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Raven Timoshenko
Oberon Incorporated Morsus Mihi
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Posted - 2009.10.26 05:09:00 -
[1]
Covert Ops frigs have become somewhat redundant given that as scouts, SBs and Recons can do the job just as well and provide actual combat support.
The problem with Cov-ops frigs is that they provide very little once combat begins since lets face it, their speed and agility is lousy and the high slots get taken up by a Cov-ops cloak and Probe launcher.
Take the buzzard for example: It has bonuses to missile damage, but with only three high slots, its damage is laughable, and its not very agile.
My suggestion is to switch the role from dmg to tackling:
1. Cov-ops frigs get the -100 combat lock on time penalty like the SBs. 2. They get a bonus to WARP SCRAMBLER range, allowing them to drop cloak and scramble an enemy 5% per level. 3. They get an extra low slot and an increase in agility.
Now consider the possibilities:
A covert ops frig pilot can either wait at a gate and scramble a hostile while his buddies warp in, relying on speed and maneuverability to stay alive - though not as much as an interceptor.
In either case Covert-ops pilots get an actual combat use rather than twiddling their thumbs once the shooting begins.
Note that Cov-ops cannot replace inties, because they would not be as fast as inties, nor be able to perma-run their scramblers, or gain bonuses to MWD sig radius penalties. This merely provides the cov-ops pilots to be of practical use while in combat. Reflections in Starlight |
King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.26 05:27:00 -
[2]
There is absolutely nothing wrong with cov ops frigs, they are made for probing/scouting and in that role they are king. -----------------------------------------------------
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Dacryphile
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Posted - 2009.10.26 05:37:00 -
[3]
Originally by: King Rothgar Edited by: King Rothgar on 26/10/2009 05:29:05 There is absolutely nothing wrong with cov ops frigs, they are made for probing/scouting and in that role they are king. I wish they would do away with the silly damage bonus's on them and change those bonuses to something more useful like ship/cargo/asteroid scanner bonus of some sort.
Seconded. Get rid of damage bonuses and give them a codebreaker/analyser/salvage bonus.
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Julius Rigel
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Posted - 2009.10.26 08:36:00 -
[4]
Edited by: Julius Rigel on 26/10/2009 08:38:25 Covert ops weren't "broken" until you people "suggested" (R: whined your way to) having stealth bombers cloakwarp. It's time to make up your minds. If you "fix" covert ops in this way it's going to render ceptors useless, because they will just be a non-cloakwarping version of the covert ops. In turn let's give the ceptors more firepower or something, and then the recons are just a redundant, slow version of the ceptors. So let's give them, oh I don't know, increased scram range and agility?
Edit: "But my ceptor is still much faster and more agile"
Well my fricking cloakwarping, range-scramming, speed-tanking covert ops still makes your winkie look the size of a grape seed.
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Fullmetal Jackass
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Posted - 2009.10.26 08:58:00 -
[5]
Try looking up "covert" and get back to us. Covert opperations are supposed to be undetected. Combat has a way of giving you away.
Cov Ops ships do thier jobs very well. Now if only we could launch probes while cloaked.
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Rhohan
Minmatar Rage of Inferno
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Posted - 2009.10.26 10:20:00 -
[6]
Edited by: Rhohan on 26/10/2009 10:20:53
A properly flown CovOps Frig should rarely be seen and almost never used as a tackle.
Tbh, they are fine as they are. Maybe a bonus change to hacking and etc, that's it.
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Jagga Spikes
Minmatar Sebiestor tribe
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Posted - 2009.10.26 11:24:00 -
[7]
Originally by: Dacryphile ... Seconded. Get rid of damage bonuses and give them a codebreaker/analyser/salvage bonus.
this
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darius mclever
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Posted - 2009.10.26 12:07:00 -
[8]
Originally by: Jagga Spikes
Originally by: Dacryphile ... Seconded. Get rid of damage bonuses and give them a codebreaker/analyser/salvage bonus.
this
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Junpeir Sintara
The Professional's Club Fatal Ascension
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Posted - 2009.10.28 13:45:00 -
[9]
Originally by: darius mclever
Originally by: Jagga Spikes
Originally by: Dacryphile ... Seconded. Get rid of damage bonuses and give them a codebreaker/analyser/salvage bonus.
this
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Sir Fourhead
Minmatar Republic Military School
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Posted - 2009.10.28 13:48:00 -
[10]
Originally by: Fullmetal Jackass Cov Ops ships do thier jobs very well. Now if only we could launch probes while cloaked.
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Pan Dora
Caldari Perkone
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Posted - 2009.10.28 14:53:00 -
[11]
Quote: Get rid of damage bonuses
There is a lots of possible replacements that dont break the game, agility, velocity, capacitor recharge, capacitor need to initiate warp, scan duration, cloaking reactivation delay, sensor recalibration, signature radius, ...
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I like to play this game because it make my in-game actions and archievments to mean something in-game. |
Germaldi's Brother
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Posted - 2009.10.28 15:27:00 -
[12]
Originally by: King Rothgar Edited by: King Rothgar on 26/10/2009 05:29:05 There is absolutely nothing wrong with cov ops frigs, they are made for probing/scouting and in that role they are king. I wish they would do away with the silly damage bonus's on them and change those bonuses to something more useful like ship/cargo/asteroid scanner bonus of some sort.
yer but someone tell Oldma from IRC that they are not suitable for transporting billions worth of bpos.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.10.28 15:32:00 -
[13]
Originally by: Raven Timoshenko The problem with Cov-ops frigs is that they provide very little once combat begins since lets face it, their speed and agility is lousy and the high slots get taken up by a Cov-ops cloak and Probe launcher.
Let me tell you this: if you are about to appear in killmail in any way, you're failed as CO pilot already. -- Thanks CCP for cu |
Pan Dora
Caldari Perkone
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Posted - 2009.10.28 16:11:00 -
[14]
Originally by: Germaldi's Brother They are not suitable for transporting billions worth of bpos.
Strongly disagree, being unnoticed its the point of the covops, to bad for the ones that cant accomplish this.
Originally by: Tonto Auri Let me tell you this: if you are about to appear in killmail in any way, you're failed as CO pilot already.
Granted that that its true in most scenarios, however if your covops its the only possible tackle and the target its worth the risk its a shame to let the target scape without a try.
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I like to play this game because it make my in-game actions and archievments to mean something in-game. |
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