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Thread Statistics | Show CCP posts - 1 post(s) |
Neci Maren
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Posted - 2009.10.27 02:47:00 -
[1]
Now the title may cover it it may not, but I want to ask your opinions on something I see lacking in EVE.
There is no difference between being one place in a system, and being another place in a system. Being closer to the sun you would think would slowly deplete your shields (like in the Empyrean Age) or being in an asteroid belt you would think that it would do the same because you would take a lot of kinetic hits. Would being close to a moon or planet slow your speed down of your ships?
What I want to get to here is that why not have different advantages and disadvantages to being different places in systems? The question would be I think working out the balance the pro's and con's of space weather or other effects present in systems or certain regions or certain celestial bodies.
We have something like this static in wormholes, why not make it organic in k-space? Why not make it be part of the natural phenomena of space?
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Khemul Zula
Amarr Keisen Trade League
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Posted - 2009.10.27 03:13:00 -
[2]
Space weather would lead to space meteorologists.
We definately do not need more people running around making wild predictions that are rarely entirely accurate.
Veal, murder. Baby Carrots, healthy snack. Food hypocrisy at work. |
MightyRhinox
Minmatar Red Federation
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Posted - 2009.10.27 03:27:00 -
[3]
I'd like to see some plain black space with just the stars, too. The gas clouds are pretty, but some nice cool black space would be good.
That and better lighting effects from the stars, as in being near the outer planet everything being near pitch black. That would be cool.
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Bhaumut
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Posted - 2009.10.27 03:28:00 -
[4]
Space Weather
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Aurora Nyx
Caldari Provisions
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Posted - 2009.10.27 06:35:00 -
[5]
Originally by: Khemul Zula Space weather would lead to space meteorologists.
We definately do not need more people running around making wild predictions that are rarely entirely accurate.
I think you are missing a vital point. Space weather and space meteorologists also means space weathergirls.
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D3F4ULT
Gallente
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Posted - 2009.10.27 07:13:00 -
[6]
Originally by: Bhaumut Space Weather
Saw that coming lol never gets old.
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Phoo Yoo
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Posted - 2009.10.27 07:43:00 -
[7]
If it's raining cats and dogs will they explode?
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.10.27 08:21:00 -
[8]
Deadspace is weather.
Should/would/could have, HAVE you chav!
Also Known As |
Intense Thinker
Minmatar
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Posted - 2009.10.27 08:31:00 -
[9]
The Minmatar wingy bits can finally work to catch solar wind!
Originally by: Hamshoe
Don't **** down my back and tell me it's raining.
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CCP Applebabe
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Posted - 2009.10.27 08:31:00 -
[10]
Moved to " Features & Ideas Discussion ".
Applebabe Community Representative CCP Hf, EVE Online Contact us |
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Fullmetal Jackass
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Posted - 2009.10.27 08:42:00 -
[11]
At some point they added a "wind whistling across rocks" sound effect in belts. Dunno if it's still there. It made absolutely no sence but it was kinda cool to listen to when bored out of your gourd mining.
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Melthariumin
Gallente Tactical Reconnaissance
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Posted - 2009.10.27 08:56:00 -
[12]
Edited by: Melthariumin on 27/10/2009 08:59:33 Edited by: Melthariumin on 27/10/2009 08:56:03
Originally by: Intense Thinker The Minmatar wingy bits can finally work to catch solar wind!
They have a proper name, you know.
(i just love to quote from the Clear Skies movie.)
For the topic: I want space rain! And windscreen wipers on my spaceships! --------------------------
No, i was not stoned when they took the picture!
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Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.10.27 10:45:00 -
[13]
Edited by: Stratio on 27/10/2009 10:54:45
Originally by: Neci Maren Being closer to the sun you would think would slowly deplete your shields (like in the Empyrean Age) or being in an asteroid belt you would think that it would do the same because you would take a lot of kinetic hits. Would being close to a moon or planet slow your speed down of your ships?
I like this idea a lot, howver I think it would have to be done 'per grid' to avoid adding lag.
So if you land on a the grid which has the 'warp to planet' spot in it, you would have uniform speed reduction on that grid. Same with the sun.
Sadly that would make for odd situations where you can leave grid and suddenly all effects disapeaer. Unless of course the effect is calculated every time you land on a grid, but that could be bad news for fleet fights. _____________________
For Tribe and Honour! |
Slightly Green
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Posted - 2009.10.28 02:24:00 -
[14]
Quote: I like this idea a lot, howver I think it would have to be done 'per grid' to avoid adding lag.
To be honest, I can't see this causing too much in the way of lag/extra data. Less if it's just cosmetic... 'cause then you can just transmit a byte or two to the client to say "dust storm" and let the client handle the rest.
I think the mechanic to do this kind of thing is already in-game anyway. There's at least one mission where you take environmental damage. I vaguely recall green mist and what looked like giant interplanetary tornados.
S. http://www.youtube.com/watch?v=_ZJanP97dX8
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Markus Reese
Caldari Lorentzian Expeditionaries
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Posted - 2009.10.28 02:49:00 -
[15]
Personally, I agree with both sides. Make the backgrounds the black stars, etc, but have nebular areas on the star map, so say planet x is at the core, is all cloudy with the backround. Systems bordering it might enter in it and see such on the background. Just throwing it out there. I would like to have more depth to the environments myself though too. I enjoy it when I get a fight in a cloud in a mission. Examples:
greenish cloud and phantasm
coercer is white cloud area
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Stratio
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.10.28 11:44:00 -
[16]
Originally by: Slightly Green To be honest, I can't see this causing too much in the way of lag/extra data.
Well the server would have to make a slightly more difficult calculation when determining your speed, but granted there would need to be no extra data sent to the client as both have the same information already. _____________________
For Tribe and Honour! |
Tyrantin
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Posted - 2009.10.28 11:57:00 -
[17]
Ok here we go! Adding in gravitational forces... Then people just activate a warp scrambler and the other person crashes into an asteroid or plant or even sun! Then they can say oops I didn't kill you you did! how ever i do think that solar winds would be nice along with the Blackness of space would be cool!
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.10.28 12:03:00 -
[18]
Edited by: Hirana Yoshida on 28/10/2009 12:04:32 I don't really see getting close to a sun will have any effect on ships or crew. We have been flying around here for ages with no ill effects so no way of "suddenly" noticing that your genes are shredded :)
System or constellation wide Cosmic Radiation storms might be just the ticket though, let them rage for several days so they can be exploited by opportunistic aggressors.
Possible effects of various storm strengths/variations: Disabling system defenses (cyno jammer, pos guns/mods etc.) Influencing the sovereignty timers; during a storm one only needs 6hrs sovereignty disruption instead of 12hrs. Makes generating a stable cyno impossible. Etc. Etc.
Lots of possibilities really, certainly a good idea if it can be implemented without being too cheesy.
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Sidus Isaacs
Gallente
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Posted - 2009.10.28 12:20:00 -
[19]
Edited by: Sidus Isaacs on 28/10/2009 12:19:58
Originally by: MightyRhinox I'd like to see some plain black space with just the stars, too. The gas clouds are pretty, but some nice cool black space would be good.
This!
Wherever I fly in EVE tehrs is gas. Gas gas gas!
I am sick of it. Do a combat site? Gas. In all of them. Come on!
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http://desusig.crumplecorn.com/sigs.html |
Iexo Peoa
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Posted - 2009.10.29 11:55:00 -
[20]
Awesomeness, pure awesomeness. And I, too, would like some better lighting effects. Make the star bigger when you're close to it, and tiny when you're far away. At distant planets, it should look like just a tiny dot, and everything should be dark.
Weather would certainly add depth to gameplay, though. Imagine engagements decided by positioning, and invasions postponed on account of poor weather conditions. Excellent realism.
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