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Leandro Salazar
Quam Singulari
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Posted - 2009.09.22 22:00:00 -
[1]
I am pretty sure most non-russians will agree that self destructing just to rob your enemy of a killmail is rather very lame. So how about fixing that so it doesn't happen anymore? For example by making the self destruct timer last 15 mins when initiated under aggro just like the logoff timer? Or by awarding a killmail like when rats land the final blow, going to the player that did the most damage? And if you are reading this, you have arrived at the signature without noticing...
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Chris200
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Posted - 2009.09.22 22:03:00 -
[2]
signed!
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Tatiana Valenko
Quam Singulari Cult of War
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Posted - 2009.09.22 22:03:00 -
[3]
Edited by: Tatiana Valenko on 22/09/2009 22:04:37 /signed
*edit* forgot to check support.
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Jerat
Gallente Art of War Cult of War
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Posted - 2009.09.22 22:03:00 -
[4]
signed
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stylo11
Quam Singulari Cult of War
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Posted - 2009.09.22 22:05:00 -
[5]
Edited by: stylo11 on 22/09/2009 22:08:09 /signed
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Repar
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Posted - 2009.09.22 22:06:00 -
[6]
Edited by: Repar on 22/09/2009 22:06:57 /signed
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Leandro Salazar
Quam Singulari
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Posted - 2009.09.22 22:07:00 -
[7]
And after 5 minutes, I can even support my own topic! And if you are reading this, you have arrived at the signature without noticing...
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.09.23 00:06:00 -
[8]
Not supported. The point of self destruct is to deny the enemy. ~ Santiago Fahahrri Galactic Geographic |
De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.09.23 00:32:00 -
[9]
Originally by: Santiago Fahahrri Not supported. The point of self destruct is to deny the enemy.
This.
This is the same "Nerf self destruct" whine that gets posted here every couple of months.
No. --Vel
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Gaven Darklighter
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Posted - 2009.09.23 06:31:00 -
[10]
Edited by: Gaven Darklighter on 23/09/2009 06:30:54 Self destructing is a valid and strategic move, although only pansies use it.
Don't change anything about it except allow the killmail to go to whoever got the final hit off on the ship.
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Lord Cath
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Posted - 2009.09.23 10:34:00 -
[11]
rather nerf killmails
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Nidhiesk
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Posted - 2009.09.23 12:18:00 -
[12]
Originally by: Leandro Salazar I am pretty sure most will agree that self destructing just to rob your enemy of a killmail is rather very lame. So how about fixing that so it doesn't happen anymore? For example by making the self destruct timer last 15 mins when initiated under aggro just like the logoff timer? Or by awarding a killmail like when rats land the final blow, going to the player that did the most damage?
Trolling removed. Zymurgist
get a fast locker with you and lock his pod... problem solved and **** him off lol.
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Cyberman Mastermind
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Posted - 2009.09.23 13:40:00 -
[13]
No. Instead, give out empty killmails (no fitting) with the self-destroyer as top damage dealer. |
Naomi Knight
Amarr Imperial Academy
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Posted - 2009.09.23 13:50:00 -
[14]
Self destruct should left no modules in the wreck :) also killmail should go to the highest dmg giver.
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Dretzle Omega
Caldari Global Economy Experts Stellar Economy Experts
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Posted - 2009.09.23 15:09:00 -
[15]
You complain just because you missed out on a killmail? Really? You made them lose their ship. Isn't that what you wanted?
Self-destruct serves another useful purpose. The client is prepared for a session change so it's more likely to escape in your pod. Consider it as a gentleman's acknowledgment that you beat him.
On the other hand, it would make sense for a self-destruct kill mail to mark the pilot that self-destructed as dealing the final blow, and others firing on him to be listed as damage dealers.
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Grann Thefauto
Spook Division BricK sQuAD.
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Posted - 2009.09.23 15:19:00 -
[16]
Of course its lame, but thats why its so great. Its the last chance someone has to control how things occur. If you can't field the DPS to destroy a ship before it destructs, you don't deserve the KM.
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Orree
Dynaverse Corporation Vertigo Coalition
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Posted - 2009.09.23 16:54:00 -
[17]
Not supported.
I've never done it, but I see it as a valid tactic and do not see that it needs to be changed in any way.
---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli |
soldieroffortune 258
Gallente Trinity Council
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Posted - 2009.09.23 18:19:00 -
[18]
Originally by: De'Veldrin
Originally by: Santiago Fahahrri Not supported. The point of self destruct is to deny the enemy.
This.
This is the same "Nerf self destruct" whine that gets posted here every couple of months.
No.
Re-Quoted
If you can't kill them before they self-destruct, you don't deserve the killmail, pure and simple. Please re-size your signature to a maximum of 400 x 120 with the file size not exceeding 24000 bytes.Applebabe
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Amy Wang
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Posted - 2009.09.23 18:25:00 -
[19]
Edited by: Amy Wang on 23/09/2009 18:25:22 I say apply same rules for killmail as if npcs laid the final blow, yes
increasing the timer under agression is not good as self destruct is per design an anti griefing method: it allows you to get free from a situation you cant otherwise escape (e.g. if you are scrammed, webbed, permajammed but they dont kill your ship just hold you), turning that from 2x 2mins into 2x 15mins is not good obviously
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