Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ancy Denaries
Caldari The Confederate Navy Forever Unbound
|
Posted - 2009.10.18 05:55:00 -
[1]
I'm talking about the issue when you are running a widescreen resolution and stuff ends up on the edges of your screen. They then get deformed due to "fake" wide-screen-ness.
(Not so) pretty picture. You can clearly see from this picture that the planet isn't a sphere, but stretched. When are we going to see REAL widescreen implemented in EVE?
Moar (not so) pretty picture
With the new starfields and planets/moons, it's gets even more bleeding obvious that EVE needs real widescreen to stop this sillyness.
(Pictures were shamelessly stolen from this thread.) ---- The Demigodess with a Conscience - An EVE IC Blog |
Aion Amarra
Minmatar Real Nice And Laidback Corporation
|
Posted - 2009.10.18 07:11:00 -
[2]
Erf. On Fanfest, they showed an internal build running stretched over 3 screens and it looked just fine.
Looks like that isn't on Sisi yet.
|
An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.10.18 07:35:00 -
[3]
Also, why won't eve support 640x480? And my Tandy monitor? These are important issues people!
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|
Kronossan
Tread Alliance
|
Posted - 2009.10.18 07:48:00 -
[4]
Edited by: Kronossan on 18/10/2009 07:47:55
Originally by: An Anarchyyt These are important issues people!
This fix probably won't require that much resources anyway, so why wouldn't they. _________________
|
Ancy Denaries
Caldari The Confederate Navy Forever Unbound
|
Posted - 2009.10.18 07:55:00 -
[5]
Originally by: An Anarchyyt Also, why won't eve support 640x480? And my Tandy monitor? These are important issues people!
I know you are just trolling, but usually trolls at least make a tad bit of sense. This was just totally out there. What are you playing at? ---- The Demigodess with a Conscience - An EVE IC Blog |
An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.10.18 08:06:00 -
[6]
That this is literally the biggest deal ever and everything looks like utter crap without it.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|
HeliosGal
|
Posted - 2009.10.18 09:54:00 -
[7]
im sure ccp will adjust it so that screen resultion changes will adjust
|
Captain Vampire
Caldari None of us are free
|
Posted - 2009.10.18 10:17:00 -
[8]
It is not the widescreen format that makes the planets wide at the edges. Try keeping the planet at the center of your screen and pan up/down. You'll notice the same thing, alltho not as apparent due to smaller x-axis FOV. The effect affects everything, not just planets, and it is caused by EvEs FOV mechanics.
|
Bevil Smyth
Caldari Deep Core Mining Inc.
|
Posted - 2009.10.18 12:44:00 -
[9]
I always wondered why they didnt just include an option to turn off the fish eye view in eve, or at least adjust it to taste. ============================ 2003 and still alive! |
PeHD0M
|
Posted - 2009.10.18 14:35:00 -
[10]
I was very dissapointed, when i saw all these shape distortions on my new 16:9 22" monitor
|
|
Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.10.18 17:10:00 -
[11]
I'm pretty sure I remember EVE doing that even at 4:3 resolutions.
Yes, I agree it needs to go away, since there is absolutely no reason for it except the headache of looking at stretched scenery. ...
|
Washell Olivaw
|
Posted - 2009.10.18 17:50:00 -
[12]
Originally by: Ancy Denaries They then get deformed due to "fake" wide-screen-ness.
No. They get deformed due to the workings of a 3D engine. Take any 3D game, look at an object in the center of the screen (gun for example), then shift the view to place it in one of the corners. You'll see the gun grow bigger and deform.
At low 4:3 resolutions this effect was barely noticable. At todays 16:9 full HD resolutions it's very noticable. FPS shooters get away with it because people tend to look at the crosshair. EVE doesn't because there is no reason to keep your eyes centered. The lack of other objects nearby suffering the same effect and thereby masking it doesn't help either.
Tip for left 4 dead players, do this with Zoey's butt while playing sir mix a lot.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
|
Chi Quan
Bibkor Enterprises
|
Posted - 2009.10.18 18:35:00 -
[13]
fish-eye view has been in eve since i can think of ---- Ceterum censeo blasters need some tracking love |
Tolgar
Caldari Ordo Nigrorum Susurri Ordo Magna
|
Posted - 2009.10.18 18:49:00 -
[14]
Yes that's fish eye view and its in place so that folks with wide screen monitors won't have tactical advantage over folks without, aside from more room to put all their windows that is. |
Ivanna Nuke
Daralux
|
Posted - 2009.10.18 18:53:00 -
[15]
Sorry, but I agree.
Many people now use wide screen monitors. I myself have two a 20inch main monitor which I use for EVE, and a 19inch secondary.
Full implementation would be awesome.
|
Zaiyo Modi
Minmatar
|
Posted - 2009.10.18 19:28:00 -
[16]
Afaik, or rather, what I would guess, is that eve camera uses a focal length of 17, making ships and other stuff more dramatic with a distorted perspective, compared to a human eye which is said to have an equivalent focal length of 50.
One thing I noticed today, was that you could fly by a planet, and hold down the right mouse button and drag the camera to say your left and aim at the planet to get to see it with the least amount of perspective distortion.
|
illford baker
Pilots of Damnation death from above..
|
Posted - 2009.10.19 01:01:00 -
[17]
/signed what does the camera use? a fish eye lens?
|
Dagobert Dog
|
Posted - 2009.10.19 01:23:00 -
[18]
You all are making some mistakes here, probably because you dont know it better.
1) The virtual camera in Eve is not a Fisheye. As a matter of fact a fisheye lens would leave circles as circles. A fisheye however would bend lines to curves. 2) The virtual camera in eve has an extreme wide angle. Every wide angle projection results in a distortion, no matter what you do. You can choose to leave circles as circles but bend lines to curves (fisheye) or you can choose that lines stay lines but vircles become distorted (corrected wide angle, eve). 3) The only solution to this problem is to reduce the field of view and as a compensatian let us psition our camera more far away.
Dag
|
HeliosGal
|
Posted - 2009.10.19 01:28:00 -
[19]
so we just need to adjust the viewpoint less sideways more up and down to get better focus and clarity
|
Avernus
Gallente Imperium Technologies
|
Posted - 2009.10.19 05:35:00 -
[20]
I'm hard pressed to think of a 3D engine that doesn't have this effect. Using a corner of your screen is like a 'cheap zoom'.
|
|
HeliosGal
|
Posted - 2009.10.19 05:44:00 -
[21]
well a cheap zoom option is probably easier than a full blown 3d conversion matter of programming and technology available
|
Ancy Denaries
Caldari The Confederate Navy Forever Unbound
|
Posted - 2009.10.19 06:25:00 -
[22]
Edited by: Ancy Denaries on 19/10/2009 06:28:57
Originally by: Dagobert Dog You all are making some mistakes here, probably because you dont know it better.
1) The virtual camera in Eve is not a Fisheye. As a matter of fact a fisheye lens would leave circles as circles. A fisheye however would bend lines to curves. 2) The virtual camera in eve has an extreme wide angle. Every wide angle projection results in a distortion, no matter what you do. You can choose to leave circles as circles but bend lines to curves (fisheye) or you can choose that lines stay lines but vircles become distorted (corrected wide angle, eve). 3) The only solution to this problem is to reduce the field of view and as a compensatian let us psition our camera more far away.
Dag
Yay for cluelessness :(
So you are saying there isn't a "fix" for this then?
EDIT: I just realised my message may be horribly misunderstood. I meant that "I" was clueless, not you. ^_^
---- The Demigodess with a Conscience - An EVE IC Blog |
Dagobert Dog
|
Posted - 2009.10.19 10:33:00 -
[23]
Originally by: Ancy Denaries Edited by: Ancy Denaries on 19/10/2009 06:28:57
Originally by: Dagobert Dog You all are making some mistakes here, probably because you dont know it better.
1) The virtual camera in Eve is not a Fisheye. As a matter of fact a fisheye lens would leave circles as circles. A fisheye however would bend lines to curves. 2) The virtual camera in eve has an extreme wide angle. Every wide angle projection results in a distortion, no matter what you do. You can choose to leave circles as circles but bend lines to curves (fisheye) or you can choose that lines stay lines but vircles become distorted (corrected wide angle, eve). 3) The only solution to this problem is to reduce the field of view and as a compensatian let us psition our camera more far away.
Dag
Yay for cluelessness :(
So you are saying there isn't a "fix" for this then?
EDIT: I just realised my message may be horribly misunderstood. I meant that "I" was clueless, not you. ^_^
See Point 3 for a "fix". All im saying is that if the wide field of view is kept there is always a visible distortion at the edges of the image. Its simple geometry.
|
Ravenja
|
Posted - 2009.10.19 11:32:00 -
[24]
Edited by: Ravenja on 19/10/2009 11:33:49 Edited by: Ravenja on 19/10/2009 11:33:03 Yes, this is a problem inherent in the projection of a 3D scene onto a flat surface. Normally rectilinear optics are used, which preserve lines as straight lines, but NOT distance proportions, resulting in the distortions at the edges of the projection surface. Fisheye optics preserve distance proportions, not straight lines, and would only make sense if our screens were concave. You could argue that with multi-monitor surround gaming you're approaching a concave surface, but that's no entirely true, each screen is still flat, so the correct way of doing it would require the rendering engine to be aware of each screen, rendering each scene segment with rotated projections surface as to minimize distortion. The multi-monitor setup CCP showed at fanfest did not appear to be doing that, instead reducing the wide-angleness of the projection (increasing focal length), so there was still distortion (look at the planet), but much less.
The simplest solution would be to allow players to chose their own viewing angle, like games like unreal tournament always did. That way each player could balance the perspective to their liking/setup.
Look Devs, a feature request!!!
|
Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.10.19 16:25:00 -
[25]
Originally by: Ravenja
Yes, this is a problem inherent in the projection of a 3D scene onto a flat surface. Normally rectilinear optics are used, which preserve lines as straight lines, but NOT distance proportions, resulting in the distortions at the edges of the projection surface. Fisheye optics preserve distance proportions, not straight lines,...
Would it be possible to 'distort' only the big round things to their true round shape at the screen edges? (since the distances involved with those objects rarely require precision) ...
|
Jekyl Eraser
|
Posted - 2009.10.19 20:24:00 -
[26]
Originally by: Dagobert Dog
Originally by: Ancy Denaries Edited by: Ancy Denaries on 19/10/2009 06:28:57
Originally by: Dagobert Dog You all are making some mistakes here, probably because you dont know it better.
1) The virtual camera in Eve is not a Fisheye. As a matter of fact a fisheye lens would leave circles as circles. A fisheye however would bend lines to curves. 2) The virtual camera in eve has an extreme wide angle. Every wide angle projection results in a distortion, no matter what you do. You can choose to leave circles as circles but bend lines to curves (fisheye) or you can choose that lines stay lines but vircles become distorted (corrected wide angle, eve). 3) The only solution to this problem is to reduce the field of view and as a compensatian let us psition our camera more far away.
Dag
Yay for cluelessness :(
So you are saying there isn't a "fix" for this then?
EDIT: I just realised my message may be horribly misunderstood. I meant that "I" was clueless, not you. ^_^
See Point 3 for a "fix". All im saying is that if the wide field of view is kept there is always a visible distortion at the edges of the image. Its simple geometry.
omg
|
Ravenja
|
Posted - 2009.11.02 11:41:00 -
[27]
Just noticed on SiSi that the FOV has been changed to a smaller viewing angle (more "zoomed"). While this is great for people with multi-monitor setups, it is annoying and inconvenient for the rest of us. CCP, please allow players to set their own FOV.
|
Caius Severus
Galaxy Punks Aeternus.
|
Posted - 2009.11.02 17:56:00 -
[28]
These effects will be familiar to anyone who is a photographer. As has been mentioned in previous replies, the distortion is due to the wide angle of the default point of view in eve. This wide angle is also the reason that it is hard to get a sense of scale between small and large objects - being in an interceptor next to a carrier does not feel like you are being dwarfed by a huge ship.
You can adjust this viewpoint in game however - If you zoom out a little (this moves the camera back), then hold control, left, and right mouse buttons, and move the mouse right, you effectively increase the focal length of the camera. This means that distances become compressed, and size differences become more readily apparent. This is pretty useful for making videos as you don't have to hold the mouse buttons for it to stick.
|
Ada Veer
Caldari FMUI Navy
|
Posted - 2009.11.03 19:25:00 -
[29]
So I think a great solution would be for CCP to give us a DOF option for the main camera.
|
Ravenja
|
Posted - 2009.11.03 20:24:00 -
[30]
Originally by: Caius Severus You can adjust this viewpoint in game however - If you zoom out a little (this moves the camera back), then hold control, left, and right mouse buttons, and move the mouse right, you effectively increase the focal length of the camera.
While this is correct, on SiSi the minimum focal length has been increased, i.e. you cannot get as much of a wide angle as you can on TQ right now.
Originally by: Ada Veer So I think a great solution would be for CCP to give us a DOF option for the main camera.
Depth of field (the distance range where objects appear in focus/sharp, and blur as you move outside that range) is something eve is not using at all (and few games btw): http://en.wikipedia.org/wiki/Depth_of_field
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |