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Kazuo Ishiguro
House of Marbles
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Posted - 2009.10.24 23:24:00 -
[1]
So far, not many details have been made available of CCP's plans for this part of the game. All there is to go on is this post:
Originally by: CCP Abathur Next, while we are moving starbases away from the actual claiming mechanic, we are not taking away their basic functionality in day to day operations. Things like Jump Bridges, Cyno Jammers, Cyno Beacons and Capital Ship Assembly Arrays will continue to require the use of starbases to operate. Just as with the current mechanic, there will be prerequisites to meet as each of these structures will be part of the new Infrastructure system.
We are not allowing 'standings' to allow you to determine who uses your gates.
While we are still looking at allowing 'capital' systems and them having some extra benefit(s), the day of invulnerable starbases is over in Dominion.
For some time, many supercapital builders have been heavily dependent on invulnerable starbases. Prior to the protection of Sov 4 systems, CSAAs made such compelling targets that alliances would regularly assemble node-crashing fleets to attack them. No-one could afford to knowingly let a baby titan survive. I think it would be fair to say that at that time, the advantage lay firmly with the attackers.
The revised sov system clearly tipped the balance a long way into the hands of the defenders, as nothing short of a protracted campaign, involving lots of pitched battles, can remove sov 4. The norm changed - far more people gained access to supercaps, and each one has become less significant.
So what now? Will people gain a means of producing supercaps that does not depend for its safety on the survival of a single starbase? Or will we see the rise of decoy CSAAs and production taking place only in heavily guarded, cyno-jammed systems? --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
Horchan
Gallente
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Posted - 2009.10.25 01:03:00 -
[2]
You make this sound like a bad thing. I say it's about damn time. The age of easy mode supercap construction is coming to an end. ---
DesuSigs |
HeliosGal
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Posted - 2009.10.25 02:01:00 -
[3]
theres more of a balance, ccp are doing it as carriers-dreads are buildable in wormholes and in low sec its really only motherships and titans that are now required to have sov. Less of these ships and more focus on carriers dreads is a good thing
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Jason Edwards
Internet Tough Guy
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Posted - 2009.10.25 04:19:00 -
[4]
In my opinion there shouldnt be these super unobtainable ships. Why devote so much resources to these supercaps(redesigning them, redoing the graphics to doomsdays several times) if you have no interest in them existing. I personally dont mind them existing at all. There was a simple and easy fix to them though. Make POS shields act like actual bubbles. So if they are inside and want to get out. They need to fly to the edge to get out. Etc etc. That way POS werent these safe places for them to be. This 1 change alone would ensure the death of many more supercaps. While you can go ahead and build more as it is now. That's way better in my opinion.
The new system means people wont be buying massive amounts of minerals for their production neither. Coupled with ice miner epic nerf. The mining profession will become a massive joke. Only kept at absolute minimum value due to insurance.
I think CCP will go ahead with this change. Only to in the future put out a sov upgrade that gives back supercap construction. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
HeliosGal
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Posted - 2009.10.25 04:47:00 -
[5]
well depending how its done capital ship usage will either rise and prices with it or carriers and dreads will rise but motherships and titans will become less numerous and construction points will be kept more secret
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McFly
C0LDFIRE
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Posted - 2009.10.25 05:39:00 -
[6]
Edited by: McFly on 25/10/2009 05:40:56
Originally by: HeliosGal well depending how its done capital ship usage will either rise and prices with it or carriers and dreads will rise but motherships and titans will become less numerous and construction points will be kept more secret
I see the current mass producers of capital components causing an overstock, which with super cap production near halting as producers don't want to take the risk, leading to a short period of very cheap dreads/carriers to eat up to overstock of components.
Edit: take a look at the sell orders forum, you'll see a lot of researched capital component BPOs up for sale as high sec component producers get out of dodge.
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.10.25 08:56:00 -
[7]
Originally by: Jason Edwards I think CCP will go ahead with this change. Only to in the future put out a sov upgrade that gives back supercap construction.
I suspect you're right. Making supercaps prohibitively risky to build goes directly against CCP's goal of encouraging people to deploy them in front-line combat.
--- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
HeliosGal
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Posted - 2009.10.25 10:15:00 -
[8]
it does however fit in with their encouraging more roaming agns and bs on bs sov fighting smaller outfits fighting over sov and quicker turn around
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Kazuo Ishiguro
House of Marbles
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Posted - 2009.10.25 14:59:00 -
[9]
I wasn't of the impression that attacking deathstars with sub-capital ships against defenders who've had time to bring in capital reinforcements was considered to be a popular option. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
HeliosGal
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Posted - 2009.10.26 11:47:00 -
[10]
the way i see it now will be instead of attacking poses u attack sov markers and then the upgrades and stations ? so really it will still be blob on blob but once u blow the strucutre and anchor u simply take sov as long as u clear defenders out. Front line goes back to the next system, i see a lot of turtling happening
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Draco Argen
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Posted - 2009.10.26 13:09:00 -
[11]
I would argue that the new mechanic pushes entry level sov much further in favor of the defender, but does reduce the binary style invulnerability of sov 4. Instead i suspect you will be able to design some seriously defendable systems in a custom style. The Hubs themselves are pretty tough and in the info show the ability to add up to two "bunkers" what ever they are.
The question is will that benefit an individual POS that is manufacturing Caps :P
We just don't have enough detail. Bring on the SoonTM sov devblog
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Armoured C
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.26 13:18:00 -
[12]
you will find that the people being able to make supercaps will be the intended people where they have defence fleet that are there instead of the current AFK rep and restront method. if your in a afk alliance that doesnt defend then you will loose your supercap construction method
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Agent Known
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Posted - 2009.10.26 17:08:00 -
[13]
I see this as a great change. Not having the invulnerable starbases doesn't really mean that it will be extremely risky, just more-so than it used to be. Since CCP wants people to be in more confined spaces, any decent alliance can prop up a defense fleet well ahead of attackers to ensure that the capital finishes construction.
Of course, this goes for everyone considering it could very quickly become a case where the attackers become the defenders. On another note, I also have an annoying sig.
inaftertimeflux |
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