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Thread Statistics | Show CCP posts - 2 post(s) |
HeliosGal
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Posted - 2009.09.23 11:31:00 -
[1]
and some of hte minor factions have the blueprints. Id like to see some of the small module LP amounts adjusted down some of the big mods adjusted up and some adjusted down ( weapons down) some of the easier damage mods up
We have 2, 3 , 5% damage modifer implants how about 4% ones in between 3 and 5% ones to add more variance.
If u want more peeps in low sec id suggest antoher 10-20% LP boost out there and then 10-20% extra to 00 LP missin runners ( in line with the dominions sov changes and the urge to get more people out of high sec)
More pirate faction stations eventually in npc 00 ( if you intend to bring in 00 factional warfare then more 00 NPC systems to) so that whole area can be expanded ( perhaps more wormholes from high sec out to pirate factions space get some more traffic out there ) seems lesser rats etc and less peeps in these areas than standard non npc 00.
I think more low sec systems esp for caldari and gallente and more corps out there
You guys could even go as far as adding more NPC corps in general to game and shifting some of the level 4 agents further out to 0.5 space and even boost the belt rats in 0.5 to hte odd cruiser spawn and another 5-10% LP for missions
ANd add more items to the minor faction LP stores and plant more in 0.3-0.5 space. This would be useful tie in with boosting the LP-factional warfare, LP store aspect
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HeliosGal
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Posted - 2009.09.23 12:51:00 -
[2]
agree with Last poster interface needs rework
The low traffic-high traffic dynamic idea would support a distribution more evenly of mission runners and be anti macro
Perhaps new skillbokos affecting some other stats not sure where but its an idea
More corp specific ships are also a good idea perhaps with slight variants to the data ie targetting range, damage output cpu etc etc
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HeliosGal
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Posted - 2009.09.23 13:32:00 -
[3]
i think a search feature for the LP store is a good start, perhaps a item search that would also list the npc corps that offer the item and the various LP amounts and items required so players can better go to where they need to be
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HeliosGal
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Posted - 2009.09.29 00:41:00 -
[4]
I think a reworking, rebalancing of the tag systme is needed
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HeliosGal
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Posted - 2009.09.29 03:24:00 -
[5]
the railguns and blasters are probably available from some of the sub caldari corps try wykomi and nautra foods etc
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HeliosGal
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Posted - 2009.09.29 23:52:00 -
[6]
How about factional rigs that is a logical expansion area. for example the small gravity console t1 is 10% boost to scan strength but t2 is 20% and u cant fit 2 on a cov ops
So how about 12.5% factional ones ( make the lp pricey but not to pricey) and rquire salvage for the exchange. put em half way between t1 and t2 but with t1 calibration ( 11.0 or 11.5% even could be an ide athat would allow the lp store to expand its offering in large medium and small sizes
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HeliosGal
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Posted - 2009.10.01 03:34:00 -
[7]
Originally by: Ex Mudder I'd like to see all LPs from missions pooled per faction, and standardized factional payout. R&D Corps shouldn't have different selections than combat corps, and I'd like to see my Amarr Navy LPs combined with my Viziam / Carthum LPs.
Having Militia LPs kept separate would be fine. But the current system kinda locks you in to doing mission for just one corporations, or you end up with small amounts of LPs with various corps w/in a faction, and nothing good to buy.
Keep it per npc corp prevents everyone from moving into mission hubs then. If anything spread it out more. seperate milita LP yup good idea.
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HeliosGal
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Posted - 2009.10.05 03:02:00 -
[8]
have sub offers that u can redeem with other corps like a voucher of some sort for LP with one corp that might combine with another to produce unique items
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HeliosGal
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Posted - 2009.10.06 01:54:00 -
[9]
yeah id even like to see faction npc corp specific ammo each with slightly different modifiers.
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HeliosGal
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Posted - 2009.10.07 03:50:00 -
[10]
i think a dynamic demand and supply system within a range of 30% move in LP required would be a good idea, more LP in busy systems less in non busy corps. Would need more variants in as far as offers from each corp and so forth
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HeliosGal
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Posted - 2009.10.09 23:48:00 -
[11]
Tags having a meta value now theres an idea.
The other option is to have for each offer perhaps a variance for slightly more isk u can use lower end tags, for less u can use the rarer tags. CCP could also just adjust the drop rate of tags as well. But i think a meta level even within each class ie frigate-destroyer npc drops, criuser-bc and then bs class drops.
Id also like to see perhaps other offers where a mixture say for amarr would be minmatar tags and also blood raider tags - with a discount ofc. Pirate tags can be of more use that way
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HeliosGal
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Posted - 2009.10.11 08:19:00 -
[12]
DED connections good idea +6 implants good idea +7 ovoerpowered +6% bonus to ROF etc yup good idea Faction carrier and dreadnaughts are overue 10-20% extra hull etc across the board
GOod ideas all round
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HeliosGal
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Posted - 2009.10.12 05:13:00 -
[13]
Originally by: R Ramjet I would love to see an less 'clunky' interface. Remove the little 'thank-you for your loyalty' popup, or at least add a 'do not show this in the future' check-box to it. The reload between purchase is fine, I understand that it needs to check hangar for required items each time. But the whole interface feel clunky - mostly because I have to scroll down a list of hundreds of implants each time, or use the clunky settings box to select which one group I want to display. It would be much easier if there were check boxes in the header bar of the window for each main group and it would display all of the groups checked at that particular time.
In regard to the available offers, most of them are fine. I would love to see more blueprints available, perhaps for faction ammo and more 5x BPC module runs. I would also like to see variations in these offers from Corp to Corp For example; Caldari Navy could have 5x CN Cruise Launcher BPC Home Guard has the 5x CN Siege Launcher BPC Spacelane has the 5x CN Heavy Missile Launcher BPC Similar could go for the available ships and +5 / 5% implants. Leave all of the lower end implants, and outright prebuilt faction module purchases available from all LP stores.
New interface yes good idea. more blueprints good diea. 5 and 10 run bpc perhaps Prebulit faction mods could be altered a bit.
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HeliosGal
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Posted - 2009.10.14 03:50:00 -
[14]
scaleable quantity adjustment for the LP required for each is agood idea
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HeliosGal
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Posted - 2009.10.14 23:07:00 -
[15]
DED ocnnections is trainable now on SISI this should go thro into game. Social V is required
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