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No Beard
The Gentlemen of Low Moral Fibre
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Posted - 2009.10.11 14:37:00 -
[1]
I propose that the current system of security ratings be changed so that in low sec you can only read a characters security rating when they are on your overview (or in the case of a -10 flashing red).
Consider piracy at sea, how can someone spot a pirate ship a 1000 miles away? It is only obvious that some other ship may be pirating when they start shooting or ignoring radio communications to keep their distance. Solo -10s currently have too hard a time as people read their sec rating and dock up or leave the system.
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Pere Madeleine
The Gentlemen of Low Moral Fibre
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Posted - 2009.10.11 21:35:00 -
[2]
Indeed. Or perhaps extend it so that you can never see the security rating on a player's info, but only the colourtag on the overview? Tht way when someone is on grid, they'll appear yellow or red if their sec is low, but otherwise all players appear equal, unless you know otherwise.
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darius mclever
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Posted - 2009.10.11 22:02:00 -
[3]
tissues?
(not supported)
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Scerolikk Teromni
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Posted - 2009.10.11 22:20:00 -
[4]
Cry more. That's what you get for going -10.
Since we're looking at this from an RP point of view, Local is not dependent upon on-board sensors -- or else Local would exist in WHS. Instead, it is provided by the stargates and supporting infrastructure, and notification of recent criminal activity and long-term security status is a feature of that system.
Strongly unsupported.
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No Beard
The Gentlemen of Low Moral Fibre
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Posted - 2009.10.11 22:53:00 -
[5]
Ahem, to the above trolls, Im not -10. I was starting a debate on what could be done to make the game more fun for many solo players, prob doesnt concern you.
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Mynxee
Minmatar Hellcats The Bastards.
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Posted - 2009.10.11 22:58:00 -
[6]
I'm really not clear how this would buff low sec solo piracy. It would seem to be more likely to result in people being more paranoid than ever in a "Better safe than sorry" kind of way.
Bump It! | My Blog: Life in Low Sec |
Expert Troll
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Posted - 2009.10.11 22:58:00 -
[7]
Here is why this won't work.
1. Players stay out of low sec because once they jump into a low sec system, they are blobbed by 10+ pirates. 2. Once player is blobbed, they either don't have the ISK for a new ship, or learn from their mistakes, and don't enter low-sec. 3. Player never returns to low-sec, meaning less targets for you.
Even if you ransom the player, any kind of ransom will usually make whatever their doing no longer be cost effective, meaning once they leave low sec, they'll never return.
If all level 4 missions were moved to low sec only, players would just stay doing level 3 missions. Within 2-3 level 4 missions done in low sec, they'd get their mission battleship popped. Not very profitable.
Until there is something to do in low sec that is absolutely massively profitable that so many players go into low sec, low sec will be empty. ItĘs not profitable.
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Scerolikk Teromni
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Posted - 2009.10.11 23:31:00 -
[8]
So I'm a troll because I disagree with you and use logic to support my point?
I didn't realize that EVE forums were Slashdot.
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MatrixSkye Mk2
Minmatar
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Posted - 2009.10.12 00:21:00 -
[9]
I'm for anything that reduces the population of lo sec ratters and miners even more. Lo sec is just way too populated with prey right now anyway.
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Don Pellegrino
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Posted - 2009.10.12 00:36:00 -
[10]
Originally by: darius mclever tissues?
(not supported)
worst reply ever. While I agree that this change is not going to work, not posting why or any kind of explanation whatsoever is just as bad as trolling.
I think it would not help pirates at all. Not being able to feel safe for a carebear is probably the reason why they dont go to lowsec. See what I did? You say: "They will not be able to see the pirates" I say: "They will think everybody is a pirate unless they can see their high security status"
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Drake Draconis
Minmatar Shadow Cadre REIGN Alliance
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Posted - 2009.10.12 05:44:00 -
[11]
In 0.0 it makes sense.... no law...
In Low Sec... doesn't
CONCORD may not show up... but they still enforce the law(via your Sec rating and opposed to COCORDDOKEN/Faction Police)... that means if your flagged as a -10 criminal... your going to light up like a Christmas tree.
CONCORD PAINTS you as a pirate to everyone else... or more accurately... a criminal as some -10's are not entirely pirates... not that there would be much else.
So your real life comparison is reaching at best.
Either way... role play or not... not supported.
You wantted to be in the career of piracy... you pay the consequences for it.
Unless your talking 0.0/WHS... because CONCORD doesn't give a crap about it. :) Other than just watching and keepin stats. ========================= CEO of Shadow Cadre http://www.shadowcadre.com ========================= |
Ulstan
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Posted - 2009.10.12 19:26:00 -
[12]
Originally by: No Beard Consider piracy at sea, how can someone spot a pirate ship a 1000 miles away? It is only obvious that some other ship may be pirating when they start shooting or ignoring radio communications to keep their distance.
I don't think your real world analogy is very strong here.
Concorde monitors the stargates, they know exactly which ships and pilots are in a system at all times. As long as the technology would exist to know which pilots are in a system, it would necessarily allow them to determine which of those pilots were pirates.
'Pirate' in the EVE context simply means "Someone who has commited sufficiently numerous acts of piracy in the past' which you could tell at any range you could identify the pilot.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.12 19:55:00 -
[13]
Eve is all about choices and consequences. You choose to initiate battle on players, you suffer a sec penalty. There is a way to keep your sec rating above -10, but that involves shooting down NPC rats (i.e. showing to CONCORD that you're a good guy, too, and take out rats they don't like). It might also involve not podding pilots, as that suffers the sec status even more.
That too boring for you? That's okay. That's a choice, and there is consequence.
Buffing something by removing the consequence of choices has never been supported on the forums, from what I've seen.
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Pian Shu
Bene Gesserit ChapterHouse Tread Alliance
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Posted - 2009.10.12 20:59:00 -
[14]
Edited by: Pian Shu on 12/10/2009 20:59:51 What you really want is for local to be removed (or put into delayed mode) for low-sec, and for some improvement to the directional scanner by which we can detect that someone is in our space, eating our cookies, and popping our friends.
I'd even support that.
What you're asking for won't help because you'll soon be marked red by any corp that's dealt with you.
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