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Anewb N'eve
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Posted - 2009.10.14 23:36:00 -
[61]
Checks http://podded.libsyn.com/ 11 days since fanfest wrap up, so I'm thinking no at this point Probably kills my chances at getting into Noir though
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abrasive soap
Bannable Offense. Petition This
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Posted - 2009.10.14 23:39:00 -
[62]
i disagree pvp is only about the honor of battle
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Jared D'Uroth
Minmatar Universal Peace Operation
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Posted - 2009.10.15 05:18:00 -
[63]
Originally by: Mickey Simon
Grass at the start is apparently the best, but I had no connection with the grass OR water on offer, and chose fire because to be the best POKTMON trainer in the Sinnoh region you really need to have a connection with your POKTMON.
If you go Grass, you ain't hardcore. ===
Quote: I think the point [of t3] was that your foes would never know how you were fit, adding the element of surprise. Like, surprise!!! I decided to go with EHP and DPS.
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Miyamoto Isoruku
Caldari The Phoenix Enclave
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Posted - 2009.10.15 05:45:00 -
[64]
Edited by: Miyamoto Isoruku on 15/10/2009 05:46:53 I would like to just take the time to let you all know that I just interviewed Aleks last night for the Tribune, and that it should be running in next week's issue. We covered a lot (though obviously not all) of the issues here, plus a lot that aren't. Patience, my little dumplings!
EDIT: If you're running for the CSM, the EVE Tribune would like to interview you! Contact any EVE-Tribune staffer or one of our editors, Zarch AlDain and FinnAgain Zero, and we will arrange an interview with you.
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Mickey Simon
Blutkinder
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Posted - 2009.10.15 09:05:00 -
[65]
Originally by: Jared D'Uroth If you go Grass, you ain't hardcore.
P much.
Although I'm finding fire p easy in platinum. The fighting/fire combo was ok against rock, and is beating the **** through grass obviously.
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Lee Dalton
Noir. Noir. Mercenary Group
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Posted - 2009.10.15 09:46:00 -
[66]
Who is this guy> *** You're only as good as your last fight. |
Rock urSocksoff
The Hull Miners Union Gentlemen's Club
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Posted - 2009.10.15 10:11:00 -
[67]
Originally by: Mickey Simon
Originally by: Jared D'Uroth If you go Grass, you ain't hardcore.
P much.
Although I'm finding fire p easy in platinum. The fighting/fire combo was ok against rock, and is beating the **** through grass obviously.
I'm one of those FotM ***gots that breezed through Blue and Red using a single OP psychic Pokemon (Alakazam ftw)
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RedSplat
Noir.
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Posted - 2009.10.15 11:04:00 -
[68]
Okay seriously screw you all i haven't played that since i was 11 and i just went looking for it and realized my Gameboy is 500 miles away
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Rock urSocksoff
The Hull Miners Union Gentlemen's Club
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Posted - 2009.10.15 11:30:00 -
[69]
Originally by: RedSplat Okay seriously screw you all i haven't played that since i was 11 and i just went looking for it and realized my Gameboy is 500 miles away
Mine is sitting right next to me.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.15 12:12:00 -
[70]
Originally by: Rock urSocksoff
Originally by: RedSplat Okay seriously screw you all i haven't played that since i was 11 and i just went looking for it and realized my Gameboy is 500 miles away
Mine is sitting right next to me.
well I have a PSP near me with FF7.
how is this related to the post, I have no ****ing idea. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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Armoured C
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.15 12:38:00 -
[71]
Originally by: Grimpak
Originally by: Rock urSocksoff
Originally by: RedSplat Okay seriously screw you all i haven't played that since i was 11 and i just went looking for it and realized my Gameboy is 500 miles away
Mine is sitting right next to me.
well I have a PSP near me with FF7.
how is this related to the post, I have no ****ing idea.
lol grim
did you download that of the PSN?
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Deckape Hangers
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Posted - 2009.10.15 13:07:00 -
[72]
Originally by: Anewb N'eve Checks http://podded.libsyn.com/ 11 days since fanfest wrap up, so I'm thinking no at this point Probably kills my chances at getting into Noir though
Different podcast. Noir is "Declarations of War". Gives me something to listen to on the commute home. Beats the hell out of NPR.
I was shooting at Dillon of the podded podcast last weekend. I asked him if there was another one coming out soon and he said next (this) week. Sadly I didn't get him pointed and webbed so he got away.
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.15 14:10:00 -
[73]
Originally by: Armoured C lol grim
did you download that of the PSN?
yeah, had to but a new memstick tho, since it's a 1.3gb dload, and that can't fit in the old 1gb one I have ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Awesome Possum
Imperium Signal Corps
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Posted - 2009.10.15 22:52:00 -
[74]
in before podcast 8 ♥
Wreck Disposal Services |
Alekseyev Karrde
Noir. Noir. Mercenary Group
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Posted - 2009.10.16 06:38:00 -
[75]
Originally by: Mickey Simon I'll be voting for you with at least one of my accounts so you have at least two votes including yours :P
However, would like to hear your thoughts on the following:
1) Do you think anything needs to be done to make small gang/solo pvp "better", is stuff fine as is, or do you think they need to swing it towards larger fleets some more?
2) How do you feel about the ECM mechanic? Does it need a nerf, a buff, a change, or to remain unchanged?
3) What do you think about cloaks on interceptors? Should these be a more viable strategy?
4) What areas of the game do you hope to influence?
5) Do you feel that RR mechanics (neutral AND outlaw) need to be changed? Or are they fine as is?
6) How do you feel about the overview? Could it use an upgrade to not be ****ing ******ed, or is it fine as is and I'm just a whiny soab?
7) Rock pokemon are annoying? C/D?
1. I don't think you can ever stop making small gang PVP more fun. Fixing station docking ranges, neutral rr (empire especially), making sure the AF 4th bonus is spot on, balancing ECM and Sensor damps, and giving small gangs a legitimate roll in attacking 0.0 infrastructure are what I think should be prioritized. I don't think these changes will swing things *away* from large fleets, which will still maintain their role and in fact will benifit from some changes like docking range and ECM/Damp reform, but rather make small gangs more fun and, in 0.0, more significant.
2. I'd like to see adjustments to the duration, depending on where CCP wants to go. If they want bring all ECM into line and have the ship to ship version just break lock like the ECM drone and Burst ECM then the duration should be shortened to 5 seconds with the cap use cut by 75% to match. If they are wedded to the "cant lock" mechanic, the duration cut from 20 seconds to 10. This will be very beneficial for the following reasons. 1. Overheating ECM's will damage faster 2. The increased number of attempts will lessen the effect of non ECCM'd ships being completely and totally crippled, double/tripple ECCM'd ships from being completely invulnerable 3. It will increase the role of player skill in ECM management due to more frequent opportunity and need to move jams around and 4. Stealth nerf to cap ships online, particularly carriers in small scale fights since the increased number of attempts/successes coupled with their tragic lock time will make sub cap gangs supported by EWAR more competitive against them.
3. I think ships aside from Cov Ops, Bombers, Force Recons, Blockade Runners, and Black Ops (ie things that can use black ops jump bridge) should have their cap regeneration suspened while cloaking. And that said cloaks should have a small cap use when active (1 per second maybe?). Total effect of this should be yeah, cloaking an inty is a very viable tactic, but not an indefinite one. You want to lock down a system afk or be otherwise unfindable, use the stealth ships that were designed for it or deal with the occasional need to decloak and recharge. Yes I'm aware such a change would bite Noir. in the ass, i'm fine with that cause it'd be good for the game.
4. Empire PVP, 0.0 PVP, 0.0 infrastructure development, removing ceilings/floors in the market, corporation/alliance management, and the merc market. I'd like to say WH since i'm a big fan but aside from increasing the things players can build in them (infrastructure opportunities but not sov) i can't think of anything that's wrong with them.
5. Remote effects need to generate an aggro timer as it applied to being able to jump, dock, and be probed out. I read Lana's point, and I think it's a fair change that remote repairing a -5 shouldnt give you GCC unless they have one too when you rep them.
6. I think the interface could be more intuitive and easy to navigate, but otherwise I'm fine with it. For some reason mine wont save distinct tabs (changing one changes them all) but i think that's just me
7. C ---
Zombie Apocalypse Guitar-Wielding Superteam |
Lee Dalton
Noir. Noir. Mercenary Group
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Posted - 2009.10.16 10:45:00 -
[76]
Originally by: abrasive soap i disagree pvp is only about the honor of battle
Alek is an HONOURABLE WARRIOUR FOUR JOUSTICE, TROUTH, VALOUR, GLOURY AND GENTLEMANSHIP.
I WILL VOUTE FOR HIM. *** You're only as good as your last fight. |
Anewb N'eve
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Posted - 2009.10.16 12:29:00 -
[77]
Edited by: Anewb N''eve on 16/10/2009 12:29:36
Originally by: Deckape Hangers
Originally by: Anewb N'eve Checks http://podded.libsyn.com/ 11 days since fanfest wrap up, so I'm thinking no at this point Probably kills my chances at getting into Noir though
Different podcast. Noir is "Declarations of War". Gives me something to listen to on the commute home. Beats the hell out of NPR.
I was shooting at Dillon of the podded podcast last weekend. I asked him if there was another one coming out soon and he said next (this) week. Sadly I didn't get him pointed and webbed so he got away.
Yes, I am an idiot. no more posting when I should be sleeping.
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Ackwell
Tiera Javelin Ltd.
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Posted - 2009.10.16 15:12:00 -
[78]
TJV is fully backing your candidacy to CSM. As a big supporter of small gang warfare I couldn't think any better candidate for the job.
Recently I saw a good post about how killrights should be transferrable from one player to another. That would allow carebears to pass suicide gankers and pirates killrights to mercenaries to take care of them against a bounty. Would allow lots more 1vs1 in highsec and keep gankers on their toes. Can't find the post now but I think the idea is great and you should think about including it into your agenda.
Ackwell Commanding Officer Tiera Javelin Ltd. Born in Caldari State Raised by Khanid Kingdom Living for Amarr Empire Dying for Imperial Pharmacy |
Zhang Ramses
Chaos From Order Manifest Destiny.
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Posted - 2009.10.16 15:57:00 -
[79]
A. Aggro timers for docking into stations need to be much longer. I'd almost want it based on ship size so then you might have a chance to kill both frigates and carriers that decide to undock and shoot you.
B. Neutral Remote Repping/Boosting should give the same aggro timers as hostile actions.
C. Locator Agents should offer some incredibly expensive option of giving you like 30 minutes of "live tracking" on a target. One thing hindering small group pvp is your ability to even find out where your target is. So with this option, you pay many millions of ISK for the ability to know right when your target docks/undocks/jumps and to where. There could also be an agent you pay for a set time period of immunity to locator agents.
D. Revoke insurance payments on ships if Concord is involved, or reduce them to minimum payments.
E. A separate "Enemy's List" that notifies me about logins/logouts in a different way than the Buddies List.
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Roastedpot
Blutkinder
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Posted - 2009.10.16 16:17:00 -
[80]
Originally by: Zhang Ramses
A. Aggro timers for docking into stations need to be much longer. I'd almost want it based on ship size so then you might have a chance to kill both frigates and carriers that decide to undock and shoot you.
B. Neutral Remote Repping/Boosting should give the same aggro timers as hostile actions.
C. Locator Agents should offer some incredibly expensive option of giving you like 30 minutes of "live tracking" on a target. One thing hindering small group pvp is your ability to even find out where your target is. So with this option, you pay many millions of ISK for the ability to know right when your target docks/undocks/jumps and to where. There could also be an agent you pay for a set time period of immunity to locator agents.
D. Revoke insurance payments on ships if Concord is involved, or reduce them to minimum payments.
E. A separate "Enemy's List" that notifies me about logins/logouts in a different way than the Buddies List.
i agree with all but C. it takes practice and a bit of luck, but the good merc corps make their living with the current system just fine, i remember we(when i was in noir.) chased a cruiser over 40 jumps in a circle not once actually seeing him, and wound up catching him 1 jump out from the original location. live tracking is nothing but handholding for those that are to lazy to work a little harder (in my opinion). even if you do not know the location of an entire corp, but you get 1-3 active member's names and run those, youll end up in a hornets nest if you explore the surrounding area.. UNLESS it is highsec corporation with 100members only 3 losses and0 kills in its existence that i cant find anywhere :'(
but yes to a,b,d,e :p.. or at least fix the current address book so it updates properly :-\
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Awesome Possum
Imperium Signal Corps
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Posted - 2009.10.16 16:24:00 -
[81]
I fully support fixing the address book.
I am against D.
Other than that, good show. ♥
Wreck Disposal Services |
Zhang Ramses
Chaos From Order Manifest Destiny.
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Posted - 2009.10.16 17:21:00 -
[82]
Originally by: Roastedpot
i agree with all but C. it takes practice and a bit of luck, but the good merc corps make their living with the current system just fine, i remember we(when i was in noir.) chased a cruiser over 40 jumps in a circle not once actually seeing him, and wound up catching him 1 jump out from the original location. live tracking is nothing but handholding for those that are to lazy to work a little harder (in my opinion). even if you do not know the location of an entire corp, but you get 1-3 active member's names and run those, youll end up in a hornets nest if you explore the surrounding area.. UNLESS it is highsec corporation with 100members only 3 losses and0 kills in its existence that i cant find anywhere :'(
I think when you say "work a little harder" you mean use alt scouts/extra pilots. We can bring more pilots and alt scouts to try to find someone, but why not just introduce a tweak to an existing mechanic that would let one person track down and fight another person?
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Roastedpot
Blutkinder
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Posted - 2009.10.16 17:25:00 -
[83]
Originally by: Zhang Ramses
Originally by: Roastedpot
i agree with all but C. it takes practice and a bit of luck, but the good merc corps make their living with the current system just fine, i remember we(when i was in noir.) chased a cruiser over 40 jumps in a circle not once actually seeing him, and wound up catching him 1 jump out from the original location. live tracking is nothing but handholding for those that are to lazy to work a little harder (in my opinion). even if you do not know the location of an entire corp, but you get 1-3 active member's names and run those, youll end up in a hornets nest if you explore the surrounding area.. UNLESS it is highsec corporation with 100members only 3 losses and0 kills in its existence that i cant find anywhere :'(
I think when you say "work a little harder" you mean use alt scouts/extra pilots. We can bring more pilots and alt scouts to try to find someone, but why not just introduce a tweak to an existing mechanic that would let one person track down and fight another person?
i do not have any alt scouts and i manage just fine. you can use that single agent every 10-30minutes and there are usually multiple ones in the same area. space them out by 5 minutes and you have a pretty decent idea of what the target is doing and where, if you do not know the area or the likely routes then learn them, the system is fine.
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Dawts
The Order of the EyE
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Posted - 2009.10.16 19:52:00 -
[84]
Edited by: Dawts on 16/10/2009 19:53:12
Originally by: Zhang Ramses
D. Revoke insurance payments on ships if Concord is involved, or reduce them to minimum payments.
Because high sec needs to be safer amirite?
Edit: I suck at quoting.
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Stealthy Tiger
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Posted - 2009.10.16 20:12:00 -
[85]
In before this gets moved to features and idea
I'm voting Alek because of his reputation and the reputation of his corp. His integrity and morals are highlighted by his corps standing on neutral RR. Because they believe it's wrong, they don't use those tactics themselves even though it places them at a disadvantage. There's no reason why they can't, it's game mechanics (atm) but they keep to their values. +3
Also, as backup, he has a Jimer with a rant script loaded
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2009.10.16 20:25:00 -
[86]
Despite having only talked to you once or twice, I think that this is a vote well-spend.
Good luck sir.
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Alekseyev Karrde
Noir. Noir. Mercenary Group
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Posted - 2009.10.16 23:29:00 -
[87]
Transferable kill rights might make them more interesting if you also scrapped the bounty system and merged the two ideas. May give incentive for anti pirates to actually go into lowsec and give PVP besides their moral/RP imperative, as well as a bounty hunter mini profession. Honestly though, i think the priority is low. I'd like to see in game tools that support merc services generally, and if they were put up I could this "kill right market" being a facet of that down the line.
In response to Zhang:
A. Dont think there's anything wrong with a flat timer, it just needs to be longer than it is now.
B. Exactly what I want.
C. Locators are fine as-is. If someone asked me if they had to be changed, what would i change about them? I'd make them a little cheaper and I'd scatter a few more around the game.
D. Reduction to minimum payout is what I have in mind.
E. Better than this, just make the buddy list more folder friendly. Currently it's a nightmare to create, add to, and manage folders. I tried making an enemies folder once. Lasted about a day before i deleted it. I'm not making this an issue though because it's my understand that such things will be taken into consideration in the upcoming COSMOS web 2.0 thing.
Thanks for the support La Vista!
---
Zombie Apocalypse Guitar-Wielding Superteam |
Rock urSocksoff
The Hull Miners Union Gentlemen's Club
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Posted - 2009.10.17 11:37:00 -
[88]
so im leveling up my jugglypuff right now because i want to catch and abra but abras are really hard to catch because of teleport so i need my jigglypuff to be at a higher level so i can put it to sleep before it teleports and my charmeleon died of poison so i need to go to the pokemon centre but i want to catch a abra first because its a long ways to the pokemon centre and i dont want to have to make two trips and i would like my geodude to evolve its at level seventeen.
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Rock urSocksoff
The Hull Miners Union Gentlemen's Club
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Posted - 2009.10.17 12:21:00 -
[89]
hells yeah i caught my abra
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Roastedpot
Blutkinder
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Posted - 2009.10.17 13:16:00 -
[90]
Originally by: Rock urSocksoff hells yeah i caught my abra
good job, i knew you could do it!
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