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Thread Statistics | Show CCP posts - 0 post(s) |
Dave Monkey
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Posted - 2009.10.07 13:04:00 -
[1]
Started another char the other week( fisrt since the last change) and to be honest its still crap !
What i think u should do is get back the old system with having certain skills ready in what ever profession and the give they 100 % training bonus on top upto 3 mil sp's and talking of the 100% speed bonus how come when u get to a skill that takes you over 1.6 mil ie traing from a lvl 4 to a 5 and its just over the limit u dont get the bonus ie a 10 day skill with bonus would be 5 days but because you go over the limit its 10 days so in fact there is no bonus
CCP not everybody is as experienced as u guys .......give chars a chance and you will get more trials converting to full accounts
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Lord Bentley
The Syndicates
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Posted - 2009.10.07 13:07:00 -
[2]
Originally by: Dave Monkey Started another char the other week( fisrt since the last change) and to be honest its still crap !
What i think u should do is get back the old system with having certain skills ready in what ever profession and the give they 100 % training bonus on top upto 3 mil sp's and talking of the 100% speed bonus how come when u get to a skill that takes you over 1.6 mil ie traing from a lvl 4 to a 5 and its just over the limit u dont get the bonus ie a 10 day skill with bonus would be 5 days but because you go over the limit its 10 days so in fact there is no bonus
CCP not everybody is as experienced as u guys .......give chars a chance and you will get more trials converting to full accounts
I must agree with this. You would get lot more trials converting. Respectfully,
Lord Bentley The Syndicates
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Nigel Sheldon
Caldari Skaro Mining Reborn
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Posted - 2009.10.07 13:10:00 -
[3]
ffs new players wanting an even more easy ride in....eve is a tough universe mate deal with it! To hark back from the old days, noobs never had it so good, but next time can you mix your tears with vodka so at least they taste a little better?
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Kaar
Rionnag Alba
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Posted - 2009.10.07 13:11:00 -
[4]
new players good what?
---
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Drunk Driver
Gallente Aliastra
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Posted - 2009.10.07 13:18:00 -
[5]
Players good baby bottle suck fair crap honest with sprinkles.
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Ella C'Tronix
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Posted - 2009.10.07 13:18:00 -
[6]
Honestly they give you quite an easy time of things.
A few months ago, I had finally started playing after wanting to for some time.
Within a week I understood pretty much everything in the game, conceptually, apart from specifics of some of the more advanced techs. Within a few months I had a good idea of how to really start min/maxing and optimizing my ship configurations and things.
I really don't see what the problem is. The game is so open ended that it's virtually impossible for a new person to screw up anything.. if you train the wrong things, you just train new things. If you lose a ship, who cares, it's cheap and you can replace it/make money easy. Almost everything in the game can be figured out by right clicking objects, and putting two and two together. Then you have people hanging out in 'help' channels if you need clarification on things. (also, Google doesn't bite, you know..)
After you have even just a tiny bit of experience and find some of the tools on the interwebs, you can figure out how to make a new character and jump into a well fitted cruiser in under 2 weeks with the current skill system.
It's pretty insane to ask for more. I'd be afraid of getting 'nerfs' *shudder...hate that term* if anything.
What they COULD do is have better and more specialized guides available. But there's a wonderful community out there for that.
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Oriens Pars
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Posted - 2009.10.07 13:22:00 -
[7]
Originally by: Dave Monkey Started another char the other week( fisrt since the last change) and to be honest its still crap !
What i think u should do is get back the old system with having certain skills ready in what ever profession and the give they 100 % training bonus on top upto 3 mil sp's and talking of the 100% speed bonus how come when u get to a skill that takes you over 1.6 mil ie traing from a lvl 4 to a 5 and its just over the limit u dont get the bonus ie a 10 day skill with bonus would be 5 days but because you go over the limit its 10 days so in fact there is no bonus
CCP not everybody is as experienced as u guys .......give chars a chance and you will get more trials converting to full accounts
this coming from a monkey
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.07 13:24:00 -
[8]
By the time you hit 1.6Mil SP (when the training bonus stops), a new new character will be just about where an old new player would have been, except the new² one will have had more of a choice in how he got there. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Serge Bastana
Gallente GWA Corp
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Posted - 2009.10.07 13:34:00 -
[9]
When I first tried the trial back in 07, I had no idea what any of the skills did so when it came to selecting bloodline, etc, I had no clue as to which one really mattered, there was too much choice at the point of character creation. It's only when you have played the game a while and understand what you want from a character and what skills you will require that any of that would make much sense, to a new player entering the game completely fresh it was just a load of numbers and names that had little relevance.
The way they've set up the char gen is much more streamlined to get new players into the game more quickly then they can learn about the skills, careers, etc and make choices within the game to select relevant skills, some of which are given to you during the tutorials.
I admit, it does gimp experienced players who simply wish to throw together a quick alt for particular purposes. Perhaps they could use some sort of templating system that provides base skills for common tasks, hauler, scout, etc, for such things with a small pool of skill levels to customize them to get something useful for a quick knocked together alt. A scaled down version of the old char gen system if you will, that would let older players fill their alt slots a little easier or get started with a new character. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |
Ghoest
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Posted - 2009.10.07 13:34:00 -
[10]
Im kind of torn on this.
I have a lot of SP. And I like that.
But it sure would suck to start fresh now. There is a fair case to be made for starting with all core skills at 4 and have alll support skills for either guns or missiles at 4.
Wherever you went - Here you are.
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nafiy gnaw
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Posted - 2009.10.07 13:42:00 -
[11]
what? You can be useful even as a 1-minute noob in a noob ship: You can be the scout of your gang, make a jump in advance checking for camps/locals for enemies.
What? your gang dont use scout? Then enjoy being killed by us.
What? Thats not good enough? then what do you want? a noob-ship that can kill a BS?
What? Can you tell me another MMORPG where a 1-minute lvl-0 character can actually be useful in PVP combat?
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Hooded Hauler
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Posted - 2009.10.07 14:01:00 -
[12]
CCP says, if you want to follow them to the top, HTFU
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2009.10.07 14:33:00 -
[13]
You don't need gazillions of skill points to be effective. Look, for example, at Terena Darkeen's video "The CCP Challenge". In it, a couple of guys start trial accounts and have PvP successes. Without lots of SP.
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Draeklore
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Posted - 2009.10.07 15:39:00 -
[14]
Originally by: Dave Monkey Started another char the other week( fisrt since the last change) and to be honest its still crap !
What i think u should do is get back the old system with having certain skills ready in what ever profession and the give they 100 % training bonus on top upto 3 mil sp's and talking of the 100% speed bonus how come when u get to a skill that takes you over 1.6 mil ie traing from a lvl 4 to a 5 and its just over the limit u dont get the bonus ie a 10 day skill with bonus would be 5 days but because you go over the limit its 10 days so in fact there is no bonus
CCP not everybody is as experienced as u guys .......give chars a chance and you will get more trials converting to full accounts
It's so easy being a new character compared to a few years ago. Today you can be running level 4 missions in maybe 2 months of SP.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.10.07 15:44:00 -
[15]
[Executioner, New guy] [empty low slot] [empty low slot]
1MN MicroWarpdrive I Warp Disruptor I
[empty high slot] [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Congratulations you are now usefull to a fleet.
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Sergep Vitor
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Posted - 2009.10.07 15:45:00 -
[16]
Suck at grammar much?
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Denny Haze
Amarr Ministry of War
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Posted - 2009.10.07 15:47:00 -
[17]
Screw new players with their awesome start-up bonuses, and dirt-cheap gametime! Give old players some discounts! I want 6 months for 3.5 month's worth!
60D GTC |
Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.07 15:49:00 -
[18]
Originally by: Dave Monkey What i think u should do is get back the old system with having certain skills ready in what ever profession and the give they 100 % training bonus on top upto 3 mil sp's
This coming from a player that, if you had started your character in the old system, in less than a month you'd be complaining how you have hundreds of thousands of SP in skills you now realize you don't want and how your attributes are all skewed away from how you really want to train.
You have the best system that Eve has ever had for a new player while still keeping the game good and fair.
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olyyy
Gallente hirr Morsus Mihi
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Posted - 2009.10.07 16:00:00 -
[19]
CCP when will u make it that new players speak good english?? |
Obsidian Hawk
RONA Corporation
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Posted - 2009.10.07 16:09:00 -
[20]
CCP do not nerf new players anymore, they have it too easy as is especially with the 2x speed on training.
3.5 years ago i came to eve on a trial and I was given 80k sp a velator and 15903424 players and npc's wanting to shoot me. Though it was rough at first, I found a great corp and good people within a week and thats why i stayed in eve the people were kicken! If you want to get people to stay in the game, we need experienced players helping the new ones showing that though EvE is a harsh mistress, there are those who can help you become successful. --------------------------
WTB a sig, or moderation of my sig by all the hot CCP girls. |
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Ehranavaar
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Posted - 2009.10.07 16:16:00 -
[21]
Originally by: Tippia By the time you hit 1.6Mil SP (when the training bonus stops), a new new character will be just about where an old new player would have been, except the new¦ one will have had more of a choice in how he got there.
an old character got to start with 50k sp and a hearty good luck out there. noobs have it really easy these days.
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Lance Fighter
Amarr
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Posted - 2009.10.07 16:21:00 -
[22]
Originally by: Hooded Hauler CCP says, if you want to follow them to the top, HTFU
Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. LAnce is also amarrian. Thats 3 evil points |
Catherine Frasier
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Posted - 2009.10.07 16:35:00 -
[23]
Originally by: olyyy CCP when will u make it that new players speak good english??
I assume that you meant to ask when CCP will make new players speak English well.
Considering that many of our players are speaking English as their second or third language and that you had multiple errors and one abomination ("u") in your simple sentence maybe you should find more constructive and less embarrassing avenues for your criticism. The original suggestion was poorly thought out, perhaps that would be a better target for your attention rather than gratuitously attacking the poster's language skills.
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Aaldari
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Posted - 2009.10.07 16:37:00 -
[24]
Originally by: Ella C'Tronix Honestly they give you quite an easy time of things.
A few months ago, I had finally started playing after wanting to for some time.
Within a week I understood pretty much everything in the game, conceptually, apart from specifics of some of the more advanced techs. Within a few months I had a good idea of how to really start min/maxing and optimizing my ship configurations and things.
I really don't see what the problem is. The game is so open ended that it's virtually impossible for a new person to screw up anything.. if you train the wrong things, you just train new things. If you lose a ship, who cares, it's cheap and you can replace it/make money easy. Almost everything in the game can be figured out by right clicking objects, and putting two and two together. Then you have people hanging out in 'help' channels if you need clarification on things. (also, Google doesn't bite, you know..)
After you have even just a tiny bit of experience and find some of the tools on the interwebs, you can figure out how to make a new character and jump into a well fitted cruiser in under 2 weeks with the current skill system.
It's pretty insane to ask for more. I'd be afraid of getting 'nerfs' *shudder...hate that term* if anything.
What they COULD do is have better and more specialized guides available. But there's a wonderful community out there for that.
see, this person gets it, so whats so hard for you, mr OP, to grasp?
Oh and that ship fitting a few posts ago, that is great for new players wanting to get into a gang/fleet for pvp.. you can feel free to substitute just about any frigate tho.
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Barakkus
Caelestis Iudicium
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Posted - 2009.10.07 16:45:00 -
[25]
I would be nice to have the old system back for those who want to use it, but really, it's all the same ****, just presented a little differently :P
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NSSQUAD
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Posted - 2009.10.07 17:25:00 -
[26]
Originally by: Ella C'Tronix Honestly they give you quite an easy time of things.
A few months ago, I had finally started playing after wanting to for some time.
Within a week I understood pretty much everything in the game, conceptually, apart from specifics of some of the more advanced techs. Within a few months I had a good idea of how to really start min/maxing and optimizing my ship configurations and things.
I really don't see what the problem is. The game is so open ended that it's virtually impossible for a new person to screw up anything.. if you train the wrong things, you just train new things. If you lose a ship, who cares, it's cheap and you can replace it/make money easy. Almost everything in the game can be figured out by right clicking objects, and putting two and two together. Then you have people hanging out in 'help' channels if you need clarification on things. (also, Google doesn't bite, you know..)
After you have even just a tiny bit of experience and find some of the tools on the interwebs, you can figure out how to make a new character and jump into a well fitted cruiser in under 2 weeks with the current skill system.
It's pretty insane to ask for more. I'd be afraid of getting 'nerfs' *shudder...hate that term* if anything.
What they COULD do is have better and more specialized guides available. But there's a wonderful community out there for that.
here here
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Gunnanmon
Gallente Imperial Syndicate Forces The Laughing Men
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Posted - 2009.10.07 18:28:00 -
[27]
Originally by: Sergep Vitor Suck at grammar much?
sic Signature locked for discussing moderation. Navigator
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Mars Amar
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Posted - 2009.10.08 09:14:00 -
[28]
I love these posts.
Quite clearly many of the replies are by players that have not recently taken part in the training of a new char.
I have to agree with the OP on several of his points. In the total of subscribers to eve I think a very high proportion are players with more than 1 account.....maybe 2,3 i even know a guy with 6 accounts.These are established players that know the ins and outs of the game............but to a new player its a mine field. I also agree with the comment that the core skills should be set at lvl 4 and also the sp speed bonus given too. up to 3 mill skill points. Eve should be about attracting new players nd more subscriptions to ccp. When you think about it 250-300 k members is pretty crap.
At the moment there really is not much to keep a new player, playing and paying a subscription.( most new players wanna get out there and kill stuff not run missions for next to nothing and with regards to a noob scout.......yeah right...... i dont know many corps/ alliances that will even consider a new player....just look through the recruitment threads and the required sp to join some corpS !
Why do you think ccp keep offering 'the power of 2 ' because they know existing experienced players will sign up But CCP should also be trying to attract more noobs and the current system fails.
Oh yeah ....also noticed the 100% bonus is lost if u train a long skill that takes you even 1 point over the 1.6 threshhold.
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Dario Wall
Caldari
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Posted - 2009.10.08 09:36:00 -
[29]
I may not have one of the oldest characters around, but my goodness... Back in 2005 do you know what new players had as starting options? Just a handful of 'career paths' at character creation that gave you a few skills, most of which would end up being unused for the majority of your EVE life. Now a new player has more choice in how their character develops right from the start. Lets not even get started on the completely revamped tutorials that basically give you everything you need to get started. When I started EVE the tutorial was basically just "Here's your ship, go shoot that training NPC. Congrtulations, have a nice life in EVE."
Kids these days...
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Doddy
The Executives IT Alliance
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Posted - 2009.10.08 10:04:00 -
[30]
Started a new account the other day, by the end of day one i had 10 mil isk, a head full of +2 implants, a dozen skills, 4 frigates and 2 industrials. I had (re)learned how to build, salvage, hack, survey, mine, trade mission, courier mission and kill mission. I figure when i started the game back in the day it took me about 3 months to get to that stage, and we didn't even have stuff like salvaging and hacking back then . By the end of the week i was bored because its all way too easy now, i was raking in isk on level 3 missions. Biomassed the char. What exactly is the point in having a skill sysytem if you just want everyone to start with the capability to never be pushed again.
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