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MenanceWhite
Amarr Ministry of War
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Posted - 2009.09.17 16:13:00 -
[1]
Edited by: MenanceWhite on 17/09/2009 16:15:08 Pretty much topic name: What happened with the turrets?
I took a break for a few month and suddenly the prem turrets are gone. No detailed turrets that bounce back from the recoil when they fire. Heck the fire effects are'nt even properly synced with the module activation/cycles and the sound from it firing can't even be heard half of the times.
Playing EON with all settings on max, hdr disabled - turrets were T2 megapulses. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.09.17 16:28:00 -
[2]
I love it with large tachyons that instapop cruisers without even firing. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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MenanceWhite
Amarr Ministry of War
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Posted - 2009.09.17 17:01:00 -
[3]
Yeah, that's what's been happening. Frigs and weak cruiser rats popping when I point my turrets at them. No firing tough. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Terianna Eri
Amarr Scrutari
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Posted - 2009.09.17 18:16:00 -
[4]
Originally by: Blane Xero I love it with large tachyons that instapop cruisers without even firing.
You don't even get a damage log of this happening sometimes too, it's pretty bad.
(sounds like a bug TBH)
I agree that the new megapulse effects are absolute garbage - everything else is ok, but megapulse is so bad :(
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Butzewutze
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Posted - 2009.09.17 18:24:00 -
[5]
Originally by: Terianna Eri
Originally by: Blane Xero I love it with large tachyons that instapop cruisers without even firing.
You don't even get a damage log of this happening sometimes too, it's pretty bad.
(sounds like a bug TBH)
I agree that the new megapulse effects are absolute garbage - everything else is ok, but megapulse is so bad :(
Yeah, i filled a bugreport about that and the bughunter told me that this is not reproducable > lol. I undocked... put my gun on a beltrat and had no log-entry. What a failbughunter.
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MenanceWhite
Amarr Ministry of War
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Posted - 2009.10.25 11:28:00 -
[6]
bumping this old topic again, never got answer on what really happened with the detailed weapon models - the ones that looked fancy and had recoil and all. why did they get removed? ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Isilwen Nightfall
Caldari Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.10.25 11:50:00 -
[7]
Originally by: MenanceWhite bumping this old topic again, never got answer on what really happened with the detailed weapon models - the ones that looked fancy and had recoil and all. why did they get removed?
I always believed they removed the recoil animation in order to reduce lag. IIRC, in the latest "need for speed" improvement. Dunno if it's really related tho.
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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.10.25 11:56:00 -
[8]
Recoil effects on laser turrets made no sense anyway. Light has almost zero mass. Firing a laser should generate zero recoil. -- Eventus stultorum magister. |
Hull Blaster
Gallente Missions Mining and Mayhem Chain of Chaos
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Posted - 2009.10.25 11:59:00 -
[9]
Really miss the recoil on my large railguns :(. Please bring it back CCP.
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Bhaumut
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Posted - 2009.10.25 12:09:00 -
[10]
Edited by: Bhaumut on 25/10/2009 12:15:00
Originally by: MenanceWhite Edited by: MenanceWhite on 17/09/2009 16:15:08 Pretty much topic name: What happened with the turrets?
I took a break for a few month and suddenly the prem turrets are gone. No detailed turrets that bounce back from the recoil when they fire. Heck the fire effects are'nt even properly synced with the module activation/cycles and the sound from it firing can't even be heard half of the times.
Playing EON with all settings on max, hdr disabled - turrets were T2 megapulses.
Yeah I was nice once and showed up to a newbs lvl 1 in a dessy fitted with t2 pulse... he was wondering why things were suddenly wrecks with out seeing a single shot fired.. I told him i was Amarr and my god empowered me to blow things up with my mind. Blue popcorn ftw.
***POP***
I find it most certainly happens with pulse though since they fire so fast. However if it takes more than one shot you will hear and see the guns fire.. just the sound is often out of sync.
Also too if you notice, I'm not sure if its just me or not, but when you shut down the guns before the next cycle it will often fire another shot and uses no cap. Not sure if it dmgs or is just another sync problem.
**Edit** Imo the only guns that should have a recoil would be the Arty.. but since i do not fit arty i have no idea if it does do this.
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Xaa
Minmatar House Arrakis
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Posted - 2009.10.25 13:30:00 -
[11]
Originally by: Arthur Frayn Recoil effects on laser turrets made no sense anyway. Light has almost zero mass. Firing a laser should generate zero recoil.
But the phasers had recoil in the latest Star Trek movie!
Set phasers to RECOIL!
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Scientist2536
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Posted - 2009.10.25 15:20:00 -
[12]
At least you can see turrets on a ship, missiles just appear from the center of the ship.
And it seems if you are able to single volley an NPC, theres no log entry. Can reproduce easily, I volley of Rage rockets at low value frigs, boom..... no log entry. |
Havohej
Minmatar Du'uma Fiisi Integrated Astrometrics The Star Fraction
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Posted - 2009.10.25 16:51:00 -
[13]
Originally by: Bhaumut I find it most certainly happens with pulse though since they fire so fast. However if it takes more than one shot you will hear and see the guns fire.. just the sound is often out of sync.
**Edit** Imo the only guns that should have a recoil would be the Arty.. but since i do not fit arty i have no idea if it does do this.
Arty instapops rats with no firing animation or log entry as well. And no, we no longer have recoil animations either.
"You can still steal their stuff." - CCP Explorer |
Mire Stoude
The Undesirables
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Posted - 2009.10.25 18:13:00 -
[14]
Originally by: Butzewutze
Originally by: Terianna Eri
Originally by: Blane Xero I love it with large tachyons that instapop cruisers without even firing.
You don't even get a damage log of this happening sometimes too, it's pretty bad.
(sounds like a bug TBH)
I agree that the new megapulse effects are absolute garbage - everything else is ok, but megapulse is so bad :(
Yeah, i filled a bugreport about that and the bughunter told me that this is not reproducable > lol. I undocked... put my gun on a beltrat and had no log-entry. What a failbughunter.
This only happens when you 1-shot (or last shot) something. So if that bit of detail was left out of the bug report, that may have made it difficult for the bug hunter to reproduce.
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Aisley Tyrion
Ministry of War
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Posted - 2009.10.25 19:18:00 -
[15]
Originally by: Arthur Frayn Recoil effects on laser turrets made no sense anyway. Light has almost zero mass. Firing a laser should generate zero recoil.
You are correct that light in fact has NO mass but it has momentum (p = hf/c) so laser weapons indeed have recoil.
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JonnyRandom
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Posted - 2009.10.25 19:44:00 -
[16]
Originally by: Aisley Tyrion
Originally by: Arthur Frayn Recoil effects on laser turrets made no sense anyway. Light has almost zero mass. Firing a laser should generate zero recoil.
You are correct that light in fact has NO mass but it has momentum (p = hf/c) so laser weapons indeed have recoil.
How can something that has momentum not have mass? Light does have mass. It is simply so small that for most intents and purposese it is entirely ignored. If light had no mass it would not be affected by black holes.
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Aisley Tyrion
Ministry of War
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Posted - 2009.10.25 19:54:00 -
[17]
Originally by: JonnyRandom
Originally by: Aisley Tyrion
Originally by: Arthur Frayn Recoil effects on laser turrets made no sense anyway. Light has almost zero mass. Firing a laser should generate zero recoil.
You are correct that light in fact has NO mass but it has momentum (p = hf/c) so laser weapons indeed have recoil.
How can something that has momentum not have mass? Light does have mass. It is simply so small that for most intents and purposese it is entirely ignored. If light had no mass it would not be affected by black holes.
You are thinking with classical point of view on mechanics which is inadequate for descriping phenomenon such as dualistic nature of light. Photons (ie. light) can and do have momentum because they are both waves and particles. And light is affected by massive objects because those objects curve the space-time around and light goes with the shortest path through space.
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Ancy Denaries
Caldari The Confederate Navy Forever Unbound
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Posted - 2009.10.26 16:31:00 -
[18]
Originally by: Terianna Eri
Originally by: Blane Xero I love it with large tachyons that instapop cruisers without even firing.
You don't even get a damage log of this happening sometimes too, it's pretty bad.
(sounds like a bug TBH)
I agree that the new megapulse effects are absolute garbage - everything else is ok, but megapulse is so bad :(
I bugreported that some months back. "Attached to a defect" but so far no fix. Might be in the backlog somewhere.
---- The Demigodess with a Conscience - An EVE IC Blog |
Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2009.10.26 16:46:00 -
[19]
Edited by: Arthur Frayn on 26/10/2009 16:55:55
Originally by: Aisley Tyrion
Originally by: Arthur Frayn Recoil effects on laser turrets made no sense anyway. Light has almost zero mass. Firing a laser should generate zero recoil.
You are correct that light in fact has NO mass but it has momentum (p = hf/c) so laser weapons indeed have recoil.
Recoil(reactive force) occurs when you use initial force to propel mass. If you generate light with a laser then there is no recoil as light has no mass, and you are not applying direct force to create the light. Momentum has nothing to do with it. -- Eventus stultorum magister. |
Stager666
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Posted - 2009.10.26 18:13:00 -
[20]
just use fraps and record what is going on and show them that way
then they will have to look into it and fix it finally
recoil isn't that big of a problem for me but the sound not playing is annoying
and yeah adding missile bays like adding turrets (they should be seen)
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Aisley Tyrion
Ministry of War
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Posted - 2009.10.26 19:13:00 -
[21]
Originally by: Arthur Frayn Edited by: Arthur Frayn on 26/10/2009 16:55:55
Originally by: Aisley Tyrion
Originally by: Arthur Frayn Recoil effects on laser turrets made no sense anyway. Light has almost zero mass. Firing a laser should generate zero recoil.
You are correct that light in fact has NO mass but it has momentum (p = hf/c) so laser weapons indeed have recoil.
Recoil(reactive force) occurs when you use initial force to propel mass. If you generate light with a laser then there is no recoil as light has no mass, and you are not applying direct force to create the light. Momentum has nothing to do with it.
With all due respect but momentum has everything to do with recoil. It is called conservation of momentum. If you shoot a laser beam out of a gun, the beam carries momentum so the gun must feel equal change in its momentum but in the opposite direction (which is then handled by dampeners). Granted, the recoil is much less than in conventional guns but it is still there.
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K'uata Sayus
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Posted - 2009.10.26 20:00:00 -
[22]
Originally by: Stager666 just use fraps and record what is going on and show them that way
then they will have to look into it and fix it finally
recoil isn't that big of a problem for me but the sound not playing is annoying
and yeah adding missile bays like adding turrets (they should be seen)
Posting in yet another "WTF is with the sound?" thread.
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |
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