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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
HeliosGal
Caldari
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Posted - 2009.11.23 11:14:00 -
[691]
Capital remote reppers only usable on capital ships perhaps and capital remote bots is a good step forward Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
meanato
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Posted - 2009.11.23 11:28:00 -
[692]
hello ccp, i must say well done on the s/c revamp with the hp boost ect, i sad face about fighter bombers a little bit but this is not the reason for my post.
self repping on super carriers is pointless on the sisi i had a gm look at my mom because it looked like I was not boosting any shield at all with duel C.S.B's please can you give the carriers a roll bonus of something like 100% to rep amount.with a slight cap penalty something like 10% extra cap usage or something like that.
i have tested a number of solo set up and died in a blaze of glory every time because i cant rep the damage back, I've also tried remote rep and buffer tanks as well as self rep and remote rep set-ups and the only time we could manage to rep up back to max shield was with 2 capital shield booster and 5 remote reps now thats a little sucky if you consider in a cap battle there will be a lot more dps flying around the battle field that 3 titans.
so please ccp just TRY giving the S/C a rep bonus or at least do some testing on the matter. please
thanks
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Rexthor Hammerfists
Rage of Inferno Zenith Affinity
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Posted - 2009.11.23 12:47:00 -
[693]
Problem with a rep bonus would be that aside from hge battles, smaller fleets will have hard times of breaking a supercarriers tank. With the current hp changes it will take a sizeable group quite some time to kill a SC but it can do it, which seems only fair to me.
Usually SC are fielded with escorting carriers which also will be able to rep it rather quickly, so it souldnt be much of a concern, imo it makes them rather more interesting. -
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meanato
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Posted - 2009.11.23 13:05:00 -
[694]
Originally by: Rexthor Hammerfists Problem with a rep bonus would be that aside from hge battles, smaller fleets will have hard times of breaking a supercarriers tank. With the current hp changes it will take a sizeable group quite some time to kill a SC but it can do it, which seems only fair to me.
Usually SC are fielded with escorting carriers which also will be able to rep it rather quickly, so it souldnt be much of a concern, imo it makes them rather more interesting.
see this i understand, and im glad someone bothered to reply lol, but as i see it ccp want to make "super caps" super. so they need some sort or chuck Norris factor. and if they are going to remove some dps then they need to have more survivability on the battle field. if they do (and i pray to god,budda,and alla that they dont) remove the 20 drones from the s/c then they need to have something that makes people think "well cap op il bring the s/c along" or they are going to be made redundant yet again. i have flown a mom for about 4 months and in that time field'd it about 3 maybe 4 times mother ships or super carriers should be seen and used when taking space not sitting at a pos with a 40million sp toon just sitting there gathering dust and costing money.
giving them the rep bonus BUT WITH AN ADDED CAP REQUIREMENT would mean that smaller gangs would be able to nute them down to that the tank turns off or at least it cant boost or run a rep cycle.
I mean no one wants to see super carrier popped by a 15 man hac gang. or something like that ( well maybe some alliances ) you should need caps to take on caps or at the very least a large battle ship gang i.e. 25 man +
or am i just being stupid for thinking this ? i dunno
btw thanks rex for the reply :)
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Soldur
Helljumpers
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Posted - 2009.11.23 13:51:00 -
[695]
all of you crying about the moms are dumb you say wtf stop leave them the way they are cry...5b :(:( now they leave them the way they are and you say aww what 2 shotted by a titan wtf fix it. Congratulations on having a truly useless ship now.
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meanato
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Posted - 2009.11.23 14:21:00 -
[696]
Originally by: Soldur all of you crying about the moms are dumb you say wtf stop leave them the way they are cry...5b :(:( now they leave them the way they are and you say aww what 2 shotted by a titan wtf fix it. Congratulations on having a truly useless ship now.
once again another valid input from hell jumpers thanks :)
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Gober Pile
Minmatar Invicta.
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Posted - 2009.11.23 23:50:00 -
[697]
You can unsticky our threads but you never take our rage
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MonkeyFit
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Posted - 2009.11.24 01:00:00 -
[698]
Just from reading the specs before they scrapped the rebalance, those looked more like something a tech 2 carrier should be. 5-6billion, ability to carry new fighter bombers. Perhaps give a tech 2 carrier more of a combat role than a logistics role. Why even bother with tech 2 capitals you ask? If not, then why bother with advanced capital components at all? as it stands, the tech 2 cap component market is broken (read: nonexistant). The only ships that use them are jump freighters, and the only people who build them have access to pos reactions and the like. You can't even buy the components on the market. I realize this is sort of a derail. But it seems like CCP intended to introduce tech 2 capitals at some point and then either scrapped the idea for lack of role or just forgot about it. And the specs they released seem perfect for a tech 2 carrier IF they give it more of a combat role and not much of a logistics role. As mentioned earlier in the thread, motherships could then be rebalanced as super logisitics ships meant to keep the capital fleet alive.
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Oljud Zork
Evolution IT Alliance
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Posted - 2009.11.24 09:59:00 -
[699]
The original post are found here.
Originally by: Obsidian Hawk
Originally by: Viggen
Motherships have gone back to there TQ state, but still have there HP buffs:-
BASE STATS:- Aeon TQ Hull - 287,500 ... SISI - 575,000 TQ Armour - 275,000 ... SISI - 1,100,000 TQ Shield - 212,500 ... SISI - 490,000
Nyx TQ Hull - 300,000 ... SISI - 600,000 TQ Armour - 262,500 ... SISI - 1,050,000 TQ Shield - 225,000 ... SISI - 540,000
Wyvern TQ Hull - 275,000 ... SISI - 550,000 TQ Armour - 237,500 ... SISI - 590,000 TQ Shield - 250,000 ... SISI - 1,000,000
Hel TQ Hull - 262,500 ... SISI - 525,000 TQ Armour - 250,000 ... SISI - 600,000 TQ Shield - 237,500 ... SISI - 990,000
Confirmed.
Now with the HP buff in place this will be much more interesting to see motherships.
Would people please relay this to all yoru mothership pilots that they will be getting an hp buff?
Any more news from SiSi? I am currently away from EvE due to my work and can¦t log in at all...
I did a proposal for the Motherships and would like to quote myself now. Here is the entire post.
Originally by: Oljud Zork
Alternative 1 Leave the Mothership as they are today on TQ, but change:
* Increased Jump Range to 5AU, as suggested. * Give it the eHP change, as suggested.
This will not effect the game to much, it gives the current mom¦s a better survivability. If they are not eHP buffed will they die to 2-4 focused Dooms Days depending on resists...
I really, really wants to see the eHP boost to the mom¦s they really need it to survive. As long as CCP don¦t take away my 20 regular Fighters and vanilla drones am I going to stfu!
I believe that a lot of MS pilots will agree that having only the eHP bonus and nothing else of the intended changes such as the Fighter Bombers and the increased jump range are a by far better solution then nerfing the amounts of drones and all the other stupidity¦s like the ability to dock and the hilariously low price comparing to now...
That¦s all for now.
Regards
// Zork
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HeliosGal
Caldari
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Posted - 2009.11.24 11:12:00 -
[700]
Tech 2 carriers are coming and then a between class ( motherships) between tech 2 supercarriers current motherships and titans. in the 15-25b isk range Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
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Terianna Eri
Amarr Senex Legio Get Off My Lawn
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Posted - 2009.11.24 11:35:00 -
[701]
Originally by: HeliosGal Tech 2 carriers are coming and then a between class ( motherships) between tech 2 supercarriers current motherships and titans. in the 15-25b isk range
stop making stuff up, or proof or stfu ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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HeliosGal
Caldari
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Posted - 2009.11.24 11:44:00 -
[702]
Originally by: Terianna Eri
Originally by: HeliosGal Tech 2 carriers are coming and then a between class ( motherships) between tech 2 supercarriers current motherships and titans. in the 15-25b isk range
stop making stuff up, or proof or stfu
well ccps redifining of roles makes something up. Plus with so many SC-MOM pilots now getting into the ships some form of infill is required and ccp more than likley has some little gems hidden on the test servers ( closed beta i would assume) it would make a lot of sense for them to add them especiall yto create a market for advanced capital construction modules. And capital cousins for the jump freighters.
Perhaps the tech 2 variants could have reduced mass making harder to hit, more dps outputs, racial roles or further jump range. ANother side issue is perhaps tech 2 capial ships could incorparate 1 sub system giving them not overpwoered but perhaps consuimng tech 3 materials and at the same time giving small rig gains ( subsystem would be the rig slot) 10% damage boost, 10% extra resists, 50% more sublight speed 25% jump range bonus stuff like this. The subsystems would cost about 700m each
It might satisfy the tech 3 industry, at the same time saisifying the complaining mothership pilots, an extra tech 2 supercarrier filling niche roles would satsify the tech 2-3 crowd. Create an isk sink but a fleet useful but not overpowered role.
Might also incorparate pirate faction capital ships ( missing) but whose bpcs and give them special racial bonuses ( 20% extra damage on racial guns) sanshas could have a smartbomb range bonus or a range distance bonus Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Natasha Nikolaev
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Posted - 2009.11.26 18:02:00 -
[703]
Sigh, ehp and jump range boosts off sisi.
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Severion Atarkos
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Posted - 2009.11.26 21:25:00 -
[704]
CCP,
I understand you are wanting to make the game balanced and fair and that's fine, however you are not making it balanced at all.
By keeping Moms at their current TQ specs you are assuring they are severely nerfed and broken.
The fact that a double DD can instapop a "SUPERCAP" is ******ed. I think the majority of us would be happy with just 2 changes that will not overpower the ship.
1) Boost the HP so they will not die to 2-3 DDs which is very common.
2) Increase jump range so they can move with carrier/dread fleet.
TBH I just want the HP buff so I don't die instantly or forced to sit in a pos until you make up your mind what you want to do with the ship.
I know you are very busy CCP Hammer but reconsider and give the HP buff to the moms, as they stand they are severely nerfed and hardly balanced for a supercap.
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Buxaroo
Gallente The Maverick Navy IT Alliance
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Posted - 2009.11.26 23:28:00 -
[705]
So, I have stopped looking at these threads for 2 weeks now to see if CCP has come to their senses or anything has been changed. Nope, I see talk about the motherships getting the HP and jump range boost at least.....and now those have been taken away according to the post above. Why can't we get an answer about this? I can settle for the HP and jump range boost (because any subhuman moron knows that motherships have zero use if 2 titans can insta pop a mothership AND not to mention the ****tiest jump range in the game). My mothership account has until the 5th to be renewed. Tell us something. If no changes, I have no reason to have my mothership account because it's not even useful as a logistics ship to move ships cus of the ****ty range.
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HeliosGal
Caldari
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Posted - 2009.11.27 00:19:00 -
[706]
Id stop looking at em till patchday but they are so much fun making everyone guess what the final cut will be. It changes 50 times a day. The clone bay is another wtf type moment. Motherships will change to supercarriers by late december anyway. Id just stop using motherships-SC for 2 months and wait go bash around in a bs instead Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Battle Tested
Shiva
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Posted - 2009.11.27 03:54:00 -
[707]
Originally by: HeliosGal Id stop looking at em till patchday but they are so much fun making everyone guess what the final cut will be. It changes 50 times a day. The clone bay is another wtf type moment. Motherships will change to supercarriers by late december anyway. Id just stop using motherships-SC for 2 months and wait go bash around in a bs instead
people have been waiting for almost two years already |
HeliosGal
Caldari
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Posted - 2009.11.27 04:10:00 -
[708]
and in another two years theyll still be watching the bash a bs in late december game after post patch fever Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Buxaroo
Gallente The Maverick Navy IT Alliance
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Posted - 2009.11.27 04:27:00 -
[709]
Originally by: HeliosGal and in another two years theyll still be watching the bash a bs in late december game after post patch fever
yeah, but a LOT of people have been making the rush to get these ships [b]before[/i] patch day because of the sov issues and how supercaps wont be so easy to produce and not to mention all of the 99% approval rating of the super carrier changes that was on the test server 3 weeks ago. This isn't about someone who bought up a bunch of stealth bombers to make a quick buck, this about some SERIOUS time and effort into getting these ships together. Not to take away from the guys who have had them for the last 2 years or so.
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Buxaroo
Gallente The Maverick Navy IT Alliance
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Posted - 2009.11.27 04:32:00 -
[710]
Edited by: Buxaroo on 27/11/2009 04:32:30
Originally by: HeliosGal and in another two years theyll still be watching the bash a bs in late december game after post patch fever
yeah, but a LOT of people have been making the rush to get these ships before patch day because of the sov issues and how supercaps wont be so easy to produce and not to mention all of the 99% approval rating of the super carrier changes that was on the test server 3 weeks ago. This isn't about someone who bought up a bunch of stealth bombers to make a quick buck, this about some SERIOUS time and effort into getting these ships together. Not to take away from the guys who have had them for the last 2 years or so.
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HeliosGal
Caldari
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Posted - 2009.11.27 04:55:00 -
[711]
A lot of people have rushed to get them nut understanding ccps usual approach which is turn turn it all upside down because they can. The original supercarrier changes before nozh got to them was 99% approval yes. This serious time should have been the benefit of diversified produces. The effort is and should be based on final patch day implementation not speculation.
For those that have had them 2 years put them into storage until ccp sorts it out. End of story
It is serious but when ccp annouce changes u need to expect dramatic about faces to Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
The Mach
Reikoku IT Alliance
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Posted - 2009.11.27 05:53:00 -
[712]
They need a HP bonus or you may as well dock all the MOMs so their pilots don't have to fly them until you figure out what to do.
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Severion Atarkos
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Posted - 2009.11.27 14:32:00 -
[713]
Edited by: Severion Atarkos on 27/11/2009 14:33:40
Originally by: The Mach They need a HP bonus or you may as well dock all the MOMs so their pilots don't have to fly them until you figure out what to do.
Agreed
CCP this must be addressed ASAP!
Either one of the two need to happen
1) Give moms the hp buff/jumprange boost
or
2) let us dock them so we don't have to fly the piece of **** you call a supercap
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Ximen
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Posted - 2009.11.27 14:38:00 -
[714]
save your breathe guys. its pretty obvious by now that opinions of the masses mean sweet f all to the people at ccp who make the decisions.
Abathur is either sacked or gagged by exec order. Otherwise, dont you think we'd have seen something from him, even if it was a none commital "hello"
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Jade Kitana
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Posted - 2009.11.27 17:11:00 -
[715]
Edited by: Jade Kitana on 27/11/2009 17:13:21 In my opinion, when they get to addressing these, these should be the changes implemented.
Super Carrier: Gain HP boost Gain jump range increase Gain 5 mil m3 ship maint bay volume Gain Bridge capability Gain Lower build price Gain docking ability Loose all remote repair bonuses Loose triage mode Loose all gang link bonuses
No fighter bombers!
Titan Gain 250% per level turret dmg bonus Loose 2.5 mil m3 ship maint bay volume Loose Bridge capbility Looses Clone Vat Bay
I see six major roles in two different groups. Damage: Siege Damage "Dreads" Non Siege Damge "Titans" Super Weapon "Titans" Logistical: Siege Repair "Carriers" Bridge "Super Carriers" Massive Ship Maint Bay "Super Carriers"
Each Cap ship fills one of the above roles. Each Super Cap fills two of the above roles.
Carriers are the remote repair kings. Dreads are the cost effective damage kings. Super Carriers are the logistical kings. Titans are the overall damage kings.
Even the most recent Trailer shows that they want the Titans to be the most feared damge dealing ship in the game. They should just get over it and make the change. The titan looses most of its logistical abilities, and the Super Carrier gains them.
End of story.
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Serena Ku
Gallente
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Posted - 2009.11.27 17:52:00 -
[716]
Originally by: Jade Kitana
Even the most recent Trailer shows that they want the Titans to be the most feared damge dealing ship in the game.
Indeed... fear my Titan equipped with the following optional features:
New DD with improved "take-biobreak-and-go-make-your-tea" timers.
New deadlier turret/launchers with "I-can-bite-less-than-I-bark" damage output.
Let's not get started with the supercarriers.
Not to mention the trailers portraying the supercapitals change at every release.
Once again Abathur's work was almost perfect compared to the joke it is now on sisi. I wish devs will sit down and chat with us once again so we can see what they have in mind and the concerns they had and brainstorm together.
The silence treatment we are getting now is driving us crazy.
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dracice
R.E.C.O.N.
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Posted - 2009.11.27 18:08:00 -
[717]
sorry fellas ccp zulupark has taken over this design,
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The Internets
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Posted - 2009.11.27 18:48:00 -
[718]
Originally by: Serena Ku
Once again Abathur's work was almost perfect compared to the joke it is now on sisi. I wish devs will sit down and chat with us once again so we can see what they have in mind and the concerns they had and brainstorm together.
It was far from perfect. Unlike people who search for instant gratification, 30m HP 10k DPS+ supercarriers would become very problematic when everyone and their dog would be flying one, especially since a moving target would make Dreads unreliable as a counter.
Heck, right now there are hundreds of motherships in game despite being fairly terrible, with the proposed buffs they initially had for Dominion, there would be thousands of these things flying around as demand and production would skyrocket.
CCP has to plan for the future. Players only see the present. The Supercarrier changes were a AoE Titan DDD level of 'bad idea'. But since these are the EVE forums, everything was met with whines and knee-jerk crying.
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HeliosGal
Caldari
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Posted - 2009.11.27 19:14:00 -
[719]
It is never perfect far from it. Instant gratification wont be met. The moving anti dread target as said prices would go up without a 10 minute redock timer they would be common place.
Knee jerk crying results in a redesign of the concept and ccp will be back later with a improved version Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Trishtan DeMore
Caldari Seraphin Technologies
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Posted - 2009.11.27 20:52:00 -
[720]
Originally by: The Internets It was far from perfect. Unlike people who search for instant gratification, 30m HP 10k DPS+ supercarriers would become very problematic when everyone and their dog would be flying one, especially since a moving target would make Dreads unreliable as a counter.
Heck, right now there are hundreds of motherships in game despite being fairly terrible, with the proposed buffs they initially had for Dominion, there would be thousands of these things flying around as demand and production would skyrocket.
CCP has to plan for the future. Players only see the present. The Supercarrier changes were a AoE Titan DDD level of 'bad idea'. But since these are the EVE forums, everything was met with whines and knee-jerk crying.
Try to fly one first. Think about it and comment later.
What would be the problem if the MS finally would've had it's role as a cap killer. On Sisi I could tank an MS quite fine over 5 minutes until I was down in a triage carrier with 20 Fighter Bombers on me. That's more than a reasonable time for a capkiller to kill it's prey. Not to mention the effect of RR carriers against you. Double damage compared to a Dreadnaught was excellent. 10 MS = 20 dreads and this is a picture you often see. ISK commited: 150bn to 30bn(probably insured). 1:5 ratio ISK wise, 1:2 damage ratio. So what is your trouble with a ship ****ty expensive finally worth something?
Oh, you don't have or can't fly one.
Well, whatever
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