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ark maphar
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Posted - 2009.10.12 15:48:00 -
[1]
they dont even have to do any real damage, just be there for looks, it would be awesome to accomplish a objective with a huge gallente-caldari battle in the backround. or the remains of the security forces, might even get bonus's for keeping em alive!
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Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2009.10.12 16:14:00 -
[2]
u know what, thats not a bad idea. even a few friendly AI could spice up hte mission options a bit, you could even make a few alternate fits for it to RR and keep alive escort ships and what not.
definately a good idea. ============================ 2003 and still alive! |
Zeredek
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Posted - 2009.10.12 17:02:00 -
[3]
I would definately want escort missions :]
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Korb Biakustra
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Posted - 2009.10.12 17:10:00 -
[4]
Edited by: Korb Biakustra on 12/10/2009 17:13:01
Definetely a good idea, don't know why nobody suggested that before.
Even "decorative" NPC would enhance PVE gaming experience by making PVE more impressive and immersive. But real IA would be great as said just above. Combats would be more impressive while not being more hardcore, and it would bring new possibility to complete PVE tasks. At the moment, it is not possible for someone specialized in support skills to do solo PVE. I know EVE is a multiplayer game, but sometimes you don't have the choice because all your corpmates are outside, enjoying a real life (shame on them), or because you can't hire people just for one short mission.
It is really frustrating that remote modules are completely useless in PVE if you are alone. I specialized those skills at the beginning. Never used them yet except for testing just outside a station. Some people just don't want to fight. OK with that. Others want to fight but just don't want to beat the NPC. They can't in low difficulty missions, that is to say in early game. They only can do it for bigger missions where a lot of players are required, or for PVP. As a beginner, there is thus not many ways to train your abilities at supporting mates. Just a few friendly NPC assisted-missions would solve the problem and enhance gaming experience, in my opinion. I insist on "a few", because I think it is much more interesting to hire real players, as for escorting a freighter and so on, this is one of the big advantages of EVE, but it would be nice to try it sometimes with NPC for low level missions without having to spend hours to find good player mates.
Escort missions would be great too.
I may be wrong.
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Destination SkillQueue
Are We There Yet
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Posted - 2009.10.12 18:08:00 -
[5]
Originally by: Korb Biakustra Edited by: Korb Biakustra on 12/10/2009 17:13:01
Definetely a good idea, don't know why nobody suggested that before.
Even "decorative" NPC would enhance PVE gaming experience by making PVE more impressive and immersive. But real IA would be great as said just above. Combats would be more impressive while not being more hardcore, and it would bring new possibility to complete PVE tasks. At the moment, it is not possible for someone specialized in support skills to do solo PVE. I know EVE is a multiplayer game, but sometimes you don't have the choice because all your corpmates are outside, enjoying a real life (shame on them), or because you can't hire people just for one short mission.
It is really frustrating that remote modules are completely useless in PVE if you are alone. I specialized those skills at the beginning. Never used them yet except for testing just outside a station. Some people just don't want to fight. OK with that. Others want to fight but just don't want to beat the NPC. They can't in low difficulty missions, that is to say in early game. They only can do it for bigger missions where a lot of players are required, or for PVP. As a beginner, there is thus not many ways to train your abilities at supporting mates. Just a few friendly NPC assisted-missions would solve the problem and enhance gaming experience, in my opinion. I insist on "a few", because I think it is much more interesting to hire real players, as for escorting a freighter and so on, this is one of the big advantages of EVE, but it would be nice to try it sometimes with NPC for low level missions without having to spend hours to find good player mates.
Escort missions would be great too.
I may be wrong.
I remember that NPC behaviour and friendly NPCs have been suggested from time to time for years now. Something that is usually suggested with this is more varied missions with possible secondary/optional/bonus objectives. Usually these would be something other then killing. Anyone who has ever played any space sims could suggest several different mission types and new way to structure existing missions to make them more engaging.
The EVE PvE system is one of the worst I've personally ever seen in any game. I'm fine with it having a limited role in this game, but that doesn't mean it has to be a boring killing grind. The new AI is a change, but it still doesn't actually change anything. As long as you survive and kill everything you will always win and there isn't any other option to even consider. The new speedboat missions could offer something new, but that remains to be seen and it doesn't seem it will affect normal missions in any way.
Even the most basic games made close to two decades ago could offer far superior PvE experiences, with just as crappy AI that the basic NPCs in EVE use. CCP seems to be adventurous in other areas, but in PvE content they haven't achieved even the most basic level. Only thing I've seen is balancing rewards, NPC stats and numbers. The basic nature of missions has never changed.
There is a nice selection of mission descriptions, that I usually don't bother to read, since the missions are all the same anyway. Go to a warp beacon, kill everything that shows on the overview and repeat until you get mission completed message. Until they start creating real changes, there is little hope CCP can ever create an engaging in-game storyline or compete with anyone on this field. The current system is just too limited and uncreative to be able to do that.
Actually a big part of the problem is the clearcut way different types of missions are separated. Why are transport missions only between stations? Why not a dropoff location in a combat area, where you have to bring supplies or equipment to NPC combat area. Mission to repair/defend static defences, while enemies assault the place. Mission successful if 50% of defences remain, bonus if 100% remain. Variation is key.
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.10.12 18:57:00 -
[6]
Yes please. Imagine being jumped into battle by a titan owned by the faction you are working for or a mission that has you protecting friendly dreads from enemy dictors. You would have to fit remote armor reps and all that other stuff you bring to fleet fights to succeed in a mission.
Beyond that, Imagine such missions having spoken dialogue; allies shouting warnings or pleading for help over the sound of missile impacts. It would be a whole new level for Eve.
Colonies and Capitals |
Avan Sercedos
The Tuskers
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Posted - 2009.10.12 19:16:00 -
[7]
Originally by: Trent Nichols Yes please. Imagine being jumped into battle by a titan owned by the faction you are working for or a mission that has you protecting friendly dreads from enemy dictors. You would have to fit remote armor reps and all that other stuff you bring to fleet fights to succeed in a mission.
Beyond that, Imagine such missions having spoken dialogue; allies shouting warnings or pleading for help over the sound of missile impacts. It would be a whole new level for Eve.
I... I would totally run missions if this could happen
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z0de
Gallente The Bastards The Bastards.
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Posted - 2009.10.12 19:40:00 -
[8]
Originally by: Trent Nichols Yes please. Imagine being jumped into battle by a titan owned by the faction you are working for or a mission that has you protecting friendly dreads from enemy dictors. You would have to fit remote armor reps and all that other stuff you bring to fleet fights to succeed in a mission.
Beyond that, Imagine such missions having spoken dialogue; allies shouting warnings or pleading for help over the sound of missile impacts. It would be a whole new level for Eve.
This actually sounds quiet cool. á á
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Rocktown
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Posted - 2009.10.12 20:11:00 -
[9]
Originally by: Trent Nichols Yes please. Imagine being jumped into battle by a titan owned by the faction you are working for or a mission that has you protecting friendly dreads from enemy dictors. You would have to fit remote armor reps and all that other stuff you bring to fleet fights to succeed in a mission.
Beyond that, Imagine such missions having spoken dialogue; allies shouting warnings or pleading for help over the sound of missile impacts. It would be a whole new level for Eve.
great idea, but maybe even add in a counter offer from the enemy faction for you to errrr "run out of cap" (forget to rep your people) or out right kill them. But this would probably take a load of code.
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ark maphar
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Posted - 2009.10.12 20:54:00 -
[10]
yeah, imagine warping in to MASSIVE amount of npc's then right when you give up, the cavalry arrives!, and smashes the fleet
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Your Host
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Posted - 2009.10.12 21:18:00 -
[11]
I dont think they should help you out in a mission in any way - thats what real players are for.
Some unlockable npc battles in the background would be sick, though. Something like an animated battle scene mid-layer between the background and the actual mission objects. OFC it would be best if the animated layer was 360 degrees around (a sphere). I'd Love it!
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AtheistOfDoom
The Athiest Syndicate Advocated Destruction
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Posted - 2009.10.12 21:27:00 -
[12]
Originally by: Trent Nichols Yes please. Imagine being jumped into battle by a titan owned by the faction you are working for or a mission that has you protecting friendly dreads from enemy dictors. You would have to fit remote armor reps and all that other stuff you bring to fleet fights to succeed in a mission.
Beyond that, Imagine such missions having spoken dialogue; allies shouting warnings or pleading for help over the sound of missile impacts. It would be a whole new level for Eve.
What you're looking for is called pvp. Why not move to 0.0 and join an alliance and do that? ~~~~~~~~~~~~~~~~~~~~~~~~ |
ark maphar
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Posted - 2009.10.12 21:40:00 -
[13]
Originally by: AtheistOfDoom
Originally by: Trent Nichols Yes please. Imagine being jumped into battle by a titan owned by the faction you are working for or a mission that has you protecting friendly dreads from enemy dictors. You would have to fit remote armor reps and all that other stuff you bring to fleet fights to succeed in a mission.
Beyond that, Imagine such missions having spoken dialogue; allies shouting warnings or pleading for help over the sound of missile impacts. It would be a whole new level for Eve.
What you're looking for is called pvp. Why not move to 0.0 and join an alliance and do that?
cause it would be more beautiful to see 10+ dreads neatly lined up in space, like in the ccp vids,and not have em all blobby and ugly, and the dreads wouldnt do very much, just maybe fire at a station off in the distance.
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Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2009.10.12 22:24:00 -
[14]
Originally by: Trent Nichols Yes please. Imagine being jumped into battle by a titan owned by the faction you are working for or a mission that has you protecting friendly dreads from enemy dictors. You would have to fit remote armor reps and all that other stuff you bring to fleet fights to succeed in a mission.
Beyond that, Imagine such missions having spoken dialogue; allies shouting warnings or pleading for help over the sound of missile impacts. It would be a whole new level for Eve.
That is totally awesome sounding :) I know someone said why not try pvp, well pvp is already great, theres no harm in making pve great too with things like this. The more great things there are to do in eve the better i say!
id rather make everything better and raise the bar than make something **** just so everything goes off and does somethign else :p ============================ 2003 and still alive! |
z0de
Gallente The Bastards The Bastards.
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Posted - 2009.10.12 22:26:00 -
[15]
To take the idea a bit further it could be a multilayer mission with several pilots being cyno'd to the same massive mission with a similar goal. á á
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Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2009.10.12 22:43:00 -
[16]
Originally by: z0de To take the idea a bit further it could be a multilayer mission with several pilots being cyno'd to the same massive mission with a similar goal.
or even better, competing goals ============================ 2003 and still alive! |
Alanea Winddancer
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Posted - 2009.10.12 22:56:00 -
[17]
Basically what people want to bring in is Freespace/Freespace 2 elements + expanded roles to missions? Me wants all the way!
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Dunpeal
Caldari Caldari Provisions
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Posted - 2009.10.12 23:04:00 -
[18]
Competing goals? So like in busy systems with over some number of population the agents start giving missions in the same part of space to multiple people, they all must compete amongst them to complete a certain ammount of goals and ultimatly getting paid for X ammount of friendly hp repaired, X ammount of friendly ships surviving total, X ammount of dmg/ships killed according to size and so on and so on, and the dude managing to complete the primary goal in the mission gets a big fat bonus instead of the time bonus in missions.
Would that be kool? I think yes, that would *increase* the fun, actually make missions fun! And also force people who don't want to compete out of that system and out searching for some agent who isn't overpopulated, win win i say. This would actually make probably the last bits of non-pvp action in the game actually be pvp... just think about it... player vs player npc action, awesome LOL
That and npc actors in missions, some interaction into the mission from the faction we are hired, i say yes to ALL of that. -------------------------------------------------
My Past, my destiny... |
Kaydin Versailles
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Posted - 2009.10.12 23:17:00 -
[19]
I like this idea a lot. I've been thinking about the same thing for the past week. The idea of having different roles and sub goals in the mission is what makes the idea most appealing.
For example, what if for one mission all you had to do was find a specific object and use a Hacking module on it? A battle rages in the background between others forces and maybe one side attacks you. You can help the side that's not against you, and if they live you get the mission bonus. Of course, you could do this without friendly NPC's in the mission, but then you'd have to clear the site first and you'd have essentially what we have now.
Sounds like the idea has a lot of potential.
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ark maphar
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Posted - 2009.10.13 03:02:00 -
[20]
one thing thed need to do is somehow make the npc ships in the backround bigger, cause now you wont really see em
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.10.13 14:18:00 -
[21]
AOD: I am quite familiar with PVP both small and large scale but I suspect there is a large portion of the eve population without access to this kind of combat (at least not the capital fights). Also, I cant recall the last time a cap fight happened right when I wanted it to. Usually two fleets stare at each other for hours just inside jump range and the smaller one ends up backing down.
Rocktown: Getting messages from Serpentis in the middle of a Gallente mission? The Eve world would truly feel alive.
The goals idea is great as well. It would make missions more dynamic and provide incentive to bring player fleets to get 100%. Also, players wouldnt go home completly empty handed if they get to the very end of a mission but have to back down because the fighter blob has finally caught them.
Most importantly, it would be so much more fun than the current missions which are some of the most dull gaming experiences I know of.
Colonies and Capitals |
Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2009.10.13 16:27:00 -
[22]
There are some seriously epic ideas floating around in this thread, especially in the last few posts. I truly hope that CCP take this to heart and put a team beavering away on this, or at least add it to their to-do list ============================ 2003 and still alive! |
Araq Lacrimosa
Gallente
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Posted - 2009.10.13 16:50:00 -
[23]
I read the title of this thread and said "YES" very loudly
I have not read anything beyond the OP, but this is a great idea.
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Robert0288
Caldari g guild Imperial Republic Of the North
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Posted - 2009.10.13 16:54:00 -
[24]
I completly agree, it would be great to have friendly NPCs running around with you. Or your given certain goals, like protect the dread. Rescue the damsel Before she gets captured (again) by using remote rep while killing NPCs in order to help he survive untill a friendly fleet shows up. Throw in some Sleeper AI and sh!t got real.
But I would also like to point out, the moment you start throwing in Friendly NPCs or friendly caps somone somewhere (like me) is going to think "Gee I wonder what kind of loot they will drop" And proceed to try and kill every NPC in the plex to see what would happen. Perhaps throw some kind of massive faction penalty for killing friendly NPCs.
Also can't be that hard to get some Devs to throw in some voice into the mission and have people yelling for help and or calling primaries... That would indeed be epic.
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Spirulina Laxissima
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Posted - 2009.10.15 23:10:00 -
[25]
Sounds great! Personally, I'd love to have an NPC that offers to buy me off. If I am to rescue the Damsel, I could sell her off to some Amarr Slavers, or sell that cargo to the competition, or in a ehtically challenging situation maybe turn an NPC in to CONCORD...
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