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Thread Statistics | Show CCP posts - 18 post(s) |

Julian Lynq
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Posted - 2009.09.22 20:21:00 -
[1]
Originally by: Chip Flux Corp is the basis of Eve. CCP is joining the side of the ignorant and calling me a carebear They are saying my Corp is not valid. You provided me with the best social group in ANY online game. Now you are saying that although I am proud to be a member of CAS, it is wrong
STOP ROLEPLAYING CCP this is important to me
This is a FINE
Don¦t bother.
Isn¦t it clear from Ccp Prisms post that we are not welcome in this game? After all we are all RMT Traders anyways. Had I only seen this comming three years ago.
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Julian Lynq
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Posted - 2009.09.22 21:49:00 -
[2]
Originally by: Ukucia
Originally by: Mister Xerox Don't destroy NPC corps, but making existing in them permanently increasingly more and more difficult. Scaling taxes, dropping agent qualities, agents from 'opposing' factions downright denying missions. If the Pilot wishes to continue to grow they MUST leave the NPC corporations (except FW).
Because everyone knows that there's only 1 correct way to play a sandbox game.
[/sarcasm, in case anyone didn't get that]
We have no right to complain. We are not worthy of this game. Don¦t forgett we are RMT Traders. |

Julian Lynq
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Posted - 2009.09.23 07:41:00 -
[3]
It is just staggering to read how the people in charge of this change completly ignore ~25 pages of valid arguments against it, not even mention them, not even -try- to counterargue against them and instead tell us about their "wet dreams" of raising the tax to 100% and that they don¦t like us being in npc corps in their sandbox game and then even put us in a drawer with RMT Traders. All Ccp¦s response is full of arrogance and discrepect of us Npc Corp players. |

Julian Lynq
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Posted - 2009.09.23 13:12:00 -
[4]
Originally by: Marquis Zenas So many tears and whines.
Originally by: CCP Prism X
For my part, I had wet dreams about making it 100%.. cause I really dislike people farming ISK with immunity and intending to sell it through RMT. Thankfully they don't let draconian little me design stuff. 
Love this. About time something was done with the NPC imbalance. What I'd love to see is these organisation be prime grounds for militia press gangs. If you've been hanging about CAS, STI or another terrible corp to long you will be press ganged into the faction militia!
Funny how you can have love for ccp to base gamedesign decisions on what they like or don¦t like and devs calling their paying customers RMT traders. |

Julian Lynq
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Posted - 2009.09.23 14:18:00 -
[5]
Originally by: Marquis Zenas
Originally by: Julian Lynq
Funny how you can have love for ccp to base gamedesign decisions on what they like or don¦t like and devs calling their paying customers RMT traders.
Actually I can considering it's their game and their rules. NPC corps are currently being used in a way that CCP don't and never wanted them to be used. This is the start of redressing that.
It¦s their product of which i am a customer of since over 3 year¦s, paying for it every month. Now after 3 years they tell me they never wanted me as a customer anyways and accuse me of being involved in RMT trading. I know of no other company that communicates with thier customers like that. |

Julian Lynq
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Posted - 2009.09.23 21:03:00 -
[6]
Originally by: Tarron Sarek Edited by: Tarron Sarek on 23/09/2009 20:59:59
Well, although I'm usually a very tolerant person, I'm inclined to say this: If you feel the urge to emorage over 11% taxes in NPC corps, you've probably chosen the wrong game. I mean, seriously, just grow some balls and stop the whining. Pay the tax, join a corp or create your own. There are options. Nobody forces anyone.
For the 23049095893248th time, the uproar is not about the 11%. read the other threads if you are really intersted as to why people are upset. I am tired of repeating and cross quoting stuff around because of people like you are too lazy to inform themselves before they post. |

Julian Lynq
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Posted - 2009.09.24 09:17:00 -
[7]
Ccp soundwave:
Since this is a highly controversal topic (Thread in GD ~30 pages, similar the Thread in testserver fourms) are you willing to offer a form of communication over it that allows us to have all questions answered and not just selective ones ? Possibly in the form of a LiveDevBlog or similar ? |

Julian Lynq
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Posted - 2009.09.24 09:29:00 -
[8]
Originally by: CCP Soundwave
Originally by: Julian Lynq Ccp soundwave:
Since this is a highly controversal topic (Thread in GD ~30 pages, similar the Thread in testserver fourms) are you willing to offer a form of communication over it that allows us to have all questions answered and not just selective ones ? Possibly in the form of a LiveDevBlog or similar ?
Probably not, no Alternatively, come to fanfest and ask me!
Sadly I currently do not have enough of a financial backbone to afford that. Contrary to CCP PrismX¦s believes of my RMT richness. |

Julian Lynq
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Posted - 2009.09.24 17:48:00 -
[9]
Originally by: CCP Eris Discordia
We will be keeping a close watch to what happens when this change hits tq 
Hi. How about releasing a public statistic.
One before the change hits TQ, and one after the change. Data would include: Number of players, Number of Players in Player-Corps (Corps > 5 Members), Number of Players in NPC Corps, Number of Players in Player-Corps < 5 Members.
I would be very interested in theese and I believe quite a few other people from this and the two other threads aswell.
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Julian Lynq
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Posted - 2009.09.24 19:25:00 -
[10]
In regards to alternative ways of pushing player corporations,
Here are some:
Originally by: Julian Lynq
Originally by: Daemonspirit Edited by: Daemonspirit on 24/09/2009 15:23:34 Eve needs an online data base of Corps currently recruiting. Bumpable weekly, no activity in 10 days automatically cancels the post.
And it needs to be part of the tutorial.
vOv thats my idea. Is my idea any more effective at making someone move who doesn't want to?
edit: Sorry - "In game" database...
This yes. And it needs an UI that makes it easy to compare them with each other based on different attributes like Size, TimeZone, Type of Activity, VoiceComms etc. For example somone is looking for a small eu based pirate corporation based in wormhole space, he could just go and tick checkboxes in the ui and get the desired results.
Additionally a few other ideas to boost player corporations:
- Rework the corporation Logo-"Designer". It shows it¦s age and the corp logo¦s do too. - If a corpmate tries to shoot another corpmate, make it consentual through a yes/no-dialog. - Display their logo¦s /name¦s on the billboards - Increase wardeccing costs (Make wardecs meaningfull) - Based on some randomness and the decisions a new player made in the tutorials (For example which training courses he made) suggest player corporations for him to join that fit his style of play. - Allow CEO¦s to record a small audio snipped (through eve voice code?) about their corporation and attach it to their ingame info.
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Julian Lynq
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Posted - 2009.09.25 16:29:00 -
[11]
Crosspost from gd
Originally by: Julian Lynq Edited by: Julian Lynq on 25/09/2009 16:23:40 Everyone who is interested in discussing alternative solutions to help boosting player corporations and ease the process of players finding the right player corporation for them is invited to this thread:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1185265
It has been linked here allready but so far only 2 or 3 people contributed to it which I find quite low in regards to the amount of people in this thread whining about how player corporations need boosting.
Participating in this topic however requires the attending parties to have actual arguments and ideas and might force some to activate parts of their brain that have possibly been out of capacitor for too long.
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