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kongking wang
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Posted - 2009.10.05 02:24:00 -
[1]
these missiles have an overall lower damage base, lower than standard missiles of there size howether they do damage based on the targets lowest resist. this potentially makes them extremely deadly against badly fit ships with poor resists and less effective against good fit ships with high resists.
pro's - you will always do the max possible damage to your target. con's - potentially you could be doing less damage than if you used the correct damage type
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.10.05 05:14:00 -
[2]
Switch ammo type. You do know there is a missile for every type of damage right? And that you can switch between them with relative ease? ~~~~~~~~~~~~~~~~~~~~~~~~ |
T'Challa Wanakanda
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Posted - 2009.10.05 05:57:00 -
[3]
If you mean to have a missile that automatically hits as EM on shields and then the same missile switches (automatically => even in flight) to Explosive to get through the armor the answer is NO. No miracle missiles for you.
If you are suggesting that you want a "general" damage missile that instead of 75 base damage of one type therm/kin/exp/EM, it could instead do 15 damage of eacy type (60 "multispectral" damage) then its not completely out of the question.
But, who would use them? Running missions the survival index will tell you the best damage type to use, so why not use the best type? And if you're in PVP and you happen to use the least effective damage type - props to the person your fighting for fitting well against you. Just load a different damage type missile and get on with your fight.
I'm not sure how you explain a "multispectral" warhead - seems like the warheads are specialized and if it were possible to incorporate 4 different damage type into the same warhead that it would significantly reduce the payload... To the point of reducing dps so much that you're better off not using it.
The specific damage types add a lot of strategy and variety to the game. Simplifying this by adding a "generic" damage dealing seems to take away from the game more than add to it.
You could get the same "net" effect by loading a different damage type in each launcher, or having different fleet members use different types in their different launchers. Voila! no new changes needed.
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ShadowGod56
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Posted - 2009.10.05 06:39:00 -
[4]
if you were to say that these missiles would hit for all damage types, but each damage types was 1/4th of the concentrated missiles damage type, then i would have said yes
but your idea is completely OP, and I'm a missile user.
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kongking wang
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Posted - 2009.10.05 18:10:00 -
[5]
Edited by: kongking wang on 05/10/2009 18:13:12
what i mean is it does a set ammount of damage less than a standard type. this damage is all damage types. now ineffect when hitting it will be resisted by all damage reductions. lets say:
em/therm/kin/exp
0%/20%/50%/50%
now the missile does lets say 100 fixed damage.this is not 100 of each type of damage. when the missile hits it does
100/80/50/50 (not cumilative)
this in effect means that the ship sustains 100 damage un resisted em damage to the shield.
shield is shield not 4 shields of different resists therfore the highest damage against the lowest resist will always be caused.
if you get were im comming from
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Reggie Stoneloader
Deep Core Mining Inc.
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Posted - 2009.10.05 19:16:00 -
[6]
Sounds like it's removing some of the nuance from the weapon type. Missiles' great strength is the ability to deal exactly the right kind of damage, so you can use EM against an enemy with low EM resistance, then switch to explosive for a different target, or stick to the ammo that your ship has a bonus to, or whatever. It's cool.
The multispec warhead, besides being virtually unjustifiable technology, would either be pitifully weak or ridiculously overpowered, depending on various factors. I'd be okay with a missile that deals several types of damage, like turrets tend to do, but really, why not just put a different charge in each launcher, check your log to see which performs best, then use that one?
This suggestion sounds like a request for an "easy mode", which makes no sense to me. Crusades: Security Status |
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