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Virgil Travis
GWA Corp Unified Church of the Unobligated
310
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Posted - 2012.06.06 14:37:00 -
[91] - Quote
Lustralis wrote:Virgil Travis wrote: The attitude where people join a game that is primarily based around conflict, competition and never being 100% safe anywhere and then complaining because they lost some space pixels to valid game play
Again, to be clear game-play is invalid if it's performed by recycled one week old alts. Dress it up anyway you like, but that's where most of the butt-hurt is coming from. So all other arguments are kind-of moot here. Behaviour that is petitionable and bannable is what we're mostly talking about.
Actually no it's not, I was talking about the attitude that you should be left alone which has nothing to do with what you're talking about at all, so my argument is not moot at all, it's just you trying to change it to suit yourself. I'm not talking about game mechanics at all so if you wish to discuss that fine, but I'm talking about that fact that some people feel they should be allowed to be completely separated from the rest of the game, which is utterly fallacious thinking. Unified Church of the Unobligated - madness in the method |
Ten Bulls
Sons of Olsagard
167
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Posted - 2012.06.06 14:38:00 -
[92] - Quote
Jalabaster wrote:I think it is fair to say that most of the people ganking and performing various unsavory space acts would in fact NOT act the same way in real life if things were anonymous.
Anonymity gives people freedom from consequences of their actions
Checkout the "Stanford Prison Experiment" to see how savage we all are.
http://www.youtube.com/watch?v=FkmQZjZSjk4
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Potrondal Morrison
The Scope Gallente Federation
37
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Posted - 2012.06.06 14:41:00 -
[93] - Quote
Do people who play Grand Theft Auto all go and steal cars, murder prostitutes and run people down in RL?
Do people who play Skyrim kill dragons in RL?
of coarse not.
If your called a sociopath for shooting people for fun in a game that involves shooting people for fun, then i say those who say this: a) are in the wrong game b) need to get a grip on reality c) need to realise that is just roleplaying interwebs spaceships game and not RL
THIS IS A GAME, NOTHING MORE!!! |
Horus Ernaga
Science and Trade Institute Caldari State
13
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Posted - 2012.06.06 14:45:00 -
[94] - Quote
Many things that happen in this game no longer make sense to me... well this game and many others. It's getting about the same everywhere, the whole wanting to ruin someones day thing, and other various actions. In a combat situation, in low/null sec or not against a war target, if I am the winner your pod is always free to go. Why? Killing your pod produces no income for me, in fact it slows it down. The guy is going to want to go buy new implants first typically, then buy his new ship, which he has less ISK for due to buying implants. Meaning less valuble loot for me. Miners in low sec? Pay me X amount and I'll leave you alone this time. Pay me Y amount and I'll leave you alone all week/month.Then I hold my end of the bargain. Much better than the scraps they generally drop. I fire on a newbie/badly fit pvp ship, I'll completely stop at hull and tell them to get lost also with a bit of advice as to how they can do better. Why? Later when they come back they just might have better built ship for me to loot.
As for the gankers being sociopaths well, probably not no. Lack of foresight? Logic? In my opinion yes. In some of them something isn't ticking right for sure, the "whole for the tears" thing, but same can be said for some so called "carebears". Then again I doubt many if any of us have ever lost a ship or pod with out getting even the slightest bit irritated. Especially at a inconvenient or unexpected time. During my time as miner if even half the ganking attempts were successful I'd probably go nuts in this game too. Lack of understanding and confusion are major triggers for emotional outbursts. Miners don't understand why you want to pick on them and not actually fight someone. Compounded with the frequency of these attacks it is easy to see why miners are in a outrage. |
Widow Cain
18
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Posted - 2012.06.06 14:45:00 -
[95] - Quote
It is a symptom of games where PvE and PvP is tossed together. If your PvPers are farming your PvEers of course they will complain.
Most game designers are smart enough to segregate them, but CCP uses its PvE players as a commodity.
So it is what it is.
OMG You are sooo pixel macho... |
Lustralis
Tiny Holdings
31
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Posted - 2012.06.06 14:45:00 -
[96] - Quote
Virgil Travis wrote: Actually no it's not, I was talking about the attitude that you should be left alone which has nothing to do with what you're talking about at all, so my argument is not moot at all, it's just you trying to change it to suit yourself. I'm not talking about game mechanics at all so if you wish to discuss that fine, but I'm talking about that fact that some people feel they should be allowed to be completely separated from the rest of the game, which is utterly fallacious thinking.
It is moot, because what are you arguing here? If another player wants to be left alone to engage in whatever activity in Sandbox Eve, where ganking his ass is one possible choice of many and by no means compulsory, who are you to say he's "playing it wrong"? It's really none of your business what he does with his time! Why do you even care?
I honestly have no idea where the fun is in doing something like that. If he's in field with 9 other Hulks all called ChingChongChang0x, then yes, I can see the point. But if it's OldeBob and his alt mining Velspar, what is the point? It's just, you know, being an ass for the hell of it.
I have a nephew who likes to be an ass just for the hell of it. He's a lovely lad out of game, but a complete twonk inside of it. I try to teach him a little self-respect and tell him that even though it's a lot of space pixels, there are other people, some of whom suffer from a surfeit of emotion, out there on the other end of the line. He pays no attention. I'm sure that he'll grow out of it.
Anyway, don't get me wrong, suicide ganking is fine if you aren't doing it with recycled alt. It's just called Gameplay. If you are doing it with recycled alt it's totally not fine and is an exploit. I would be interested to know what proportion of ganks are of the latter form. If it's a significant number CCP has a problem.
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Alexandra Delarge
The Korova
70
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Posted - 2012.06.06 14:53:00 -
[97] - Quote
Sarina Berghil wrote:There is a distinction between friendly mocking/rivalry and the intent to cause emotional grief. Please give an example of what you consider to be smacktalk/mocking/rivalry and what you consider to be a statement designed to cause 'emotional grief'. |
Talon SilverHawk
Patria o Muerte
347
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Posted - 2012.06.06 14:55:00 -
[98] - Quote
Ten Bulls wrote:Jalabaster wrote:I think it is fair to say that most of the people ganking and performing various unsavory space acts would in fact NOT act the same way in real life if things were anonymous.
Anonymity gives people freedom from consequences of their actions Checkout the "Stanford Prison Experiment" to see how savage we all are. http://www.youtube.com/watch?v=FkmQZjZSjk4
Welcome to the player driven sand box.
Tal
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Ager Agemo
Saturn Reaper
90
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Posted - 2012.06.06 14:58:00 -
[99] - Quote
I have had my GF times lately still, mostly on WHs and HS wars, so at least from my point of view, pvp rocks, even tho i often lose. but i enjoy having the adrenaline rush. |
Svarek
University of Caille Gallente Federation
12
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Posted - 2012.06.06 15:00:00 -
[100] - Quote
Widow Cain wrote:It is a symptom of games where PvE and PvP is tossed together. If your PvPers are farming your PvEers of course they will complain.
Most game designers are smart enough to segregate them, but CCP uses its PvE players as a commodity.
So it is what it is.
This is really the heart of the issue. The PvE-ers seclude themselves from the rest of the world of Eve, and yet they're still part of the same world. PvP-ers see them as fair game, and PvE-ers are obviously distressed because they don't want that.
To be honest, I'd have to side with the PvP-ers on this one, despite being generally more PvE myself. A world without player/player interaction like PvP would be completely flat and false, and the entire aspect of the player-driven world - to which PvP is absolutely vital - is what makes Eve Eve and not some other, generic MMORPG like Star Trek Online.
Grandpa Bill: "I remember my uncle Joe who used to go mining, back then it was easy to get black lung, but we called it coughing lung because we really didnt care what color it was, the coughing seemed like it should be in the title since he did so much of it." |
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Tippia
Sunshine and Lollipops
7712
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Posted - 2012.06.06 15:05:00 -
[101] - Quote
Lustralis wrote:If another player wants to be left alone to engage in whatever activity in Sandbox Eve, where ganking his ass is one possible choice of many and by no means compulsory, who are you to say he's "playing it wrong"? He's the right one to say so, because chances are that they are. Specifically, chances are that they are playing it wrong by assuming that GÇ£sandboxGÇ¥ means that they will be allowed to succeed at whatever they attempt and that anything that interrupts their road to greatness is the result of some kind of bug or game-breaking exploit.
It's not the activity that is GÇ£playing it wrongGÇ¥ GÇö it's the assumptions and entitlement behind it, because those are, objectively, wrong. These incorrect assumptions will get the player killed. It's like assuming that, when you're playing minecraft, that bush-textured penismonster is nothing to be concerned with because, hey, it's a sandbox. This assumption is wrong, and playing the game without concerning yourself with means to protect you pretty house from creepers is to play the game wrong (well, unless you're playing EVE and minecraft as suicide or rebuild-for-the-fortyeleventh-time-simulators, but then you get the exact outcome you wanted so no-one will complain anyway).
If they made the right assumptions instead, they'd probably not get killed (or at least be far safer and present a much more tricky target). They can engage in the exact same activity without the same, wrong, assumptions and without the false sense of entitlement and as a direct result be far more successful and prosperous for it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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ArmyOfMe
Omniscient Order
76
|
Posted - 2012.06.06 15:06:00 -
[102] - Quote
Destiny Corrupted wrote:Reactions I've gotten from other pvpers/gankers/"griefers" after killing/getting killed by them:
- no reaction - "gf" - "better watch your back lol" - emoticons - compliments - smacktalk with or without light cussing - promises of petitions due to alleged desyncs/disconnects - rarely, genuine dislike for me as a player, but limited to the scope of the game
Reactions I've gotten from carebears after killing them:
- to a small/moderate degree, all of the above, but more often than not, mostly from the following list:
- extreme cussing - promises of petitions due to my apparent use of hacks and exploits - accusations of real-life terrorism - threats of lawsuit/police action - real-life threats to harm me (mostly done by people who also claimed to be in the armed forces or in possession of weapons) - real-life threats to sexually-assault me - real-life threats to harm my wife/significant other (I am unmarried) - real-life threats to harm my children (I have no kids) - real-life threats to sexually-assault my wife/significant other - real-life threats to sexually-assault my children
(I really wish I didn't have to put that last one on there, but I don't want to sugar-coat the issue either; not only has it happened, it's happened more than once.) I think the only ever times i get somewhat annoyed at getting killed are the times when im in a fair fight (1vs1 etc) and they warp in 10x more guys, and then says gf in local, cause to me thats not what id call a good fight anymore. But i guess im just a bitter old vet remembering the days when solo roaming in battleships etc was possible (and no, for those of you that think so, solo roaming does not mean you + your alt in a logi or falcon)
ArmyOfMe > i swear my drones have become even more stupid after the patch Wanna Kill > as usually im way ahead of you, my drones have been drooling idiots for ages |
ArmyOfMe
Omniscient Order
76
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Posted - 2012.06.06 15:12:00 -
[103] - Quote
Oh, and to the OP. Nope, doesnt bother me one bit tbh (not that i have done a lot of suicide ganking in high sec, but it has happend a few times) I take no offence to ppl in this game calling me whatever they want tbh, since i know this is a game in wich i can do whatever i want (within the rules ) and i find it quite amusing to see how some ppl can react to being killed. I probably would have worried a bit more if i was a antisocial **** in rl. (but i would probably have been fired quite quickly then, since i work as a registerd nurse, while getting a masterdegree in intensive care) ArmyOfMe > i swear my drones have become even more stupid after the patch Wanna Kill > as usually im way ahead of you, my drones have been drooling idiots for ages |
Horus Ernaga
Science and Trade Institute Caldari State
13
|
Posted - 2012.06.06 15:14:00 -
[104] - Quote
Alexandra Delarge wrote:Sarina Berghil wrote:There is a distinction between friendly mocking/rivalry and the intent to cause emotional grief. Please give an example of what you consider to be smacktalk/mocking/rivalry and what you consider to be a statement designed to cause 'emotional grief'.
General Smacktalk: "Wow that was horrible" "You should know better than to mess with me" "Lols that was easy"
Irritating but in the boundary of Ok
Bad Smacktalk: "UMADBRO? You gonna cry now?" "LOL you fail so hard, biomass yourself immediately, IRL" "You suck so bad why do you bother playing?"
Going a bit to far here. |
Ranger 1
Ranger Corp
2017
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Posted - 2012.06.06 15:27:00 -
[105] - Quote
Khergit Deserters wrote:People who get pleasure from causing other people misery are sociopaths. That's different than just wanting to PVP, defeart another player, or pad your killboard. There are some people in this game who do really get off on dominating and humiliating somebody else. Call it "collecting tears" or whatever you want. That's being a sociopath, not a game competitor.
People that allow their losses in a video game to cause them misery in their real life are the ones that have issues.
Many people that frequently engage in "ganking" are attempting to ferret out these people and show them how truly meanless the loss of space pixels (that in no way actually belong to them in the first place) actually is.
If being bested in a video game causes you actual misery, seek help.
Someone posted a clinical list of the signs of actual sociopathy. That's all well and good when you are observing their actions in reality, however it falls down when you attempt to apply those rules to most any sort of game or sport.
Games and sports have their own intergal rule set that frequently has little to do with the behavioral rules we are expected to follow in our daily interactions.
In sports you are allowed to take actions that would get you arrested for assault in reality, in poker you are encouraged to decieve your opponents into losing large sums of money to you, in many video games you succeed by killing the enemy and/or destroying their infrastructure... which is exactly what we have in EVE.
Applying your definitions across the broad spectrum of various sports or games would lead you to believe that most professional athletes (and the people that enjoy watching them) and virtually all people that play video games are suffering one form of mental illness or another, often overtly exhibiting criminal behavior.
Obviously this is untrue, and your definitions of sociopathic behavior do not apply in these circumstances.
Not being able to make this distinction between appropriate behavior in a game/sports environment and appropriate behavior in your daily interations, to be unable to seperate fantasy from reality, and the inability to cope with losing or suffering imaginary setbacks in a competitive game/sport IS an issue.
If you want to be concerned about someones mental state, that is where your focus should be. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Nostradamouse Riraille
Blackreach. SRS.
23
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Posted - 2012.06.06 15:33:00 -
[106] - Quote
Well, I recently found that ganking people in Low Sec tend to drive the local population away from said system, basically giving me and my corporation free access and exclusivity to said system to run sites, mine stuff and everything.
This is why I gank unarmed people. Prevent people from invading your space. |
Svarek
University of Caille Gallente Federation
12
|
Posted - 2012.06.06 15:38:00 -
[107] - Quote
Nostradamouse Riraille wrote:Well, I recently found that ganking people in Low Sec tend to drive the local population away from said system, basically giving me and my corporation free access and exclusivity to said system to run sites, mine stuff and everything.
This is why I gank unarmed people. Prevent people from invading your space.
I guess that makes me a goal oriented killer. Making me a sociopath.
Of course...
ya Rly!
You're a horrible evil person and a blight on this community. D:< Grandpa Bill: "I remember my uncle Joe who used to go mining, back then it was easy to get black lung, but we called it coughing lung because we really didnt care what color it was, the coughing seemed like it should be in the title since he did so much of it." |
March rabbit
Trojan Trolls Red Alliance
195
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Posted - 2012.06.06 15:42:00 -
[108] - Quote
Knus'lar wrote:For real, do some people honestly believe people act the same in game as they do in real life? i think there is other question: what makes person play "the worst" person in game than he is in RL?
I can understand "white knights": in RL you see so many bad things you can't change. You see bad people you can't fight with and they win. But in game you have this option so you can hide from reality and be "the stronger" in game. As i do usually in all games i play. In RL i would evade conflict but in game i have option and power to fight. So i will. But i never wanted to hurt even NPC (not in Eve tho where NPC is obvious and standard source of ISK). What for? I always can win going other way.
Other side is a "dark side". Only reason i can find is: game doesn't give you consequences for your business. Well it gives but not as in RL. Other reasons to be "bad boy" in game? I dunno really.
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Tarryn Nightstorm
Hellstar Towing and Recovery
390
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Posted - 2012.06.06 15:48:00 -
[109] - Quote
The most dangerously raging, vicious, hateful, and unprincipled people I've ever met in this game are also to be found among its biggest carebears. In irae, veritas. |
FloppieTheBanjoClown
The Skunkworks
1646
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Posted - 2012.06.06 15:50:00 -
[110] - Quote
I find it amusing. Any time someone on the internet tries to tell someone else that they're somehow defective because they choose a different online persona, it's funny to watch. My favorites:
- Gankers and griefers are sociopaths
I'm not really a sociopath, but I play one on the internet.
- You only do this here because you're such a loser in real life
And I'm sure that no matter what I told you about my real life, you'd find some way to use it to support your statement. "Loser", after all, is a rather subjective insult.
- Dude you need a girlfriend!
I know! But my wife says I can't have one.
- Something about small genitals
Yeah, they even stoop this low.
I consider it all to be the last resort of carebears who are incapable of admitting to themselves that they suffered a temporary setback in a video game and get on with their play. Instead they rage at their opponent for beating them and hurl petty insults in a vain attempt at making us feel as bad as they do. They try to reassure themselves that they are better than us in real life.
Video game logic: If I'm better than you, you're a noob. If you're better than me, you have no life. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
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Nostradamouse Riraille
Blackreach. SRS.
24
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Posted - 2012.06.06 15:53:00 -
[111] - Quote
Svarek wrote:Nostradamouse Riraille wrote:Well, I recently found that ganking people in Low Sec tend to drive the local population away from said system, basically giving me and my corporation free access and exclusivity to said system to run sites, mine stuff and everything.
This is why I gank unarmed people. Prevent people from invading your space.
I guess that makes me a goal oriented killer. Making me a sociopath.
Of course...
ya Rly! You're a horrible evil person and a blight on this community. D:<
I know right... I'm a vicious and territorial newbie carebear. |
March rabbit
Trojan Trolls Red Alliance
195
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Posted - 2012.06.06 15:53:00 -
[112] - Quote
Degren wrote: This might be accurate if there were real world consequences for blowing up someone's ship.
so you are saying: some people (i'm looking at you, Eve Online "pvpers") have no internal limiter so they need external consequences to control their behavior?
Sounds to me as perfect example of "sociopath".
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Nicolo da'Vicenza
Divine Power. Cascade Imminent
1081
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Posted - 2012.06.06 15:57:00 -
[113] - Quote
in real life i am a suicide bomber for the PLO and get a payout from Hamas each time i do a suicide gank, what i do in eve greatly influenced this career choice so i guess the 'sociopath' label fits |
Nostradamouse Riraille
Blackreach. SRS.
24
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Posted - 2012.06.06 15:59:00 -
[114] - Quote
March rabbit wrote:Degren wrote: This might be accurate if there were real world consequences for blowing up someone's ship.
so you are saying: some people (i'm looking at you, Eve Online "pvpers") have no internal limiter so they need external consequences to control their behavior? Sounds to me as perfect example of "sociopath".
Oh, most pvpers do have rules : Like : some won't shoot people under a month old unless at war or engaged first by said newbie. Some won't shoot the regulars in system that helped them before. It's pretty rare that people burn bridges intentionnaly.
However, for random strangers, the hunt is on. |
Ranger 1
Ranger Corp
2018
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Posted - 2012.06.06 16:05:00 -
[115] - Quote
March rabbit wrote:Knus'lar wrote:For real, do some people honestly believe people act the same in game as they do in real life? i think there is other question: what makes person play "the worst" person in game than he is in RL? I can understand "white knights": in RL you see so many bad things you can't change. You see bad people you can't fight with and they win. But in game you have this option so you can hide from reality and be "the stronger" in game. As i do usually in all games i play. In RL i would evade conflict but in game i have option and power to fight. So i will. But i never wanted to hurt even NPC (not in Eve tho where NPC is obvious and standard source of ISK). What for? I always can win going other way. Other side is a "dark side". Only reason i can find is: game doesn't give you consequences for your business. Well it gives but not as in RL. Other reasons to be "bad boy" in game? I dunno really.
For many, it is the enjoyment of giving the "White Knights" a worthy adversary. People that have run role playing games of all sorts over the last few decades will freely tell you they spend the bulk of their time portraying bad guys for the enjoyment of others (and indirectly for themselves).
For others, it is the simple fact that "Bad Boys" have a certain undeniable cool factor.
Who wasn't a fan of Darth Vader as opposed to the whiney Luke Skywalker, or didn't angrily proclaimed "Han Solo shot first"? Who didn't think Hanibal Lector was a facinating and brilliant psychopath? Who can deny that Heath Ledgers portrayal of the Joker struck a chord, or for that matter didn't secretly identify in some way with the violent vigilante known as The Batman?
There is nothing wrong, ethically or psychologically, with portraying a bad guy in a fictional setting. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Horus Ernaga
Science and Trade Institute Caldari State
13
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Posted - 2012.06.06 16:06:00 -
[116] - Quote
MMOs, card games, and real life sports can not be compared directly. Like comparing apples to car engines. MMOs are much more complex and dynamic. RL games the winning and losing conditions and rules are set. In a MMO such as EVE there are none, beyond no hacking and don't be a bigot.
It's selfish as well to tell others well this is what the game is and that's that. go play WOW if you don't like it. WOW and the majority of other MMOs are fantasy, not many are SCI FI even less are space. It's pretty much this or Star Trek or nothing.
Ranger, it really depends on the degree of loss. Losing a hulk or two every week or two when your trying to accomplish something in game will get frustrating no what who it is. Even you would become frustrated if you lost more ships that your in game income allowed for to the point were you are regressing from your current holdings. In every game when the top guilds/alliances/corporations lose major assets to the point where it's almost unrecoverable you see a lot of anger.
For me if I lost a ship in PVP its like "shucks" lose my pod its "damn", then lose my mission ship to a ganker while trying to recover some loses "SOB", then my pod again,"#$#$^". With enough ISK padding it escalates less but its still there. How many times can you mine out roughly the same amount if isk and killed before you get even a little angry? If you say infinite, can you walk on water too? |
Alia Gon'die
Aliastra Gallente Federation
54
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Posted - 2012.06.06 16:10:00 -
[117] - Quote
ITT Armchair psychologists hand out emotional disorders like a 1980's Psychiatrist handing out Ritalin. |
Tippia
Sunshine and Lollipops
7717
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Posted - 2012.06.06 16:12:00 -
[118] - Quote
March rabbit wrote:so you are saying: some people (i'm looking at you, Eve Online "pvpers") have no internal limiter so they need external consequences to control their behavior?
Sounds to me as perfect example of "sociopath". No. Someone with ASDP would not recognise those external controls or be limited by them.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Ranger 1
Ranger Corp
2018
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Posted - 2012.06.06 16:22:00 -
[119] - Quote
Horus Ernaga wrote:MMOs, card games, and real life sports can not be compared directly. Like comparing apples to car engines. MMOs are much more complex and dynamic. RL games the winning and losing conditions and rules are set. In a MMO such as EVE there are none, beyond no hacking and don't be a bigot.
It's selfish as well to tell others well this is what the game is and that's that. go play WOW if you don't like it. WOW and the majority of other MMOs are fantasy, not many are SCI FI even less are space. It's pretty much this or Star Trek or nothing.
Ranger, it really depends on the degree of loss. Losing a hulk or two every week or two when your trying to accomplish something in game will get frustrating no what who it is. Even you would become frustrated if you lost more ships that your in game income allowed for to the point were you are regressing from your current holdings. In every game when the top guilds/alliances/corporations lose major assets to the point where it's almost unrecoverable you see a lot of anger.
For me if I lost a ship in PVP its like "shucks" lose my pod its "damn", then lose my mission ship to a ganker while trying to recover some loses "SOB", then my pod again,"#$#$^". With enough ISK padding it escalates less but its still there. How many times can you mine out roughly the same amount if isk and killed before you get even a little angry? If you say infinite, can you walk on water too?
MMO's, card games, and real life sports DO have one thing in common. They all have their won unique rules sets... rule sets that have little if anything to do with the rules we follow in our daily real life.
Suicide gankers are not breaking any of the rules of EVE, in fact the rules have been very carefully writting and tweaked over the years to specifically allow it to happen.
While some would (understandably) think that I can walk on water, in fact I cannot. However I do not let the acquisition or loss of imaginary assets upset me in the slightest. My usual reaction to a loss is a simple "Well done"... exactly as it would be if I found myself in check mate, lost a hand at poker, or if I failed to outscore an opponent in a fencing match (it's been awhile).
I will say again, if you feel more than a momentary reaction of "Doh!" when you lose (or lose something) in a game or sport... if you feel uncontrollable rage or misery when this happens, you need to take a large step back from the activity.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Zyress
The Fabulous Thunderbirds
97
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Posted - 2012.06.06 16:24:00 -
[120] - Quote
Ranger 1 wrote:March rabbit wrote:Knus'lar wrote:For real, do some people honestly believe people act the same in game as they do in real life? i think there is other question: what makes person play "the worst" person in game than he is in RL? I can understand "white knights": in RL you see so many bad things you can't change. You see bad people you can't fight with and they win. But in game you have this option so you can hide from reality and be "the stronger" in game. As i do usually in all games i play. In RL i would evade conflict but in game i have option and power to fight. So i will. But i never wanted to hurt even NPC (not in Eve tho where NPC is obvious and standard source of ISK). What for? I always can win going other way. Other side is a "dark side". Only reason i can find is: game doesn't give you consequences for your business. Well it gives but not as in RL. Other reasons to be "bad boy" in game? I dunno really. For many, it is the enjoyment of giving the "White Knights" a worthy adversary. People that have run role playing games of all sorts over the last few decades will freely tell you they spend the bulk of their time portraying bad guys for the enjoyment of others (and indirectly for themselves). For others, it is the simple fact that "Bad Boys" have a certain undeniable cool factor. Who wasn't a fan of Darth Vader as opposed to the whiney Luke Skywalker, or didn't angrily proclaimed "Han Solo shot first"? Who didn't think Hanibal Lector was a facinating and brilliant psychopath? Who can deny that Heath Ledgers portrayal of the Joker struck a chord, or for that matter didn't secretly identify in some way with the violent vigilante known as The Batman? There is nothing wrong, ethically or psychologically, with portraying a bad guy in a fictional setting.
Actually I didn't like Darth Vader, more of a fan of Qui-Gon Jinn, Hanibal Lector was a sick fu@%, I preferred Jack Nicholsons Joker and Batman may have worn black but he was a white Knight. |
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