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Le'Sex
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Posted - 2009.10.29 06:30:00 -
[1]
Teaching skills would be skills related to learning skills that allow you to manufacture books.
Basically at learning 5 would be able to learn a skill called teaching.
Each teaching level would allow you to manufacture books of a higher rank. The catch being that YOU must have level 5 in that skill.
So lets say you have Drones 5, this is a rank 1 skill trained to level 5. you also have learning 5 and Teaching 1
You would be able to use your applied knowledge in the field of drones and write it all down in a training book.
Each book would take some time to make, based on the rank of the book. So a rank 1 book may take 1 Day, while a rank 5 book takes 5 Days.
I think it would be a good idea, as it gives corporations the ability to indirectly mentor newer players, and allows players to control the prices of skillbooks.
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Second part could be some sort of direct mentoring ability. A teacher could take on students and help increase training times of that student by 2% per level of Mentoring. Each level also allows the teacher to take on 1 more student.
Restrictions: Students cant mentor teachers who are also mentoring them.
Student only gets the bonus on skills that the mentor also has at 1 level or more above them. So a teacher cant mentor someone with drones 4 if they only have drones 2 themselves.
Students must be past there 100% training bonus, and also not on a trial account.
Student allows Teacher to seeall of their eligible skills.
Additional skills:
At Mentoring 4-5 a teacher can learn Skill Section mentoring. So they can learn "Engineering Mentoring", which would give a slight increase per level in all skills that fall under engineering. This could be 2% per level.
------------------------------------------------------------- At level 5 of all teaching and mentoring skills a teacher would be able to:
Make skillbooks of every skill they have at level 5
Mentor 5 students
Give students a 20% increase in training time for all skills that the teacher has atleast 1 level above them
Make isk from selling training books and charging mentoring fees.
Tell me what you think of the idea.
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Le'Sex
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Posted - 2009.10.30 20:07:00 -
[2]
to the top maybe?
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Dharh
Gallente Ace Adventure Corp
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Posted - 2009.10.30 20:17:00 -
[3]
I don't support the mentoring bonus, but teaching skills seems interesting. The components for creating a book would need to be close to as expensive as buying the book outright. Basically you could make the books at 90% of the cost of buying the book.
Should require a teaching skill in each category. To create Trade book you must have mastered learning 5, mastered _all_ trade skills to 5, then you can learn Teaching The Trade skill. Each tier of Teaching The Trade allows you to create specific books, it can't work out to tier teaching 1 = all tier 1 books because not all categories have multiple tiers and some skills are above tier 5.
The Learning category and Teaching books should _not_ be able to be made through this process.
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Zahorite
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Posted - 2009.10.30 20:52:00 -
[4]
I do like this idea.
I'd suggest increasing the time to make skillbooks so that it takes a lot longer for a character. Some of the skills are easily worth 100's of millions. Perhaps have the time to make the skill book based off your teaching skill, the rank of the skill, etc. This would make it a bit easier to find many of the harder to find skill books, of course the time taken wouldn't allow player's to make a bunch of money off this, but it would give another benefit for players to join player corporations rather than npc corps.
The other thing I would do is change the whole mentoring idea so that it applies to entire corporations rather than just selected players. This would simplify things for players and make it a lot easier to organize. Basically the higher the mentoring level the bigger the bonus the corporation would get, but the player mentoring would have to have lvl 5 in that skill. So say a player had lvl 3 mentoring and lvl 5 drones they would give a 3% bonus to the entire corp on training drones lvl 5, if someone else had lvl 4 mentoring and level 5 drones the corp would get a 4% bonus instead.
This would be yet another bonus for players to join player corps. And it would give an incentive for corporations to try to find players that had lvl 5 in mentoring and multiple lvl 5 skills so that the entire corp would get a bonus on those skills. You could even add a panel for the corporation that would show what bonus they get to each of the skills. Personally I think it is a great idea that would add a new depth to the game without adding a huge advantage to certain players or groups. If a potential 5% bonus is to much even something as low as 1% would still add an interesting new thing to the game that isn't seen in any other games I know of.
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Dharh
Gallente Ace Adventure Corp
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Posted - 2009.10.30 21:03:00 -
[5]
Originally by: Zahorite I do like this idea.
I'd suggest increasing the time to make skillbooks so that it takes a lot longer for a character. Some of the skills are easily worth 100's of millions. Perhaps have the time to make the skill book based off your teaching skill, the rank of the skill, etc. This would make it a bit easier to find many of the harder to find skill books, of course the time taken wouldn't allow player's to make a bunch of money off this, but it would give another benefit for players to join player corporations rather than npc corps.
The other thing I would do is change the whole mentoring idea so that it applies to entire corporations rather than just selected players. This would simplify things for players and make it a lot easier to organize. Basically the higher the mentoring level the bigger the bonus the corporation would get, but the player mentoring would have to have lvl 5 in that skill. So say a player had lvl 3 mentoring and lvl 5 drones they would give a 3% bonus to the entire corp on training drones lvl 5, if someone else had lvl 4 mentoring and level 5 drones the corp would get a 4% bonus instead.
This would be yet another bonus for players to join player corps. And it would give an incentive for corporations to try to find players that had lvl 5 in mentoring and multiple lvl 5 skills so that the entire corp would get a bonus on those skills. You could even add a panel for the corporation that would show what bonus they get to each of the skills. Personally I think it is a great idea that would add a new depth to the game without adding a huge advantage to certain players or groups. If a potential 5% bonus is to much even something as low as 1% would still add an interesting new thing to the game that isn't seen in any other games I know of.
If they did do mentoring, maybe something less than a percent. Like 0.3% instead of a 3% bonus. I do like the simplicity of a doing an entire guild, however it should be role based. A CEO sets something as the mentor of the guild. And the mentor can only mentor one skill at a time.
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Bruner Sabaton
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Posted - 2009.10.30 21:16:00 -
[6]
what would you need to make the book
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Chaos Hellbreth
Caldari Drusus Mercenaries Sylph Alliance
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Posted - 2009.10.30 23:49:00 -
[7]
I LOVE this idea.
Only thing I would suggest is that the player made books provide a slight bonus to train time. Basically the book thing would be like having cliffnotes to the skill you are currently training. Yeah you still have to study, etc. but it gives you helpful hints and makes life a bit easier.
And yeah, corp wide bonuses for sure, make it like a corp role or whatever (restrict number of people who can do it?) and you could get people into private corps a lot quicker for sure.
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Zahorite
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Posted - 2009.10.31 00:24:00 -
[8]
Edited by: Zahorite on 31/10/2009 00:25:34 I'm not as sure about the role restriction. It just seems to complicate things a bit more, and then you get arguements over what they should be mentoring and who. I like to keep things as simple as possible.
I do agree a 1% bonus per a level of mentoring on a corp wide scale is probably to much. Maybe a .1% to a total of .5% at lvl 5. Perhaps in that case we can allow multiple mentors for each skill and then cap the total bonus on each skill. Say a 5% total bonus to the skill. That would require having 10 people in the corporation with mentoring 5 and the skill at lvl 5, or some combination of players with lower levels of mentoring.
If Mentoring was say a x10 rank skill that required a lot of prereq's then few players would actually train it until much later. For instance require all tier 2 learning skills at level 4 before learning mentoring, or even level 5 for all learning skills (roughly 5 million skill points). It would be a major thing which would allow it to give a bonus to all skills that the player with mentoring has at lvl 5 to all their corp members. Only the older players would likely have it, and there would be no argument over what they were mentoring to the guild.
There are a lot of different ways to do it. Kind of wish I was in CCP and had some say in where, what, and how these ideas went lol.
Oh and I like the idea of the skill books giving a training bonus to that skill instead. Perhaps just link it into the mentoring skill also, that way players not in a guild could still have the mentoring bonuses, just for a price.
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Wiley Peterson
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Posted - 2009.10.31 04:31:00 -
[9]
I think they originally had planned on this but abandoned it. There is a reason why the NPCs have a virtual monopoly on skill books.
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Wedge Reskanor
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Posted - 2009.10.31 06:56:00 -
[10]
If game balance would be an issue with the writing of skill books, perhaps a skill training time penalty could be used, or even no skill training at all while writing a book. Severe, I know, but if needed for balance...
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Aeternus.
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Posted - 2009.10.31 09:24:00 -
[11]
teaching book idea sounds great
could be implemented in incarna/ambulation/wis
Just make the boooks actually cost some resources and stuff based on their rank etc. ------------------------------
Just a crazy inventor ccp fix mining agent missions % pls
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Grarr Bexx
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Posted - 2009.10.31 19:16:00 -
[12]
Originally by: Chaos Hellbreth I LOVE this idea.
Only thing I would suggest is that the player made books provide a slight bonus to train time. Basically the book thing would be like having cliffnotes to the skill you are currently training. Yeah you still have to study, etc. but it gives you helpful hints and makes life a bit easier.
And yeah, corp wide bonuses for sure, make it like a corp role or whatever (restrict number of people who can do it?) and you could get people into private corps a lot quicker for sure.
No, no, no, no, no, NO!
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.10.31 19:18:00 -
[13]
No.
Skillbooks are an important ISK sink for the EVE economy and, really, I don't see what this would add to the economy. It would just make skillbooks worthless because anyone and their cousin who has a skill trained up can manufacture skillbooks for free.
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