods in all kinds of sizes to repair drones.
Want to test a supercap on SISI but don't have one? |

Verys
Burning Technologies Cult of War
|
Posted - 2010.02.13 13:55:00 -
[117]
Originally by: Sokratesz Not supported.
It would make carriers too much self-sustainable. There are all kinds of rr mods in all kinds of sizes to repair drones.
I don't think it would make them more self-sustainable than they already should be. Carriers are logistical platforms used to support fleets in combat and it would only make sense if they can support themselves in full. Therefore they should be able to repair drones themselves which have rendered useless after a fight (although repairing them inside should always remain less efficient than doing this outside, risk vs reward).
There are in fact three capital remote arrays which do receive a bonus (armor, shield and cap). The capital remote hull repair system is completely ignored in these bonuses and will remain at a 15 kilometre range unless something is changed about this. Seeing that the other two mods are far more useful due to this it's no wonder that the capital remote hull is ignored because it takes up a slot that could be used for something more useful (take your pick; triage, remote armor/shield/cap, smartbomb, dcu). Next to that this module has, for capital distances, a very short range because it doesn't have a single bonus.
This why I suggested a slow repairing system which isn't useful in combat but useful after combat (being in a pos far away from a station for example) and to add a fast repair system which can only be used in triage but requires a certain amount of fuel.
Add drone repair bays to carriers |

Altaica Amur
Aliastra
|
Posted - 2010.02.13 20:26:00 -
[118]
Supported, though I do think that making it a 'bay' needlessly complicates this just having an icon on each drone in the list that can be clicked to initiate a 4 minute repair cycle which until completed renders the drone unusable. Carriers could repair say 2/4 at a time where super carriers repair 5/10 at a time. This would prove especially useful for dealing with incapped drones that clutter up your bay and that often end up being accidently relaunched.
|

Verys
Burning Technologies Cult of War
|
Posted - 2010.02.17 19:10:00 -
[119]
Bump
Add drone repair bays to carriers |

Pask Ainen
|
Posted - 2010.02.22 08:41:00 -
[120]
makes sense
/thumbs up
|

Verys
Burning Technologies Cult of War
|
Posted - 2010.03.08 14:44:00 -
[121]
Bump
Add drone repair bays to carriers |

Kaldoreign
CNexus
|
Posted - 2010.03.08 18:54:00 -
[122]
/signed
|

Everseeker
Northgate
|
Posted - 2010.03.08 19:32:00 -
[123]
/Signed with a small added twist...
The Pilot selects the drones to "fix"... commits your cap drains 50%.... the "cost" for the effort. and, the drones placed in maintainence are now unavailable for the next 15 min......
"...Capt'n, the drone... she's in 100 little pieces, gettin an overhaul.... You are NOT getting her into the next engagement...."
--
EverSeeker |

Kayllyn
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2010.03.09 01:53:00 -
[124]
To prevent messing with pew pewing drones during combat just have it so that when they jump to another system all drones in their bay are repaired to full.
|

Major PewPew
The Dark Horses
|
Posted - 2010.03.09 09:31:00 -
[125]
Originally by: Destination SkillQueue
Originally by: darius mclever motherships maybe. carriers no.
Why should supercarriers be the only ones with this ability?
let's take this one step further...why should capital ships be the only one with this feature? Why not any ship with a drone bay? 
|

Addicted User
|
Posted - 2010.03.09 19:10:00 -
[126]
|

Drayman
|
Posted - 2010.03.12 12:42:00 -
[127]
+1
|

Souls Retailer
|
Posted - 2010.03.13 03:04:00 -
[128]
As a exlusive module, why not. It will be your choise to use this module or not. But just for free... no.
Hovever i have an another proposal. Give motherships (yes-yes, supercarriers) manufacturing line, which can be used exlusive only for drones manufacturing.
|

Mr LaForge
|
Posted - 2010.03.13 15:02:00 -
[129]
I support.
|

Lykouleon
Trust Doesn't Rust Ushra'Khan
|
Posted - 2010.03.14 06:15:00 -
[130]
Quote: CCP Mindstar > Sorry - I've completely messed all that up. lets try again
|

Benilopax
Infinity Enterprises Atlas Alliance
|
Posted - 2010.03.14 15:09:00 -
[131]
Supported. ----------------------------------- New Eden Chronicles: Prime, Fanfest 2010 |

Verys
Burning Technologies Cult of War
|
Posted - 2010.03.24 17:14:00 -
[132]
Originally by: Major PewPew
Originally by: Destination SkillQueue
Originally by: darius mclever motherships maybe. carriers no.
Why should supercarriers be the only ones with this ability?
let's take this one step further...why should capital ships be the only one with this feature? Why not any ship with a drone bay? 
Because unlike other ships carriers and super-carriers only weapons (excluding ecm) are drone-type weapons. Next to that they are supposed to be logistical platforms used for fleet warfare. They can repair other ships yet have no capability to easily repair their defensive capabilities except exposing their weapons to destruction in space. This doesn't make sense from a gameplay and a ship designers point of view.
Add drone repair bays to carriers |

Crim D'Gual
|
Posted - 2010.03.25 01:03:00 -
[133]
strongly disagree, whats next, they can repair ships in hanger array...
the mechanics in place work just fine and should stay as intended. As you have pointed out there are options to repair the drones without docking in a station. What more to carrier pilots need, auto-eject when below certain % shields/armor ???
|

Mauryce
|
Posted - 2010.03.25 04:43:00 -
[134]
|

Slaveskin
|
Posted - 2010.03.25 11:47:00 -
[135]
nice point. supported.
|

Venkul Mul
|
Posted - 2010.03.25 12:46:00 -
[136]
Suported
|

Ma'kal
The Imperial Commonwealth Damage Control II
|
Posted - 2010.03.25 16:57:00 -
[137]
I think this would add a cool feature to carriers and Super Carriers. I would say it would make sense to me if Super Carriers would get a bit of extra boost to this ability.
|

Project CareBears
|
Posted - 2010.03.25 19:53:00 -
[138]
Supported! i love the idea, hate losing my fighters.
|

Verys
Burning Technologies Cult of War
|
Posted - 2010.04.06 10:33:00 -
[139]
Edited by: Verys on 06/04/2010 10:32:43
Originally by: Crim D'Gual strongly disagree, whats next, they can repair ships in hanger array...
the mechanics in place work just fine and should stay as intended. As you have pointed out there are options to repair the drones without docking in a station. What more to carrier pilots need, auto-eject when below certain % shields/armor ???
Carriers are already very capable at repairing ships due to capital remote repair systems and triage mode, a boost to this system is not needed.
Carriers are supposed to be the logistical backbone of a fleet, they can maintain their fleet yet have no capability to repair their weapons easily, which all ships can due to nanite paste. Carrier pilots are the only ship classes of which the weapons can be destroyed due to the effort of others yet they have no viable way to repair them, that is why I proposed this system.
Add drone repair bays to carriers |

Verys
Burning Technologies Cult of War
|
Posted - 2010.04.13 05:31:00 -
[140]
Bump
Add drone repair bays to carriers |

Liang Nuren
Parsec Flux
|
Posted - 2010.04.13 05:36:00 -
[141]
This is a fantastic idea. Dealing with this in wormhole space is . Supported!
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire |

underwoodr
Burning Technologies Cult of War
|
Posted - 2010.04.13 18:44:00 -
[142]
signed and support:)
|

md5oogle
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2010.04.13 20:54:00 -
[143]
Tsigned
|

Verys
Burning Technologies Cult of War
|
Posted - 2010.04.20 07:45:00 -
[144]
bump
Add drone repair bays to carriers |

Lothar Krellum
Oberon Incorporated Morsus Mihi
|
Posted - 2010.04.22 13:33:00 -
[145]
I think this is a good idea. Supported. ------------------------------------------------
|

Manalapan
Dynasty Banking General Tso's Alliance
|
Posted - 2010.04.22 17:46:00 -
[146]
Originally by: Everseeker /Signed with a small added twist...
The Pilot selects the drones to "fix"... commits your cap drains 50%.... the "cost" for the effort. and, the drones placed in maintainence are now unavailable for the next 15 min......
"...Capt'n, the drone... she's in 100 little pieces, gettin an overhaul.... You are NOT getting her into the next engagement...."
I support this with his little twist and probably the super carrier only part as well (especially if they do end up being the front lines combat ship CCP wants them to be) Support Manalapan for CSM!
We must stand together against the oppressive neo-carebears. A vote for Manalapan is a vote for Scammers and Griefers everywhere!
[url="http://www.dyco-eve.com/manalap |

Hien Morisato
|
Posted - 2010.04.22 20:11:00 -
[147]
Supported lol I was actually taking the time to read though this 5 page topic to quote different people but as I read things that i was thinking about were already said lol great job on the debate guys. Good purposal to debate on also. Hope to see this on carriers and super carriers in the future. Gonna have to get me a lightwave model of a Nyx and add in a flight deck with fighters or drones getting repaired just for a desktop image! lol
Supported!! get'r'done!
|

Necronym
Darkwave Technologies Blade.
|
Posted - 2010.04.23 18:43:00 -
[148]
Good idea, I support it.
|

Glyken Touchon
Independent Alchemists
|
Posted - 2010.04.24 18:41:00 -
[149]
supported if it's a module rather than an inate ability
|

Verys
Burning Technologies Cult of War
|
Posted - 2010.05.01 11:54:00 -
[150]
Originally by: Glyken Touchon supported if it's a module rather than an inate ability
I'd would rather have this as an ability which cost a little amount of fuel, cap, resource or large amount of time because having to sacrifice an entire module slot for a mechanic which is purely designed to be out of battle recovery of your fighters (unless triage mode is used) does not make it worthwhile. Plus the idea of a carrier not having a maintenance deck for it's primary weapons makes no sense role-wise.
Add drone repair bays to carriers |

Saltzz
|
Posted - 2010.05.01 16:37:00 -
[151]
+1
|

andeira
|
Posted - 2010.05.02 00:36:00 -
[152]
strange those ships don't have the option yet
would it be overpowerd if a carrier is able to rep all its drones in one triage cycle (5 minute cycle) cause let's face it you can't deploy drones in those 5 minutes and you do have super awesome repairing abilities. dunno how it would get implemented in motherships (maybe rightclick or wathever)
|

Gwydion Telcontar
Ixion Defence Systems Tactical Narcotics Team
|
Posted - 2010.05.02 16:51:00 -
[153]
|

Verys
Burning Technologies Cult of War
|
Posted - 2010.05.09 11:51:00 -
[154]
bump
Add Fleet Subscriptions to the fleet menu |

Alysina
|
Posted - 2010.05.20 12:59:00 -
[155]
bump'd
|

Asruv'ynn
|
Posted - 2010.05.21 02:13:00 -
[156]
I like this idea, however there needs to be a disadvantage to using it, otherwise it would break game balance. Their only means of offensive and nearly most of defense lies within the drones and the counter to that are things like destroying them with smartbombs or shooting them down. The fact that you could call them mid-battle into the bay and repair them, then drop them out again really makes those ships that much more powerful. It's much like creating ammo out of thin air for a battleship that has run low.
It could be a module or perhaps cost capacitor or fuel/resource to use it for example. I just don't see the point of buffing an already powerful ship.
|

Verys
Burning Technologies Cult of War
|
Posted - 2010.05.30 22:00:00 -
[157]
Originally by: Asruv'ynn I like this idea, however there needs to be a disadvantage to using it, otherwise it would break game balance. Their only means of offensive and nearly most of defense lies within the drones and the counter to that are things like destroying them with smartbombs or shooting them down. The fact that you could call them mid-battle into the bay and repair them, then drop them out again really makes those ships that much more powerful. It's much like creating ammo out of thin air for a battleship that has run low.
It could be a module or perhaps cost capacitor or fuel/resource to use it for example. I just don't see the point of buffing an already powerful ship.
I've taken this into account yes, I'd like to see a slow repair rate which uses nanite paste or any other fuel to repair the drones out of combat and a faster mode in triage which gives a bonus to the repair rate making it viable for combat.
However keep into account that the fighters are the carriers main weapon and that those last on battleships forever as well unless you overheat them. |

Maewei Balducci
|
Posted - 2010.05.31 03:09:00 -
[158]
seems good
|

Apollo428
The Inf1dels En Garde
|
Posted - 2010.05.31 03:19:00 -
[159]
both supers and carriers
|

Rahnim
|
Posted - 2010.05.31 07:59:00 -
[160]
they would need to add a function to tell how much the drones a damaged while they are inside the ship. |

Verys
Burning Technologies Cult of War
|
Posted - 2010.06.11 19:14:00 -
[161]
bump
|

StaticTreachery
|
Posted - 2010.06.11 21:21:00 -
[162]
|

Ahsekuaw
Brother Theo's Monastery The Ancients.
|
Posted - 2010.06.12 21:11:00 -
[163]
Supported
|

Clumsy Pilot
|
Posted - 2010.06.12 21:17:00 -
[164]
|

Spurty
Caldari D00M. RED.OverLord
|
Posted - 2010.06.16 23:22:00 -
[165]
Edited by: Spurty on 16/06/2010 23:22:10 Fit reps in highs, less drone control modules. Takes seconds to rep drones / fighters.
Waste of CCPs time just so you have 1 more easy button.
-1 do not support
Zymurgist ACCIDENTALLY my thargoid |

Lottan
Senators of Eridan Red Alliance
|
Posted - 2010.06.16 23:27:00 -
[166]
up
------- www.soeri.ru ------- How would you answer this question? |

Patrice Macmahon
Department of Defence
|
Posted - 2010.06.17 00:55:00 -
[167]
You could also utilize a Mid-Low-High slot module -Drone Maintinance Bay-
Whereby it locks the mothership from launching any new drones for 10-20 minutes, but at the end of the cycle all drones within the bay are repaired. It would consume either Nanite Repair Paste or power cores or stront, or whatever.
(1) Would prevent the need for having an extra cargo bay needing to be added to the ship. (prevent extending drone bay sizes) (2) Would solve the issue of invincible drones (If your repairing, your not utilizing any new drones on the field, no pop in, repair, re-deploy - Forcing out of battle/desperate combat situational usage) (3) Would add a need for the carrier pilots to give up a slot (or another ability) to be able to utilize this ability.
The Intakis have an obligation to defend the Federation, but not to assult others on its behalf. |

Ildryn
The Inf1dels En Garde
|
Posted - 2010.06.17 02:27:00 -
[168]

|

BFish
Bushwhackers Rough Necks
|
Posted - 2010.06.17 04:37:00 -
[169]
Supported -----------------
----------------- |

Verys
Burning Technologies Cult of War
|
Posted - 2010.06.20 19:54:00 -
[170]
Originally by: Spurty Edited by: Spurty on 16/06/2010 23:22:10 Fit reps in highs, less drone control modules. Takes seconds to rep drones / fighters.
Waste of CCPs time just so you have 1 more easy button.
-1 do not support
Obviously reading the tl;dr didn't give you enough info and I'd advice you to read the whole proposal.
Being able to not repair your weapons while in a safe environment is unique only to carriers.
Originally by: Patrice Macmahon You could also utilize a Mid-Low-High slot module -Drone Maintinance Bay-
Whereby it locks the mothership from launching any new drones for 10-20 minutes, but at the end of the cycle all drones within the bay are repaired. It would consume either Nanite Repair Paste or power cores or stront, or whatever.
(1) Would prevent the need for having an extra cargo bay needing to be added to the ship. (prevent extending drone bay sizes) (2) Would solve the issue of invincible drones (If your repairing, your not utilizing any new drones on the field, no pop in, repair, re-deploy - Forcing out of battle/desperate combat situational usage) (3) Would add a need for the carrier pilots to give up a slot (or another ability) to be able to utilize this ability.
I must disagree here because I have thought of these problems.
1. This can be solved by an easy equation the total in drone repair + drone bay should never exceed drone maximum drone space
2. This is why the repair rate will be very slow, if you wish to do something close to pop in/pop out then you will have to activate triage with all it's side effects.
3. If it were a slot based module it would have to be a high slot one to not penalize one race on slots, however I feel that this should be a baked in feature into the carrier class.
|

CompactDisc7227
MultiStar Protectorate Militia
|
Posted - 2010.06.28 21:05:00 -
[171]
Supported once more =) I hope they bring it out in another expansion, doesn't seem like too much work for CCP, but I could be mistaken :p
|

Angie McFish
|
Posted - 2010.06.29 15:36:00 -
[172]
I'm supporting the idea. However, this repairing should be an alternative to launching drone. This will give you third (fourth if you warp away from your drones) tab in the drone menu, "Drones in maintenance bay". So now you could either launch 5 drones or repair 5 drones (Carrier and ADC skill at 0, wtf are you doing in a carrier?)
Supported.
|

Fournone
|
Posted - 2010.07.02 00:10:00 -
[173]
Edited by: Fournone on 02/07/2010 00:16:11 This makes sence. I think this is a must, carriers should have had this when the first one roled off the assembly line. They are a logistics boat after all. I think there should be several options to heal your drone without using your RR. These two are off the top of my head.
1) Slow passive regen once the repair order is issued (doubled or tripled in traige) 2) A quick nanite repair paste fix. (near instant)
The first should come nothing near that of capital RR. The nanite quick fix should be really fast. And those people complaining about how the carrier could just keep redocking and paste it, whats the big deal? It just like overheating your weapons, turning them off, naniting them, then turning them back on. Carriers NEED this, where are they supposed to repai drone hull damage in the middle of enemy territory? Or worse, fighter hull damage. Lets face it, remote hull repair is fail. Why would you waste a high slot on it when you could control 1 more drone or run another capital rr module?
EDIT: spell fix
|

Darkwolf
Caldari TOG Empire DRACONIAN COVENANT
|
Posted - 2010.07.02 00:32:00 -
[174]
Unsupported.
You've got this ability already. Either use your own fitting bay to put on some remote repairers (which should be in your hangar somewhere), or launch damaged drones + a couple of repair drones and fix them using your own drones.
Crazy though it sounds, I'd support hull repair drones.
|

TheCucumber
Invicta. Cry Havoc.
|
Posted - 2010.07.05 22:58:00 -
[175]
Supported
|

Verys
Burning Technologies Black Star Alliance
|
Posted - 2010.07.22 21:38:00 -
[176]
Originally by: Darkwolf Unsupported.
You've got this ability already. Either use your own fitting bay to put on some remote repairers (which should be in your hangar somewhere), or launch damaged drones + a couple of repair drones and fix them using your own drones.
Crazy though it sounds, I'd support hull repair drones.
Please read up my previous comments I hate explaining it twice to people who don't read.
|

Ghurthe
|
Posted - 2010.07.31 07:40:00 -
[177]
+1 totally support this. Maybe just add a Triage type module for carriers to fit that'd burn fuel for a cycle. Even make it triage like so it wouldn't be attractive in combat.
|

Verys
Burning Technologies Black Star Alliance
|
Posted - 2010.08.23 21:56:00 -
[178]
bump
|

omgdutch2005
Advanced Planetary Exports Intergalactic Exports Group
|
Posted - 2010.08.26 11:30:00 -
[179]
bump & +1
|

Eagleflies
Endless Destruction Imperial 0rder
|
Posted - 2010.08.27 20:45:00 -
[180]
Supported |

Antihrist Pripravnik
4S Corporation Morsus Mihi
|
Posted - 2010.08.28 00:19:00 -
[181]
+1
|

Samurai Okie
Helljumpers Dead Terrorists
|
Posted - 2010.08.28 15:04:00 -
[182]
+1
Yes i made this Convo me in game and i might make things for you :P |

Rhadia
|
Posted - 2010.08.28 18:36:00 -
[183]
- - Some kind of fuel usage for repairing (revised to make it more balanced)
Nanite Repair Paste would make a good choice for repair materials (Fuel). At least for armor and structure.
|

Pure Tabasco
|
Posted - 2010.08.28 20:29:00 -
[184]
+1
|

Verys
Burning Technologies Black Star Alliance
|
Posted - 2010.09.05 14:31:00 -
[185]
Originally by: Rhadia
- - Some kind of fuel usage for repairing (revised to make it more balanced)
Nanite Repair Paste would make a good choice for repair materials (Fuel). At least for armor and structure.
Nanite repair paste, strontium clatherates, liquid ozone, etc it could all be used but this is in my eyes up to CCP to decide.
|

Verys
Burning Technologies Black Star Alliance
|
Posted - 2010.09.17 21:56:00 -
[186]
bumping
|

MinerArt
|
Posted - 2010.09.18 01:21:00 -
[187]
Make it a module you train to use and I support.
|

Uriel Winston
|
Posted - 2010.09.18 10:01:00 -
[188]
Originally by: MinerArt Make it a module you train to use and I support.
no need, a Carrier is supposed to have maintance hangars. (maybe a new cap part for production in order to make the carrier..?)
make it happen +1
|

Soleil Fournier
StarFleet Enterprises Systematic-Chaos
|
Posted - 2010.09.18 20:01:00 -
[189]
+1
|

mchief117
|
Posted - 2010.09.19 01:02:00 -
[190]
i like
|

Frankie Stone
|
Posted - 2010.09.21 23:14:00 -
[191]
Good idea, I find the current 'solution' rather illogical. Why should Carriers not have a repair bay for their fighters/bombers?
|

Norath84
The Executives IT Alliance
|
Posted - 2010.09.22 02:00:00 -
[192]
|

Hra Neuvosto
The 8th Order
|
Posted - 2010.09.23 13:50:00 -
[193]
Yes.
|

Tigrepaw
Black Aces En Garde
|
Posted - 2010.09.24 13:02:00 -
[194]
yes
|

Seth Ruin
Minmatar Ominous Corp Circle-Of-Two
|
Posted - 2010.09.29 19:01:00 -
[195]
I recall this was raised already, but I'm wondering if it ever made it to the backlog.
|

Marcus Gideon
Gallente Federal Defense Operations
|
Posted - 2010.09.29 19:18:00 -
[196]
Is it too much to ask, that any drone boat have this ability?
How about allowing 10% of the ship's repping to extend into the drone bay.
So a SAR I will mend 6 hp per cycle. To a Hob I, that'd take about 20 cycles to fully repair the drone's armor.
And if you're mending hull damage, you'd have to sacrifice a slot to fit a hull repper, whether you need it yourself or not. - One Button Extractors
Explosions!
ORE Field Offices |

Aphelion Administrator
|
Posted - 2010.09.29 20:37:00 -
[197]
|

rootimus maximus
School of Applied Knowledge
|
Posted - 2010.09.29 21:11:00 -
[198]
|

FT Diomedes
The Fimbriani Shadow of xXDEATHXx
|
Posted - 2010.09.30 04:44:00 -
[199]
Great idea! --- This doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Drifnir
Mnemonic Enterprises
|
Posted - 2010.09.30 21:48:00 -
[200]
Convenience? In my EVE? surely not.
Supported, though
|

Jaari Val'Dara
Atomic Zeppelins BricK sQuAD.
|
Posted - 2010.10.01 09:01:00 -
[201]
Seems reasonable, supported.
|

Verys
Burning Technologies Dead Terrorists
|
Posted - 2010.10.03 17:05:00 -
[202]
*bumpage*
|

Verys
Burning Technologies Dead Terrorists
|
Posted - 2010.10.16 22:09:00 -
[203]
bump
|

Verys
Burning Technologies Dead Terrorists
|
Posted - 2010.11.03 00:35:00 -
[204]
Bimonthly bump to keep this thread alive.
|

Gumpinator
|
Posted - 2010.11.03 02:26:00 -
[205]
Edited by: Gumpinator on 03/11/2010 02:27:44 I support it, its a sound proposal. But the repair should take alot of time outside triage mode for carriers (somewhere around 10 minutes) and 5 for motherships. It'll get pretty annoying if it only had a 1 minute timer and 2 minute cooldown... (and I am not saying this cause my main can fly carriers soon... :))
|

Verys
Burning Technologies Nulli Secunda
|
Posted - 2010.11.19 17:04:00 -
[206]
bump
|

Xynthiar
|
Posted - 2010.11.19 18:00:00 -
[207]
|

EdTeach
|
Posted - 2010.11.20 22:57:00 -
[208]
Facepalm obvious.
-
|

4N631
|
Posted - 2010.11.25 00:59:00 -
[209]
|

Aeo IV
Oneironautics Research Institute
|
Posted - 2010.11.25 02:51:00 -
[210]
supported!
However, if I could suggest something- rather than having a separate bay, why not just have the ability to right click a drone and select 'repair'. Depending on the size of the drone, the repair costs more, and this can be done per drone or per drone group. Drones being repaired can't be launched until the repairs are complete, which for fighters or fighter bombers can take several minutes.
|

shnooker
|
Posted - 2010.11.26 07:35:00 -
[211]
I think it's a great Idea but here is another suggestion to solve the issue for everyone give the carriers an extra high slot that can use something called a repair bomb. In the field of battle you can repair your drones fighters. You should send them to assist your carrier to put them in orbit around them that will repair shield, armor and structure as long as the drones are not fighting and yourself as well the repair will repair to a max of 10 k and everyone can rep they're drones with it. this mod can repair only drones not ships or other devices only drones of all races and types.
With this it gives another skill to train which can boost your range as it goes and also boost the repair amount every level gives a new BPO to the game
^^^^^^^^^^^^^ REPAIR BOMB ^^^^^^^^^^^^^
|

Fkn Arson
0ne Percent.
|
Posted - 2010.12.02 15:33:00 -
[212]
Edited by: Fkn Arson on 02/12/2010 15:33:52 Checking for some info on Repair drones, I stumbled across this thread, though I am unable to fly a carrier yet, it is in the plans. I fully support this idea, and hope, even though it is over a year old, it is taken into consideration. While schnooker's idea, the Repair Bomb, is not necessarily bad, I enjoy the more "logical" idea of a maintenance bay. Even if it is available only to supercaps (I hope not hehe).
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Amy Garzan
The Warp Rats
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Posted - 2010.12.04 03:32:00 -
[213]
-------------------------------------------------- 101010 The Answer to Life, The Universe, and Everything |

Verys
Burning Technologies Nulli Secunda
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Posted - 2010.12.12 17:34:00 -
[214]
Bumpin Dis.
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fukier
The Unpodable Supermen
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Posted - 2010.12.12 20:20:00 -
[215]
i really like this idea... and maybe it could be used in gallente drone ships too...
Basically Gallente drone boats (myrm, domi, ishtar) would also have the ability to self repair drones in its bay... (at a slower rate then in carriers ofcoarse)
attero benevolentia! caveo cavi cautum censura! Remember Your Hell Is Someone Else's Heaven
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lwxsky oli
FACTS on EVE OWN Alliance
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Posted - 2011.01.20 09:59:00 -
[216]
Good idea.
Supported.
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Spirulina Laxissima
TotalControl Inc.
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Posted - 2011.01.20 10:50:00 -
[217]
A repair-deck om what is essentially an aircraft-carrier? Makes sense! If anyone sees balancing issues, maybe you have to actually carry repair-parts & mechanics to do this. (RP FTW!) (*+.,_,.#¦¦`*+.,_,.#¦¦`*+.,_,.#¦)
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Incarna be dammed! |

Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.01.20 13:48:00 -
[218]
Supported
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Skyreth
StarFleet Enterprises Systematic-Chaos
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Posted - 2011.01.25 14:50:00 -
[219]
Supported
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gunnar aztek
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Posted - 2011.02.14 10:20:00 -
[220]
-- The Resurrection: The Dead Horse pos thread Comes back to LIFE!! |

Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.14 13:43:00 -
[221]
Make it possible to use nanite paste to repair drones and you can avoid all the added work of making new stuff. Benefits all drone carriers and balances itself by making drones unavailable for launch while being treated.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.02.14 18:18:00 -
[222]
Originally by: Hirana Yoshida Make it possible to use nanite paste to repair drones and you can avoid all the added work of making new stuff. Benefits all drone carriers and balances itself by making drones unavailable for launch while being treated.
I would say just add it this way. Utilize nanite paste and make it not unique to motherships and carriers but obviously have timer specifics benefited in the direction of motherships based on drone bay size, so it takes much longer relatively to repair a 50% damaged warrior in an imicus as compared with a dominix and and even more so compared with a mothership.
The important part on this idea though is how the numbers work out so as not to overly buff drone based ships, make it take a while but be viable. I will be formulating some numbers and posting them on my campaign blog later. ------ Support Manalapan for CSM!
Fixing EVE The Player That Makes EVE Stronger
Manalapan Campaign |

Sepheir Sepheron
Between Ordeals
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Posted - 2011.02.14 19:05:00 -
[223]
Yeah I would like this.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.02.14 20:18:00 -
[224]
Originally by: Manalapan ..The important part on this idea though is how the numbers work out so as not to overly buff drone based ships, make it take a while but be viable.
Drone based ships (incl. Carrier classes) should if anything have a faster repair rate than all others. Their primary damage is drone based and as long as you make the drones unavailable for the duration it is hardly a buff .. gun/missile ships have been able to repair heat damage since it was introduced after all.
Combined with the ideas to balance carrier classes to reduce "regular" drone count it would merely serve to bring drone users up to par with the direct damage crowd 
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Igor Brains
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Posted - 2011.02.14 22:23:00 -
[225]
sounds logical
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bbtop
Triangular Initiative STR8NGE BREW
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Posted - 2011.03.07 14:03:00 -
[226]
By the power of Greyskull, yes! Supported.
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Jaik7
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Posted - 2011.03.07 16:02:00 -
[227]
for the record, 'they do it in rl' is not a valid reason for anything in this game. don't argue soley on this point.
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tritarian
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Posted - 2011.03.07 16:18:00 -
[228]
agreed
I will state, (or re-state as the case may be), these ideas.
1. have an option to scoop/launch from/to the Maintenance/Repair bay (allowing the ship to only gather the drones it needs to repair) 2. the operation of the Maintenance/Repair bay requires an high slot item, that takes things like mechanical parts and or robotics as fuel, fuel is consumed per activation, and repairs either a set amount of damage a cycle or simply repairs it all in a single activation. (slot residence is not set in stone but would offer the best for game balance IMO)
3. Could even make a skill with it, decreased cycle time and/or fuel cost
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bbtop
Triangular Initiative STR8NGE BREW
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Posted - 2011.03.07 18:18:00 -
[229]
Originally by: tritarian agreed
I will state, (or re-state as the case may be), these ideas.
1. have an option to scoop/launch from/to the Maintenance/Repair bay (allowing the ship to only gather the drones it needs to repair) 2. the operation of the Maintenance/Repair bay requires an high slot item, that takes things like mechanical parts and or robotics as fuel, fuel is consumed per activation, and repairs either a set amount of damage a cycle or simply repairs it all in a single activation. (slot residence is not set in stone but would offer the best for game balance IMO)
3. Could even make a skill with it, decreased cycle time and/or fuel cost
Considering that all RR only requires Cap, IMO it would not make sense for rr in this case to require fuel, however having a mod that uses cap to repair the drones while in the bay would make sense.
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Johnny Lou
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Posted - 2011.03.18 13:26:00 -
[230]
this should be available in various forms (module/bay/skill/etc...) to all drone boats.
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Sadior
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Posted - 2011.03.18 21:51:00 -
[231]
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Finious Boggs
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Posted - 2011.04.03 19:36:00 -
[232]
Well, having been based on A/C carriers, (IE the USS Constilation, "Before it was taken out of service").
I believe any ship that can house droans should be able to repair them internally. Simple Logic really. That's just the way it is in the real thing.
But I agree. Carriers, Super Carriers, and Titans, should not only be able to repair there drones, but virtually anything that can fit in there docking bay. Once again, this is just the way it is in real life, seems simple really. I personally, Honestly believe if the CCP dev's. thought about it, they would almost all agree. I actually do have faith in the Dev's. They have done brilliant work in creating this game, and I'm certian they would be on board with this. Being a Dev. of sorts of other things, I gotta tell ya were a pretty open mind bunch of blokes, we really like new ideas, and I think this one would be a good one.
In my opinion, you know how opinons are, LOL. It's not the Dev's. But who the Dev's have to answer too. I.E., the GM's, Managers, and Marketing People.
CCP is struggling to just keep up here, "Really". The new code, changes in the code, time to impliment the changes, debug the changes, really get's there heads spinning. I honestly believe there just snowed under. Add to that the new special advertised changes, like Dust, etc. There simply maxed out, and will be for some time to come. In otherwords, don't expect anything like this anytime soon.
Really ****en great idea though, and supported.
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