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Death Toll007
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Posted - 2009.09.25 18:46:00 -
[1]
So here's the scenario... you are a corp in an alliance with plenty of features and opportunities... you work with their R&D facilities, and have awesome BPO's but now you cannot make copies because you do not have POS's of your own. Current solution is to make a POS, thus continuing the current POS-centric aspect of the game. Remembering CCP did not originally intend POS's to have as much of an emphasis in the game, but used them as a stop-gap measure for soverignty. With the new development of Dominion and the desire to move away from the POS-Centric model this idea would continue along those lines.
Remote delivery of manufacturing arrays, drug production, and BPC's from labs, based on a skill as well as the alliance having the option to allow its use. In essence, you train for a skill intensive benefit, but the alliance could decide it does not wish to allow it, for whatever reason. Thus allowing two controls. The first being wether or not they make the facilities publically available to alliance members, and the second being if they allow remote delivery.
Requires a new skill we can just call 'remote delivery' It allows the use of an alliance facility in same system as a station or outpost. (bonus here, is the greater emphasis on outposts.) Specifically facilites for manufacturing and copying blueprints. Same as the model for researching BPO's with their input and output. Same concept, same application, now add an applicable skill.
This skill would have to have a decent requirment. These are my suggestions: Prereqs -Laboratory Operation V (Using Labs) -Research V (Blueprint manufacturing) -Industry V (manufacturing competency) -Drug Manufacturing V (drug manufacturing)
So in essence, think of it as manufacturing and copying done similarly to the way BPO's are researched now. The vehicle for this kind of thing is already in place and could easily be done. Now BPC's would be just like BPO's as far as gameplay arguing, you could say it was just electronically transmitted back or something to that effect. I believe the manufactured goods should not get off so easy.
The manufacturing would have on additional requirment that I believe would bring a new and interesting aspect to the game real logistical lines that could be engaged.
All across eve we see retailers or some such NPC cargo carrying thing, but our economy is player driven... what's the point in having them? Fluff to drag down the server? What I propose is to use them as indicators for activities in systems. When using remote delivery skill for a manufactured good, an NPC hauler would spawn, and lets use the caldari ships as an example since most people are familiar with them. The haulers would spawn every hour with some sort of offset derived based on planet/moon location to prevent mass spawn in a system followed by a further 15min offset based on size.
Ex: modules/drugs/rigs spawn................... badger............. hour +:00 Drones/frigs/cruisers spawn................ mkII badger........ hour +:20 Battleships and battlecruisers spawn....... charon............. hour +:40 (No capital ships may be created this way)
Now to prevent spawn crashing a system, you offset the times by a variable created by the moon position in the system. So spawn is once an hour, to take 3600 sec devided by the number of moons and the resulting time is the interval for each moon...
So lets say you made a BS and your moon is the 8th in a 40 moon system your normal spawn time is at hour +:40 modified by the proposed forumla: 3600 sec/40moons = 90 sec... 90sec x 8th moon position = 720sec for position... 720 sec Plus hour +:40min = your BS spawns at hour +:52.
The ships and formulas are just examples, I would really like to see 'interbus' for this, and maybe specific NPC ship designs that would ensure not to lag the server.
Now the fun part... the spawned ship has to travel 5km outside the POS shields at say... tbc...
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Death Toll007
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Posted - 2009.09.25 18:52:00 -
[2]
spawned ship travels to 5km outside of the shield at 80m/s or some industry standard speed, and warps to station at 12km. In that time the spawned ship is fair game for attack and potential item drop. Thus the risk in remote delivery is your goods not making it, and if the goods did not make it the system could mail the owner about being sorry for their loss.
This allows corporations and alliance the opportunity to engage actual supply lines of alliances and corporations, as well as hunt down their logistical centers in a much more entertaining way. Nothing says active system like 4 characters who never undock and boat loads of NPC ships docking to station.
This gives high sec corps opportunities in war, faction warfare opportunities for supply disruption, and would allow large alliances to have some vulnerability to attack supply lines.
The idea here is creating a system that allows remote delivery, enhances the game and develops into a new aspect and facet of warfare.
-DT
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Death Toll007
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Posted - 2009.09.25 19:05:00 -
[3]
Edited by: Death Toll007 on 25/09/2009 19:05:03 another thing this could develop as a money making activity for the alliance. A wallet division is added called insurance payouts so similar, and the alliance must have a predetermined amount, like say a billion isk. Once done they can offer insurance on the goods at 10-20% of the value. This allows an alliance to generate isk off of their corporations, and encourages the use of this remote delivery system.
A well organized alliance could now generate isk in ways other than moon mining. Yet another concept CCP is trying to move the focus of warfare away from.
This system would allow the creation of an outpost in a WH system with a few POS's and an entire alliance could live there generating isk materials being completely self-sufficient. However, the source of their income would be engageable, and not sitting behind a 'death star.'
Dynamics of the game would shift focusing less on moon mining, and more on other facets.
-DT
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Death Toll007
Fleet of Doom The Kadeshi
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Posted - 2009.09.26 01:42:00 -
[4]
Bump
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Death Toll007
Fleet of Doom The Kadeshi
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Posted - 2009.09.27 20:48:00 -
[5]
Bump
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Komi Toran
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Posted - 2009.09.27 22:03:00 -
[6]
It's a really, really complicated system to address a problem that could be solved simply by allowing a corporation to give hangar access to their alliance.
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Death Toll007
Fleet of Doom The Kadeshi
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Posted - 2009.10.02 05:53:00 -
[7]
you are correct, but look at the big picture. It allows a method besides moon mining for corporate/alliance isk generation.
It also adds a new dimension to warfare since supply lines could now be attacked.
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Death Toll007
Fleet of Doom The Kadeshi
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Posted - 2009.10.15 20:03:00 -
[8]
Bump
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Death Toll007
Fleet of Doom The Kadeshi
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Posted - 2009.11.05 14:23:00 -
[9]
Gentlemen of CCP,
How do I know you have looked at this post?
Where is the motivation to continue to put thought into ideas to help the game if there is no feedback showing the post was read by a developer?
I would appreciate even a response declining the use of the idea at this time, so I know it was read.
Besides, if you respond to it, then I stop bumping it, posting whiny responses, and will let it die.
I am a tireless and determined individual, this could be a very long post in time.
-DT
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Death Toll007
Fleet of Doom The Kadeshi
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Posted - 2009.12.09 04:44:00 -
[10]
bump
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Katana Seiko
Gallente
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Posted - 2009.12.09 08:24:00 -
[11]
Don't try to fix it, it's not broken. Get a corp mate that is bored to transport the stuff. Done. --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
Nika Dekaia
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Posted - 2009.12.09 09:28:00 -
[12]
Edited by: Nika Dekaia on 09/12/2009 09:29:04
Originally by: Katana Seiko Don't try to fix it, it's not broken. Get a corp mate that is bored to transport the stuff. Done.
And maybe, like pay him for his time or something. Why have a gamemechanic when other players in this MMO can do it.
Edit: But yeah, fixing the alliance access thingy would be nice.
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