Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
SupaKudoRio
|
Posted - 2009.09.30 09:44:00 -
[1]
Invulnerability Amplifier III CPU: 60 PG: 2 Skill Reqs: Shield Upgrades V, Engineering V Shield EM/Therm/Exp/Kin Resist: +40% (+50% with maxed compensation skills) Scriptable; can load a EM/Therm/Exp/Kin script for +50% to one resist bonus and -100% to all others. Requires 10 seconds to change/load scripts; gives no bonus for the duration.
Armor Adaptive Hardener III CPU: 40 PG: 5 Activation Cost: 34 Cycle: 20 seconds Armor EM/Therm/Exp/Kin Resist: +50% (+2% while inactive) (+25% when overloaded) Skill Reqs: Hull Upgrades V, Engineering V Scriptable; can load a EM/Therm/Exp/Kin script for +50% to one resist bonus and -100% to all others. Cannot change/load scripts while active. Requires 10 seconds to change/load scripts; gives no bonus for the duration.
Damage Control III CPU: 50 PG: 2 Hull Resistances: +65% Armor Resistances: +20% Shield Resistances: +12.5% Skill Reqs: Hull Upgrades V, Mechanic V Scriptable; can load a Shield/Armor/Hull script for +15% to the related resistance bonuses and -50% to all others. Cannot change/load scripts while active. Requires 10 seconds to change/load scripts; gives no bonus for the duration.
I want my T3 DC!
On another note, how do you like your pods in the morning? |
Zaknussem
Intrum Industria
|
Posted - 2009.09.30 12:31:00 -
[2]
No, you want a "I WIN" module that combines the abilities of several modules into one.
Come back when you have a grasp of the term "balance". |
SupaKudoRio
|
Posted - 2009.09.30 14:12:00 -
[3]
Edited by: SupaKudoRio on 30/09/2009 14:13:30 There, I changed it for you. Don't you feel special!
Oh, and thanks for the free bump.
On another note, how do you like your pods in the morning? |
The Djego
Minmatar Hellequin Inc.
|
Posted - 2009.09.30 14:30:00 -
[4]
Edited by: The Djego on 30/09/2009 14:33:01 Edited by: The Djego on 30/09/2009 14:30:59 No to the damage control.
A scripted shield/armor hardner as T3 modul on the other hand would be nice, if it would be not stronger as T2 but more flexible to adapt damage types.
For example:
Invu III unscripted -> 25% vs everything(same as T2) scripted -> 50% vs one resistance 50 CPU, 1 Powergrid 30 cap/10 seconds
Armor hardner/Shield hardner III unscripted -> 20% vs everything sripted -> 55% vs one resistance 40 cpu, 1 powergrid 10 cap/10 seconds
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|
skye orionis
|
Posted - 2009.09.30 15:02:00 -
[5]
Previously Thread On The Subject
|
Sith LordX
|
Posted - 2009.10.01 15:05:00 -
[6]
No they don't want a I win button, they want modules that do the same thing as deadspace, or officer mods. Only cheaper with greater skill requirements.
This would work if the skill requirements where higher. Like to have a T3 DC it should be that you need elite armor hull and shield skills to use it, same with other T3 modules. Gives old players something special for all the time we spend in eve to get to that elite status.
|
Xahara
StarFleet Enterprises Libertas Fidelitas
|
Posted - 2009.10.01 15:31:00 -
[7]
Wow. I love this idea. And I love the fact that it's so unique. CCP plz gimme teh tech 3 hardenerz! :)
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |