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Trenchi
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Posted - 2009.10.22 22:55:00 -
[1]
Just pitching an idea. What if:
1. Pods were indestructable. 2. When ship is killed the pod autopilots back to medicalbay. The pod cant be controlled by pilot. 3. To counterbalance stuff, losswise, insurance is removed on all ships.
In null sec alot of pilots are flying with little to no implants because of bubbles. Just wondering if people would hate this change :)
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.22 22:59:00 -
[2]
Which then removes the risk associated with having big implants. A set of HG Slaves would be the standard for relatively experienced players.
No. I'd rather see implants in general revamped.
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Trenchi
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Posted - 2009.10.22 23:03:00 -
[3]
Originally by: Kahega Amielden Which then removes the risk associated with having big implants. A set of HG Slaves would be the standard for relatively experienced players.
No. I'd rather see implants in general revamped.
yah but increase the danger of flying caps and supercaps. i think its a fair traitoff.
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Avatoin
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Posted - 2009.10.22 23:13:00 -
[4]
Ummm. no... doing so removes the risk of losing skill points, the need to keep an updated clone, and of course expensive implants. And reducing the HP for large ships doesn't balance it out as one isn't usually trying to kill a ship just to kill a pod, its to kill the ship and killing the pod is just an extra benefit. Not to mention this would kill the bounty hunter profession (yes there is a profession).
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.22 23:41:00 -
[5]
Edited by: Kahega Amielden on 22/10/2009 23:40:58
Quote: yah but increase the danger of flying caps and supercaps. i think its a fair traitoff.
If you want to increase the danger of flying caps then you decrease insurance payout for them, or just raise their initial cost. Supercaps cannot be insured anyway.
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Trenchi
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Posted - 2009.10.22 23:42:00 -
[6]
Edited by: Trenchi on 22/10/2009 23:43:21
Originally by: Kahega Amielden Edited by: Kahega Amielden on 22/10/2009 23:40:58
Quote: yah but increase the danger of flying caps and supercaps. i think its a fair traitoff.
If you want to increase the danger of flying caps then you decrease insurance payout for them, or just raise their initial cost. Supercaps cannot be insured anyway.
supercaps get basic payout. i want to remove all insurance. also the basic 40%.
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Pesets
The Hunt Club
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Posted - 2009.10.23 06:20:00 -
[7]
What if high-grade implant costs were reasonable instead? Not attribute-boosting sets, but the normal implants that just let you train faster. That way you don't have to slow down your training time by about 10% just to have fun.
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Jakooni
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Posted - 2009.10.23 06:33:00 -
[8]
Originally by: Pesets What if high-grade implant costs were reasonable instead? Not attribute-boosting sets, but the normal implants that just let you train faster. That way you don't have to slow down your training time by about 10% just to have fun.
...
"Normal" implants do raise your attributes... that's how they let you train skills faster.
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Flying ZombieJesus
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Posted - 2009.10.23 16:55:00 -
[9]
Edited by: Flying ZombieJesus on 23/10/2009 16:55:31 So, you're telling me that I could just go out and buy slaves and never have to worry about losing them?
Thats great!
Ok, can we also add that instead of your ship blowing up when it hits zero structure it just destabilizes with the current universe and you have to fly back to your home base and touch a 'power flag' to resynch with the universe?
I have a t3 ship but I dont want to lose it so that would be a great idea plus I could spend all my isk on super fancy officer mods and sweet implants and not have to worry about anything ever.
I hate games that make me think about stuff like that.
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Trenchi
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Posted - 2009.10.23 17:10:00 -
[10]
Edited by: Trenchi on 23/10/2009 17:12:30
Originally by: Flying ZombieJesus Edited by: Flying ZombieJesus on 23/10/2009 16:55:31 So, you're telling me that I could just go out and buy slaves and never have to worry about losing them?
Thats great!
Ok, can we also add that instead of your ship blowing up when it hits zero structure it just destabilizes with the current universe and you have to fly back to your home base and touch a 'power flag' to resynch with the universe?
I have a t3 ship but I dont want to lose it so that would be a great idea plus I could spend all my isk on super fancy officer mods and sweet implants and not have to worry about anything ever.
I hate games that make me think about stuff like that.
another empire carebear that doesnt want to lose his precious insurance. if you got better balanced idea how you can drop insurance plz post it. thanks.
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2009.10.23 18:46:00 -
[11]
Originally by: Trenchi Just pitching an idea. What if:
1. Pods were indestructable. 2. When ship is killed the pod autopilots back to medicalbay. The pod cant be controlled by pilot. 3. To counterbalance stuff, losswise, insurance is removed on all ships.
In null sec alot of pilots are flying with little to no implants because of bubbles. Just wondering if people would hate this change :)
What about SP loss and the whole cloning system... This would completely invalidate the whole point of CCP's vision of EVE, that is, losing MEANS SOMETHING. <-------------------------------------------------> "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein |
Trenchi
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Posted - 2009.10.23 19:11:00 -
[12]
Originally by: Billy Sastard
Originally by: Trenchi Just pitching an idea. What if:
1. Pods were indestructable. 2. When ship is killed the pod autopilots back to medicalbay. The pod cant be controlled by pilot. 3. To counterbalance stuff, losswise, insurance is removed on all ships.
In null sec alot of pilots are flying with little to no implants because of bubbles. Just wondering if people would hate this change :)
What about SP loss and the whole cloning system... This would completely invalidate the whole point of CCP's vision of EVE, that is, losing MEANS SOMETHING.
while insurance is there losing matters little in the big picture. I know im being selfcentric when i say this but the ships that really matter are t1, bs and caps and they have 40% basic insurance and are insurable.
if your in a pod you have lost something, your uninsurable ship.
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davet517
Raata Invicti D0GS OF WAR
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Posted - 2009.10.23 19:18:00 -
[13]
The adage "don't fly what you can't afford to lose" applies to pods too. As with anything else in eve, the benefits that you get from implants aren't a God given right, they're something that you have to earn, and risk, if you want to get the benefit of them.
If you can't afford to risk those HG Slaves, or +5s or even +3s, don't fly into combat with them. It's no different than the guy who spends his last 5 isk on that Zealot, then laments that he's dead in the water when it goes pop.
This is Eve, not WoW, and it doesn't need to start being more like WoW.
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Traidor Disloyal
Private Nuisance
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Posted - 2009.10.23 19:23:00 -
[14]
Originally by: Trenchi Just pitching an idea. What if:
1. Pods were indestructable.
No. A big fat no. I like podding people. It seems to upset them. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
Trenchi
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Posted - 2009.10.23 19:34:00 -
[15]
Originally by: Traidor Disloyal
Originally by: Trenchi Just pitching an idea. What if:
1. Pods were indestructable.
No. A big fat no. I like podding people. It seems to upset them.
how are people losing pods in empire anyway.
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Traidor Disloyal
Private Nuisance
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Posted - 2009.10.23 19:48:00 -
[16]
Originally by: Trenchi
Originally by: Traidor Disloyal
Originally by: Trenchi Just pitching an idea. What if:
1. Pods were indestructable.
No. A big fat no. I like podding people. It seems to upset them.
how are people losing pods in empire anyway.
It is kind of funny when they do, but it does happen. I once scanned down a war target in Dodixie. He was in the middle of nowhere going in a straight line. I dropped on him and killed his ship. his pod kept going in a straight line. His pod then go boom. Other times people have no clue about the old adage of "ship go boom so pod needs to MOVE NOW!". It's like a deer in the headlights thing. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |
Flying ZombieJesus
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Posted - 2009.10.23 20:40:00 -
[17]
Edited by: Flying ZombieJesus on 23/10/2009 20:45:52
Originally by: Trenchi Edited by: Trenchi on 23/10/2009 18:37:39
another empire carebear or empire pvp hero(same thing really) that doesnt want to lose his precious insurance.
I just want insurance gone, but decided the carebear roar would be to great for that. if you got better balanced idea how you can drop insurance plz post it. thanks.
I do believe you need to take your sarcasm detector back to the shop. It is not functioning properly.
Quote:
post with Kahega Amielden. he is your main afterall.
I may be a forum alt, but I have no ****ing clue who this kahega guy is.
Also, seeing as how you're the op, let me go on to say that yours is an unfathomably bad idea. You want to negate insurance, this is not the way to do it.
I'd rather see implants have a drop chance or be somewhat salvageable - or even buildable with a BPC & corpse salvage.
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Bhaumut
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Posted - 2009.10.23 21:03:00 -
[18]
First off i have no doubt that bio-medical salvage is coming.. i mean with all the corpses floating about.. it only stands to reason that this would be coming. But to the people buying up the corpses atm, i will lol if this is what they are doing only to find out that pre patch corpses will not be grandfathered into the new system.
The other point is that i disagree with the op, if anything a suggestion to add "personal insurance" would be a more viable solution, and would add a new depth to the game as people would actually fly with better combat implants. Currently the only people who fly with the best implants are mission runners and miners, who all operate out of highsec.
There are very few people who will actually fly with a "fitted clone". Most pvp pilots have blank JC's.
They could implement the system where a blank is worth 0 isk and then the base value of the implants attached to that particular clone would actually be insurable, kinda like fitting different ships, each clone you have would be of a different value depending on said implants attached.
Its an "un-scammable" system really since you can not insure that clone then remove the implants safely, and the only way you could "scam" it is if you have drop implants attached but even then you would only be getting what you would have paid for the implant anyways, or what you would have gotten from selling it on the market.
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159Pinky
Trans-Solar Works Rooks and Kings
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Posted - 2009.10.23 21:13:00 -
[19]
very very very bad idea. Why? Risk vs reward , if you wanna fly with a 4 bil clone to have an awesome armor buffer and insane damage: by all means use this expensive clone ( = reward ), however if somehow you lose your ship and, god forbid, they pod you, you lose this expensive clone ( = risk ).
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.23 21:16:00 -
[20]
Quote:
I may be a forum alt, but I have no ****ing clue who this kahega guy is.
sup.
Confirming that Flying zombiejesus is my alt.
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DuKackBoon
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Posted - 2009.10.24 02:05:00 -
[21]
Originally by: Trenchi Just pitching an idea. What if:
1. Pods were indestructable. 2. When ship is killed the pod autopilots back to medicalbay. The pod cant be controlled by pilot. 3. To counterbalance stuff, losswise, insurance is removed on all ships.
Then PVP would suck.
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Flying ZombieJesus
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Posted - 2009.10.24 21:27:00 -
[22]
Originally by: Kahega Amielden
Quote:
I may be a forum alt, but I have no ****ing clue who this kahega guy is.
sup.
Confirming that Flying zombiejesus is my alt.
God damnit.
I hate myself sometimes.
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