SilentSkills
Tax Evaders Inc.
1
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Posted - 2011.09.19 05:17:00 -
[1] - Quote
Grath Telkin wrote: 5) Rails, while able to reach ridiculously far, aren't really used, because anything out that far can just be warped in on, meaning that any other weapons system is more ideal because it will yield higher DPS.
I mean, thats just the 5 right off the top of my head. There is literally a laundry list of things that need improvement for Gallent/Hybrids in general to make them as appealing as the other 3 weapons systems (lasers/projectiles/missiles)
Actually rails aren't bad mid range platforms (40-60 km range or more at a cost) the main problem with using rails is the insane fitting requirements even with maxed fitting skills, which usually ends up eliminating any prospect of tank passive/active and/or speed mods.
I've flown megas before, they are great for solo ganking, but aren't really that great for fleets/small gangs because as mentioned before, lack range, tracking, speed, etc.
The tier 3 BS is ok for soloing, but virtually useless on medium to big fleets, but I guess it could be worse, Rokh comes to mind.
The main issues with gallente ships are the operating range and its very limited fitting options (low CPU, and PG in some cases) , I've flown several races' Cruisers/BCs and BSes and Gallente is the only race which does not allow for: 1- the use of the biggest (in some cases ions also create fitting issues) caliber guns and have some sort of tank and/or speed mod 2- a complete t2 loadout on some of the standard fits without gimping something (megathron with Hneut and Neutrons) 3- the use of t2 Neutron blasters any size + t2 active tank
I could go on and on in depth because I've flown mostly gallente since I started playing, and only recently (last year or so) I "discovered" the hurricane, artillery/autos and pulse lasers. Needless to say I no longer fly any Gallente BC after that. |
SilentSkills
Tax Evaders Inc.
2
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Posted - 2011.09.19 20:18:00 -
[2] - Quote
Grath Telkin wrote:
Blaster really do track awesomely well, until you get TOO close, then something funky happens in the math and they start tracking retardedly bad.
At 500m you can score wrecking hits, at 480 you'll constantly miss type of thing.
welcome to Calculus I, In chapter 1 we cover limits which explains why you can't hit a thing at 480 and score wrecking hits at 500. Drop date is October 31 with partial refund |