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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
HeliosGal
Caldari
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Posted - 2009.11.24 11:23:00 -
[211]
energy management 5 gives its underlying bonuses but overloading really is underused, so ccp want more pilots to use it ( esp with t1 mods that u refit from rat loot) it is a way if youre flying t1 that u could basically burn out the entire rack and replace form rat loot ( and this reduces what i call loot inflation) where u end up with 2000 stations of loot. This way if youre not reprocessing it can take out and give u close to t2 performance with t1 loot Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Dr Karsun
Gallente HUSARIA Curatores Veritatis Alliance
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Posted - 2009.11.24 22:20:00 -
[212]
"You can no longer inject skills if they cannot be added to the end of the training queue immediately."
I see completely, abo****ely no point in this... But good I re-read the patch notes and noticed it, will buy all skill books I -can- train at all before dominion, inject them, so I don't have to pause and remap my training que to put the few minutes in, inject and then change it again...
Seriously... Why on earth did somebody think about this idea? It only makes life more irritating when injecting new skills and when creating a new char you can't just buy 40 skillbooks and inject all of them, you have to inject like 20, then remove all from training and inject all again? Wait... What?
Or will removing from training will just cancel the skill at all? Then... What the hell is injecting skills at all for? Wasn't it the PURPOSE of skill injection to be able to go to jita or any skillbook-selling hub, buy 20 skillbooks for another 2 months of training and never visit the system again for another 2 months?
Apart from that... Amazing job ccp ;)
PS - it sucks that you didn't change the mom, I so loved the ideas... So many of them... And you chose to apply neither and thanks to that moms will be stuck in pos for another 6 months...
Making custom signatures and banners - check my in-game bio for details!
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SCGhozt
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Posted - 2009.11.25 01:35:00 -
[213]
Edited by: SCGhozt on 25/11/2009 01:41:05 "Player owned wrecks can now be marked as "Available for all" which prevents CONCORD or criminal repercussions for taking from or destroying free for all wrecks."
can someone tell me exactly what that means? i thought wrecks didnt belong to no one?
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Elenoe
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Posted - 2009.11.25 21:29:00 -
[214]
Originally by: SCGhozt "Player owned wrecks can now be marked as "Available for all" which prevents CONCORD or criminal repercussions for taking from or destroying free for all wrecks."
can someone tell me exactly what that means? i thought wrecks didnt belong to no one?
its not about salvage. Its about loot. Now you shoot ship, noone but you (and fleet members) can loot it. When somebody else loots, hes flagged. When somebody shoots wreck (include loot) hes CONCORDED. Now owner can mark wreck so everybody can loot/destroy it.
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Jugger Takashi
Privateers Privateer Alliance
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Posted - 2009.11.27 03:43:00 -
[215]
Originally by: Depili Please don't take away my precious overview tabs :(
Why have tabs at all ? The overview does not work 80% of the time anyways.
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Jugger Takashi
Privateers Privateer Alliance
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Posted - 2009.11.27 03:55:00 -
[216]
Originally by: EveFairy0 How about
Battleship lvl4 for Black Ops/Marauders/Capital ships Capital ships lvl4 for Titans Large turret lvl4 for T2 weapons?
I don't have those yet so pretty please? And if I'm trolling, why are you changing the prereq's of the other skills? Please make an exception and explain the changes for a change.
And buff mag sites, they're useless as it is. Also makes analyzer a bit useless. (Moar T2 salvage pls.)
NONONONO, u need to train those to 5. THEN and only THEN will the prereqs be lowered.
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HeliosGal
Caldari
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Posted - 2009.11.27 05:31:00 -
[217]
This is true once u train these up they will get nerfed but hold them anyway u get teh level bonus anyway Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |
Kaizer Douken
Gallente The Black Legionnares
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Posted - 2009.11.27 16:30:00 -
[218]
- Ejecting from a ship will no longer leave your capsule inside the ship model.
:(
haha too bad. I like how you get all desperate when you try to eject from your ship and says
- Relax and wait for the bang, man. And we sure like those bangs. Too bad it's 28 seconds away.
Originally by: Imran Tam if your sausage looked anything like that, you should have checked the expiration date.
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Kalia Masaer
Rosa Castellum
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Posted - 2009.11.30 07:33:00 -
[219]
A few of the skill changes are obvious.
Hacking, Archeology and Salvaging those ones are just to encourage newer players to take the time to train those skills not a bad plan at all.
Themodynamics really is hugely time expensive for not a lot of gain most of the time again it is to encourage people to try it and not just limit it to the most elite.
Trajectory analysis is really obvious as it is make it as easy to get a bonus to fall-off as it is to get one to optimal with Sharpshooter. As it currently is it is just one of those things minmatar pilots have to suffer compared to ammar.
And realy other than Thermodynamic which did waste a lot of time pointlessly away from combat. What is their to complain about for older players, you still have you other skills maxed out and you need to do that anyway and so will still have an edge over the newer players just not as big as it was. And for those who like PvP well you will be finding more eager targets who think they are big fish, only to discover the pond was a lot bigger than they thought.
Happy hunting for for you pirates out there.
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Abervest
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Posted - 2009.12.02 03:04:00 -
[220]
"Themodynamics really is hugely time expensive for not a lot of gain most of the time again it is to encourage people to try it and not just limit it to the most elite."
what is going to be left for the elite? should we really reduce things to fit the lowest common denominator ? or should there be an "elite"? shouldnt there be things that we all have to aspire to?
also whats this -> Covert Ops ships have had their attributes fixed so that they now correctly reduce the flight time of survey probes by 10% per covert ops skill level. The description of covert ops ships has also been updated to reflect this.
flight time? or scan time?
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Alexis Nightwish
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Posted - 2009.12.03 05:17:00 -
[221]
Edited by: Alexis Nightwish on 03/12/2009 05:17:57
Originally by: CCP Abathur Pirate Detection Arrays
Each level of this upgrade gives you four anomalies per level, each of which re-spawns instantly upon completion. This mean that at Level 5 you are guaranteed to have twenty anomalies at all times in a system. These are basically dungeons which spawn waves of NPC's for you to happily shoot. The top level anomalies in terms of ISK per hour are among some of the most profitable content in the game.
These anomalies are awesome because there is a constant supply of them and there are no skill requirements to scan them down. They can be found by anyone using the onboard scanner with a 100% success rate. Basically, if you are in a system that's small enough to be covered by one probe, you will get the full list of available sites instantly and you can warp to them.
These anomalies also have a percentage chance to spawn NPC faction commanders, as well as escalate to other dungeons.
Is this a swift kick in the balls to explorers, or am I missing something here? Seems like it's invalidating all the time and ISK people have spent on scanning skills. |
Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.12.03 10:03:00 -
[222]
Edited by: Ezekiel Sulastin on 03/12/2009 10:04:28 No, it's pretty much a swift kick in the nuts to people who've completely ignored anomalies and have no clue what they actually are and how they compare to regular plexes.
Protip: they've existed for quite a while and have always been scannable with just your ship. Protip: anomaly != signature
@ Abervest: flight time - it takes less time for a moon survey probe to work, which is a good thing if you probe moons.
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