Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
mazzilliu
|
Posted - 2009.09.21 13:50:00 -
[1]
Inspired by an IRC rant by my greatest fan, go maz, i'm going to post this thread and see what complaints there are right now about contracts.
Here's what i got so far:
-100 item arbitrary limit -no easy way to tell if you are at 100 items or not yet, until after you do the time consuming part oh entering a lot of items. same with damaged items -when you sort by quantity in the contract window, items with stacks of 1 and assembled/damaged items all show a quantity of 1
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |
Korinn
The Illuminati. Pandemic Legion
|
Posted - 2009.09.21 13:58:00 -
[2]
- Ammo being removed from guns when you contract a ship
- allow ammo to be removed from guns, BUT added to the same contract as separate items.
- BROKEN CRYSTALS MAKING IT IMPOSSIBLE TO CONTRACT ANY AMARR SHIP LARGER THAN A CRUISER
- give option to remove damaged items from a container during the contract process.
- No warning (contracts button flash?) given to contractor when a courier contract is completed successfully
Mainly the damaged items one and the # of items limit without any warning of how many items you've actually added are the most annoying.
|
Sun Clausewitz
|
Posted - 2009.09.21 15:54:00 -
[3]
I hate trying to contract Hulks and forgetting I had cystals loaded... having to jump 514 systems back to fix that sucks
Pick Three: Caldari/PVP/Solo/Success |
Agent Unknown
|
Posted - 2009.09.21 16:47:00 -
[4]
Courier contracts can't be "split" into smaller and more manageable containers.
+1 for the contracting damaged crystals idea; they should automatically be removed from the contract!
Originally by: CCP Fallout
And yelling is bad. It makes the baby Jesus cry and when the baby Jesus cries I'm forced to lock threads |
Pian Shu
Bene Gesserit ChapterHouse Tread Alliance
|
Posted - 2009.09.21 19:03:00 -
[5]
Yes. And for the love of Pete, let me disable that stupid "are you sure you want to cancel the contract?" dialog box; it's terribly annoying, especially when I accidentally click on the "create contract" button.
And please don't tell me that EVE is a cold harsh place and that I should see that stupid dialog all the time because it's harsh and cold.
|
AtheistOfDoom
The Athiest Syndicate Advocated Destruction
|
Posted - 2009.09.21 20:52:00 -
[6]
Originally by: Korinn Edited by: Korinn on 21/09/2009 13:58:34 [list] [*]BROKEN CRYSTALS MAKING IT IMPOSSIBLE TO CONTRACT ANY AMARR SHIP LARGER THAN A CRUISER
so I can contract my frigate? size is irrelevant. ~~~~~~~~~~~~~~~~~~~~~~~~ |
Korinn
The Illuminati. Pandemic Legion
|
Posted - 2009.09.21 20:55:00 -
[7]
Originally by: AtheistOfDoom
Originally by: Korinn Edited by: Korinn on 21/09/2009 13:58:34 [list] [*]BROKEN CRYSTALS MAKING IT IMPOSSIBLE TO CONTRACT ANY AMARR SHIP LARGER THAN A CRUISER
so I can contract my frigate? size is irrelevant.
Actually it's not, because you can put anything under 120km^3 into a courier contract (which doesn't care if the mods / crystals are damaged) and then break the contract package
|
AtheistOfDoom
The Athiest Syndicate Advocated Destruction
|
Posted - 2009.09.21 21:22:00 -
[8]
Originally by: Korinn
Originally by: AtheistOfDoom
Originally by: Korinn Edited by: Korinn on 21/09/2009 13:58:34 [list] [*]BROKEN CRYSTALS MAKING IT IMPOSSIBLE TO CONTRACT ANY AMARR SHIP LARGER THAN A CRUISER
so I can contract my frigate? size is irrelevant.
Actually it's not, because you can put anything under 120km^3 into a courier contract (which doesn't care if the mods / crystals are damaged) and then break the contract package
Hmmm I didn't think of it that way. Fair enough. ~~~~~~~~~~~~~~~~~~~~~~~~ |
darius mclever
|
Posted - 2009.09.21 22:59:00 -
[9]
Originally by: Korinn
Originally by: AtheistOfDoom
Originally by: Korinn Edited by: Korinn on 21/09/2009 13:58:34 [list] [*]BROKEN CRYSTALS MAKING IT IMPOSSIBLE TO CONTRACT ANY AMARR SHIP LARGER THAN A CRUISER
so I can contract my frigate? size is irrelevant.
Actually it's not, because you can put anything under 120km^3 into a courier contract (which doesn't care if the mods / crystals are damaged) and then break the contract package
you can do the same with cruisers/hacs.
BC and above you cant.
|
Don Pellegrino
|
Posted - 2009.09.22 04:32:00 -
[10]
|
|
Herschel Yamamoto
Agent-Orange
|
Posted - 2009.09.22 13:28:00 -
[11]
Yeah, pretty much all of these are silly. Supported.
|
Cordrel
|
Posted - 2009.09.26 03:58:00 -
[12]
Some more ideas for features people would like to see introduced to contracts came up in this thread.
- Removal of courier contract volume limits.
- Contract window filters to search for blueprints by ME/PE range, minimum run count, and original/copy.
- Auction contracts assignable to a corporation.
- Right-click option on market and non-market items (as hotlinked or in a hangar) to view available contracts.
- Interest-paying loan contracts with collateral (such as BPOs).
- Collateral and completion time options for item exchange contracts.
- Contract API.
- Share trading through contracts.
- Item search function in contract history.
- Option to award a bonus for early completion of courier contracts.
|
gpfault
Divine Retribution Sons of Tangra
|
Posted - 2009.09.26 08:38:00 -
[13]
Easiest way to fix the damaged item problem would be to allow damged items to be contracted and have the details column display 'Damaged - 2/40 HP' for mods or 'Damaged - 0/10 Armor - 1/10 Structure' for ships, similar to how BPOs/BPCs are distinguished.
|
WarDecEvading NPCCorpAlt
|
Posted - 2009.09.26 10:50:00 -
[14]
Edited by: WarDecEvading NPCCorpAlt on 26/09/2009 10:53:52
More annoyances:
- It isn't possible to create a corp contract from items in a personal hangar.
- Illegal item restrictions on item exchange contracts. You can post a contract requesting them, so why can't you post one offering them?
- Inability to view courier contents.
|
Mynxee
Hellcats The Bastards.
|
Posted - 2009.09.27 14:33:00 -
[15]
Very much support streamlining the contract process by removing some of the dumb / poorly designed "interruptions". With regard to damaged mods, my preference would be to be given two options:
Repair and Continue? (which would take the cost from my wallet) Remove Damaged Items and Continue?
The interruption of the contract process by damaged mods is one of the most annoying and unnecessary features in the game, especially when you're trying to contract scores or hundreds of items in remote stations to someone else. Get rid of it.
Bump It! | My Blog: Life in Low Sec |
Daphne Eveningstar
|
Posted - 2009.09.28 15:15:00 -
[16]
In courier contracts the Collateral and Reward boxes are always pre-populated with "0.0" and you always have to backspace this out to put in your own numbers.
Could we get these 2 boxes initially displayed without a number in them so I don't have to hit backspace 4 times on every single courier job I write ever?
|
shuckstar
Hauling hogs
|
Posted - 2009.09.28 16:35:00 -
[17]
|
Alarik Semler
|
Posted - 2009.09.28 16:48:00 -
[18]
|
|
|
|
Pages: 1 :: [one page] |